Virtua Fighter 5 REVO · v1.10 · Region: Asia
bakuname・killer
Characters played — VF5's own record
| Wolf | 36 | 440 | 298 | 142 | 67.7% |
|---|---|---|---|---|---|
| Jeffry | 32 | 301 | 171 | 130 | 56.8% |
| Kage | 33 | 253 | 201 | 52 | 79.5% |
| Dural | 32 | 117 | 90 | 27 | 76.9% |
| Goh | 30 | 115 | 76 | 39 | 66.1% |
| Lion | 31 | 101 | 69 | 32 | 68.3% |
| Jacky | 30 | 83 | 61 | 22 | 73.5% |
| Akira | 30 | 78 | 60 | 18 | 76.9% |
| Eileen | — | 50 | 36 | 14 | 72.0% |
| Taka | 27 | 18 | 16 | 2 | 88.9% |
| Jean | 26 | 16 | 11 | 5 | 68.8% |
| Shun | 26 | 8 | 6 | 2 | 75.0% |
| El Blaze | 26 | 6 | 6 | 0 | 100.0% |
| Brad | 26 | 5 | 5 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 76 | 59 | 17 | 77.6% | +11.5 |
|---|---|---|---|---|---|
| Jeffry | 51 | 8 | 43 | 15.7% | -50.3 |
| Akira | 46 | 30 | 16 | 65.2% | -2.4 |
| Lei Fei | 39 | 27 | 12 | 69.2% | +3.0 |
| Jean | 36 | 26 | 10 | 72.2% | +9.7 |
| Wolf | 35 | 24 | 11 | 68.6% | -0.6 |
| Pai | 26 | 20 | 6 | 76.9% | +12.1 |
| Sarah | 25 | 22 | 3 | 88.0% | +13.2 |
| Aoi | 23 | 16 | 7 | 69.6% | +5.8 |
| Lau | 22 | 14 | 8 | 63.6% | -3.2 |
| Kage | 19 | 15 | 4 | 79.0% | +8.3 |
| Shun | 17 | 13 | 4 | 76.5% | +13.4 |
| El Blaze | 14 | 9 | 5 | 64.3% | -9.3 |
| Goh | 14 | 10 | 4 | 71.4% | +4.9 |
| Brad | 13 | 9 | 4 | 69.2% | +5.8 |
| Eileen | 12 | 6 | 6 | 50.0% | -17.9 |
| Vanessa | 10 | 9 | 1 | 90.0% | +20.0 |
| Lion | 9 | 8 | 1 | 88.9% | +25.9 |
| Dural | 7 | 4 | 3 | 57.1% | -7.8 |
| Taka | 7 | 5 | 2 | 71.4% | +4.8 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 79 | 51 | 28 | 64.6% | -4.6 |
|---|---|---|---|---|---|
| Low Fence | 63 | 43 | 20 | 68.2% | +3.5 |
| Breakable Half Fence | 59 | 40 | 19 | 67.8% | +0.8 |
| Octagon | 50 | 33 | 17 | 66.0% | -0.8 |
| Full Fence | 47 | 25 | 22 | 53.2% | -13.2 |
| Half Fence | 42 | 32 | 10 | 76.2% | +8.3 |
| Breakable Full Fence | 41 | 18 | 23 | 43.9% | -22.4 |
| Open | 41 | 36 | 5 | 87.8% | +20.4 |
| Single Wall | 36 | 24 | 12 | 66.7% | +1.6 |
| Full Fence and Open | 25 | 20 | 5 | 80.0% | +14.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 318 | 62.6% | 66.9% | -4.4 |
| No walls | 140 | 73.6% | 66.3% | +7.3 |
Walls against open: -11.6 points (95% range -26.2 to +2.9), p 0.117 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| モハメド (Rank 36) | 37 | 0 | 37 | 0.0% |
