VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

UsernameFound

Career matches3,412
Career win rate48.3%
Round win rate56.6%
Peak rank30
Distinct opponents30
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1578 #1,501 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry303,4121,6491,76348.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

673 of 673 rounds counted

5.1 inputs a second (304 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry5.1304673

By opponent's character

Pai5.2310110
Lei Fei4.9296110
Shun5.231388
Sarah4.929462
Aoi5.030248
Vanessa5.130850
Brad4.929452
Lau5.030345
Jacky5.130735
Jean5.030130
Akira5.231124
Wolf5.532711
Goh4.82878

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai28161257.1%-15.4
Lei Fei25141156.0%+1.1
Shun23101343.5%-15.6
Sarah168850.0%-14.8
Aoi138561.5%+6.3
Vanessa1310376.9%+10.2
Brad128466.7%+18.2
Lau118372.7%+19.1
Jacky95455.6%-12.1
Jean880100.0%+31.0
Akira65183.3%+10.7
Wolf32166.7%+12.2
Goh220100.0%+17.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence31201164.5%-3.0
Open2416866.7%+7.2
Single Wall21111052.4%-9.1
Breakable Full Fence1610662.5%+2.2
Breakable Half Fence167943.8%-17.4
Low Fence159660.0%-6.3
Full Fence1411378.6%+19.2
Rectangle116554.5%+6.2
Full Fence and Open96366.7%-3.2
Octagon96366.7%+9.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9761.9%60.8%+1.0
No walls6060.0%61.7%-1.7

Walls against open: +2.7 points (95% range -13.9 to +19.4), p 0.747 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kungfuhustle99 (Rank 30)2026/10/1423121152.2%
Jiikae (Rank 32)2026/10/144040.0%
leefung._ (Rank 32)2026/10/1472528.6%
Splatgoon (Rank 26)2026/10/1454180.0%
Lucas (Rank 26)2026/10/1474357.1%
fivey70 (Rank 26)2026/10/14148657.1%
DanHalen (Rank 30)2026/08/1784450.0%
YesShifuStan (Rank 26)2026/08/1798188.9%
rich.tapestry (Rank 32)2026/06/20107370.0%
HangryMunch (Rank 26)2026/06/2064266.7%
hgamery (Rank 32)2026/06/20220100.0%
NoOneSpecific (Rank 30)2026/06/1864266.7%
cate (Rank 23)2026/06/18220100.0%
CeMoi3333 (Rank 26)2026/06/1874357.1%
PunkDriftR (Rank 30)2026/06/1831233.3%
SDVF|JINXHAND (Rank 30)2026/06/1464266.7%
󠀡󠀡 (Rank 21)2026/05/3131233.3%
Nomas_Tomas (Rank 31)2026/05/3121150.0%
CarelessSax4450 (Rank 30)2026/05/3184450.0%
u_madNES (Rank 25)2026/05/18880100.0%
legendaryhero (Rank 27)2026/05/18440100.0%
SWAT1107 (Rank 29)2026/05/182020.0%
Clipz4Reelz (Rank 22)2026/05/1754180.0%
Obvious_Bait_lol (Rank 29)2026/05/1751420.0%
yuikimury (Rank 23)2026/05/1776185.7%

Round openings

Jeffry

Career
1,649–1,763 · 48.3%
This season
169 matches · 61.5%
Peak rank
30

First hit in 47.7% of 461 rounds. Won 64.1% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Kenka Hook46P4910.6%
evade down408.6%
backdash into kickK347.3%
evade up347.3%
Ducking Low2K+G326.9%
backdash into Megaton Knuckle43P+K194.1%
guardG183.9%
punchP173.7%
punchP into Double KnucklePP163.5%
backdash143.0%
Knee Push4K into Knee Push Wild Hook4KP112.4%
Elbow Butt6P into Elbow Hammer6PP102.2%
Knee Attack6K91.9%
backdash into Toe Kick2K91.9%
Destruction WaveK+G61.3%

85 further openings account for the other 146 rounds.

Counted from 118 of the 169 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 0 of 12 tests hold up