VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

ROOBY

  • Shun
  • Brad
  • El Blaze
  • Jeffry
  • Eileen
Career matches2,877
Career win rate53.6%
Round win rate51.8%
Peak rank30
Distinct opponents91
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1543 #1,723 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2773436137349.2%
Eileen2765234530752.9%
Brad3058031926155.0%
Shun3056530326253.6%
El Blaze2628217610662.4%
Jeffry2564392560.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

840 of 1,581 rounds counted

8.1 inputs a second (487 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun8.2490757
Wolf7.645483

By opponent's character

Pai8.047765
Lei Fei8.3500126
Shun8.2490146
Sarah8.349679
Aoi8.450460
Jacky8.249470
Jeffry8.349531
Brad7.847039
Wolf8.349921
Jean7.243530
Kage9.054220
Akira7.847031
El Blaze8.249428
Goh8.65147
Taka7.545244
Vanessa7.746415
Eileen8.04826
Lion7.846622

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai57381966.7%+8.2
Lei Fei43133030.2%-13.1
Shun43241955.8%-2.1
Sarah31201164.5%+7.2
Aoi30141646.7%-7.1
Jacky25151060.0%+5.0
Jeffry2214863.6%-1.4
Brad2181338.1%-13.2
Wolf20101050.0%+5.0
Jean168850.0%-0.9
Kage1611568.8%+30.2
Akira156940.0%-8.9
El Blaze156940.0%-2.2
Goh118372.7%+3.0
Taka118372.7%+6.1
Vanessa119281.8%+22.1
Eileen73442.9%-9.2
Lion71614.3%-47.4
Lau53260.0%+2.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence46222447.8%-2.8
Rectangle46242252.2%-6.3
Low Fence45222348.9%-6.9
Breakable Full Fence43271662.8%+4.2
Half Fence40251562.5%+12.5
Octagon38211755.3%+2.1
Single Wall37181948.6%-6.4
Breakable Half Fence36211558.3%+4.8
Open29161355.2%+7.1
Full Fence and Open2191242.9%-10.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24956.2%54.3%+1.9
No walls11150.5%53.1%-2.7

Walls against open: +4.6 points (95% range -7.7 to +16.8), p 0.463 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kungfuhustle99 (Rank 30)2026/10/163592625.7%
JOneStar (Rank 24)2026/10/1554180.0%
chaingrabs (Rank 25)2026/09/3054180.0%
Lion (Rank 32)2026/09/2992722.2%
Username (Rank 36)2026/08/2351420.0%
suna19 (Rank 31)2026/08/2292722.2%
Sankofa (Rank 24)2026/08/21770100.0%
DanHalen (Rank 29)2026/08/2153260.0%
Wodin (Rank 27)2026/08/2095455.6%
VF31998 (Rank 30)2026/08/20145935.7%
CeMoi3333 (Rank 26)2026/07/241813572.2%
illa_NoiZe (Rank 25)2026/07/21138561.5%
PeerC001 (Rank 25)2026/07/2163350.0%
JJFGCSerna (Rank 29)2026/07/2152340.0%
DatDemo (Rank 28)2026/07/20104640.0%
SypherFlame (Rank 28)2026/07/2063350.0%
fivey70 (Rank 26)2026/04/242315865.2%
KARS215 (Rank 27)2026/04/041110190.9%
Cliffster (Rank 26)2026/04/0442250.0%
TOKA222 (Rank 22)2026/04/0386275.0%
NOTBatman (Rank 24)2026/03/26660100.0%
Jin (Rank 27)2026/03/2653260.0%
Dhezz (Rank 32)2026/03/2683537.5%
BarneyAbare (Rank 27)2026/03/2683537.5%
legendaryhero (Rank 29)2026/03/2664266.7%

Round openings

Every character

Haisenchu1P795.3%
backdash into guardG744.9%
backdash into evade down724.8%
backdash into backward movement654.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP533.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK513.4%
backdash513.4%
punchP503.3%
Rapid Double JabP+K432.9%
punchP into RengekiPP402.7%
guardG382.5%
backdash into Jackal Straight46P+K362.4%
backdash into Rensai Gakushu46PP322.1%
Ryubikyaku8K+G271.8%
backdash into Demon's Tail9P+KK261.7%

227 further openings account for the other 763 rounds.

