Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1539 #1,754 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 34 | 6,927 | 3,496 | 3,431 | 50.5% |
|---|---|---|---|---|---|
| Kage | 33 | 1,739 | 915 | 824 | 52.6% |
| Jacky | 31 | 1,387 | 692 | 695 | 49.9% |
| Eileen | 29 | 511 | 278 | 233 | 54.4% |
| Goh | — | 117 | 63 | 54 | 53.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,012 of 2,723 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.4 | 444 | 836 |
|---|---|---|---|
| Kage | 6.3 | 379 | 608 |
| Jacky | 6.5 | 389 | 553 |
| Eileen | 6.5 | 389 | 15 |
By opponent's character
| Akira | 6.8 | 407 | 218 |
|---|---|---|---|
| Wolf | 6.9 | 416 | 185 |
| Jacky | 6.6 | 398 | 191 |
| Sarah | 6.5 | 390 | 156 |
| Goh | 6.5 | 393 | 179 |
| Jeffry | 6.8 | 406 | 141 |
| Pai | 6.7 | 402 | 148 |
| Aoi | 7.5 | 448 | 113 |
| Lion | 6.8 | 411 | 92 |
| Jean | 7.3 | 438 | 83 |
| Brad | 6.7 | 403 | 92 |
| Shun | 6.6 | 395 | 85 |
| Lei Fei | 6.9 | 414 | 57 |
| Kage | 6.9 | 416 | 63 |
| Lau | 6.9 | 416 | 80 |
| El Blaze | 6.8 | 408 | 47 |
| Eileen | 6.6 | 398 | 37 |
| Vanessa | 7.4 | 443 | 35 |
| Dural | 5.6 | 337 | 5 |
| Taka | 7.0 | 417 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 67 | 41 | 26 | 61.2% | +11.7 |
|---|---|---|---|---|---|
| Wolf | 65 | 37 | 28 | 56.9% | +4.8 |
| Jacky | 64 | 33 | 31 | 51.6% | +4.2 |
| Sarah | 57 | 31 | 26 | 54.4% | +6.6 |
| Goh | 55 | 20 | 35 | 36.4% | -13.2 |
| Jeffry | 47 | 17 | 30 | 36.2% | -13.8 |
| Pai | 44 | 19 | 25 | 43.2% | -8.2 |
| Aoi | 38 | 18 | 20 | 47.4% | +0.2 |
| Lion | 30 | 19 | 11 | 63.3% | +12.6 |
| Jean | 29 | 11 | 18 | 37.9% | -10.7 |
| Brad | 28 | 13 | 15 | 46.4% | -4.3 |
| Shun | 28 | 17 | 11 | 60.7% | +8.7 |
| Lei Fei | 26 | 13 | 13 | 50.0% | +4.6 |
| Kage | 23 | 13 | 10 | 56.5% | +8.6 |
| Lau | 22 | 10 | 12 | 45.5% | -3.9 |
| El Blaze | 19 | 6 | 13 | 31.6% | -24.4 |
| Eileen | 17 | 10 | 7 | 58.8% | +4.8 |
| Vanessa | 14 | 6 | 8 | 42.9% | -8.5 |
| Dural | 4 | 3 | 1 | 75.0% | +16.0 |
| Taka | 1 | 1 | 0 | 100.0% | +37.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 89 | 36 | 53 | 40.5% | -11.5 |
|---|---|---|---|---|---|
| Open | 77 | 44 | 33 | 57.1% | +7.7 |
| Single Wall | 76 | 43 | 33 | 56.6% | +6.8 |
| Octagon | 71 | 35 | 36 | 49.3% | -1.0 |
| Rectangle | 66 | 41 | 25 | 62.1% | +15.9 |
| Breakable Full Fence | 65 | 32 | 33 | 49.2% | +0.6 |
| Half Fence | 64 | 33 | 31 | 51.6% | +2.0 |
| Full Fence | 54 | 27 | 27 | 50.0% | -1.4 |
| Low Fence | 48 | 22 | 26 | 45.8% | -2.8 |
