VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

ba(袈裟)

  • Jean
  • Taka
  • Wolf
  • Shun
Career matches3,823
Career win rate54.3%
Round win rate49.8%
Peak rank37
Distinct opponents210
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1602 #1,336 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei372,7211,4121,30951.9%
Jean3047926921056.2%
Shun3138424513963.8%
Wolf281801126862.2%
Taka2659392066.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,995 of 2,893 rounds counted

8.7 inputs a second (522 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.75201,208
Jean8.7524429
Taka8.7524145
Wolf8.5509136
Shun9.355977

By opponent's character

Akira8.5513269
Jeffry8.6517173
Aoi8.6518179
Jacky8.5511195
Wolf9.2555141
Kage8.450589
Brad8.651594
Lau9.0539118
Sarah8.2490105
Vanessa8.9533135
Jean8.6517124
El Blaze8.853176
Lion8.450748
Goh9.255174
Lei Fei8.450740
Pai9.154866
Shun8.953632
Taka8.752429
Dural9.55714
Eileen8.95354

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira87404746.0%-1.4
Jeffry81275433.3%-15.3
Aoi58263244.8%-5.4
Jacky56292751.8%+3.4
Wolf47321568.1%+20.8
Kage45261957.8%+8.8
Brad43251858.1%+7.0
Lau39172243.6%-3.6
Sarah39211853.9%+6.6
Vanessa39182146.1%+7.1
Jean34171750.0%-4.8
El Blaze29131644.8%-4.0
Lion28161257.1%+3.6
Goh27101737.0%-8.0
Lei Fei2291340.9%-10.6
Pai20101050.0%-4.1
Shun107370.0%+26.7
Taka82625.0%-18.8
Dural21150.0%-10.9
Eileen1010.0%-35.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence88394944.3%-6.1
Open80364445.0%-0.3
Rectangle78433555.1%+7.7
Breakable Half Fence76373948.7%-1.0
Single Wall73383552.0%+5.2
Half Fence68313745.6%-3.9
Octagon68402858.8%+10.5
Breakable Full Fence61283345.9%-3.0
Full Fence57183931.6%-14.2
Full Fence and Open33141942.4%-8.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40848.3%48.4%-0.1
No walls24146.9%47.5%-0.6

Walls against open: +0.5 points (95% range -7.4 to +8.5), p 0.896 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

乃木ぽん@こてつ.kuma (Rank 30)2026/10/0764266.7%
くりたろう (Rank 38)2026/10/07117463.6%
ヘニオ (Rank 34)2026/10/0773442.9%
xu.simon29 (Rank 35)2026/10/0797277.8%
TAIDADA (Rank 26)2026/09/18105550.0%
はーや! (Rank 29)2026/09/1871614.3%
★闘将拉麵男★ (Rank 36)2026/09/18104640.0%
NORESPECT (Rank 35)2026/09/182081240.0%
のーむ (Rank 40)2026/09/181991047.4%
delicioso (Rank 35)2026/09/1896366.7%
stepan_BVFA (Rank 38)2026/09/1583537.5%
ひかる (Rank 39)2026/09/1581712.5%
れいわ新鮮グミ (Rank 37)2026/09/14103730.0%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/11104640.0%
ぬっき~@ (Rank 36)2026/09/111771041.2%
MaBoy (Rank 35)2026/09/1186275.0%
ちょいそる (Rank 35)2026/09/09115645.5%
zaduhkj (Rank 35)2026/09/0987187.5%
Hypertension (Rank 32)2026/07/2275271.4%
3万円CHALLENGE_TV めぐむ (Rank 30)2026/07/2271614.3%
BigBoin (Rank 33)2026/07/08104640.0%
Aki (Rank 39)2026/05/1983537.5%
のびもあ (Rank 26)2026/05/1973442.9%
megadeth0112 (Rank 38)2026/05/0982625.0%
焼きプリン派kaz_kcjj (Rank 33)2026/04/2284450.0%

Round openings

Every character

backdash into offensive move2559.3%
Gaiken6P+K into Gaida Santen6P+KP1073.9%
offensive move1013.7%
backdash into Kaisei Tento1P+K963.5%
punchP into Sayu ShoukenPP883.2%
forward movement into punchP873.2%
Soushou2P+K813.0%
backdash into evade up772.8%
backdash into Hai Shiki2P+K+G662.4%
punchP into Kakushu Suigeki6P582.1%
Rigoutai6K562.0%
backdash into Kinkei DokuritsuP+K471.7%
backdash into Toushintai33K+GK461.7%
Niki Bunkyaku9K441.6%
SokutankyakuK+G361.3%

452 further openings account for the other 1,496 rounds.

Counted from 675 of the 715 matches played. The rest were not pulled for openings.

Lei Fei

Career
1,412–1,309 · 51.9%
This season
500 matches · 48.0%
Peak rank
37

First hit in 51.5% of 1,914 rounds. Won 52.4% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 74.4% of rounds, against 47.0% in their other rounds.
  • Against El Blaze: backs off first in 55.8% of rounds, against 39.2% against everyone else.
  • In round 1: opens with “P punch into PP Sayu Shouken” in 15.7% of rounds, against 0.9% in their other rounds.
  • Against Akira: opens with “offensive move” in 10.6% of rounds, against 3.7% against everyone else.