|---|---|---|---|---|
| igyoken55 (Rank 29) | 15 | 13 | 2 | 86.7% |
| 痩せたい (Rank 30) | 14 | 6 | 8 | 42.9% |
| okb@j>おーけーびー (Rank 29) | 9 | 6 | 3 | 66.7% |
| ps-splitsecond (Rank 32) | 9 | 6 | 3 | 66.7% |
| alleni3xvf5ws (Rank 33) | 8 | 7 | 1 | 87.5% |
| てーらい (Rank 30) | 8 | 8 | 0 | 100.0% |
| 誰でもどーぞdaredemo (Rank 34) | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 30) | 7 | 4 | 3 | 57.1% |
| delicioso (Rank 33) | 6 | 4 | 2 | 66.7% |
| fixed-star_61 (Rank 36) | 6 | 4 | 2 | 66.7% |
| nikuzuki (Rank 26) | 6 | 6 | 0 | 100.0% |
| ひらりん。 (Rank 27) | 6 | 3 | 3 | 50.0% |
| らうらう (Rank 30) | 6 | 3 | 3 | 50.0% |
| HIGE (Rank 30) | 5 | 4 | 1 | 80.0% |
| Holmes-sensei (Rank 32) | 5 | 3 | 2 | 60.0% |
| SICHIROUJI (Rank 25) | 5 | 4 | 1 | 80.0% |
| ZR615C (Rank 25) | 5 | 4 | 1 | 80.0% |
| pc37_lucky10 (Rank 32) | 5 | 4 | 1 | 80.0% |
| akimaru7 (Rank 31) | 4 | 4 | 0 | 100.0% |
| nanoka-222 (Rank 26) | 4 | 3 | 1 | 75.0% |
| remychen (Rank 21) | 4 | 4 | 0 | 100.0% |
| yossystanp-ussa (Rank 33) | 4 | 4 | 0 | 100.0% |
| كليوديتي (Rank 33) | 4 | 4 | 0 | 100.0% |
| いちかわ なおなか (Rank 30) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| كليوديتي (Rank 33) | 2026/09/14 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| fixed-star_61 (Rank 36) | 2026/09/10 | 6 | 4 | 2 | 66.7% |
| ps-splitsecond (Rank 32) | 2026/07/30 | 9 | 6 | 3 | 66.7% |
| akimaru7 (Rank 31) | 2026/07/29 | 4 | 4 | 0 | 100.0% |
| SICHIROUJI (Rank 25) | 2026/07/27 | 5 | 4 | 1 | 80.0% |
| nanoka-222 (Rank 26) | 2026/07/25 | 4 | 3 | 1 | 75.0% |
| igyoken55 (Rank 29) | 2026/07/25 | 15 | 13 | 2 | 86.7% |
| いちかわ なおなか (Rank 30) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| ZR615C (Rank 25) | 2026/06/24 | 5 | 4 | 1 | 80.0% |
| okb@j>おーけーびー (Rank 29) | 2026/06/16 | 9 | 6 | 3 | 66.7% |
| yossystanp-ussa (Rank 33) | 2026/05/27 | 4 | 4 | 0 | 100.0% |
| delicioso (Rank 33) | 2026/05/27 | 6 | 4 | 2 | 66.7% |
| らうらう (Rank 30) | 2026/05/27 | 6 | 3 | 3 | 50.0% |
| モハメド (Rank 36) | 2026/05/26 | 37 | 0 | 37 | 0.0% |
| Holmes-sensei (Rank 32) | 2026/05/26 | 5 | 3 | 2 | 60.0% |
| HIGE (Rank 30) | 2026/05/26 | 5 | 4 | 1 | 80.0% |
| ヘニオ (Rank 30) | 2026/05/20 | 7 | 4 | 3 | 57.1% |
| ひらりん。 (Rank 27) | 2026/05/20 | 6 | 3 | 3 | 50.0% |
| pc37_lucky10 (Rank 32) | 2026/05/20 | 5 | 4 | 1 | 80.0% |
| 誰でもどーぞdaredemo (Rank 34) | 2026/04/02 | 8 | 5 | 3 | 62.5% |
