VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

milkboy2021

  • Taka
  • Jacky
  • Shun
  • Jeffry
  • Aoi
  • Goh
  • Dural
  • Pai
  • Wolf
  • Lau
  • Lion
  • Vanessa
  • Kage
  • Brad
  • Akira
  • Jean
  • Lei Fei
  • Sarah
  • El Blaze
Career matches1,078
Career win rate86.4%
Round win rate71.2%
Peak rank29
Distinct opponents104
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1628 #1,177 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen281291052481.4%
Taka29112961685.7%
Jacky2598871188.8%
Goh2688771187.5%
Shun278375890.4%
Jeffry2673611283.6%
Dural2672601283.3%
Aoi2560481280.0%
Wolf255950984.8%
Sarah255649787.5%
Brad234035587.5%
Lion244038295.0%
Lau223529682.9%
Pai2335350100.0%
Vanessa232924582.8%
Lei Fei232724388.9%
El Blaze191716194.1%
Kage221413192.9%
Jean1776185.7%
Akira1643175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,148 of 1,148 rounds counted

6.9 inputs a second (416 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka7.6454166
Jacky6.5391104
Shun6.740187
Jeffry6.840683
Aoi6.740480
Goh6.236970
Eileen7.243074
Dural6.740056
Pai7.142856
Wolf6.941462
Lau7.645458
Lion6.941654
Vanessa6.941541
Kage6.136832
Brad6.840730
Akira7.344126
Jean6.539120
Lei Fei8.148320
Sarah6.840823
El Blaze8.85306

By opponent's character

Aoi7.0420169
Akira6.9416161
Pai6.5392116
Jacky7.3436107
Jean7.142575
El Blaze7.343757
Lau7.243258
Lion6.639457
Kage6.639556
Shun6.337653
Wolf7.042145
Jeffry7.243143
Sarah7.343643
Eileen6.639831
Goh7.444122
Taka6.941219
Vanessa7.444623
Brad7.64579
Lei Fei6.63944

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi4638882.6%-1.0
Akira4335881.4%+0.5
Pai3025583.3%-3.1
Jacky2823582.1%-6.3
Jean2017385.0%-0.8
El Blaze1614287.5%+10.2
Lau1611568.8%-10.4
Lion1614287.5%+8.9
Kage1513286.7%-4.0
Shun15150100.0%+13.1
Wolf1210283.3%+3.0
Jeffry119281.8%-0.4
Sarah119281.8%-0.3
Eileen86275.0%-8.6
Goh660100.0%+13.1
Taka54180.0%-10.5
Vanessa53260.0%+5.4
Brad32166.7%-4.4
Lei Fei110100.0%+17.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence4137490.2%+5.4
Full Fence3728975.7%-7.4
Single Wall3529682.9%+0.9
Low Fence34231167.7%-14.4
Octagon3329487.9%+3.5
Half Fence2625196.2%+11.1
Open2518772.0%-11.6
Rectangle2522388.0%+2.3
Breakable Full Fence2419579.2%-3.4
Full Fence and Open1716194.1%+8.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18686.0%84.4%+1.6
No walls9474.5%81.7%-7.2

Walls against open: +8.8 points (95% range -2.6 to +20.2), p 0.132 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

