VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

bakuname・killer

  • Jeffry
  • Kage
  • Akira
  • Goh
  • Lion
  • Jacky
  • Jean
  • Dural
  • Taka
  • El Blaze
  • Shun
  • Brad
Career matches1,591
Career win rate69.5%
Round win rate58.8%
Peak rank36
Distinct opponents198
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1794 #393 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3644029814267.7%
Jeffry3230117113056.8%
Kage332532015279.5%
Dural32117902776.9%
Goh30115763966.1%
Lion31101693268.3%
Jacky3083612273.5%
Akira3078601876.9%
Eileen—50361472.0%
Taka271816288.9%
Jean261611568.8%
Shun2686275.0%
El Blaze26660100.0%
Brad26550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,409 of 1,968 rounds counted

8.1 inputs a second (483 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.5450163
Wolf8.2495383
Kage7.6457250
Akira8.8528143
Goh8.1486136
Lion8.450692
Jacky8.047986
Jean7.545159
Dural8.148861
Taka8.551118
El Blaze8.853011
Shun9.25557

By opponent's character

Jacky8.2492212
Jeffry8.350057
Akira7.9473141
Lei Fei7.947554
Jean8.3495140
Wolf8.3499113
Pai7.947586
Sarah7.947571
Aoi8.047952
Lau8.048187
Kage7.847067
Shun8.048058
El Blaze7.947238
Goh7.846747
Brad8.249449
Eileen7.947436
Vanessa7.746036
Lion7.947320
Dural8.651714
Taka8.249231

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky76591777.6%+11.4
Jeffry5184315.7%-50.3
Akira46301665.2%-2.4
Lei Fei39271269.2%+3.0
Jean36261072.2%+9.7
Wolf35241168.6%-0.6
Pai2620676.9%+12.2
Sarah2522388.0%+12.9
Aoi2316769.6%+5.8
Lau2214863.6%-3.3
Kage1915479.0%+8.3
Shun1713476.5%+13.5
El Blaze149564.3%-9.2
Goh1410471.4%+4.9
Brad139469.2%+5.8
Eileen126650.0%-17.8
Vanessa109190.0%+20.1
Lion98188.9%+25.9
Dural74357.1%-7.8
Taka75271.4%+4.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle79512864.6%-4.6
Low Fence63432068.2%+3.6
Breakable Half Fence59401967.8%+0.7
Octagon50331766.0%-0.8
Full Fence47252253.2%-13.1
Half Fence42321076.2%+8.3
Breakable Full Fence41182343.9%-22.5
Open4136587.8%+20.5
Single Wall36241266.7%+1.7
Full Fence and Open2520580.0%+14.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31862.6%67.0%-4.4
No walls14073.6%66.3%+7.3

Walls against open: -11.7 points (95% range -26.2 to +2.9), p 0.115 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

كليوديتي (Rank 33)2026/09/14440100.0%
fixed-star_61 (Rank 36)2026/09/1064266.7%
ps-splitsecond (Rank 32)2026/07/3096366.7%
akimaru7 (Rank 31)2026/07/29440100.0%
SICHIROUJI (Rank 25)2026/07/2754180.0%
nanoka-222 (Rank 26)2026/07/2543175.0%
igyoken55 (Rank 29)2026/07/251513286.7%
いちかわ なおなか (Rank 30)2026/07/0242250.0%
ZR615C (Rank 25)2026/06/2454180.0%
okb@j>おーけーびー (Rank 29)2026/06/1696366.7%
yossystanp-ussa (Rank 33)2026/05/27440100.0%
delicioso (Rank 33)2026/05/2764266.7%
らうらう (Rank 30)2026/05/2763350.0%
モハメド (Rank 36)2026/05/26370370.0%
Holmes-sensei (Rank 32)2026/05/2653260.0%
HIGE (Rank 30)2026/05/2654180.0%
ヘニオ (Rank 30)2026/05/2074357.1%
ひらりん。 (Rank 27)2026/05/2063350.0%
pc37_lucky10 (Rank 32)2026/05/2054180.0%
誰でもどーぞdaredemo (Rank 34)2026/04/0285362.5%
てーらい (Rank 30)2026/04/02880100.0%
alleni3xvf5ws (Rank 33)2026/04/0287187.5%
痩せたい (Rank 30)2026/03/31146842.9%
nikuzuki (Rank 26)2026/03/31660100.0%
remychen (Rank 21)2026/03/31440100.0%