| てーらい (Rank 30) | 2026/04/02 | 8 | 8 | 0 | 100.0% |
| alleni3xvf5ws (Rank 33) | 2026/04/02 | 8 | 7 | 1 | 87.5% |
| 痩せたい (Rank 30) | 2026/03/31 | 14 | 6 | 8 | 42.9% |
| nikuzuki (Rank 26) | 2026/03/31 | 6 | 6 | 0 | 100.0% |
| remychen (Rank 21) | 2026/03/31 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 176 | 8.9% |
|---|---|---|
| backdash into evade up | 119 | 6.0% |
| forward movement into punchP | 119 | 6.0% |
| no input | 111 | 5.6% |
| crouch into Side Kick3K | 57 | 2.9% |
| forward movement into backdash | 52 | 2.6% |
| backdash into throwP+G | 37 | 1.9% |
| punchP | 37 | 1.9% |
| forward dash into evade up | 35 | 1.8% |
| forward movement into Elbow Butt4P | 32 | 1.6% |
| backdash into punchP | 29 | 1.5% |
| forward movement into Double KnucklePP | 26 | 1.3% |
| crouch dash forward into throwP+G | 25 | 1.3% |
| Rimon Chouchu66P into Jouho Touken6P | 21 | 1.1% |
| backdash into Toe Kick2K | 21 | 1.1% |
413 further openings account for the other 1,078 rounds.
Jeffry
| no input | 93 | 13.8% |
|---|---|---|
| forward movement into punchP | 78 | 11.5% |
| crouch into Side Kick3K | 57 | 8.4% |
| backdash into evade down | 36 | 5.3% |
| forward movement into Double KnucklePP | 26 | 3.9% |
| backdash into Toe Kick2K | 21 | 3.1% |
| backdash into evade up | 16 | 2.4% |
| Low Knuckle2P | 15 | 2.2% |
| punchP | 15 | 2.2% |
| backdash into Double Hammer Down43P | 14 | 2.1% |
| forward movement into backdash | 13 | 1.9% |
| Ducking Low2K+G | 12 | 1.8% |
| crouch dash forward into throwP+G | 12 | 1.8% |
| forward dash into evade up | 12 | 1.8% |
| backdash into throwP+G | 10 | 1.5% |
113 further openings account for the other 246 rounds.
Wolf
| forward movement into Elbow Butt4P | 32 | 8.1% |
|---|---|---|
| backdash into evade down | 29 | 7.3% |
| backdash into evade up | 21 | 5.3% |
| no input | 18 | 4.5% |
| Arrow Knuckle3P | 13 | 3.3% |
| Low Hammer2P | 13 | 3.3% |
| Arrow Knuckle3P into evade down | 11 | 2.8% |
| Low Drop Kick62K | 9 | 2.3% |
| forward dash into evade up | 9 | 2.3% |
| Arrow Knuckle3P into guardG | 8 | 2.0% |
| Elbow Butt4P | 8 | 2.0% |
| Quick Shoulder66P+K into forward movement | 8 | 2.0% |
| backdash into punchP | 8 | 2.0% |
| backdash into throwP+G | 8 | 2.0% |
| punchP | 8 | 2.0% |
101 further openings account for the other 194 rounds.