| Full Fence and Open | 41 | 18 | 23 | 43.9% | -6.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 409 | 49.9% | 49.7% | +0.2 |
| No walls | 201 | 54.2% | 50.0% | +4.2 |
Walls against open: -4.1 points (95% range -12.6 to +4.4), p 0.348 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| west-muta (Rank 32) | 10 | 4 | 6 | 40.0% |
|---|---|---|---|---|
| なめ (Rank 36) | 10 | 6 | 4 | 60.0% |
| ひらりん。 (Rank 26) | 10 | 5 | 5 | 50.0% |
| MELTBUTTER (Rank 30) | 8 | 7 | 1 | 87.5% |
| powdershadow72 (Rank 36) | 8 | 3 | 5 | 37.5% |
| ヘニオ (Rank 34) | 8 | 3 | 5 | 37.5% |
| kagemaru1 (Rank 32) | 7 | 2 | 5 | 28.6% |
| remiuyu (Rank 31) | 7 | 5 | 2 | 71.4% |
| ★★★★★ (Rank 31) | 7 | 6 | 1 | 85.7% |
| マーレさん (Rank 32) | 7 | 4 | 3 | 57.1% |
| MikuMartineau (Rank 31) | 6 | 2 | 4 | 33.3% |
| chileung18 (Rank 32) | 6 | 0 | 6 | 0.0% |
| fly_taster22 (Rank 33) | 6 | 3 | 3 | 50.0% |
| jinjin (Rank 31) | 6 | 3 | 3 | 50.0% |
| melty01 (Rank 28) | 6 | 4 | 2 | 66.7% |
| sentakuya_k (Rank 31) | 6 | 0 | 6 | 0.0% |
| specialweek3250 (Rank 33) | 6 | 1 | 5 | 16.7% |
| なっちゃんねる (Rank 26) | 6 | 5 | 1 | 83.3% |
| 雷電 (Rank 30) | 6 | 3 | 3 | 50.0% |
| NO-NAMENANASI774 (Rank 32) | 5 | 3 | 2 | 60.0% |
| Wallaby360 (Rank 33) | 5 | 2 | 3 | 40.0% |
| inoshikatyo1007 (Rank 35) | 5 | 2 | 3 | 40.0% |
| kupipi_ff11 (Rank 26) | 5 | 4 | 1 | 80.0% |
| openpen (Rank 31) | 5 | 2 | 3 | 40.0% |
| 肉彦さん☆彡 (Rank 32) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| kagemaru1 (Rank 32) | 2026/10/06 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| sentakuya_k (Rank 31) | 2026/10/06 | 6 | 0 | 6 | 0.0% |
| ヘニオ (Rank 34) | 2026/09/15 | 8 | 3 | 5 | 37.5% |
| west-muta (Rank 32) | 2026/09/07 | 10 | 4 | 6 | 40.0% |
| 雷電 (Rank 30) | 2026/09/07 | 6 | 3 | 3 | 50.0% |
| chileung18 (Rank 32) | 2026/08/24 | 6 | 0 | 6 | 0.0% |
| Wallaby360 (Rank 33) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| 肉彦さん☆彡 (Rank 32) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| remiuyu (Rank 31) | 2026/08/22 | 7 | 5 | 2 | 71.4% |
| specialweek3250 (Rank 33) | 2026/08/22 | 6 | 1 | 5 | 16.7% |
| なめ (Rank 36) | 2026/08/22 | 10 | 6 | 4 | 60.0% |
| ひらりん。 (Rank 26) | 2026/08/19 | 10 | 5 | 5 | 50.0% |
| なっちゃんねる (Rank 26) | 2026/08/18 | 6 | 5 | 1 | 83.3% |
| NO-NAMENANASI774 (Rank 32) | 2026/08/18 | 5 | 3 | 2 | 60.0% |
| openpen (Rank 31) | 2026/08/17 | 5 | 2 | 3 | 40.0% |
| fly_taster22 (Rank 33) | 2026/07/25 | 6 | 3 | 3 | 50.0% |
| inoshikatyo1007 (Rank 35) | 2026/07/14 | 5 | 2 | 3 | 40.0% |
| jinjin (Rank 31) | 2026/07/13 | 6 | 3 | 3 | 50.0% |
| MELTBUTTER (Rank 30) | 2026/07/13 | 8 | 7 | 1 | 87.5% |
