VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

liangliangit

Career matches10,607
Career win rate51.0%
Round win rate49.5%
Peak rank34
Distinct opponents312
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira346,8933,4803,41350.5%
Kage331,72290981352.8%
Jacky311,36468168349.9%
Eileen2951127823354.4%
Goh117635453.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira66412562.1%+12.4
Jacky64333151.6%+3.9
Wolf64372757.8%+5.4
Sarah57312654.4%+6.3
Goh55203536.4%-13.5
Jeffry44172738.6%-11.2
Pai44192543.2%-8.5
Aoi38182047.4%-0.1
Jean29111837.9%-10.9
Lion29181162.1%+11.4
Brad27121544.4%-7.0
Shun27171063.0%+10.1
Lei Fei26131350.0%+4.3
Kage23131056.5%+8.3
Lau22101245.5%-4.1
El Blaze1961331.6%-24.8
Eileen1710758.8%+4.5
Vanessa146842.9%-8.8
Dural43175.0%+15.7
Taka110100.0%+36.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence89365340.5%-11.8
Open76433356.6%+6.6
Single Wall75433257.3%+7.2
Octagon71353649.3%-1.3
Breakable Full Fence64313348.4%-0.4
Half Fence64333151.6%+1.6
Rectangle64412364.1%+17.8
Full Fence54272750.0%-1.7
Low Fence48222645.8%-3.1
Full Fence and Open38182047.4%-3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40650.0%50.0%+0.0
No walls19954.3%50.3%+4.0

Walls against open: -3.9 points (95% range -12.5 to +4.6), p 0.369 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 34)2026/09/1583537.5%
west-muta (Rank 32)2026/09/07104640.0%
雷電 (Rank 30)2026/09/0763350.0%
chileung18 (Rank 32)2026/08/246060.0%
Wallaby360 (Rank 33)2026/08/2452340.0%
kagemaru1 (Rank 30)2026/08/2462433.3%
sentakuya_k (Rank 30)2026/08/225050.0%
肉彦さん☆彡 (Rank 32)2026/08/2252340.0%
remiuyu (Rank 31)2026/08/2275271.4%
specialweek3250 (Rank 33)2026/08/2261516.7%
なめ (Rank 36)2026/08/22106460.0%
ひらりん。 (Rank 26)2026/08/19105550.0%
なっちゃんねる (Rank 26)2026/08/1865183.3%
NO-NAMENANASI774 (Rank 32)2026/08/1853260.0%
openpen (Rank 31)2026/08/1752340.0%
fly_taster22 (Rank 33)2026/07/2563350.0%
inoshikatyo1007 (Rank 35)2026/07/1452340.0%
jinjin (Rank 31)2026/07/1363350.0%
MELTBUTTER (Rank 30)2026/07/1387187.5%
★★★★★ (Rank 31)2026/07/0376185.7%
powdershadow72 (Rank 36)2026/06/2283537.5%
kupipi_ff11 (Rank 26)2026/06/1654180.0%
melty01 (Rank 28)2026/06/1264266.7%
マーレさん (Rank 32)2026/05/2874357.1%
MikuMartineau (Rank 31)2026/05/2262433.3%

Round openings

Every character

Rimon Chouchu66P1766.5%
Senzankou66P+K into throwP+G762.8%
evade up into kickK712.6%
guardG622.3%
backdash into evade up612.3%
crouch dash back into Chouyoushu1P552.0%
evade up into crouch dash forward491.8%
punchP481.8%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P451.7%
Senzankou66P+K391.4%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward351.3%
backdash into Gen'you4K+G351.3%
evade up351.3%
evade up into backdash351.3%
Beat KnuckleP+K into Beat & Back KnuckleP+KP341.3%

510 further openings account for the other 1,840 rounds.

Counted from 669 of the 670 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P17615.2%
Senzankou66P+K into throwP+G766.6%
crouch dash back into Chouyoushu1P554.8%
Senzankou66P+K393.4%
punchP332.9%
backdash into Chouzan Housui46P+K292.5%
backdash into Hekishou43P272.3%
backdash into evade up252.2%
backward movement into Senzankou66P+K242.1%
crouch dash forward into Souka Housui3P+K211.8%
forward dash into throwP+G201.7%
guardG201.7%
backdash into Souka Housui3P+K191.6%
crouch dash back into Jouho Touken6P191.6%
forward dash into forward punch+kick6P+K191.6%

197 further openings account for the other 552 rounds.

Counted from 290 of the 291 matches played. The rest were not pulled for openings.

Kage

evade up into kickK597.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P455.5%
backdash into Gen'you4K+G354.3%
Rakujin Gaeri44P344.2%
Rasen4P313.8%
backdash into evade up263.2%
evade up263.2%
Yokoshutou4P+K into Sunebarai4P+KP212.6%
evade up into backdash202.5%
Rasen4P into Rasen Urageri4PK172.1%
guardG172.1%
Kouten63214P141.7%
crouch dash back into evade up121.5%
Hagakure-ryu In Shippujin4P+K+G111.4%
backdash into Nirenkyaku3KK111.4%

188 further openings account for the other 434 rounds.

Jacky

Slide Shuffle (Deflect)4P+K+G into crouch dash forward354.9%
Beat KnuckleP+K into Beat & Back KnuckleP+KP344.8%
Slide Shuffle (Deflect)4P+K+G into punchP283.9%
guardG253.5%
evade up into crouch dash forward243.4%
Switch StepP+K+G into Switch Chopping BlowP+K+GP233.2%
crouch dash back into Beat & Back KnuckleP+KP213.0%
backdash into Chopping Blow2P+K182.5%
Slant Back Knuckle1P into Rage Kick1PK172.4%
Slant Back Knuckle1P131.8%
backdash into Middle Spin Kick46K+G121.7%
no input111.6%
crouch dash back into Long Stride Back Knuckle4P+K101.4%
crouch dash back into Spin Heel Sword4K+G101.4%
Long Stride Back Knuckle4P+K91.3%

172 further openings account for the other 420 rounds.

Eileen

crouch dash back into Hikou Bokushoku9P210.5%
Goku Senshin (Deflect)4P+K+G15.3%
Jinraishou6P+K into Sayu Gekishou6P+KP15.3%
Kousokuhon7K+G15.3%
Matsumensou4P+K into punchP15.3%
backdash into Hikou Bokushoku9P15.3%
backdash into Ribyou Hoso43P+K15.3%
backdash into evade up15.3%
crouch dash back into Douchu6P15.3%
crouch dash back into offensive move15.3%
crouch dash back into punchP15.3%
evade down into forward dash15.3%
evade up into Koushi Choukan236P15.3%
evade up into Rakuten Hagetsu (Interrupt Moves)8P+K+G15.3%
evade up into Touten Kensou8P+K+GPP15.3%

3 further openings account for the other 3 rounds.