Shun

Career
303–262 · 53.6%
This season
194 matches · 51.0%
Peak rank
30

First hit in 54.3% of 755 rounds. Won 53.7% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 14.6% of rounds, against 4.1% against everyone else.
  • After winning a round: backs off first in 39.1% of rounds, against 23.0% after losing one.
  • In round 1: opens with “1P Haisenchu” in 17.5% of rounds, against 8.0% in their other rounds.
  • After losing a round: opens with “1P Haisenchu” in 11.0% of rounds, against 5.0% after winning one.
  • When ahead: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 13.1% of rounds, against 5.7% when level or behind.
  • On 10+ drinks: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 25.0% of rounds, against 6.2% on other drink counts.

How is this tested?

Haisenchu1P7910.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP537.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK516.7%
backdash into guardG455.9%
punchP into RengekiPP405.3%
punchP334.4%
backdash into Rensai Gakushu46PP324.2%
Ryubikyaku8K+G273.6%
backdash into evade down233.0%
Gyou'in Haishu3P182.4%
backdash into Getsuga Gakushu46P172.2%
backdash into backward movement162.1%
punchP into Chougeki RigoutaiPK152.0%
Haisenchu1P into guardG141.9%
backward movement into Gekizan Senchu3P+K141.9%

99 further openings account for the other 280 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–9 · 53%4–8 · 33%too few to test
Lei Fei6–7 · 46%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
319–261 · 55.0%
This season
92 matches · 53.3%
Peak rank
30

First hit in 42.2% of 358 rounds. Won 61.6% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rapid Double JabP+K4312.0%
backdash into Jackal Straight46P+K3610.1%
Sawk Klab6P+K257.0%
backdash215.9%
backdash into Pap Sawk Kao46K+G205.6%
guardG195.3%
Jaguar Tail2K+G185.0%
backdash into evade down164.5%
backdash into backward movement154.2%
backdash into guardG143.9%
backward movement into Sawk Klab6P+K123.4%
Elbow Hook6P into Ducking6P+K+G102.8%
Ducking6P+K+G into Sting BlowP+K92.5%
Stop Kick4K into Ducking6P+K+G82.2%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK61.7%

41 further openings account for the other 86 rounds.

El Blaze

Career
176–106 · 62.4%
This season
57 matches · 61.4%
Peak rank
26

First hit in 49.5% of 218 rounds. Won 56.5% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Demon's Tail9P+KK2611.7%
backdash into backward movement2511.2%
backdash into evade down2511.2%
Demon Dance9P+K into Demon's Tail9P+KK198.5%
backdash into Volcano Knee6K+G167.2%
backdash into guardG104.5%
guardG83.6%
punchP into Quick HookPP83.6%
Quick HookPP into Keen Edge ComboPPP73.1%
backdash62.7%
backdash into Demon Dance9P+K62.7%
Low Spin Kick2K+G52.2%
Overtune Blow3P+K into throwP+G52.2%
Low Drop Kick1K+G41.8%
Back Knuckle4P into Shadow Spin Kick4PK31.4%

36 further openings account for the other 50 rounds.

Jeffry

Career
39–25 · 60.9%
This season
34 matches · 50.0%
Peak rank
25

First hit in 53.2% of 139 rounds. Won 51.4% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1410.1%
punchP into Double KnucklePP1410.1%
Hammer Slide1P into Grizzly Hammer1PP139.3%
backdash107.2%
backdash into backward movement96.5%
Toe Kick2K into Toe Kick Hammer2KP75.0%
Double KnucklePP into Double Knuckle~UpperPPP53.6%
backdash into evade down53.6%
backdash into guardG53.6%
kickK into Stunner KnuckleKP53.6%
Elbow Butt6P into Elbow Hammer6PP42.9%
backdash into Toe Kick Hammer2KP42.9%
guardG42.9%
backdash into Knee Attack6K32.2%
up-forward kick9K32.2%

27 further openings account for the other 34 rounds.

Eileen

Career
345–307 · 52.9%
This season
6 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Nyudou214P+K into Enkou ShutsudouP313.0%
Enkou RensouPP into Rensou HekizanPPP313.0%
backdash into evade down313.0%
Dokuritsu SouganP+K14.3%
Enkou Kenka46P14.3%
Enkou Nyudou214P+K14.3%
Enkou Nyudou214P+K into Shukushin Zensoubi2K14.3%
Goku Shicchi (Interrupt Moves)6P+K+G14.3%
Koushi Choukan236P into punchP14.3%
Soumensou4P into Juji Kimensou4PP14.3%
ZenkuhonP+K into Zenkuhon RakutaiK14.3%
backdash14.3%
evade down into Matsumensou4P+K14.3%
evade up into Rensou HekizanPPP14.3%
guardG14.3%

2 further openings account for the other 2 rounds.

Not counted here: Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 6 of 17 tests hold up
  • Brad: 0 of 12 tests hold up
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)