| ★★★★★ (Rank 31) | 2026/07/03 | 7 | 6 | 1 | 85.7% |
| powdershadow72 (Rank 36) | 2026/06/22 | 8 | 3 | 5 | 37.5% |
| kupipi_ff11 (Rank 26) | 2026/06/16 | 5 | 4 | 1 | 80.0% |
| melty01 (Rank 28) | 2026/06/12 | 6 | 4 | 2 | 66.7% |
| マーレさん (Rank 32) | 2026/05/28 | 7 | 4 | 3 | 57.1% |
| MikuMartineau (Rank 31) | 2026/05/22 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| Rimon Chouchu66P | 176 | 6.5% |
|---|---|---|
| Senzankou66P+K into throwP+G | 76 | 2.8% |
| evade up into kickK | 74 | 2.7% |
| guardG | 61 | 2.3% |
| crouch dash back into Chouyoushu1P | 55 | 2.0% |
| evade up into crouch dash forward | 49 | 1.8% |
| backdash into evade up | 48 | 1.8% |
| punchP | 48 | 1.8% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 45 | 1.7% |
| Senzankou66P+K | 40 | 1.5% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 35 | 1.3% |
| backdash into Gen'you4K+G | 35 | 1.3% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 34 | 1.3% |
| Rakujin Gaeri44P | 34 | 1.3% |
| evade up into backdash | 33 | 1.2% |
515 further openings account for the other 1,858 rounds.
Counted from 670 of the 678 matches played. The rest were not pulled for openings.
Akira
- Career
- 3,496–3,431 · 50.5%
- This season
- 292 matches · 51.0%
- Peak rank
- 34
First hit in 48.8% of 1,127 rounds. Won 53.5% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 12.0% of rounds, against 3.6% in their other rounds.
- After opening the round before by moving in: moves in first in 27.1% of rounds, against 11.9% after anything else.
- In round 2: opens with “crouch dash back into 1P Chouyoushu” in 7.4% of rounds, against 3.9% in their other rounds.
- After opening the round before with “crouch dash back into 1P Chouyoushu”: opens with “66P Rimon Chouchu” in 31.8% of rounds, against 15.2% after anything else.
| Rimon Chouchu66P | 176 | 15.2% |
|---|---|---|
| Senzankou66P+K into throwP+G | 76 | 6.6% |
| crouch dash back into Chouyoushu1P | 55 | 4.8% |
| Senzankou66P+K | 40 | 3.5% |
| punchP | 33 | 2.9% |
| backdash into Chouzan Housui46P+K | 29 | 2.5% |
| backdash into Hekishou43P | 27 | 2.3% |
| backward movement into Senzankou66P+K | 24 | 2.1% |
| backdash into evade up | 22 | 1.9% |
| crouch dash back into Jouho Touken6P | 22 | 1.9% |
| crouch dash forward into Souka Housui3P+K | 21 | 1.8% |
| guardG | 20 | 1.7% |
| backdash into Souka Housui3P+K | 19 | 1.6% |
| forward dash into forward punch+kick6P+K | 19 | 1.6% |
| punchP into kickK | 18 | 1.6% |
200 further openings account for the other 558 rounds.
