VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

HARLEMKNIGHT116

Career matches8,048
Career win rate54.6%
Round win rate52.7%
Peak rank36
Distinct opponents110
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun368,0484,3913,65754.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky155827352.9%-2.4
Pai127676052.8%-0.7
Kage81453655.6%+5.8
Wolf57203735.1%-19.1
Akira56371966.1%+6.3
Lei Fei56183832.1%-12.2
Aoi55332260.0%+8.6
Sarah48242450.0%-13.5
Brad42231954.8%-2.0
Lau39211853.9%+3.0
Shun3931879.5%+25.2
Goh36251169.4%+18.8
El Blaze30111936.7%-13.8
Vanessa27171063.0%+2.4
Jeffry1612475.0%+12.0
Taka118372.7%+21.3
Lion106460.0%-1.9
Eileen95455.6%-13.3
Dural84450.0%+5.5
Jean83537.5%-18.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall116556147.4%-6.0
Half Fence98554356.1%+0.9
Breakable Half Fence97504751.5%+1.5
Full Fence97554256.7%+4.8
Open90533758.9%+2.9
Low Fence85404547.1%-7.0
Rectangle83453854.2%-1.1
Breakable Full Fence74403454.0%-7.2
Octagon74383651.4%-0.2
Full Fence and Open62402264.5%+13.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52354.1%54.0%+0.1
No walls29150.9%54.0%-3.1

Walls against open: +3.2 points (95% range -5.5 to +12.0), p 0.470 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DUCKSEASON (Rank 36)2026/09/2335102528.6%
Nohara (Rank 30)2026/09/1831171454.8%
Username (Rank 34)2026/09/1836162044.4%
leefung._ (Rank 32)2026/09/17128466.7%
j_remover (Rank 32)2026/09/171991047.4%
suna19 (Rank 33)2026/09/171413192.9%
seedash (Rank 33)2026/09/15102445843.1%
Scorcho (Rank 29)2026/09/12107370.0%
xChimerax (Rank 32)2026/09/0926131350.0%
rich.tapestry (Rank 29)2026/09/091612475.0%
bafojig (Rank 34)2026/09/0738162242.1%
Crashing_Blow2003 (Rank 32)2026/09/06103730.0%
justaname00 (Rank 34)2026/09/051961331.6%
GamesoftRobo (Rank 29)2026/09/051210283.3%
itrap (Rank 29)2026/08/301915479.0%
I'monlysleeping (Rank 35)2026/08/27135838.5%
Da-Goat-Pawn (Rank 31)2026/08/2466422463.6%
Dodoflump(50IQ) (Rank 35)2026/08/2191811.1%
BLACKSTAR (Rank 36)2026/08/1732141843.8%
Boogal (Rank 33)2026/08/0433112233.3%
iKillYouXChicken (Rank 38)2026/08/021331023.1%
B34TD0WN (Rank 27)2026/08/021613381.2%
Kingbison (Rank 28)2026/07/25116554.5%
Chris (Rank 36)2026/07/22167943.8%
Bava (Rank 35)2026/07/1891811.1%

Round openings

Shun

backdash into guardG45812.8%
Haisenchu1P2216.2%
crouch into Haisenchu Kaikakyaku1PK2025.6%
backdash into backward movement1584.4%
Haisenchu1P into Haisenchu Kaikakyaku1PK1564.4%
backward movement into Kasen Zenbokushou6PP1434.0%
Honshin Rensenkyaku4K+G1383.9%
Tenshin Souchushou6P+K1223.4%
crouch into Senpu Soutai3K+G1203.4%
offensive move into guardG1133.1%
guardG992.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP962.7%
Haisenchu1P into guardG882.5%
evade up862.4%
punchP into Fukuchougeki2P852.4%

238 further openings account for the other 1,297 rounds.

Counted from 903 of the 910 matches played. The rest were not pulled for openings.