Round openings

Every character

backdash into evade down1306.6%
forward movement into punchP1216.1%
no input1115.6%
backdash into evade up854.3%
crouch into Side Kick3K572.9%
backdash into punchP422.1%
punchP371.9%
forward dash into evade up361.8%
forward movement into backdash361.8%
backdash into throw escape341.7%
forward movement into Elbow Butt4P321.6%
forward movement into Double KnucklePP261.3%
backdash into Toe Kick2K221.1%
Rimon Chouchu66P into Jouho Touken6P211.1%
crouch dash forward into throw escape211.1%

445 further openings account for the other 1,164 rounds.

Jeffry

Career
171–130 · 56.8%
This season
180 matches · 56.1%
Peak rank
32

First hit in 50.7% of 663 rounds. Won 62.5% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 41.9% of rounds, against 28.4% against everyone else.
  • On Breakable Full Fence stages: waits first in 42.7% of rounds, against 21.9% on the other stages.
  • After opening the round before by waiting: waits first in 58.7% of rounds, against 11.7% after anything else.
  • After the opponent opened the round before by moving in: waits first in 34.4% of rounds, against 19.5% after anything else.
  • After losing a round: waits first in 34.3% of rounds, against 9.9% after winning one.
  • When behind: waits first in 41.7% of rounds, against 9.3% when ahead or level.
  • After being hit first in the round before: waits first in 33.3% of rounds, against 10.8% after landing the first hit.
  • In round 4 or later: opens with “crouch into 3K Side Kick” in 14.9% of rounds, against 6.7% in their other rounds.
  • Against Jacky: opens with “forward movement into P punch” in 20.5% of rounds, against 9.8% against everyone else.
  • On Breakable Full Fence stages: opens with “no input” in 36.6% of rounds, against 10.9% on the other stages.
  • After opening the round before with “no input”: opens with “no input” in 100.0% of rounds, against 0.0% after anything else.
  • After losing a round: opens with “no input” in 24.6% of rounds, against 0.0% after winning one.
  • When behind: opens with “no input” in 33.1% of rounds, against 0.0% when ahead or level.
  • After being hit first in the round before: opens with “no input” in 24.8% of rounds, against 0.0% after landing the first hit.

How is this tested?

no input9313.8%
forward movement into punchP7911.7%
crouch into Side Kick3K578.4%
backdash into evade down263.9%
forward movement into Double KnucklePP263.9%
backdash into Toe Kick2K223.2%
Low Knuckle2P152.2%
punchP152.2%
backdash into Double Hammer Down43P142.1%
Ducking Low2K+G121.8%
backdash into evade up121.8%
forward dash into evade up121.8%
backdash into Double KnucklePP111.6%
backdash into throw escape101.5%
crouch dash forward into throw escape81.2%

116 further openings account for the other 264 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei15–7 · 68%6–5 · 55%too few to test
Jeffry0–29 · 0%0–3 · 0%too few to test
Jacky16–5 · 76%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
298–142 · 67.7%
This season
98 matches · 69.4%
Peak rank
36

First hit in 48.1% of 393 rounds. Won 60.9% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 48.6% of rounds, against 37.0% in their other rounds.
  • Against Jacky: backs off first in 52.6% of rounds, against 23.5% against everyone else.
  • On Breakable Half Fence stages: moves in first in 34.1% of rounds, against 19.4% on the other stages.
  • After winning a round: moves in first in 29.3% of rounds, against 19.3% after losing one.
  • When ahead: moves in first in 30.4% of rounds, against 21.8% when level or behind.
  • Against Wolf: opens with “forward movement into 4P Elbow Butt” in 21.3% of rounds, against 6.3% against everyone else.
  • On Breakable Half Fence stages: opens with “forward movement into 4P Elbow Butt” in 13.4% of rounds, against 6.1% on the other stages.

