Virtua Fighter 5 REVO · v1.10 · Region: Asia
satsumaimo-imo26
Characters played — VF5's own record
| Pai | 33 | 1,079 | 584 | 495 | 54.1% |
|---|---|---|---|---|---|
| Kage | 26 | 381 | 199 | 182 | 52.2% |
| Wolf | 27 | 262 | 150 | 112 | 57.2% |
| Lei Fei | 28 | 222 | 138 | 84 | 62.2% |
| Lion | 26 | 6 | 5 | 1 | 83.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 37 | 18 | 19 | 48.6% | +4.8 |
|---|---|---|---|---|---|
| Wolf | 29 | 12 | 17 | 41.4% | -4.4 |
| Jacky | 25 | 12 | 13 | 48.0% | +7.3 |
| Shun | 18 | 10 | 8 | 55.6% | +9.6 |
| El Blaze | 17 | 9 | 8 | 52.9% | +4.3 |
| Jean | 16 | 6 | 10 | 37.5% | -2.9 |
| Jeffry | 15 | 8 | 7 | 53.3% | +11.6 |
| Aoi | 14 | 8 | 6 | 57.1% | +1.3 |
| Kage | 13 | 6 | 7 | 46.1% | +6.5 |
| Sarah | 13 | 4 | 9 | 30.8% | -17.4 |
| Brad | 12 | 8 | 4 | 66.7% | +22.3 |
| Lion | 11 | 5 | 6 | 45.5% | +2.6 |
| Lau | 10 | 2 | 8 | 20.0% | -28.9 |
| Lei Fei | 9 | 4 | 5 | 44.4% | +0.1 |
| Vanessa | 9 | 0 | 9 | 0.0% | -46.0 |
| Goh | 8 | 4 | 4 | 50.0% | +9.9 |
| Pai | 7 | 4 | 3 | 57.1% | +6.2 |
| Eileen | 4 | 1 | 3 | 25.0% | -23.5 |
| Dural | 2 | 0 | 2 | 0.0% | -34.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 32 | 9 | 23 | 28.1% | -15.4 |
|---|---|---|---|---|---|
| Rectangle | 32 | 18 | 14 | 56.2% | +13.4 |
| Breakable Half Fence | 29 | 17 | 12 | 58.6% | +12.8 |
| Open | 28 | 15 | 13 | 53.6% | +8.8 |
| Full Fence | 25 | 10 | 15 | 40.0% | -6.5 |
| Octagon | 24 | 7 | 17 | 29.2% | -9.0 |
| Full Fence and Open | 23 | 11 | 12 | 47.8% | +0.9 |
| Breakable Full Fence | 20 | 7 | 13 | 35.0% | -11.8 |
| Half Fence | 19 | 10 | 9 | 52.6% | +2.6 |
| Single Wall | 18 | 10 | 8 | 55.6% | +11.6 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 149 | 46.3% | 45.0% | +1.3 |
| No walls | 78 | 43.6% | 43.8% | -0.2 |
Walls against open: +1.6 points (95% range -13.2 to +16.3), p 0.837 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ぬっき~@ (Rank 35) | 10 | 2 | 8 | 20.0% |
|---|---|---|---|---|
| 獣王(設定2) (Rank 30) | 9 | 1 | 8 | 11.1% |
| hahaha (Rank 28) | 8 | 7 | 1 | 87.5% |
| calmknight[냠냠] (Rank 30) | 7 | 4 | 3 | 57.1% |
| ArtemisArchitecture (Rank 32) | 6 | 1 | 5 | 16.7% |
| 肉彦さん☆彡 (Rank 32) | 6 | 2 | 4 | 33.3% |
| 鳩男 (Rank 32) | 6 | 4 | 2 | 66.7% |
| LEO (Rank 29) | 5 | 1 | 4 | 20.0% |
| be-shedded (Rank 29) | 5 | 3 | 2 | 60.0% |
| ふぇに (Rank 31) | 5 | 4 | 1 | 80.0% |
| バジ松 (Rank 30) | 5 | 3 | 2 | 60.0% |
| ロストマン (Rank 27) | 5 | 1 | 4 | 20.0% |
| Light (Rank 33) | 4 | 2 | 2 | 50.0% |
| いとー (Rank 30) | 4 | 1 | 3 | 25.0% |
| スナ (Rank 34) | 4 | 2 | 2 | 50.0% |
| 楽天アキラ (Rank 27) | 4 | 2 | 2 | 50.0% |
| Bird-Tat (Rank 33) | 3 | 1 | 2 | 33.3% |
| Nox (Rank 29) | 3 | 2 | 1 | 66.7% |
| OgreAunt (Rank 24) | 3 | 1 | 2 | 33.3% |
| ekd (Rank 32) | 3 | 1 | 2 | 33.3% |
| juste (Rank 30) | 3 | 2 | 1 | 66.7% |
| ルドルフ (Rank 33) | 3 | 1 | 2 | 33.3% |
| 三輪ですが@SRGM (Rank 25) | 3 | 2 | 1 | 66.7% |
| 浅川サナタ@ようつべ (Rank 33) | 3 | 1 | 2 | 33.3% |
| 金平糖 (Rank 34) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 獣王(設定2) (Rank 30) | 2026/09/13 | 9 | 1 | 8 | 11.1% |
