VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

HB

Career matches9,938
Career win rate48.4%
Round win rate48.9%
Peak rank33
Distinct opponents347
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai339,9384,8145,12448.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira163739044.8%-2.6
Jacky148757350.7%+5.1
El Blaze121625951.2%+4.1
Jeffry118506842.4%-7.2
Wolf117615652.1%+0.3
Shun109486144.0%-5.1
Goh102554753.9%+8.1
Jean101445743.6%-6.5
Pai81532865.4%+19.1
Kage70313944.3%-0.7
Sarah68402858.8%+4.5
Lau67323547.8%+0.7
Lion64234135.9%-12.3
Brad50203040.0%-6.6
Aoi47173036.2%-16.2
Vanessa40231757.5%+1.1
Dural31161551.6%+3.7
Lei Fei26121446.1%+3.4
Taka1910952.6%+3.3
Eileen137653.9%+8.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle172739942.4%-5.9
Full Fence169848549.7%+0.5
Breakable Half Fence158768248.1%-2.2
Half Fence158817751.3%+0.6
Low Fence155728346.5%-0.3
Octagon153747948.4%+1.1
Open145727349.7%+0.5
Single Wall144667845.8%-0.7
Breakable Full Fence135775857.0%+9.8
Full Fence and Open88414746.6%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94549.2%48.9%+0.3
No walls44447.3%47.5%-0.2

Walls against open: +0.5 points (95% range -5.4 to +6.4), p 0.874 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

太鼓の別人@夏Bonus無し (Rank 31)2026/09/021710758.8%
鳩男 (Rank 32)2026/09/022115671.4%
cokeshi (Rank 29)2026/09/0225151060.0%
striker0123 (Rank 30)2026/08/311971236.8%
sugar (Rank 32)2026/08/20126650.0%
会長さん (Rank 31)2026/08/2025101540.0%
uecho (Rank 35)2026/08/02111109.1%
肉彦さん☆彡 (Rank 30)2026/08/0229151451.7%
방가방가 (Rank 27)2026/08/021210283.3%
獣王(設定2) (Rank 30)2026/08/0226151157.7%
Phrazes_For_The_Young (Rank 34)2026/07/28134930.8%
雷電 (Rank 30)2026/07/281751229.4%
ER_higante (Rank 29)2026/07/271771041.2%
3万円CHALLENGE_TV めぐむ (Rank 30)2026/07/18126650.0%
orz (Rank 29)2026/07/1835201557.1%
yuzu (Rank 27)2026/07/11148657.1%
BANANA (Rank 27)2026/07/081610662.5%
ルビーロマン葵 (Rank 30)2026/06/28115645.5%
漂泊の民回線ジプシー (Rank 34)2026/06/211621412.5%
D A I (Rank 34)2026/06/21113827.3%
NORESPECT (Rank 33)2026/06/20123925.0%
LEO (Rank 32)2026/06/11117463.6%
はげまん (Rank 27)2026/06/05129375.0%
OgreAunt (Rank 30)2026/05/25118372.7%
Koromo (Rank 32)2026/04/18111109.1%

Round openings

Pai

guardG5238.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK3135.0%
crouch into Honshin Soukyaku1K+G2884.6%
guardG into Souka Senpukyaku3PK2884.6%
Enbu Renkyaku6K+G2494.0%
crouch into down-back kick1K1802.9%
down-back kick1K1592.5%
Meishouho4P+K+G into Kochoukyaku4K+G1312.1%
Senchuken6P1282.0%
backdash into backward movement1242.0%
guardG into throwP+G1221.9%
backdash into Tenshin Oushoushou46P+K1161.8%
Ensei Haikyaku4K1051.7%
Meishouho4P+K+G1051.7%
up kick+guard8K+G991.6%

415 further openings account for the other 3,378 rounds.