格雷希欧 (Rank 23)2026/10/0843175.0%
camelvf (Rank 26)2026/10/0775271.4%
48歳技覚えられないよ (Rank 27)2026/10/0442250.0%
しろ☆おび。@のびしろF (Rank 25)2026/10/0341325.0%
攻擊型整人武器 (Rank 26)2026/10/0353260.0%
乃木ぽん@こてつ.kuma (Rank 29)2026/10/0364266.7%
2month (Rank 24)2026/10/02440100.0%
mikkunn3277 (Rank 24)2026/10/0254180.0%
kim4439 (Rank 20)2026/09/29770100.0%
moomoolien (Rank 21)2026/09/291817194.4%
きつね (Rank 28)2026/09/2964266.7%
クロサギ@はなちゃん (Rank 31)2026/09/294040.0%
osAnKIRA (Rank 23)2026/09/2765183.3%
도룡밖에난몰라/RSA (Rank 24)2026/09/27880100.0%
anachan194 (Rank 22)2026/09/2654180.0%
dalmax72 (Rank 22)2026/09/24550100.0%
shizuhachan (Rank 16)2026/09/24660100.0%
みらめたる (Rank 21)2026/09/2412120100.0%
AiokometeZ (Rank 21)2026/09/23440100.0%
HUN (Rank 21)2026/09/181110190.9%
katane3415 (Rank 23)2026/09/17440100.0%
Yukimaru-shiro (Rank 21)2026/09/17550100.0%
cōuntdþāk (Rank 2)2026/09/15440100.0%
カキツバタ (Rank 14)2026/09/15660100.0%
Vinegar (Rank 10)2026/09/131716194.1%

Round openings

Every character

backdash into evade down14714.2%
guardG into throw escape414.0%
kickK393.8%
backdash into punchP242.3%
forward movement into punchP242.3%
backward movement into evade down232.2%
backdash into evade up181.7%
Defensive Style: backdash into evade down161.6%
Morotezuki66P into Morote Tsuppari66PP161.6%
crouch dash forward into throw escape151.4%
backdash111.1%
backdash into guardG111.1%
crouch dash forward into throwP+G101.0%
throw escape101.0%
backdash into Aka'oni MidaremageP+K90.9%

365 further openings account for the other 619 rounds.

Counted from 278 of the 307 matches played. The rest were not pulled for openings.

Taka

Career
96–16 · 85.7%
This season
43 matches · 74.4%
Peak rank
29

First hit in 57.2% of 166 rounds. Won 70.5% of the rounds they struck first, 60.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK3923.5%
Morotezuki66P into Morote Tsuppari66PP169.6%
backdash into Aka'oni MidaremageP+K95.4%
crouch dash back into Hiji'ate6P74.2%
Zangeki33P63.6%
Zangeki33P into guardG63.6%
backdash into evade down53.0%
backdash into Hiji'ate6P42.4%
backdash into Sokubi Otoshi41236P42.4%
backdash into punchP42.4%
Hiji'ate6P31.8%
backdash into Kumoyaburi4P+K31.8%
crouch dash back into Mageryu46P31.8%
crouch dash forward into throwP+G31.8%
guardG into throw escape31.8%

38 further openings account for the other 51 rounds.

Jacky

Career
87–11 · 88.8%
This season
29 matches · 86.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1617.8%
guardG into throw escape77.8%
Slant Back Knuckle1P into Rage Kick1PK66.7%
backward movement into evade down44.4%
Middle Spin Kick46K+G33.3%
backdash into Low Spin Kick1K+G33.3%
backdash into Middle Smash6P33.3%
backdash into Middle Smash Sword6PK33.3%
guardG into evade down33.3%
backdash into Beat KnuckleP+K22.2%
backdash into High Angle Upper Kick6K22.2%
backdash into forward dash22.2%
crouch dash back into crouch22.2%
evade up into throw escape22.2%
guardG into Low Spin Kick1K+G22.2%

30 further openings account for the other 30 rounds.

Counted from 25 of the 29 matches played. The rest were not pulled for openings.

Shun

Career
75–8 · 90.4%
This season
25 matches · 92.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down910.3%
crouch dash forward into throw escape66.9%
backdash into Rensai Gakushu46PP55.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK44.6%
backdash into Getsuga Gakushu46P44.6%
crouch into Haisenchu1P44.6%
guardG into throw escape44.6%
Haisenchu1P33.5%
Rensai Gakushu46PP into Rengeki Gakushu46PPP33.5%
backdash into Gyou'in Haishu3P22.3%
backdash into Ryubikyaku8K+G22.3%
backdash into Tenshin Benshu4P+K22.3%
backdash into evade up22.3%
backdash into guardG22.3%
backdash into punchP22.3%

30 further openings account for the other 33 rounds.

