Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1543 #1,723 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 27 | 734 | 361 | 373 | 49.2% |
|---|---|---|---|---|---|
| Eileen | 27 | 652 | 345 | 307 | 52.9% |
| Brad | 30 | 580 | 319 | 261 | 55.0% |
| Shun | 30 | 565 | 303 | 262 | 53.6% |
| El Blaze | 26 | 282 | 176 | 106 | 62.4% |
| Jeffry | 25 | 64 | 39 | 25 | 60.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
840 of 1,581 rounds counted8.1 inputs a second (487 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 8.2 | 490 | 757 |
|---|---|---|---|
| Wolf | 7.6 | 454 | 83 |
By opponent's character
| Pai | 8.0 | 477 | 65 |
|---|---|---|---|
| Lei Fei | 8.3 | 500 | 126 |
| Shun | 8.2 | 490 | 146 |
| Sarah | 8.3 | 496 | 79 |
| Aoi | 8.4 | 504 | 60 |
| Jacky | 8.2 | 494 | 70 |
| Jeffry | 8.3 | 495 | 31 |
| Brad | 7.8 | 470 | 39 |
| Wolf | 8.3 | 499 | 21 |
| Jean | 7.2 | 435 | 30 |
| Kage | 9.0 | 542 | 20 |
| Akira | 7.8 | 470 | 31 |
| El Blaze | 8.2 | 494 | 28 |
| Goh | 8.6 | 514 | 7 |
| Taka | 7.5 | 452 | 44 |
| Vanessa | 7.7 | 464 | 15 |
| Eileen | 8.0 | 482 | 6 |
| Lion | 7.8 | 466 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 57 | 38 | 19 | 66.7% | +8.2 |
|---|---|---|---|---|---|
| Lei Fei | 43 | 13 | 30 | 30.2% | -13.1 |
| Shun | 43 | 24 | 19 | 55.8% | -2.1 |
| Sarah | 31 | 20 | 11 | 64.5% | +7.2 |
| Aoi | 30 | 14 | 16 | 46.7% | -7.1 |
| Jacky | 25 | 15 | 10 | 60.0% | +5.0 |
| Jeffry | 22 | 14 | 8 | 63.6% | -1.4 |
| Brad | 21 | 8 | 13 | 38.1% | -13.2 |
| Wolf | 20 | 10 | 10 | 50.0% | +5.0 |
| Jean | 16 | 8 | 8 | 50.0% | -0.9 |
| Kage | 16 | 11 | 5 | 68.8% | +30.2 |
| Akira | 15 | 6 | 9 | 40.0% | -8.9 |
| El Blaze | 15 | 6 | 9 | 40.0% | -2.2 |
| Goh | 11 | 8 | 3 | 72.7% | +3.0 |
| Taka | 11 | 8 | 3 | 72.7% | +6.1 |
| Vanessa | 11 | 9 | 2 | 81.8% | +22.1 |
| Eileen | 7 | 3 | 4 | 42.9% | -9.2 |
| Lion | 7 | 1 | 6 | 14.3% | -47.4 |
| Lau | 5 | 3 | 2 | 60.0% | +2.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 46 | 22 | 24 | 47.8% | -2.8 |
|---|---|---|---|---|---|
| Rectangle | 46 | 24 | 22 | 52.2% | -6.3 |
| Low Fence | 45 | 22 | 23 | 48.9% | -6.9 |
| Breakable Full Fence | 43 | 27 | 16 | 62.8% | +4.2 |
| Half Fence | 40 | 25 | 15 | 62.5% | +12.5 |
| Octagon | 38 | 21 | 17 | 55.3% | +2.1 |
| Single Wall | 37 | 18 | 19 | 48.6% | -6.4 |
| Breakable Half Fence | 36 | 21 | 15 | 58.3% | +4.8 |
| Open | 29 | 16 | 13 | 55.2% | +7.1 |
| Full Fence and Open | 21 | 9 | 12 | 42.9% | -10.9 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 249 | 56.2% | 54.3% | +1.9 |
| No walls | 111 | 50.5% | 53.1% | -2.7 |
Walls against open: +4.6 points (95% range -7.7 to +16.8), p 0.463 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kungfuhustle99 (Rank 30) | 35 | 9 | 26 | 25.7% |
|---|---|---|---|---|
| fivey70 (Rank 26) | 23 | 15 | 8 | 65.2% |
| CeMoi3333 (Rank 26) | 18 | 13 | 5 | 72.2% |