How is this tested?

forward movement into Elbow Butt4P328.1%
backdash into evade down194.8%
no input184.5%
backdash into evade up164.0%
Arrow Knuckle3P133.3%
Low Hammer2P133.3%
Arrow Knuckle3P into evade down112.8%
forward dash into evade up102.5%
Low Drop Kick62K92.3%
backdash into punchP92.3%
backdash into throwP+G92.3%
Arrow Knuckle3P into guardG82.0%
Elbow Butt4P82.0%
Quick Shoulder66P+K into forward movement82.0%
punchP82.0%

108 further openings account for the other 206 rounds.

Kage

Career
201–52 · 79.5%
This season
62 matches · 69.3%
Peak rank
33

First hit in 56.9% of 248 rounds. Won 61.0% of the rounds they struck first, 63.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kodachinuki4K208.0%
backdash into evade down208.0%
backdash into Gen'you4K+G197.6%
backdash into evade up166.4%
crouch into Nakageri3K156.0%
forward movement into backdash145.6%
Ryubisen44K+G104.0%
forward movement into punchP104.0%
Jizuridan2P83.2%
backdash into Hiji'uchi6P41.6%
backdash into Rakujin Gaeri44P41.6%
crouch dash forward into throw escape41.6%
forward dash into evade up41.6%
backdash into Hagakure-ryu In Raijingeki46P+K31.2%
backdash into Nakageri3K31.2%

66 further openings account for the other 96 rounds.

Akira

Career
60–18 · 76.9%
This season
40 matches · 77.5%
Peak rank
30

First hit in 59.9% of 162 rounds. Won 62.9% of the rounds they struck first, 63.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P2113.0%
Rimon Chouchu66P into forward dash1911.7%
crouch into Souka Housui3P+K1811.1%
backdash into evade down1710.5%
backdash into evade up116.8%
Rimon Chouchu66P into evade down95.6%
backdash into punchP84.9%
Rimon Chouchu66P74.3%
crouch dash forward into Souka Housui3P+K42.5%
Rimon Chouchu66P into backdash31.9%
forward dash into evade up31.9%
forward dash into throw escape31.9%
Jouho Touken6P into forward dash21.2%
Rimon Chouchu66P into forward movement21.2%
Souka Housui3P+K into crouch21.2%

30 further openings account for the other 33 rounds.

Goh

Career
76–39 · 66.1%
This season
34 matches · 79.4%
Peak rank
30

First hit in 52.9% of 136 rounds. Won 70.8% of the rounds they struck first, 62.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down118.1%
backdash into throw escape75.2%
backdash into kickK64.4%
forward movement into Sune Kudaki43P64.4%
forward movement into backdash64.4%
punchP64.4%
Sune'uchi2P53.7%
backdash into Kirin33P53.7%
backdash into Sune Kudaki43P53.7%
backdash into evade up53.7%
crouch dash forward into throw escape53.7%
forward movement into Tsurane ShoudaPP53.7%
forward movement into punchP53.7%
backdash into punchP42.9%
forward dash into throw escape42.9%

42 further openings account for the other 51 rounds.

Lion

Career
69–32 · 68.3%
This season
26 matches · 73.1%
Peak rank
31

First hit in 49.5% of 109 rounds. Won 64.8% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1110.1%
Katousui2P109.2%
Juchou Senshou8P+K98.3%
backdash into evade up98.3%
backdash into Kishitsu Kasensou43P65.5%
backdash into Souji SenpuP+K54.6%
forward movement into punchP43.7%
Juchou Senshou8P+K into forward dash32.8%
Katousui2P into backdash32.8%
crouch into Katousui2P32.8%
punchP32.8%
Attai2K into Tousentai2KK+G21.8%
backdash into Dantai3K21.8%
backdash into Katousui2P21.8%
backdash into Kouho Hachihonsui44P+K21.8%

30 further openings account for the other 35 rounds.

