VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Goh

jet-tekoki-lee

  • Pai
  • Jean
  • Sarah
Career matches410
Career win rate60.5%
Round win rate57.1%
Peak rank30
Distinct opponents37
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1419 #2,542 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh3039523915660.5%
Pai12106460.0%
Jean1253260.0%
Sarah11000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

322 of 322 rounds counted

7.7 inputs a second (463 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.7460261
Pai7.745936
Jean8.349622
Sarah8.35013

By opponent's character

Akira7.645475
Jacky7.545044
Sarah7.142643
Vanessa8.248929
El Blaze8.148319
Goh7.847018
Jeffry8.249318
Lei Fei8.651516
Pai7.243516
Aoi8.65138
Brad7.74648
Jean7.34407
Wolf8.65148
Kage7.14275
Lau7.54515
Shun9.75793

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1910952.6%-21.6
Jacky119281.8%+26.2
Sarah107370.0%-3.3
Vanessa72528.6%-17.6
El Blaze53260.0%+25.2
Goh51420.0%-40.5
Jeffry54180.0%+11.9
Lei Fei440100.0%+35.0
Pai43175.0%+0.9
Aoi220100.0%+39.8
Brad21150.0%-8.1
Jean2020.0%-94.4
Wolf220100.0%+42.2
Kage110100.0%+30.0
Lau110100.0%+39.0
Shun110100.0%+58.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence136746.1%-22.2
Low Fence129375.0%+14.1
Single Wall106460.0%-11.1
Breakable Full Fence94544.4%-11.6
Half Fence84450.0%-7.4
Rectangle74357.1%+0.7
Octagon660100.0%+42.0
Breakable Half Fence330100.0%+43.9
Full Fence and Open330100.0%+22.5
Open220100.0%+32.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4658.7%59.2%-0.5
No walls2470.8%66.3%+4.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

allgonnaworkout (Rank 27)2026/07/2332166.7%
ルビーロマン葵 (Rank 30)2026/07/2321150.0%
ちょいそる (Rank 32)2026/07/2321150.0%
a_h_i_k_o (Rank 29)2026/07/2053260.0%
けいすけ新宿 (Rank 32)2026/07/202020.0%
nanami.madogiwa (Rank 32)2026/07/2031233.3%
みつお (Rank 27)2026/07/192020.0%
방가방가 (Rank 30)2026/07/192020.0%
鳶飛戾天,魚躍於淵 (Rank 26)2026/07/1931233.3%
don'tthink,feel. (Rank 29)2026/07/1943175.0%
しゅが~nsr (Rank 26)2026/07/19220100.0%
ばねばば (Rank 31)2026/07/1932166.7%
オロチ (Rank 32)2026/07/192020.0%
easternyouth (Rank 14)2026/06/25440100.0%
ayua0416 (Rank 1)2026/06/252020.0%
yagi[JP] (Rank 11)2026/06/2598188.9%
U-sk (Rank 11)2026/06/25220100.0%
chakimaru (Rank 8)2026/06/24220100.0%
lawlaw (Rank 11)2026/06/24110100.0%
JumpShujinkou (Rank 4)2026/06/24220100.0%
katane3415 (Rank 21)2026/06/24220100.0%
6132da (Rank 22)2026/06/24220100.0%
HaseMasa (Rank 25)2026/06/2431233.3%
skellio (Rank 16)2026/06/24220100.0%
たぴぴ。。 (Rank 37)2026/06/243030.0%

Round openings

Every character

forward movement into punchP7924.5%
backdash into evade up257.8%
backdash into Karura4P+K247.5%
forward movement into Shouda~KasumigoroshiPK165.0%
punchP123.7%
guardG into backdash113.4%
guardG into evade down113.4%
backdash103.1%
guardG into Kyousengeri46K72.2%
guardG into evade up61.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G51.6%
backdash into Soukyu46P51.6%
crouch into Denkou3PP51.6%
evade down into forward dash51.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK41.2%

63 further openings account for the other 97 rounds.

Goh

Career
239–156 · 60.5%
This season
65 matches · 61.5%
Peak rank
30

First hit in 64.5% of 259 rounds. Won 55.7% of the rounds they struck first, 59.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP5721.8%
backdash into Karura4P+K249.2%
backdash into evade up197.3%
forward movement into Shouda~KasumigoroshiPK166.1%
guardG into evade down103.8%
punchP103.8%
backdash93.5%
guardG into backdash93.5%
guardG into Kyousengeri46K72.7%
guardG into evade up62.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G51.9%
backdash into Soukyu46P51.9%
crouch into Denkou3PP51.9%
Hiji'ate6P41.5%
Ni'oudaoshi3K+G41.5%

45 further openings account for the other 71 rounds.

Pai

Career
6–4 · 60.0%
This season
9 matches · 77.8%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1438.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK411.1%
backdash into evade up38.3%
guardG into backdash25.6%
punchP25.6%
Enshi Soushou66P into Senchuken6P12.8%
backdash12.8%
backdash into Souanshou3P+K12.8%
backdash into backward movement12.8%
backdash into forward dash12.8%
evade down into Shi'en Settai2K+G12.8%
evade down into Souanshou3P+K12.8%
forward dash into Souka Raigekishou3PPP12.8%
guardG12.8%
guardG into Souanshou3P+K12.8%

1 further openings account for the other 1 rounds.

Jean

Career
3–2 · 60.0%
This season
6 matches · 66.7%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP731.8%
backdash into evade up313.6%
evade down into forward dash29.1%
Kakegeri9K into kickK14.5%
Kou'un Nidan Hizageri9K+G14.5%
Shutoukiri4P into Chinshin Seichuken4PP14.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP14.5%
backdash into Kou'un Nidan Hizageri9K+G14.5%
backdash into backward movement14.5%
backdash into evade down14.5%
backward movement14.5%
backward movement into Gyaku Seikenzuki66P14.5%
forward movement into KounirenPP14.5%

Sarah

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Serpent Smash Cannon2P+KK133.3%
forward movement into punchP133.3%
guardG into evade down133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)