| VF31998 (Rank 30) | 14 | 5 | 9 | 35.7% |
| illa_NoiZe (Rank 25) | 13 | 8 | 5 | 61.5% |
| KARS215 (Rank 27) | 11 | 10 | 1 | 90.9% |
| DatDemo (Rank 28) | 10 | 4 | 6 | 40.0% |
| Lion (Rank 32) | 9 | 2 | 7 | 22.2% |
| Wodin (Rank 27) | 9 | 5 | 4 | 55.6% |
| suna19 (Rank 31) | 9 | 2 | 7 | 22.2% |
| BarneyAbare (Rank 27) | 8 | 3 | 5 | 37.5% |
| Dhezz (Rank 32) | 8 | 3 | 5 | 37.5% |
| TOKA222 (Rank 22) | 8 | 6 | 2 | 75.0% |
| Sankofa (Rank 24) | 7 | 7 | 0 | 100.0% |
| NOTBatman (Rank 24) | 6 | 6 | 0 | 100.0% |
| PeerC001 (Rank 25) | 6 | 3 | 3 | 50.0% |
| SypherFlame (Rank 28) | 6 | 3 | 3 | 50.0% |
| legendaryhero (Rank 29) | 6 | 4 | 2 | 66.7% |
| DanHalen (Rank 29) | 5 | 3 | 2 | 60.0% |
| JJFGCSerna (Rank 29) | 5 | 2 | 3 | 40.0% |
| JOneStar (Rank 24) | 5 | 4 | 1 | 80.0% |
| Jin (Rank 27) | 5 | 3 | 2 | 60.0% |
| Username (Rank 36) | 5 | 1 | 4 | 20.0% |
| chaingrabs (Rank 25) | 5 | 4 | 1 | 80.0% |
| Cliffster (Rank 26) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| Kungfuhustle99 (Rank 30) | 2026/10/16 | 35 | 9 | 26 | 25.7% |
|---|---|---|---|---|---|
| JOneStar (Rank 24) | 2026/10/15 | 5 | 4 | 1 | 80.0% |
| chaingrabs (Rank 25) | 2026/09/30 | 5 | 4 | 1 | 80.0% |
| Lion (Rank 32) | 2026/09/29 | 9 | 2 | 7 | 22.2% |
| Username (Rank 36) | 2026/08/23 | 5 | 1 | 4 | 20.0% |
| suna19 (Rank 31) | 2026/08/22 | 9 | 2 | 7 | 22.2% |
| Sankofa (Rank 24) | 2026/08/21 | 7 | 7 | 0 | 100.0% |
| DanHalen (Rank 29) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| Wodin (Rank 27) | 2026/08/20 | 9 | 5 | 4 | 55.6% |
| VF31998 (Rank 30) | 2026/08/20 | 14 | 5 | 9 | 35.7% |
| CeMoi3333 (Rank 26) | 2026/07/24 | 18 | 13 | 5 | 72.2% |
| illa_NoiZe (Rank 25) | 2026/07/21 | 13 | 8 | 5 | 61.5% |
| PeerC001 (Rank 25) | 2026/07/21 | 6 | 3 | 3 | 50.0% |
| JJFGCSerna (Rank 29) | 2026/07/21 | 5 | 2 | 3 | 40.0% |
| DatDemo (Rank 28) | 2026/07/20 | 10 | 4 | 6 | 40.0% |
| SypherFlame (Rank 28) | 2026/07/20 | 6 | 3 | 3 | 50.0% |
| fivey70 (Rank 26) | 2026/04/24 | 23 | 15 | 8 | 65.2% |
| KARS215 (Rank 27) | 2026/04/04 | 11 | 10 | 1 | 90.9% |
| Cliffster (Rank 26) | 2026/04/04 | 4 | 2 | 2 | 50.0% |
| TOKA222 (Rank 22) | 2026/04/03 | 8 | 6 | 2 | 75.0% |
| NOTBatman (Rank 24) | 2026/03/26 | 6 | 6 | 0 | 100.0% |
| Jin (Rank 27) | 2026/03/26 | 5 | 3 | 2 | 60.0% |
| Dhezz (Rank 32) | 2026/03/26 | 8 | 3 | 5 | 37.5% |
| BarneyAbare (Rank 27) | 2026/03/26 | 8 | 3 | 5 | 37.5% |
| legendaryhero (Rank 29) | 2026/03/26 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| Haisenchu1P | 79 | 5.3% |
|---|---|---|
| backdash into guardG | 74 | 4.9% |
| backdash into evade down | 72 | 4.8% |
| backdash into backward movement | 65 | 4.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 53 | 3.5% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 51 | 3.4% |
| backdash | 51 | 3.4% |
| punchP | 50 | 3.3% |