Kage
| backdash into evade down | 28 | 11.2% |
|---|---|---|
| backdash into evade up | 23 | 9.2% |
| backdash into Kodachinuki4K | 20 | 8.0% |
| backdash into Gen'you4K+G | 19 | 7.6% |
| forward movement into backdash | 16 | 6.4% |
| crouch into Nakageri3K | 15 | 6.0% |
| Ryubisen44K+G | 10 | 4.0% |
| forward movement into punchP | 10 | 4.0% |
| Jizuridan2P | 8 | 3.2% |
| backdash into Rakujin Gaeri44P | 4 | 1.6% |
| backdash into throwP+G | 4 | 1.6% |
| crouch dash forward into throwP+G | 4 | 1.6% |
| forward dash into evade up | 4 | 1.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 1.2% |
| backdash into guardG | 3 | 1.2% |
63 further openings account for the other 79 rounds.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 21 | 13.0% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 19 | 11.7% |
| backdash into evade down | 18 | 11.1% |
| crouch into Souka Housui3P+K | 18 | 11.1% |
| backdash into evade up | 15 | 9.3% |
| Rimon Chouchu66P into evade down | 9 | 5.6% |
| Rimon Chouchu66P | 7 | 4.3% |
| backdash into punchP | 6 | 3.7% |
| crouch dash forward into Souka Housui3P+K | 4 | 2.5% |
| Rimon Chouchu66P into backdash | 3 | 1.9% |
| forward dash into evade up | 3 | 1.9% |
| forward dash into throwP+G | 3 | 1.9% |
| Jouho Touken6P into forward dash | 2 | 1.2% |
| Rimon Chouchu66P into forward movement | 2 | 1.2% |
| Souka Housui3P+K into crouch | 2 | 1.2% |
28 further openings account for the other 30 rounds.
Goh
| backdash into evade down | 15 | 11.0% |
|---|---|---|
| backdash into evade up | 11 | 8.1% |
| forward movement into backdash | 9 | 6.6% |
| backdash into kickK | 6 | 4.4% |
| punchP | 6 | 4.4% |
| Sune'uchi2P | 5 | 3.7% |
| backdash into Sune Kudaki43P | 5 | 3.7% |
| crouch dash forward into throwP+G | 5 | 3.7% |
| forward movement into Tsurane ShoudaPP | 5 | 3.7% |
| forward movement into punchP | 5 | 3.7% |
| backdash into Kirin33P | 4 | 2.9% |
| backdash into throwP+G | 4 | 2.9% |
| forward dash into throwP+G | 4 | 2.9% |
| forward movement into Sune Kudaki43P | 4 | 2.9% |
| backdash into Kusabigeri2K | 3 | 2.2% |
40 further openings account for the other 45 rounds.
Lion
| backdash into evade down | 12 | 11.0% |
|---|---|---|
| backdash into evade up | 12 | 11.0% |
| Katousui2P | 10 | 9.2% |
| Juchou Senshou8P+K | 9 | 8.3% |
| backdash into Kishitsu Kasensou43P | 6 | 5.5% |
| forward movement into punchP | 4 | 3.7% |
| Juchou Senshou8P+K into forward dash | 3 | 2.8% |
| Katousui2P into backdash | 3 | 2.8% |
| backdash into Souji SenpuP+K | 3 | 2.8% |
| crouch into Katousui2P | 3 | 2.8% |
| punchP | 3 | 2.8% |
| Attai2K into Tousentai2KK+G | 2 | 1.8% |
| backdash into Dantai3K | 2 | 1.8% |
| backdash into Katousui2P | 2 | 1.8% |
| backdash into Kouho Hachihonsui44P+K | 2 | 1.8% |
27 further openings account for the other 33 rounds.
Jacky
| crouch into Middle Kick3K | 14 | 16.3% |
|---|---|---|
| backdash into evade down | 11 | 12.8% |
| backdash into throwP+G | 7 | 8.1% |
| backdash into Rage Kick1PK | 6 | 7.0% |
| Squat Straight2P | 5 | 5.8% |
| backdash into Slant Back Knuckle1P | 5 | 5.8% |
| forward movement into punchP | 4 | 4.7% |
| backdash into punchP | 3 | 3.5% |
| forward dash into evade up | 3 | 3.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 2.3% |
| backdash into Squat Straight2P | 2 | 2.3% |
| backdash into evade up | 2 | 2.3% |
| punchP | 2 | 2.3% |
| throwP+G | 2 | 2.3% |
| Dash Hammer Kick66K into backward movement | 1 | 1.2% |
17 further openings account for the other 17 rounds.
