Virtua Fighter 5 REVO · v1.10 · Region: South America
とらさぶろう
Characters played — VF5's own record
| El Blaze | 33 | 3,098 | 1,578 | 1,520 | 50.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 32 | 15 | 17 | 46.9% | -0.2 |
|---|---|---|---|---|---|
| Goh | 24 | 9 | 15 | 37.5% | -6.9 |
| Jean | 24 | 12 | 12 | 50.0% | -3.0 |
| Jacky | 22 | 10 | 12 | 45.5% | +2.5 |
| Aoi | 17 | 10 | 7 | 58.8% | +11.5 |
| Pai | 17 | 6 | 11 | 35.3% | -15.3 |
| Wolf | 16 | 8 | 8 | 50.0% | +0.9 |
| Kage | 14 | 4 | 10 | 28.6% | -18.8 |
| Brad | 13 | 6 | 7 | 46.1% | -1.2 |
| Sarah | 13 | 7 | 6 | 53.9% | +4.9 |
| Shun | 12 | 6 | 6 | 50.0% | +1.7 |
| Lau | 10 | 5 | 5 | 50.0% | +2.4 |
| Lion | 10 | 5 | 5 | 50.0% | +11.9 |
| El Blaze | 7 | 6 | 1 | 85.7% | +44.5 |
| Jeffry | 7 | 4 | 3 | 57.1% | -2.2 |
| Lei Fei | 7 | 3 | 4 | 42.9% | +0.7 |
| Taka | 5 | 2 | 3 | 40.0% | -8.6 |
| Vanessa | 4 | 3 | 1 | 75.0% | +24.9 |
| Dural | 2 | 0 | 2 | 0.0% | -38.8 |
| Eileen | 2 | 1 | 1 | 50.0% | -3.9 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 29 | 8 | 21 | 27.6% | -19.2 |
|---|---|---|---|---|---|
| Half Fence | 28 | 12 | 16 | 42.9% | -6.3 |
| Breakable Half Fence | 26 | 6 | 20 | 23.1% | -28.2 |
| Low Fence | 26 | 14 | 12 | 53.9% | +4.8 |
| Full Fence | 25 | 17 | 8 | 68.0% | +21.1 |
| Breakable Full Fence | 24 | 13 | 11 | 54.2% | +8.4 |
| Rectangle | 23 | 11 | 12 | 47.8% | +3.1 |
| Single Wall | 23 | 9 | 14 | 39.1% | -7.8 |
| Octagon | 21 | 13 | 8 | 61.9% | +15.5 |
| Full Fence and Open | 17 | 12 | 5 | 70.6% | +26.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 147 | 49.0% | 47.6% | +1.4 |
| No walls | 78 | 39.7% | 46.7% | -7.0 |
Walls against open: +8.4 points (95% range -5.5 to +22.3), p 0.237 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nanami.madogiwa (Rank 30) | 8 | 7 | 1 | 87.5% |
|---|---|---|---|---|
| temp002 (Rank 32) | 6 | 2 | 4 | 33.3% |
| ∈挙動不審∋ (Rank 35) | 6 | 0 | 6 | 0.0% |
| どろパイ (Rank 35) | 5 | 3 | 2 | 60.0% |
| Re:Biz (Rank 35) | 4 | 1 | 3 | 25.0% |
| igyoken55 (Rank 31) | 4 | 2 | 2 | 50.0% |
| vast-sprain73 (Rank 32) | 4 | 1 | 3 | 25.0% |
| ぼっさん (Rank 33) | 4 | 1 | 3 | 25.0% |
| わばし (Rank 30) | 4 | 2 | 2 | 50.0% |
| アドリブ使い (Rank 33) | 4 | 1 | 3 | 25.0% |
| ボンボン俺シール (Rank 32) | 4 | 3 | 1 | 75.0% |
| 五寸釘くん (Rank 35) | 4 | 1 | 3 | 25.0% |
| 滝太郎(Takitarou) (Rank 32) | 4 | 2 | 2 | 50.0% |
| 都筑まもる君 (Rank 35) | 4 | 2 | 2 | 50.0% |
| 雷電 (Rank 29) | 4 | 4 | 0 | 100.0% |
| Koromo (Rank 32) | 3 | 1 | 2 | 33.3% |
| LEO (Rank 35) | 3 | 3 | 0 | 100.0% |
| PinMen (Rank 29) | 3 | 2 | 1 | 66.7% |
| ohtenki (Rank 29) | 3 | 2 | 1 | 66.7% |