Aoi

Career
48–12 · 80.0%
This season
20 matches · 85.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1520.0%
backdash into guardG45.3%
Jousei Ryusenshou214P+K into evade down34.0%
backdash into Chudan Hiji'ate6P34.0%
backdash into Koromoguruma66P34.0%
Jousei Ryusenshou214P+K22.7%
Tenchi In'youP+K+G22.7%
backdash into evade up22.7%
backdash into punchP22.7%
backdash into throwP+G22.7%
evade down into guardG22.7%
evade up into forward dash22.7%
forward movement into NirentotsuPP22.7%
forward movement into punchP22.7%
guardG into down punch+kick2P+K22.7%

27 further openings account for the other 27 rounds.

Counted from 19 of the 20 matches played. The rest were not pulled for openings.

Eileen

Career
105–24 · 81.4%
This season
18 matches · 72.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2027.0%
backdash into punchP68.1%
backdash into Douchu6P34.0%
backdash into evade up34.0%
backward movement into evade down34.0%
Enkou Kenka46P into forward dash22.7%
backdash into Enkou Kenka46P22.7%
backdash into Tanhikyaku9K22.7%
backward movement into Douchu6P22.7%
crouch dash forward into Taisei Chouzan236K22.7%
crouch dash forward into Tanhikyaku9K22.7%
evade down into guardG22.7%
forward movement into punchP22.7%
guardG into throw escape22.7%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK11.4%

20 further openings account for the other 20 rounds.

Jeffry

Career
61–12 · 83.6%
This season
21 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Swing Double Hammer41236P+K79.9%
forward movement into punchP79.9%
backdash into evade down57.0%
backdash into evade up45.6%
backdash into Megaton Knuckle43P+K34.2%
crouch dash back into Middle Hell Stab6P+K34.2%
guardG into throw escape34.2%
Knee Push4K into Knee Push Wild Hook4KP22.8%
backdash into Knee Attack6K22.8%
backdash into forward dash22.8%
backdash into punchP22.8%
backward movement into evade up22.8%
crouch dash back into guardG22.8%
crouch dash forward into throw escape22.8%
Body CrushP+K into forward movement11.4%

24 further openings account for the other 24 rounds.

Counted from 18 of the 21 matches played. The rest were not pulled for openings.

Goh

Career
77–11 · 87.5%
This season
20 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K812.5%
backdash into evade down57.8%
forward movement into punchP46.2%
crouch dash forward into throw escape34.7%
guardG into throw escape34.7%
backdash23.1%
crouch dash forward into throwP+G23.1%
forward movement into Tsurane ShoudaPP23.1%
guardG into Denkou3PP23.1%
throw escape23.1%
Raikou3P into Denkou3PP11.6%
Shouzuka Okuri1P+K11.6%
Sune'uchi2P into crouch dash back11.6%
backdash into Batousatsu3KP11.6%
backdash into Hiji'ate6P11.6%

26 further openings account for the other 26 rounds.

Counted from 18 of the 20 matches played. The rest were not pulled for openings.

Lau

Career
29–6 · 82.9%
This season
15 matches · 80.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1729.3%
Koryu Tenshinkyaku6K+G610.3%
Kokyaku Haiten7K35.2%
backdash into Hou'ou Soushou6PP35.2%
backward movement into evade down35.2%
backdash into Sako Soushou4P+K23.5%
backdash into throwP+G23.5%
throw escape23.5%
Chisoutai2K+G11.7%
Fukko Kensou1P into guardG11.7%
backdash11.7%
backdash into Chisoutai2K+G11.7%
backdash into Fukko Kensou1P11.7%
backdash into Gako Choushitsu6K11.7%
backdash into Junho Renshou33PP11.7%

13 further openings account for the other 13 rounds.