|---|---|---|---|---|---|
| バジ松 (Rank 30) | 2026/09/13 | 5 | 3 | 2 | 60.0% |
| calmknight[냠냠] (Rank 30) | 2026/09/13 | 7 | 4 | 3 | 57.1% |
| Bird-Tat (Rank 33) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| ekd (Rank 32) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| 浅川サナタ@ようつべ (Rank 33) | 2026/09/06 | 3 | 1 | 2 | 33.3% |
| be-shedded (Rank 29) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| ぬっき~@ (Rank 35) | 2026/09/06 | 10 | 2 | 8 | 20.0% |
| 鳩男 (Rank 32) | 2026/09/02 | 6 | 4 | 2 | 66.7% |
| ルドルフ (Rank 33) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| LEO (Rank 29) | 2026/08/23 | 5 | 1 | 4 | 20.0% |
| juste (Rank 30) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| ロストマン (Rank 27) | 2026/08/22 | 5 | 1 | 4 | 20.0% |
| Light (Rank 33) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| 肉彦さん☆彡 (Rank 32) | 2026/08/02 | 6 | 2 | 4 | 33.3% |
| スナ (Rank 34) | 2026/06/14 | 4 | 2 | 2 | 50.0% |
| hahaha (Rank 28) | 2026/05/24 | 8 | 7 | 1 | 87.5% |
| ふぇに (Rank 31) | 2026/05/17 | 5 | 4 | 1 | 80.0% |
| ArtemisArchitecture (Rank 32) | 2026/05/17 | 6 | 1 | 5 | 16.7% |
| 三輪ですが@SRGM (Rank 25) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| OgreAunt (Rank 24) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| Nox (Rank 29) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| 金平糖 (Rank 34) | 2026/04/12 | 3 | 2 | 1 | 66.7% |
| いとー (Rank 30) | 2026/04/12 | 4 | 1 | 3 | 25.0% |
| 楽天アキラ (Rank 27) | 2026/03/29 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| crouch into Senchutai3K | 76 | 6.9% |
|---|---|---|
| backdash into evade up | 72 | 6.6% |
| forward movement into punchP | 61 | 5.6% |
| backdash into Meishouho4P+K+G | 50 | 4.6% |
| offensive move | 46 | 4.2% |
| Hi'en Tankyaku9K | 40 | 3.6% |
| forward movement into Renken ToukyakuPPK | 31 | 2.8% |
| guardG into throwP+G | 28 | 2.5% |
| Ensei Haijinkyaku7K+G | 20 | 1.8% |
| offensive move into backdash | 17 | 1.6% |
| backdash into Honrakukyaku46K+G | 15 | 1.4% |
| backdash into guardG | 15 | 1.4% |
| backdash | 14 | 1.3% |
| backdash into kickK | 12 | 1.1% |
| crouch dash back into Ensei Soushouheki4P | 12 | 1.1% |
283 further openings account for the other 587 rounds.
Pai
| crouch into Senchutai3K | 76 | 9.2% |
|---|---|---|
| backdash into Meishouho4P+K+G | 50 | 6.1% |
| forward movement into punchP | 48 | 5.8% |
| backdash into evade up | 45 | 5.5% |
| offensive move | 42 | 5.1% |
| Hi'en Tankyaku9K | 40 | 4.8% |
| forward movement into Renken ToukyakuPPK | 31 | 3.8% |
| guardG into throwP+G | 25 | 3.0% |
| Ensei Haijinkyaku7K+G | 20 | 2.4% |
| offensive move into backdash | 17 | 2.1% |
| backdash into Honrakukyaku46K+G | 15 | 1.8% |
| crouch dash back into Ensei Soushouheki4P | 12 | 1.4% |
| Honshin Soukyaku1K+G | 11 | 1.3% |
| forward movement into RenshouPP | 11 | 1.3% |
| backdash into guardG | 9 | 1.1% |
182 further openings account for the other 373 rounds.