How is this tested?

backdash into offensive move25513.2%
Gaiken6P+K into Gaida Santen6P+KP1075.6%
backdash into Kaisei Tento1P+K965.0%
punchP into Sayu ShoukenPP884.6%
offensive move864.5%
Soushou2P+K814.2%
backdash into Hai Shiki2P+K+G663.4%
punchP into Kakushu Suigeki6P583.0%
Rigoutai6K562.9%
backdash into Kinkei DokuritsuP+K472.4%
backdash into Toushintai33K+GK462.4%
backdash into evade up452.3%
Niki Bunkyaku9K442.3%
SokutankyakuK+G361.9%
Touku Tenshinkyaku8K+G311.6%

190 further openings account for the other 784 rounds.

Counted from 477 of the 500 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry10–28 · 26%10–14 · 42%too few to test
Akira8–8 · 50%14–21 · 40%too few to test
Kage12–10 · 55%9–7 · 56%too few to test
Brad14–12 · 54%3–2 · 60%too few to test
Jacky10–12 · 45%6–3 · 67%too few to test
Vanessa7–6 · 54%10–10 · 50%too few to test
Aoi10–7 · 59%2–8 · 20%too few to test
Lau4–3 · 57%4–6 · 40%too few to test
Sarah8–6 · 57%5–5 · 50%too few to test
El Blaze7–7 · 50%3–7 · 30%too few to test
Wolf10–4 · 71%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
269–210 · 56.2%
This season
124 matches · 50.8%
Peak rank
30

First hit in 49.4% of 435 rounds. Won 56.7% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 45.8% of rounds, against 14.6% in their other rounds.
  • In round 1: opens with “forward movement into P punch” in 29.0% of rounds, against 5.1% in their other rounds.

How is this tested?

forward movement into punchP4810.8%
crouch dash forward into Agezuki3P+K347.7%
Nozuchi1P+K235.2%
backdash into evade up204.5%
Agezuki3P+K173.8%
Tate'enpi33P173.8%
Nozuchi1P+K into guardG153.4%
Harai'uke (Deflect)4P+K+G into punchP92.0%
backdash into Doumawashi Kaitengeri46K+G92.0%
backdash into Tate'enpi33P81.8%
guardG81.8%
punchP81.8%
Hizageri4K61.4%
backdash into Konohana Sakuya43P+K61.4%
forward movement into KounirenPP61.4%

112 further openings account for the other 209 rounds.

Counted from 107 of the 124 matches played. The rest were not pulled for openings.

Taka

Career
39–20 · 66.1%
This season
36 matches · 55.6%
Peak rank
26

First hit in 57.3% of 143 rounds. Won 61.0% of the rounds they struck first, 41.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P96.2%
backward movement into Hiji'ate6P96.2%
Kachi'age33P+K85.5%
backdash into Kachi'age33P+K85.5%
guardG64.1%
Hiji'ate6P into forward movement53.5%
Tsuyubarai2P+K into Tsuyubarai 22P+KP53.5%
backdash into Dohyouwari43P53.5%
backdash into evade up53.5%
forward movement into punchP53.5%
KaminaridaikoK+G32.1%
backdash into Sokubi Otoshi41236P32.1%
backdash into Zangeki33P32.1%
crouch into Shita Harite2P32.1%
crouch into guardG32.1%

53 further openings account for the other 65 rounds.

Wolf

Career
112–68 · 62.2%
This season
33 matches · 48.5%
Peak rank
28

First hit in 57.0% of 135 rounds. Won 55.8% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K96.6%
backdash into evade up75.2%
forward movement into Elbow Butt4P75.2%
forward movement into Jab StraightPP75.2%
punchP into Jab StraightPP75.2%
guardG53.7%
backdash into Regret Discharge33P+K42.9%
forward movement into punchP42.9%
Elbow Butt4P into punchP32.2%
R.A.W. AvengerP+K+G32.2%
backdash into Body Blow6P32.2%
backdash into Heavy Middle Kick3K+G32.2%
evade down into Elbow Butt4P32.2%
punchP into throwP+G32.2%
Arrow Knuckle3P into guardG21.5%

54 further openings account for the other 66 rounds.

Shun

Career
245–139 · 63.8%
This season
22 matches · 31.8%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into guardG1011.0%
offensive move1011.0%
Haisenchu1P66.6%
crouch into Gyousentai2K44.4%
forward movement into punchP44.4%
Honshin Rensenkyaku4K+G33.3%
Senpu Soutai3K+G33.3%
punchP into forward dash33.3%
Getsuga Gakushu46P22.2%
Getsuga Gakushu46P into Rensai Gakushu46PP22.2%
Gyousentai2K22.2%
Haisenchu1P into Renhi ChougekiKK22.2%
Haisenchu1P into kickK22.2%
Tanhi ChougekiK+G22.2%
backdash into Gyou'in Haishu3P22.2%

32 further openings account for the other 34 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 4 of 16 tests hold up
  • Jean: 2 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)