Pai

Career
35–0 · 100.0%
This season
16 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1323.2%
guardG into throw escape58.9%
Souanshou3P+K35.4%
backdash into Senchuken6P35.4%
Honshin Soukyaku1K+G23.6%
backdash into Souanshou3P+K23.6%
backward movement into evade down23.6%
guardG into backdash23.6%
Honshin Soukyaku1K+G into guardG11.8%
Koutankyaku66K into Renkan Tanheki66KP11.8%
Meishouho4P+K+G into RenshouPP11.8%
Souanshou3P+K into guardG11.8%
backdash11.8%
backdash into Enshi Soushou66P11.8%
backdash into Heiho Chutenshou64P11.8%

17 further openings account for the other 17 rounds.

Dural

Career
60–12 · 83.3%
This season
16 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1120.8%
backward movement into forward dash35.7%
guardG into throw escape35.7%
backdash into Dragon Smash Cannon1K23.8%
backdash into back, back, back kick+guard444K+G23.8%
backdash into down, forward, down-forward punch+kick263P+K23.8%
backward movement into evade down23.8%
backdash11.9%
backdash into Knee Kick~Kick6KK11.9%
backdash into One TwoPP11.9%
backdash into Soukyu46P11.9%
backdash into Stop Kick4K11.9%
backdash into back, up kick+guard48K+G11.9%
backdash into back, up, back kick+guard484K+G11.9%
backdash into backward movement11.9%

20 further openings account for the other 20 rounds.

Counted from 15 of the 16 matches played. The rest were not pulled for openings.

Vanessa

Career
24–5 · 82.8%
This season
12 matches · 91.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down1639.0%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K37.3%
Defensive Style: backward movement into throwP+G24.9%
Defensive Style: evade up into backdash24.9%
Defensive Style: guard into throw escape24.9%
Defensive Style: throw escape24.9%
Defensive Style: Cut-in Knee Kick12.4%
Defensive Style: Stinger Low Blow12.4%
Defensive Style: backdash into Back Knuckle6P12.4%
Defensive Style: backdash into Stinger Low Blow1P+K12.4%
Defensive Style: backdash into Switch Left SlicerKK12.4%
Defensive Style: backdash into evade up12.4%
Defensive Style: backward movement into Back Knuckle6P12.4%
Defensive Style: backward movement into evade up12.4%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K12.4%

5 further openings account for the other 5 rounds.

Lion

Career
38–2 · 95.0%
This season
14 matches · 85.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K618.2%
backdash into evade down39.1%
backward movement into evade down26.1%
crouch into Katousui2P26.1%
forward movement into Koushu RensuiPP26.1%
guardG into throw escape26.1%
In'you4P into Ni In'you4PP13.0%
Senkyutai1K13.0%
Senkyutai1K into Sentai4K13.0%
backdash13.0%
backdash into Koushu RensuiPP13.0%
backdash into RensuitaiPK13.0%
backdash into Souji SenpuP+K13.0%
backdash into Touku Rigou Bantaitetsu46K+G13.0%
backdash into Tousentai2KK+G13.0%

7 further openings account for the other 7 rounds.

Counted from 9 of the 14 matches played. The rest were not pulled for openings.

Kage

Career
13–1 · 92.9%
This season
9 matches · 88.9%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down928.1%
Rasen4P into Rasen Urageri4PK26.2%
backward movement into evade down26.2%
Engetsugeri9K+G13.1%
Rakujin Gaeri44P13.1%
Rasen4P13.1%
Ryu'eikyaku66K into forward kick6K13.1%
backdash into Hiji'uchi6P13.1%
backdash into Rasen4P13.1%
backdash into Rasen Urageri4PK13.1%
backdash into Surigeri2K13.1%
backward movement into Hiji'uchi6P13.1%
backward movement into Suishageri7K+G13.1%
crouch dash back into Gen'you4K+G13.1%
crouch dash back into crouch13.1%

7 further openings account for the other 7 rounds.