Wolf
| backdash into evade up | 15 | 12.5% |
|---|---|---|
| Low Drop Kick62K | 8 | 6.7% |
| backdash | 7 | 5.8% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 5.0% |
| forward movement into punchP | 6 | 5.0% |
| backdash into Short Shoulder46P+K | 5 | 4.2% |
| backdash into guardG | 5 | 4.2% |
| forward dash into throwP+G | 4 | 3.3% |
| Quick Shoulder66P+K | 3 | 2.5% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.5% |
| backdash into throwP+G | 3 | 2.5% |
| evade down into Elbow Butt4P | 3 | 2.5% |
| forward movement into Hammer KickPK | 3 | 2.5% |
| forward movement into One Two UpperPPP | 3 | 2.5% |
| forward movement into Screw Lariat63214PP | 3 | 2.5% |
40 further openings account for the other 43 rounds.
Lei Fei
| backdash into evade up | 9 | 10.5% |
|---|---|---|
| backdash into offensive move | 8 | 9.3% |
| crouch into Bunkyaku3K | 7 | 8.1% |
| forward movement into Renkan MahosuiPPP | 5 | 5.8% |
| forward movement into Sayu ShoukenPP | 4 | 4.7% |
| forward movement into punchP | 4 | 4.7% |
| offensive move | 4 | 4.7% |
| backdash into kickK | 3 | 3.5% |
| forward dash into Kakushu Suigeki6P | 3 | 3.5% |
| guardG into throwP+G | 3 | 3.5% |
| Kochouheki (Deflect)236P+K | 2 | 2.3% |
| Toushou66P | 2 | 2.3% |
| backdash into Kyuho Soufuken46P+K | 2 | 2.3% |
| guardG | 2 | 2.3% |
| guardG into offensive move | 2 | 2.3% |
25 further openings account for the other 26 rounds.
Kage
| Ura Tsumujigeri44K into Kodachinuki4K | 7 | 14.9% |
|---|---|---|
| Ryu'eikyaku66K into forward kick6K | 5 | 10.6% |
| backdash into Gen'you4K+G | 3 | 6.4% |
| forward movement into punchP | 3 | 6.4% |
| Jakenshou214P+K into crouch | 2 | 4.3% |
| Rasen4P | 2 | 4.3% |
| backward movement into punchP | 2 | 4.3% |
| Fusen Renkyaku6K+G into backward movement | 1 | 2.1% |
| Rasen4P into Rasen Urageri4PK | 1 | 2.1% |
| Senpugeri7K | 1 | 2.1% |
| backdash into Furikakato OtoshiK+G | 1 | 2.1% |
| backdash into Fusen Renkyaku6K+G | 1 | 2.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 2.1% |
| backdash into Rasen4P | 1 | 2.1% |
| backdash into Ryubisen44K+G | 1 | 2.1% |
15 further openings account for the other 15 rounds.
Lion
| backdash into evade up | 3 | 16.7% |
|---|---|---|
| forward movement into Koushu RensuiPP | 2 | 11.1% |
| Sen'inshou3P into Rakugekishou3PP | 1 | 5.6% |
| Sentai4K into Sentai Shumen4KP | 1 | 5.6% |
| Soukoushu66P+K | 1 | 5.6% |
| backdash into Fujin Sougan1K+GP | 1 | 5.6% |
| backdash into Ryusei Koushugeki (Deflect)214P | 1 | 5.6% |
| backdash into Sentai4K | 1 | 5.6% |
| backdash into Sentai Shumen4KP | 1 | 5.6% |
| backdash into guardG | 1 | 5.6% |
| backward movement into evade up | 1 | 5.6% |
| crouch dash forward into throwP+G | 1 | 5.6% |
| crouch into Dantai3K | 1 | 5.6% |
| evade up into crouch dash back | 1 | 5.6% |
| forward punch+kick6P+K into Banchu Renkanshu6PP | 1 | 5.6% |