Dural
| backdash into evade up | 11 | 18.0% |
|---|---|---|
| backdash into evade down | 7 | 11.5% |
| backdash into back kick+guard4K+G | 6 | 9.8% |
| forward movement into backdash | 5 | 8.2% |
| forward movement into punchP | 5 | 8.2% |
| backdash into guardG | 2 | 3.3% |
| crouch dash forward into throwP+G | 2 | 3.3% |
| forward dash into throwP+G | 2 | 3.3% |
| Dash Hammer Kick66K into Knee Kick6K | 1 | 1.6% |
| Nakageri3K | 1 | 1.6% |
| backdash into High Spin Kick1PK | 1 | 1.6% |
| backdash into Soukyu46P | 1 | 1.6% |
| backdash into back, back kick+guard44K+G | 1 | 1.6% |
| backdash into down-forward, down, back kick+guard324K+G | 1 | 1.6% |
| backward movement into evade up | 1 | 1.6% |
14 further openings account for the other 14 rounds.
Jean
| backdash into evade down | 15 | 25.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 8 | 13.6% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 6 | 10.2% |
| backdash into evade up | 6 | 10.2% |
| Gyaku Seikenzuki66P into backward movement | 4 | 6.8% |
| Shitamaeken2P | 3 | 5.1% |
| crouch into Chudan Mawashigeri3K | 3 | 5.1% |
| Gyaku Seikenzuki66P into backdash | 1 | 1.7% |
| Hizageri4K into Kousenshu4KP | 1 | 1.7% |
| Shitanagi Shutou1P | 1 | 1.7% |
| backdash into guardG | 1 | 1.7% |
| backdash into throwP+G | 1 | 1.7% |
| backward movement into evade up | 1 | 1.7% |
| forward dash into evade down | 1 | 1.7% |
| forward dash into evade up | 1 | 1.7% |
6 further openings account for the other 6 rounds.
Taka
| Morotezuki66P into Morote Tsuppari66PP | 3 | 16.7% |
|---|---|---|
| Shita Harite2P | 3 | 16.7% |
| backdash into evade down | 3 | 16.7% |
| forward movement into punchP | 3 | 16.7% |
| Morotezuki66P into Hiji'ate6P | 1 | 5.6% |
| Morotezuki66P into forward movement | 1 | 5.6% |
| Shita Harite2P into forward dash | 1 | 5.6% |
| backdash into throwP+G | 1 | 5.6% |
| kickK | 1 | 5.6% |
| punchP | 1 | 5.6% |
El Blaze
| backdash into Head Smash Kick46K | 2 | 18.2% |
|---|---|---|
| forward movement into punchP | 2 | 18.2% |
| backdash into evade down | 1 | 9.1% |
| backdash into evade up | 1 | 9.1% |
| backdash into punchP | 1 | 9.1% |
| forward dash into punchP | 1 | 9.1% |
| forward movement into Keen Edge ComboPPP | 1 | 9.1% |
| forward movement into Quick HookPP | 1 | 9.1% |
| forward movement into backdash | 1 | 9.1% |
Shun
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 1 | 14.3% |
|---|---|---|
| Gyou'in Haishu3P into Kasen Chugeki6P | 1 | 14.3% |
| Gyou'in Haishu3P into forward dash | 1 | 14.3% |
| backdash into crouch | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| backdash into punchP | 1 | 14.3% |
| punchP into backdash | 1 | 14.3% |
Brad
| backdash into Stop Kick4K | 1 | 33.3% |
|---|---|---|
| backdash into evade down | 1 | 33.3% |
| punchP into Jab~High KickPK | 1 | 33.3% |