Jacky

Career
61–22 · 73.5%
This season
21 matches · 76.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Middle Kick3K1416.3%
backdash into evade down78.1%
backdash into throw escape78.1%
backdash into Rage Kick1PK67.0%
Squat Straight2P55.8%
backdash into Slant Back Knuckle1P55.8%
backdash into punchP44.7%
forward movement into punchP44.7%
forward dash into evade up33.5%
Dash Hammer Kick66K into High Angle Upper Kick6K22.3%
backdash into Dash Hammer Kick66K22.3%
backdash into Double Back Knuckle4PP22.3%
backdash into Squat Straight2P22.3%
backdash into evade up22.3%
punchP22.3%

18 further openings account for the other 19 rounds.

Dural

Career
90–27 · 76.9%
This season
14 matches · 71.4%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1016.4%
backdash into back kick+guard4K+G69.8%
backdash into evade down69.8%
forward movement into punchP58.2%
forward movement into backdash34.9%
crouch dash forward into throw escape23.3%
Dash Hammer Kick66K into Knee Kick6K11.6%
Nakageri3K11.6%
backdash into High Spin Kick1PK11.6%
backdash into One TwoPP11.6%
backdash into Soukyu46P11.6%
backdash into back, back kick+guard44K+G11.6%
backdash into down-forward, down, back kick+guard324K+G11.6%
backdash into guardG11.6%
backdash into punchP11.6%

20 further openings account for the other 20 rounds.

Jean

Career
11–5 · 68.8%
This season
15 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down915.2%
Gyaku Seikenzuki66P813.6%
Gyaku Seikenzuki66P into Yoko'enpi6P610.2%
Gyaku Seikenzuki66P into backward movement46.8%
Shitamaeken2P35.1%
backdash into punchP35.1%
crouch into Chudan Mawashigeri3K35.1%
backdash into Kousenshu4KP23.4%
backdash into evade up23.4%
Gyaku Seikenzuki66P into backdash11.7%
Hizageri4K into Kousenshu4KP11.7%
Shitanagi Shutou1P11.7%
backdash into Chudan~Joudan Mawashigeri3KK11.7%
backdash into Gyaku Seikenzuki66P11.7%
backdash into KounirenPP11.7%

13 further openings account for the other 13 rounds.

Taka

Career
16–2 · 88.9%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP316.7%
Shita Harite2P316.7%
forward movement into punchP316.7%
backdash into evade down211.1%
backdash into throwP+G211.1%
Morotezuki66P into Hiji'ate6P15.6%
Morotezuki66P into forward movement15.6%
Shita Harite2P into forward dash15.6%
kickK15.6%
punchP15.6%

El Blaze

Career
6–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP327.3%
backdash into Head Smash Kick46K218.2%
backdash into evade down19.1%
backdash into evade up19.1%
backdash into punchP19.1%
forward dash into punchP19.1%
forward movement into Keen Edge ComboPPP19.1%
forward movement into Quick HookPP19.1%

Shun

Career
6–2 · 75.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chubu Soutenkyaku66K into Sokutan Senshu6K114.3%
Gyou'in Haishu3P into Kasen Chugeki6P114.3%
Gyou'in Haishu3P into forward dash114.3%
backdash into crouch114.3%
backdash into evade up114.3%
backdash into punchP114.3%
punchP into backdash114.3%

Brad

Career
5–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K133.3%
backdash into evade down133.3%
punchP into Jab~High KickPK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 14 of 15 tests hold up
  • Wolf: 7 of 13 tests hold up
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Brad: not tested (too few rounds)