VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

USUSU

  • Lau
  • Wolf
  • Goh
Career matches8,243
Career win rate49.0%
Round win rate50.4%
Peak rank38
Distinct opponents332
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1574 #1,521 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze385,3342,5622,77248.0%
Lau332,0291,0221,00750.4%
Wolf3059729829949.9%
Kage—23613110555.5%
Goh2647272057.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,890 of 3,101 rounds counted

6.4 inputs a second (386 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.6398601
El Blaze6.7399454
Wolf6.2371792
Goh6.136543

By opponent's character

Akira6.2374219
Jacky6.6398160
Jeffry6.337880
Wolf7.0417168
Kage6.5388149
Pai6.4386161
Shun6.1368123
Lion6.5390113
Aoi6.4382112
Lei Fei6.438487
Jean6.639574
Goh6.337861
Sarah6.237253
El Blaze6.438367
Brad6.438440
Vanessa6.43879
Lau6.337855
Dural6.639665
Taka6.337957
Eileen6.337737

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira75383750.7%-1.3
Jacky66273940.9%-5.2
Jeffry58292950.0%+1.6
Wolf56233341.1%-12.0
Kage54193535.2%-14.0
Pai52312159.6%+8.7
Shun47242351.1%+0.4
Lion45202544.4%-3.2
Aoi44222250.0%+0.8
Lei Fei43232053.5%+2.8
Jean30181260.0%+8.1
Goh29181162.1%+10.1
Sarah29151451.7%-3.4
El Blaze2719870.4%+20.2
Brad26111542.3%-11.8
Vanessa2314960.9%+9.5
Lau2191242.9%-1.9
Dural157846.7%-3.1
Taka159660.0%+16.7
Eileen149564.3%+12.3

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon109505945.9%-5.2
Open87434449.4%-1.7
Breakable Half Fence86434350.0%+1.0
Single Wall84404447.6%-1.9
Low Fence74433158.1%+9.4
Breakable Full Fence73383552.0%+1.9
Rectangle71323945.1%-3.2
Full Fence60273345.0%-5.1
Half Fence54302455.6%+7.0
Full Fence and Open41221953.7%-0.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45348.6%49.5%-0.9
No walls24551.4%50.0%+1.4

Walls against open: -2.4 points (95% range -10.5 to +5.7), p 0.566 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gin-chaman (Rank 29)2026/10/1552340.0%
太鼓の別人@稲刈準備中 (Rank 31)2026/10/1554180.0%
warukumadorikuma (Rank 33)2026/10/1583537.5%
maruneru-_-khs (Rank 29)2026/10/1562433.3%
ま~く (Rank 32)2026/10/1275271.4%
もっこり (Rank 36)2026/10/12103730.0%
방가방가 (Rank 32)2026/09/3074357.1%
DJG10159 (Rank 36)2026/09/2863350.0%
GC-Ajiyoshi (Rank 27)2026/09/2396366.7%
alleni3xvf5ws (Rank 38)2026/09/2252340.0%
おるが@のびしろF (Rank 31)2026/09/1253260.0%
Koutei (Rank 31)2026/09/0954180.0%
STH-6000 (Rank 30)2026/09/0961516.7%
★闘将拉麵男★ (Rank 39)2026/08/24126650.0%
おむすび山▲かずkaz_kcj (Rank 36)2026/08/2382625.0%
VF12360-PC (Rank 38)2026/08/0262433.3%
hattori1357 (Rank 34)2026/06/0761516.7%
ボブソン (Rank 31)2026/04/1075271.4%
痩せたい (Rank 31)2026/04/0862433.3%
GOGOPEKAaa (Rank 33)2026/04/0863350.0%
negipy (Rank 30)2026/04/0883537.5%
てーらいsensippomaster (Rank 29)2026/04/0883537.5%
EZO-KAGE (Rank 28)2026/04/0863350.0%
§Ryu~k§ (Rank 33)2026/04/0852340.0%
しょべるん (Rank 36)2026/03/2751420.0%

Round openings

Every character

forward dash into Volcano Upper4P+K2027.5%
Senchutai3K1716.4%
forward movement into punchP1585.9%
Shadow Strike6P1405.2%
Souko Sensou66P+K1375.1%
Volcano Upper4P+K1124.2%
Shouda46PP into Rising Back Spin Kick46PPK1084.0%
forward movement into Jab StraightPP953.5%
backdash into Darkness Sword43K+G933.5%
Kosoushou46P843.1%
Back Knuckle4P into Shadow Spin Kick4PK612.3%
Ko'en Senshi66K+G612.3%
Arrow Knuckle3P592.2%
backdash into Kosoushou46P582.2%
Quick Shoulder66P+K511.9%

261 further openings account for the other 1,100 rounds.

