VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

liangliangit

  • Kage
  • Jacky
  • Eileen
Career matches10,681
Career win rate51.0%
Round win rate49.3%
Peak rank34
Distinct opponents315
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1539 #1,754 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira346,9273,4963,43150.5%
Kage331,73991582452.6%
Jacky311,38769269549.9%
Eileen2951127823354.4%
Goh—117635453.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,012 of 2,723 rounds counted

6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.4444836
Kage6.3379608
Jacky6.5389553
Eileen6.538915

By opponent's character

Akira6.8407218
Wolf6.9416185
Jacky6.6398191
Sarah6.5390156
Goh6.5393179
Jeffry6.8406141
Pai6.7402148
Aoi7.5448113
Lion6.841192
Jean7.343883
Brad6.740392
Shun6.639585
Lei Fei6.941457
Kage6.941663
Lau6.941680
El Blaze6.840847
Eileen6.639837
Vanessa7.444335
Dural5.63375
Taka7.04175

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira67412661.2%+11.7
Wolf65372856.9%+4.8
Jacky64333151.6%+4.2
Sarah57312654.4%+6.6
Goh55203536.4%-13.2
Jeffry47173036.2%-13.8
Pai44192543.2%-8.2
Aoi38182047.4%+0.2
Lion30191163.3%+12.6
Jean29111837.9%-10.7
Brad28131546.4%-4.3
Shun28171160.7%+8.7
Lei Fei26131350.0%+4.6
Kage23131056.5%+8.6
Lau22101245.5%-3.9
El Blaze1961331.6%-24.4
Eileen1710758.8%+4.8
Vanessa146842.9%-8.5
Dural43175.0%+16.0
Taka110100.0%+37.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence89365340.5%-11.5
Open77443357.1%+7.7
Single Wall76433356.6%+6.8
Octagon71353649.3%-1.0
Rectangle66412562.1%+15.9
Breakable Full Fence65323349.2%+0.6
Half Fence64333151.6%+2.0
Full Fence54272750.0%-1.4
Low Fence48222645.8%-2.8
Full Fence and Open41182343.9%-6.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40949.9%49.7%+0.2
No walls20154.2%50.0%+4.2

Walls against open: -4.1 points (95% range -12.6 to +4.4), p 0.348 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kagemaru1 (Rank 32)2026/10/0672528.6%
sentakuya_k (Rank 31)2026/10/066060.0%
ヘニオ (Rank 34)2026/09/1583537.5%
west-muta (Rank 32)2026/09/07104640.0%
雷電 (Rank 30)2026/09/0763350.0%
chileung18 (Rank 32)2026/08/246060.0%
Wallaby360 (Rank 33)2026/08/2452340.0%
肉彦さん☆彡 (Rank 32)2026/08/2252340.0%
remiuyu (Rank 31)2026/08/2275271.4%
specialweek3250 (Rank 33)2026/08/2261516.7%
なめ (Rank 36)2026/08/22106460.0%
ひらりん。 (Rank 26)2026/08/19105550.0%
なっちゃんねる (Rank 26)2026/08/1865183.3%
NO-NAMENANASI774 (Rank 32)2026/08/1853260.0%
openpen (Rank 31)2026/08/1752340.0%
fly_taster22 (Rank 33)2026/07/2563350.0%
inoshikatyo1007 (Rank 35)2026/07/1452340.0%
jinjin (Rank 31)2026/07/1363350.0%
MELTBUTTER (Rank 30)2026/07/1387187.5%
★★★★★ (Rank 31)2026/07/0376185.7%
powdershadow72 (Rank 36)2026/06/2283537.5%
kupipi_ff11 (Rank 26)2026/06/1654180.0%
melty01 (Rank 28)2026/06/1264266.7%
マーレさん (Rank 32)2026/05/2874357.1%
MikuMartineau (Rank 31)2026/05/2262433.3%

Round openings

Every character

Rimon Chouchu66P1766.5%
Senzankou66P+K into throwP+G762.8%
evade up into kickK742.7%
guardG612.3%
crouch dash back into Chouyoushu1P552.0%
evade up into crouch dash forward491.8%
backdash into evade up481.8%
punchP481.8%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P451.7%
Senzankou66P+K401.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward351.3%
backdash into Gen'you4K+G351.3%
Beat KnuckleP+K into Beat & Back KnuckleP+KP341.3%
Rakujin Gaeri44P341.3%
evade up into backdash331.2%

515 further openings account for the other 1,858 rounds.

Counted from 670 of the 678 matches played. The rest were not pulled for openings.

