VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

Kaz

Career matches584
Career win rate44.9%
Round win rate48.1%
Peak rank22
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1353 #2,908 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2258426232244.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

421 of 420 rounds counted

7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.0420421

By opponent's character

Jean6.4384134
Lion7.544862
Akira7.444350
Jeffry7.846750
Aoi7.243425
Goh6.840819
Sarah6.941714
Shun7.343713
Jacky7.544912
Pai6.538912
Kage6.74018
Lau7.142510
Lei Fei7.14258
Dural7.34404

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean33112233.3%-18.1
Lion1771041.2%+8.6
Akira1210283.3%+30.3
Jeffry129375.0%+15.3
Aoi63350.0%+5.6
Goh52340.0%-9.1
Sarah43175.0%-8.0
Shun41325.0%-14.7
Jacky32166.7%+10.5
Pai3030.0%-41.7
Kage220100.0%+45.0
Lau21150.0%+22.3
Lei Fei2020.0%-51.1
Dural1010.0%-37.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2371630.4%-12.1
Rectangle159660.0%+7.1
Open149564.3%+14.2
Octagon127558.3%+4.7
Half Fence116554.5%+12.2
Breakable Full Fence105550.0%+4.9
Low Fence61516.7%-21.8
Full Fence and Open42250.0%-8.4
Single Wall41325.0%-27.3
Breakable Half Fence330100.0%+23.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7450.0%47.9%+2.1
No walls2445.8%48.1%-2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

fns (Rank 22)2681830.8%
Lasdow (Rank 25)113827.3%
StilleMonnik (Rank 21)118372.7%
e4r (Rank 18)10100100.0%
ColonelMeanders (Rank 22)53260.0%
Darkfaller555 (Rank 21)42250.0%
RickoSama (Rank 23)41325.0%
Eleanor (Rank 6)330100.0%
shutterant (Rank 21)32166.7%
BeeBindy (Rank 23)21150.0%
Dreamcast (Rank 25)21150.0%
KR3D-__- (Rank 23)220100.0%
Kalliros (Rank 27)2020.0%
Kamille★心意把晶 (Rank 45)2020.0%
KeeChak (Rank 14)220100.0%
Lightwing (Rank 20)2020.0%
Ze (Rank 21)220100.0%
lflstrucking (Rank 26)21150.0%
neoslayer92 (Rank 35)2020.0%
Azel (Rank 21)1010.0%
Lightwing (Rank 31)1010.0%
NantoSeiken (Rank 27)1010.0%
SuicidalMayfly (Rank 1)110100.0%
chapeiro_do_skys (Rank 28)1010.0%
まろんた (Rank 23)1010.0%

Most played opponents, most recent first

Eleanor (Rank 6)2026/06/21330100.0%
neoslayer92 (Rank 35)2026/06/212020.0%
e4r (Rank 18)2026/06/2110100100.0%
SuicidalMayfly (Rank 1)2026/06/21110100.0%
RickoSama (Rank 23)2026/06/2041325.0%
Darkfaller555 (Rank 21)2026/06/2042250.0%
fns (Rank 22)2026/06/202681830.8%
KR3D-__- (Rank 23)2026/06/20220100.0%
lflstrucking (Rank 26)2026/06/2021150.0%
StilleMonnik (Rank 21)2026/06/20118372.7%
ColonelMeanders (Rank 22)2026/06/1953260.0%
chapeiro_do_skys (Rank 28)2026/06/191010.0%
BeeBindy (Rank 23)2026/06/1921150.0%
Lightwing (Rank 31)2026/06/191010.0%
Lightwing (Rank 20)2026/06/182020.0%
KeeChak (Rank 14)2026/06/18220100.0%
まろんた (Rank 23)2026/06/171010.0%
Azel (Rank 21)2026/06/161010.0%
Kalliros (Rank 27)2026/06/162020.0%
Ze (Rank 21)2026/06/16220100.0%
Dreamcast (Rank 25)2026/06/1621150.0%
NantoSeiken (Rank 27)2026/06/161010.0%
Lasdow (Rank 25)2026/06/15113827.3%
Kamille★心意把晶 (Rank 45)2026/06/122020.0%
shutterant (Rank 21)2026/06/1232166.7%

Round openings

Jacky

Career
262–322 · 44.9%
This season
106 matches · 48.1%
Peak rank
22

First hit in 42.0% of 419 rounds. Won 52.3% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 15.1% of rounds, against 4.1% in their other rounds.
  • On Open stages: opens with “P+K Beat Knuckle into P+KP Beat & Back Knuckle” in 25.5% of rounds, against 9.9% on the other stages.

How is this tested?

Beat KnuckleP+K into Beat & Back KnuckleP+KP5011.8%
Spinning Back Knuckle4P into Spinning Arm Kick4PK389.0%
Middle Smash6P into Middle Smash Back Knuckle6PP296.9%
Middle Smash6P into Middle Smash Sword6PK225.2%
Switch StepP+K+G into Switch Chopping BlowP+K+GP204.7%
Slide Shuffle (Deflect)4P+K+G into punchP143.3%
High Angle Upper Kick6K122.8%
Middle Smash6P112.6%
punchP into Punch High KickPK92.1%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK81.9%
kickK81.9%
Beat KnuckleP+K71.6%
Groin Kick6K+G71.6%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP71.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP61.4%

105 further openings account for the other 175 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean9–10 · 47%1–8 · 11%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 2 of 12 tests hold up