Akira

Career
3–1 · 75.0%
This season
7 matches · 71.4%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down519.2%
backdash into Jouho Touken6P415.4%
backdash into evade up311.5%
backdash into punchP311.5%
Rimon Chouchu66P27.7%
backdash into Chouzan Housui46P+K27.7%
Souka Housui3P+K into guardG13.9%
backdash into Jouho Senshou46P13.9%
backdash into Souka Housui3P+K13.9%
forward dash into Jouho Touken6P13.9%
forward movement into punchP13.9%
guardG into Souka Housui3P+K13.9%
throw escape13.9%

Wolf

Career
50–9 · 84.8%
This season
16 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP415.4%
backdash into evade down415.4%
Rolling Savate6K+G27.7%
crouch dash back into throw escape27.7%
Elbow Butt4P into Jab StraightPP13.9%
Knee Lift6K into Low Drop Kick62K13.9%
backdash13.9%
backdash into Body Blow6P13.9%
backdash into forward dash13.9%
backdash into punchP13.9%
crouch dash forward into Arrow Knuckle3P13.9%
crouch dash forward into evade down13.9%
crouch dash forward into throwP+G13.9%
crouch into throw escape13.9%
evade up into throw escape13.9%

3 further openings account for the other 3 rounds.

Counted from 7 of the 16 matches played. The rest were not pulled for openings.

Brad

Career
35–5 · 87.5%
This season
8 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throwP+G into High Spin KickK+G313.6%
Dtee Sawk Dtrohng4P+K into crouch29.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK29.1%
backdash into evade down29.1%
guardG into throw escape29.1%
Ga MuayP+K+G14.5%
Sharp Shoot1P into Spine Whip4P14.5%
backdash into Elbow Hook6P14.5%
backdash into Sharp Shoot1P14.5%
backdash into throwP+G14.5%
backward movement into evade down14.5%
crouch dash back into evade down14.5%
crouch dash forward into Jolt Upper3P14.5%
forward movement into Jab StraightPP14.5%
forward movement into punchP14.5%

1 further openings account for the other 1 rounds.

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

Jean

Career
6–1 · 85.7%
This season
6 matches · 83.3%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down210.0%
crouch dash forward into evade down210.0%
evade down into backdash210.0%
Gyaku Seikenzuki66P15.0%
Hizageri4K into Kousenshu4KP15.0%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK15.0%
backdash into Hou'ou Kourui Otoshi4K+G15.0%
backdash into Yoko'enpi6P15.0%
backward movement into evade down15.0%
crouch dash forward into KounirenPP15.0%
crouch dash forward into guardG15.0%
evade up into guardG15.0%
evade up into throw escape15.0%
forward dash into Yoko'enpi6P15.0%
forward movement into Kyoshin KourikenPKP15.0%

2 further openings account for the other 2 rounds.

Lei Fei

Career
24–3 · 88.9%
This season
5 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move630.0%
backdash into Kaisei Tento1P+K210.0%
backdash into Chinheki4P+K15.0%
backdash into Dokuritsu Shiki8P+K+G15.0%
backdash into Kakushu Suigeki6P15.0%
backdash into Rigoutai6K15.0%
backdash into evade down15.0%
backdash into guardG15.0%
backdash into punchP15.0%
crouch dash forward into throwP+G15.0%
guardG15.0%
guardG into offensive move15.0%
kickK into evade down15.0%
punchP into backdash15.0%

Sarah

Career
49–7 · 87.5%
This season
5 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape323.1%
backdash into Full Spin Heel Kick9K215.4%
backdash into evade down215.4%
backdash into evade up215.4%
Full Spin Heel Kick9K17.7%
backdash into throw escape17.7%
crouch dash forward into throw escape17.7%
evade down into Jab StraightPP17.7%

Counted from 3 of the 5 matches played. The rest were not pulled for openings.

El Blaze

Career
16–1 · 94.1%
This season
2 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down350.0%
Shouda46PP into Rising Back Spin Kick46PPK116.7%
backdash into Demon's Tail9P+KK116.7%
guardG into Sit Jab2P116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)