Akira

Career
3,496–3,431 · 50.5%
This season
292 matches · 51.0%
Peak rank
34

First hit in 48.8% of 1,127 rounds. Won 53.5% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 12.0% of rounds, against 3.6% in their other rounds.
  • After opening the round before by moving in: moves in first in 27.1% of rounds, against 11.9% after anything else.
  • In round 2: opens with “crouch dash back into 1P Chouyoushu” in 7.4% of rounds, against 3.9% in their other rounds.
  • After opening the round before with “crouch dash back into 1P Chouyoushu”: opens with “66P Rimon Chouchu” in 31.8% of rounds, against 15.2% after anything else.

How is this tested?

Rimon Chouchu66P17615.2%
Senzankou66P+K into throwP+G766.6%
crouch dash back into Chouyoushu1P554.8%
Senzankou66P+K403.5%
punchP332.9%
backdash into Chouzan Housui46P+K292.5%
backdash into Hekishou43P272.3%
backward movement into Senzankou66P+K242.1%
backdash into evade up221.9%
crouch dash back into Jouho Touken6P221.9%
crouch dash forward into Souka Housui3P+K211.8%
guardG201.7%
backdash into Souka Housui3P+K191.6%
forward dash into forward punch+kick6P+K191.6%
punchP into kickK181.6%

200 further openings account for the other 558 rounds.

Counted from 291 of the 292 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah9–10 · 47%2–1 · 67%too few to test
Wolf10–8 · 56%4–3 · 57%too few to test
Aoi11–6 · 65%3–2 · 60%too few to test
Jean2–8 · 20%5–3 · 62%too few to test
Jacky5–6 · 45%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
915–824 · 52.6%
This season
200 matches · 51.0%
Peak rank
33

First hit in 44.1% of 812 rounds. Won 55.9% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • After being hit first in the round before: evades first in 26.4% of rounds, against 12.8% after landing the first hit.

How is this tested?

evade up into kickK617.5%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P455.5%
backdash into Gen'you4K+G354.3%
Rakujin Gaeri44P344.2%
Rasen4P313.8%
evade up232.8%
Yokoshutou4P+K into Sunebarai4P+KP212.6%
evade up into backdash182.2%
Rasen4P into Rasen Urageri4PK172.1%
backdash into evade up172.1%
guardG172.1%
backdash into Nirenkyaku3KK151.9%
Kouten63214P141.7%
Hagakure-ryu In Shippujin4P+K+G111.4%
crouch dash back into Engetsugeri9K+G111.4%

189 further openings account for the other 443 rounds.

Counted from 197 of the 200 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–9 · 36%6–5 · 55%too few to test
Goh5–4 · 56%5–5 · 50%too few to test
Akira9–5 · 64%1–4 · 20%too few to test
Pai6–4 · 60%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
692–695 · 49.9%
This season
182 matches · 47.8%
Peak rank
31

First hit in 34.3% of 705 rounds. Won 52.9% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 25.6% of rounds, against 4.7% after anything else.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into crouch dash forward354.9%
Beat KnuckleP+K into Beat & Back KnuckleP+KP344.8%
Slide Shuffle (Deflect)4P+K+G into punchP283.9%
evade up into crouch dash forward243.4%
guardG243.4%
Switch StepP+K+G into Switch Chopping BlowP+K+GP233.2%
crouch dash back into Beat & Back KnuckleP+KP223.1%
backdash into Chopping Blow2P+K182.5%
Slant Back Knuckle1P into Rage Kick1PK172.4%
Slant Back Knuckle1P131.8%
backdash into Middle Spin Kick46K+G121.7%
no input111.6%
crouch dash back into High Angle Upper Kick6K101.4%
crouch dash back into Long Stride Back Knuckle4P+K101.4%
crouch dash back into Spin Heel Sword4K+G101.4%

175 further openings account for the other 419 rounds.

Counted from 178 of the 182 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–10 · 57%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
278–233 · 54.4%
This season
4 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Hikou Bokushoku9P210.5%
crouch dash back into punchP210.5%
Goku Senshin (Deflect)4P+K+G15.3%
Jinraishou6P+K into Sayu Gekishou6P+KP15.3%
Kousokuhon7K+G15.3%
Matsumensou4P+K into punchP15.3%
backdash into Hikou Bokushoku9P15.3%
backdash into Ribyou Hoso43P+K15.3%
backdash into evade up15.3%
crouch dash back into Douchu6P15.3%
evade down into forward dash15.3%
evade up into Koushi Choukan236P15.3%
evade up into Rakuten Hagetsu (Interrupt Moves)8P+K+G15.3%
evade up into Touten Kensou8P+K+GPP15.3%
evade up into evade down15.3%

2 further openings account for the other 2 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 4 of 15 tests hold up
  • Kage: 1 of 15 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Eileen: not tested (too few rounds)