| vivid_dot4 (Rank 32) | 3 | 1 | 2 | 33.3% |
| きてぃ☆ (Rank 30) | 3 | 1 | 2 | 33.3% |
| たまあき (Rank 33) | 3 | 1 | 2 | 33.3% |
| やっほい (Rank 36) | 3 | 1 | 2 | 33.3% |
| 무파ZeroBlue (Rank 30) | 3 | 1 | 2 | 33.3% |
| 타우끼/taukee (Rank 34) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 都筑まもる君 (Rank 35) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| LEO (Rank 35) | 2026/09/17 | 3 | 3 | 0 | 100.0% |
| PinMen (Rank 29) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| igyoken55 (Rank 31) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| vast-sprain73 (Rank 32) | 2026/09/06 | 4 | 1 | 3 | 25.0% |
| ∈挙動不審∋ (Rank 35) | 2026/09/05 | 6 | 0 | 6 | 0.0% |
| 五寸釘くん (Rank 35) | 2026/09/02 | 4 | 1 | 3 | 25.0% |
| nanami.madogiwa (Rank 30) | 2026/08/28 | 8 | 7 | 1 | 87.5% |
| たまあき (Rank 33) | 2026/08/28 | 3 | 1 | 2 | 33.3% |
| やっほい (Rank 36) | 2026/08/27 | 3 | 1 | 2 | 33.3% |
| Re:Biz (Rank 35) | 2026/08/21 | 4 | 1 | 3 | 25.0% |
| Koromo (Rank 32) | 2026/08/21 | 3 | 1 | 2 | 33.3% |
| temp002 (Rank 32) | 2026/08/03 | 6 | 2 | 4 | 33.3% |
| どろパイ (Rank 35) | 2026/07/27 | 5 | 3 | 2 | 60.0% |
| アドリブ使い (Rank 33) | 2026/07/23 | 4 | 1 | 3 | 25.0% |
| わばし (Rank 30) | 2026/06/26 | 4 | 2 | 2 | 50.0% |
| 雷電 (Rank 29) | 2026/06/22 | 4 | 4 | 0 | 100.0% |
| ohtenki (Rank 29) | 2026/06/16 | 3 | 2 | 1 | 66.7% |
| 타우끼/taukee (Rank 34) | 2026/06/11 | 3 | 2 | 1 | 66.7% |
| vivid_dot4 (Rank 32) | 2026/06/10 | 3 | 1 | 2 | 33.3% |
| 무파ZeroBlue (Rank 30) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| ぼっさん (Rank 33) | 2026/06/07 | 4 | 1 | 3 | 25.0% |
| きてぃ☆ (Rank 30) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| 滝太郎(Takitarou) (Rank 32) | 2026/06/04 | 4 | 2 | 2 | 50.0% |
| ボンボン俺シール (Rank 32) | 2026/06/02 | 4 | 3 | 1 | 75.0% |
Round openings
El Blaze
| Demon Dance9P+K into Demon's Tail9P+KK | 101 | 9.5% |
|---|---|---|
| backdash into Head Smash Kick46K | 75 | 7.1% |
| backdash into Volcano Upper4P+K | 72 | 6.8% |
| Fade Roll Kick7K | 70 | 6.6% |
| Shouda46PP into Rising Back Spin Kick46PPK | 58 | 5.5% |
| backdash into back kick+guard4K+G | 41 | 3.9% |
| Shadow Strike6P | 30 | 2.8% |
| backdash into guardG | 24 | 2.3% |
| evade down into Volcano Upper4P+K | 23 | 2.2% |
| High Spin KickK+G | 22 | 2.1% |
| Fade Roll Kick7K into evade up | 20 | 1.9% |
| crouch into Low Spin Kick2K+G | 20 | 1.9% |
| forward movement into punchP | 20 | 1.9% |
| backdash into Darkness Sword43K+G | 18 | 1.7% |
| Sit Jab2P | 16 | 1.5% |
162 further openings account for the other 450 rounds.
Counted from 256 of the 258 matches played. The rest were not pulled for openings.