| Rapid Double JabP+K | 43 | 2.9% |
| punchP into RengekiPP | 40 | 2.7% |
| guardG | 38 | 2.5% |
| backdash into Jackal Straight46P+K | 36 | 2.4% |
| backdash into Rensai Gakushu46PP | 32 | 2.1% |
| Ryubikyaku8K+G | 27 | 1.8% |
| backdash into Demon's Tail9P+KK | 26 | 1.7% |
227 further openings account for the other 763 rounds.
Shun
- Career
- 303–262 · 53.6%
- This season
- 194 matches · 51.0%
- Peak rank
- 30
First hit in 54.3% of 755 rounds. Won 53.7% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 14.6% of rounds, against 4.1% against everyone else.
- After winning a round: backs off first in 39.1% of rounds, against 23.0% after losing one.
- In round 1: opens with “1P Haisenchu” in 17.5% of rounds, against 8.0% in their other rounds.
- After losing a round: opens with “1P Haisenchu” in 11.0% of rounds, against 5.0% after winning one.
- When ahead: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 13.1% of rounds, against 5.7% when level or behind.
- On 10+ drinks: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 25.0% of rounds, against 6.2% on other drink counts.
| Haisenchu1P | 79 | 10.4% |
|---|---|---|
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 53 | 7.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 51 | 6.7% |
| backdash into guardG | 45 | 5.9% |
| punchP into RengekiPP | 40 | 5.3% |
| punchP | 33 | 4.4% |
| backdash into Rensai Gakushu46PP | 32 | 4.2% |
| Ryubikyaku8K+G | 27 | 3.6% |
| backdash into evade down | 23 | 3.0% |
| Gyou'in Haishu3P | 18 | 2.4% |
| backdash into Getsuga Gakushu46P | 17 | 2.2% |
| backdash into backward movement | 16 | 2.1% |
| punchP into Chougeki RigoutaiPK | 15 | 2.0% |
| Haisenchu1P into guardG | 14 | 1.9% |
| backward movement into Gekizan Senchu3P+K | 14 | 1.9% |
99 further openings account for the other 280 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 10–9 · 53% | 4–8 · 33% | too few to test |
| Lei Fei | 6–7 · 46% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 319–261 · 55.0%
- This season
- 92 matches · 53.3%
- Peak rank
- 30
First hit in 42.2% of 358 rounds. Won 61.6% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rapid Double JabP+K | 43 | 12.0% |
|---|---|---|
| backdash into Jackal Straight46P+K | 36 | 10.1% |
| Sawk Klab6P+K | 25 | 7.0% |
| backdash | 21 | 5.9% |
| backdash into Pap Sawk Kao46K+G | 20 | 5.6% |
| guardG | 19 | 5.3% |
| Jaguar Tail2K+G | 18 | 5.0% |
| backdash into evade down | 16 | 4.5% |
| backdash into backward movement | 15 | 4.2% |
| backdash into guardG | 14 | 3.9% |
| backward movement into Sawk Klab6P+K | 12 | 3.4% |
| Elbow Hook6P into Ducking6P+K+G | 10 | 2.8% |
| Ducking6P+K+G into Sting BlowP+K | 9 | 2.5% |
| Stop Kick4K into Ducking6P+K+G | 8 | 2.2% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 6 | 1.7% |
41 further openings account for the other 86 rounds.