Counted from 666 of the 759 matches played. The rest were not pulled for openings.

El Blaze

Career
2,562–2,772 · 48.0%
This season
259 matches · 50.2%
Peak rank
38

First hit in 49.1% of 1,037 rounds. Won 55.4% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 5.9% of rounds, against 1.8% in their other rounds.
  • Against Kage: moves in first in 50.6% of rounds, against 28.0% against everyone else.
  • Against Aoi: opens with “46PP Shouda into 46PPK Rising Back Spin Kick” in 29.5% of rounds, against 8.7% against everyone else.

How is this tested?

forward dash into Volcano Upper4P+K20219.2%
Shadow Strike6P14013.3%
Volcano Upper4P+K11210.6%
Shouda46PP into Rising Back Spin Kick46PPK10810.2%
backdash into Darkness Sword43K+G938.8%
Back Knuckle4P into Shadow Spin Kick4PK615.8%
High-Speed Jab46P into Shouda46PP413.9%
forward movement into punchP373.5%
High-Speed Jab46P262.5%
Sit Jab2P262.5%
forward dash into Rolling Low Knuckle1P141.3%
forward dash into Sit Jab2P121.1%
backdash into Darkness Smash43P+K111.0%
Demon Dance9P+K into Demon's Tail9P+KK100.9%
High-Speed Jab46P into backdash100.9%

78 further openings account for the other 151 rounds.

Counted from 256 of the 259 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei11–4 · 73%0–4 · 0%too few to test
Akira8–8 · 50%3–4 · 43%too few to test
Jeffry8–6 · 57%3–5 · 38%too few to test
Kage5–10 · 33%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1,022–1,007 · 50.4%
This season
299 matches · 50.2%
Peak rank
33

First hit in 46.4% of 960 rounds. Won 53.9% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • Against Kage: moves in first in 31.6% of rounds, against 11.2% against everyone else.
  • In round 1: opens with “46P Kosoushou” in 13.3% of rounds, against 7.2% in their other rounds.
  • Against Jean: opens with “46P Kosoushou” in 37.8% of rounds, against 7.3% against everyone else.

How is this tested?

Senchutai3K17117.7%
Souko Sensou66P+K13714.2%
Kosoushou46P848.7%
Ko'en Senshi66K+G616.3%
backdash into Kosoushou46P586.0%
forward movement into punchP515.3%
Touku Kosenkyaku9K373.8%
Chugeki6P323.3%
backdash into Honten Rakutoutai46K+G313.2%
Fukko Kensou1P282.9%
Risensou46P+K232.4%
Souchuken2P222.3%
backdash into Kensou4P212.2%
forward dash into Fukko Kensou1P161.6%
forward dash into Sako Soushou4P+K161.6%

88 further openings account for the other 180 rounds.

Counted from 241 of the 299 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–12 · 37%2–4 · 33%too few to test
Pai9–5 · 64%6–3 · 67%too few to test
Wolf5–7 · 42%3–3 · 50%too few to test
Jeffry5–5 · 50%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

58 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
298–299 · 49.9%
This season
201 matches · 50.2%
Peak rank
30

First hit in 52.9% of 663 rounds. Won 53.6% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • Against Shun: attacks straight away in 71.0% of rounds, against 40.9% against everyone else.
  • Against Shun: opens with “2P Low Hammer” in 38.7% of rounds, against 2.5% against everyone else.

How is this tested?

forward movement into Jab StraightPP9514.2%
forward movement into punchP7010.5%
Arrow Knuckle3P598.8%
Quick Shoulder66P+K517.6%
Low Hammer2P395.8%
backdash into Elbow Butt4P375.5%
Screw Hook63214P into Screw Lariat63214PP243.6%
evade up into Arrow Knuckle3P192.8%
forward movement into Elbow Butt4P162.4%
Screw Hook63214P152.2%
evade up into crouch dash forward131.9%
backdash into Heavy Middle Kick3K+G121.8%
Body Blow6P111.6%
Quick Shoulder66P+K into throw escape101.5%
crouch dash forward into throwP+G101.5%

81 further openings account for the other 187 rounds.

Counted from 169 of the 201 matches played. The rest were not pulled for openings.

Not counted here: Goh. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 3 of 15 tests hold up
  • Lau: 3 of 15 tests hold up
  • Wolf: 2 of 15 tests hold up