Counted from 291 of the 292 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 9–10 · 47% | 2–1 · 67% | too few to test |
| Wolf | 10–8 · 56% | 4–3 · 57% | too few to test |
| Aoi | 11–6 · 65% | 3–2 · 60% | too few to test |
| Jean | 2–8 · 20% | 5–3 · 62% | too few to test |
| Jacky | 5–6 · 45% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 915–824 · 52.6%
- This season
- 200 matches · 51.0%
- Peak rank
- 33
First hit in 44.1% of 812 rounds. Won 55.9% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- After being hit first in the round before: evades first in 26.4% of rounds, against 12.8% after landing the first hit.
| evade up into kickK | 61 | 7.5% |
|---|---|---|
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 45 | 5.5% |
| backdash into Gen'you4K+G | 35 | 4.3% |
| Rakujin Gaeri44P | 34 | 4.2% |
| Rasen4P | 31 | 3.8% |
| evade up | 23 | 2.8% |
| Yokoshutou4P+K into Sunebarai4P+KP | 21 | 2.6% |
| evade up into backdash | 18 | 2.2% |
| Rasen4P into Rasen Urageri4PK | 17 | 2.1% |
| backdash into evade up | 17 | 2.1% |
| guardG | 17 | 2.1% |
| backdash into Nirenkyaku3KK | 15 | 1.9% |
| Kouten63214P | 14 | 1.7% |
| Hagakure-ryu In Shippujin4P+K+G | 11 | 1.4% |
| crouch dash back into Engetsugeri9K+G | 11 | 1.4% |
189 further openings account for the other 443 rounds.
Counted from 197 of the 200 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–9 · 36% | 6–5 · 55% | too few to test |
| Goh | 5–4 · 56% | 5–5 · 50% | too few to test |
| Akira | 9–5 · 64% | 1–4 · 20% | too few to test |
| Pai | 6–4 · 60% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 692–695 · 49.9%
- This season
- 182 matches · 47.8%
- Peak rank
- 31
First hit in 34.3% of 705 rounds. Won 52.9% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- After opening the round before by waiting: waits first in 25.6% of rounds, against 4.7% after anything else.
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 35 | 4.9% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 34 | 4.8% |
| Slide Shuffle (Deflect)4P+K+G into punchP | 28 | 3.9% |
| evade up into crouch dash forward | 24 | 3.4% |
| guardG | 24 | 3.4% |
| Switch StepP+K+G into Switch Chopping BlowP+K+GP | 23 | 3.2% |
| crouch dash back into Beat & Back KnuckleP+KP | 22 | 3.1% |
| backdash into Chopping Blow2P+K | 18 | 2.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 17 | 2.4% |
| Slant Back Knuckle1P | 13 | 1.8% |
| backdash into Middle Spin Kick46K+G | 12 | 1.7% |
| no input | 11 | 1.6% |
| crouch dash back into High Angle Upper Kick6K | 10 | 1.4% |
| crouch dash back into Long Stride Back Knuckle4P+K | 10 | 1.4% |
| crouch dash back into Spin Heel Sword4K+G | 10 | 1.4% |
175 further openings account for the other 419 rounds.
Counted from 178 of the 182 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–10 · 57% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 278–233 · 54.4%
- This season
- 4 matches · 0.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Hikou Bokushoku9P | 2 | 10.5% |
|---|---|---|
| crouch dash back into punchP | 2 | 10.5% |
| Goku Senshin (Deflect)4P+K+G | 1 | 5.3% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 5.3% |
| Kousokuhon7K+G | 1 | 5.3% |
| Matsumensou4P+K into punchP | 1 | 5.3% |
| backdash into Hikou Bokushoku9P | 1 | 5.3% |
| backdash into Ribyou Hoso43P+K | 1 | 5.3% |
| backdash into evade up | 1 | 5.3% |
| crouch dash back into Douchu6P | 1 | 5.3% |
| evade down into forward dash | 1 | 5.3% |
| evade up into Koushi Choukan236P | 1 | 5.3% |
| evade up into Rakuten Hagetsu (Interrupt Moves)8P+K+G | 1 | 5.3% |
| evade up into Touten Kensou8P+K+GPP | 1 | 5.3% |
| evade up into evade down | 1 | 5.3% |
2 further openings account for the other 2 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 4 of 15 tests hold up
- Kage: 1 of 15 tests hold up
- Jacky: 1 of 14 tests hold up
- Eileen: not tested (too few rounds)
