VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

satsumaimo-imo26

Career matches1,950
Career win rate55.2%
Round win rate48.0%
Peak rank33
Distinct opponents114
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai331,07958449554.1%
Kage2638119918252.2%
Wolf2726215011257.2%
Lei Fei282221388462.2%
Lion2665183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira37181948.6%+4.8
Wolf29121741.4%-4.4
Jacky25121348.0%+7.3
Shun1810855.6%+9.6
El Blaze179852.9%+4.3
Jean1661037.5%-2.9
Jeffry158753.3%+11.6
Aoi148657.1%+1.3
Kage136746.1%+6.5
Sarah134930.8%-17.4
Brad128466.7%+22.3
Lion115645.5%+2.6
Lau102820.0%-28.9
Lei Fei94544.4%+0.1
Vanessa9090.0%-46.0
Goh84450.0%+9.9
Pai74357.1%+6.2
Eileen41325.0%-23.5
Dural2020.0%-34.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence3292328.1%-15.4
Rectangle32181456.2%+13.4
Breakable Half Fence29171258.6%+12.8
Open28151353.6%+8.8
Full Fence25101540.0%-6.5
Octagon2471729.2%-9.0
Full Fence and Open23111247.8%+0.9
Breakable Full Fence2071335.0%-11.8
Half Fence1910952.6%+2.6
Single Wall1810855.6%+11.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14946.3%45.0%+1.3
No walls7843.6%43.8%-0.2

Walls against open: +1.6 points (95% range -13.2 to +16.3), p 0.837 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

獣王(設定2) (Rank 30)2026/09/1391811.1%
バジ松 (Rank 30)2026/09/1353260.0%
calmknight[냠냠] (Rank 30)2026/09/1374357.1%
Bird-Tat (Rank 33)2026/09/1331233.3%
ekd (Rank 32)2026/09/1331233.3%
浅川サナタ@ようつべ (Rank 33)2026/09/0631233.3%
be-shedded (Rank 29)2026/09/0653260.0%
ぬっき~@ (Rank 35)2026/09/06102820.0%
鳩男 (Rank 32)2026/09/0264266.7%
ルドルフ (Rank 33)2026/09/0231233.3%
LEO (Rank 29)2026/08/2351420.0%
juste (Rank 30)2026/08/2232166.7%
ロストマン (Rank 27)2026/08/2251420.0%
Light (Rank 33)2026/08/0242250.0%
肉彦さん☆彡 (Rank 32)2026/08/0262433.3%
スナ (Rank 34)2026/06/1442250.0%
hahaha (Rank 28)2026/05/2487187.5%
ふぇに (Rank 31)2026/05/1754180.0%
ArtemisArchitecture (Rank 32)2026/05/1761516.7%
三輪ですが@SRGM (Rank 25)2026/05/1732166.7%
OgreAunt (Rank 24)2026/04/1931233.3%
Nox (Rank 29)2026/04/1932166.7%
金平糖 (Rank 34)2026/04/1232166.7%
いとー (Rank 30)2026/04/1241325.0%
楽天アキラ (Rank 27)2026/03/2942250.0%

Round openings

Every character

crouch into Senchutai3K766.9%
backdash into evade up726.6%
forward movement into punchP615.6%
backdash into Meishouho4P+K+G504.6%
offensive move464.2%
Hi'en Tankyaku9K403.6%
forward movement into Renken ToukyakuPPK312.8%
guardG into throwP+G282.5%
Ensei Haijinkyaku7K+G201.8%
offensive move into backdash171.6%
backdash into Honrakukyaku46K+G151.4%
backdash into guardG151.4%
backdash141.3%
backdash into kickK121.1%
crouch dash back into Ensei Soushouheki4P121.1%

283 further openings account for the other 587 rounds.

Pai

crouch into Senchutai3K769.2%
backdash into Meishouho4P+K+G506.1%
forward movement into punchP485.8%
backdash into evade up455.5%
offensive move425.1%
Hi'en Tankyaku9K404.8%
forward movement into Renken ToukyakuPPK313.8%
guardG into throwP+G253.0%
Ensei Haijinkyaku7K+G202.4%
offensive move into backdash172.1%
backdash into Honrakukyaku46K+G151.8%
crouch dash back into Ensei Soushouheki4P121.4%
Honshin Soukyaku1K+G111.3%
forward movement into RenshouPP111.3%
backdash into guardG91.1%

182 further openings account for the other 373 rounds.

Wolf

backdash into evade up1512.5%
Low Drop Kick62K86.7%
backdash75.8%
Screw Hook63214P into Screw Lariat63214PP65.0%
forward movement into punchP65.0%
backdash into Short Shoulder46P+K54.2%
backdash into guardG54.2%
forward dash into throwP+G43.3%
Quick Shoulder66P+K32.5%
backdash into Heavy Middle Kick3K+G32.5%
backdash into throwP+G32.5%
evade down into Elbow Butt4P32.5%
forward movement into Hammer KickPK32.5%
forward movement into One Two UpperPPP32.5%
forward movement into Screw Lariat63214PP32.5%

40 further openings account for the other 43 rounds.

Lei Fei

backdash into evade up910.5%
backdash into offensive move89.3%
crouch into Bunkyaku3K78.1%
forward movement into Renkan MahosuiPPP55.8%
forward movement into Sayu ShoukenPP44.7%
forward movement into punchP44.7%
offensive move44.7%
backdash into kickK33.5%
forward dash into Kakushu Suigeki6P33.5%
guardG into throwP+G33.5%
Kochouheki (Deflect)236P+K22.3%
Toushou66P22.3%
backdash into Kyuho Soufuken46P+K22.3%
guardG22.3%
guardG into offensive move22.3%

25 further openings account for the other 26 rounds.

Kage

Ura Tsumujigeri44K into Kodachinuki4K714.9%
Ryu'eikyaku66K into forward kick6K510.6%
backdash into Gen'you4K+G36.4%
forward movement into punchP36.4%
Jakenshou214P+K into crouch24.3%
Rasen4P24.3%
backward movement into punchP24.3%
Fusen Renkyaku6K+G into backward movement12.1%
Rasen4P into Rasen Urageri4PK12.1%
Senpugeri7K12.1%
backdash into Furikakato OtoshiK+G12.1%
backdash into Fusen Renkyaku6K+G12.1%
backdash into Hagakure-ryu In Raijingeki46P+K12.1%
backdash into Rasen4P12.1%
backdash into Ryubisen44K+G12.1%

15 further openings account for the other 15 rounds.

Lion

backdash into evade up316.7%
forward movement into Koushu RensuiPP211.1%
Sen'inshou3P into Rakugekishou3PP15.6%
Sentai4K into Sentai Shumen4KP15.6%
Soukoushu66P+K15.6%
backdash into Fujin Sougan1K+GP15.6%
backdash into Ryusei Koushugeki (Deflect)214P15.6%
backdash into Sentai4K15.6%
backdash into Sentai Shumen4KP15.6%
backdash into guardG15.6%
backward movement into evade up15.6%
crouch dash forward into throwP+G15.6%
crouch into Dantai3K15.6%
evade up into crouch dash back15.6%
forward punch+kick6P+K into Banchu Renkanshu6PP15.6%