El Blaze
- Career
- 176–106 · 62.4%
- This season
- 57 matches · 61.4%
- Peak rank
- 26
First hit in 49.5% of 218 rounds. Won 56.5% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Demon's Tail9P+KK | 26 | 11.7% |
|---|---|---|
| backdash into backward movement | 25 | 11.2% |
| backdash into evade down | 25 | 11.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 19 | 8.5% |
| backdash into Volcano Knee6K+G | 16 | 7.2% |
| backdash into guardG | 10 | 4.5% |
| guardG | 8 | 3.6% |
| punchP into Quick HookPP | 8 | 3.6% |
| Quick HookPP into Keen Edge ComboPPP | 7 | 3.1% |
| backdash | 6 | 2.7% |
| backdash into Demon Dance9P+K | 6 | 2.7% |
| Low Spin Kick2K+G | 5 | 2.2% |
| Overtune Blow3P+K into throwP+G | 5 | 2.2% |
| Low Drop Kick1K+G | 4 | 1.8% |
| Back Knuckle4P into Shadow Spin Kick4PK | 3 | 1.4% |
36 further openings account for the other 50 rounds.
Jeffry
- Career
- 39–25 · 60.9%
- This season
- 34 matches · 50.0%
- Peak rank
- 25
First hit in 53.2% of 139 rounds. Won 51.4% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 14 | 10.1% |
|---|---|---|
| punchP into Double KnucklePP | 14 | 10.1% |
| Hammer Slide1P into Grizzly Hammer1PP | 13 | 9.3% |
| backdash | 10 | 7.2% |
| backdash into backward movement | 9 | 6.5% |
| Toe Kick2K into Toe Kick Hammer2KP | 7 | 5.0% |
| Double KnucklePP into Double Knuckle~UpperPPP | 5 | 3.6% |
| backdash into evade down | 5 | 3.6% |
| backdash into guardG | 5 | 3.6% |
| kickK into Stunner KnuckleKP | 5 | 3.6% |
| Elbow Butt6P into Elbow Hammer6PP | 4 | 2.9% |
| backdash into Toe Kick Hammer2KP | 4 | 2.9% |
| guardG | 4 | 2.9% |
| backdash into Knee Attack6K | 3 | 2.2% |
| up-forward kick9K | 3 | 2.2% |
27 further openings account for the other 34 rounds.
Eileen
- Career
- 345–307 · 52.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Enkou Nyudou214P+K into Enkou ShutsudouP | 3 | 13.0% |
|---|---|---|
| Enkou RensouPP into Rensou HekizanPPP | 3 | 13.0% |
| backdash into evade down | 3 | 13.0% |
| Dokuritsu SouganP+K | 1 | 4.3% |
| Enkou Kenka46P | 1 | 4.3% |
| Enkou Nyudou214P+K | 1 | 4.3% |
| Enkou Nyudou214P+K into Shukushin Zensoubi2K | 1 | 4.3% |
| Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 4.3% |
| Koushi Choukan236P into punchP | 1 | 4.3% |
| Soumensou4P into Juji Kimensou4PP | 1 | 4.3% |
| ZenkuhonP+K into Zenkuhon RakutaiK | 1 | 4.3% |
| backdash | 1 | 4.3% |
| evade down into Matsumensou4P+K | 1 | 4.3% |
| evade up into Rensou HekizanPPP | 1 | 4.3% |
| guardG | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Not counted here: Wolf. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 6 of 17 tests hold up
- Brad: 0 of 12 tests hold up
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Eileen: not tested (too few rounds)
