VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

lost-growth6050

  • Jacky
  • Jean
  • El Blaze
  • Akira
  • Aoi
  • Sarah
  • Goh
  • Pai
  • Vanessa
  • Wolf
Career matches7,226
Career win rate55.9%
Round win rate50.7%
Peak rank43
Distinct opponents192
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1875 #185 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau422,9301,5871,34354.2%
Jacky421,83199583654.3%
Jean431,7351,02371259.0%
Akira3526915011955.8%
El Blaze382511569562.1%
Sarah3477433455.8%
Aoi3472423058.3%
Pai342520580.0%
Goh33189950.0%
Wolf331714382.3%
Vanessa331010.0%
Lei Fei—000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,264 of 3,867 rounds counted

7.4 inputs a second (446 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.54531,021
Jean7.5448922
Lau7.2435890
El Blaze7.2430244
Akira8.450475
Aoi7.545213
Sarah7.344037
Goh7.343821
Pai7.544719
Vanessa7.142510
Wolf6.740212

By opponent's character

Lau7.3439432
Kage7.3438289
Akira7.5452287
Sarah7.7460302
Jacky7.9475260
Goh7.2431168
Jean7.5449161
Aoi7.3440152
Lei Fei7.5452149
Vanessa7.5449117
Lion7.4444120
Pai7.5450129
Wolf7.6453148
Jeffry7.545386
Shun7.344196
El Blaze6.8407100
Taka6.840893
Brad7.242978
Eileen7.243379
Dural7.847018

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau123616249.6%-2.5
Kage87454251.7%+1.9
Akira83394447.0%-3.0
Sarah80483260.0%+5.5
Jacky76364047.4%-0.6
Goh46202643.5%-8.8
Jean46291763.0%+4.1
Aoi45212446.7%-6.5
Lei Fei41192246.3%-4.2
Vanessa39211853.9%+0.6
Lion37201754.0%+6.4
Pai37261170.3%+17.6
Wolf37162143.2%-9.0
Jeffry34241070.6%+15.4
Shun34191555.9%+2.4
El Blaze28101835.7%-11.6
Taka27101737.0%-15.4
Brad25141156.0%+9.8
Eileen1991047.4%-1.7
Dural53260.0%+0.3

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle115694660.0%+9.8
Low Fence108545450.0%-2.6
Breakable Full Fence104594556.7%+6.8
Single Wall102564654.9%+2.7
Octagon92434946.7%-5.2
Half Fence89395043.8%-9.3
Full Fence86503658.1%+6.0
Open82374545.1%-8.6
Breakable Half Fence81414050.6%+0.2
Full Fence and Open30131743.3%-9.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56753.1%51.4%+1.6
No walls29250.3%52.5%-2.2

Walls against open: +3.8 points (95% range -3.2 to +10.8), p 0.283 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

やそかみ (Rank 43)2026/10/131431121.4%
自作マニア@むめい。 (Rank 39)2026/10/091610662.5%
ひらがなであおき (Rank 43)2026/10/0934151944.1%
くりたろう (Rank 39)2026/10/09117463.6%
マサオ(AO) (Rank 38)2026/10/08117463.6%
苦道訓|kudoukun_goh (Rank 41)2026/10/082071335.0%
うるヲ参拾 (Rank 39)2026/10/0831181358.1%
iiv272 (Rank 40)2026/10/0823111247.8%
でんでんでん123X (Rank 39)2026/10/08129375.0%
ハマラウ (Rank 42)2026/10/0659243540.7%
Aki (Rank 39)2026/10/06103730.0%
つがさん (Rank 40)2026/09/28145935.7%
13=53=7829 (Rank 41)2026/09/141441028.6%
臥虎 (Rank 36)2026/09/10107370.0%
manatsu_7 (Rank 42)2026/09/0721111052.4%
使われジュニア。 (Rank 44)2026/09/071431121.4%
デネ (Rank 41)2026/08/241810855.6%
愛蒔らぶり (Rank 41)2026/08/23135838.5%
P式截拳道こくとう (Rank 42)2026/08/23117463.6%
ひかる (Rank 39)2026/08/21157846.7%
ぱせり☆ (Rank 43)2026/08/19137653.9%
たたみん♪ (Rank 40)2026/08/041510566.7%
『ρε』.α (Rank 41)2026/08/04125741.7%
panda_kage0 (Rank 39)2026/07/30106460.0%
ジュリエッタ紗羅 (Rank 43)2026/07/14147750.0%

Round openings

Every character

Middle Smash6P1464.1%
crouch dash back into evade down932.6%
Yoko'enpi6P922.6%
forward movement into punchP852.4%
punchP772.1%
Chugeki6P712.0%
Shitamaeken2P661.8%
Souchuken651.8%
backdash into Chudan Mawashigeri3K621.7%
Gyaku Seikenzuki66P611.7%
backdash into evade down591.6%
Dash Hammer Kick66K561.6%
Squat Straight491.4%
punchP into kickK481.3%
Middle Smash6P into kickK451.3%

638 further openings account for the other 2,506 rounds.

Counted from 877 of the 949 matches played. The rest were not pulled for openings.

Jacky

Career
995–836 · 54.3%
This season
317 matches · 52.4%
Peak rank
42

First hit in 48.0% of 1,227 rounds. Won 52.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.6% of rounds, against 0.7% in their other rounds.
  • Against Akira: backs off first in 44.9% of rounds, against 23.5% against everyone else.
  • In round 4 or later: opens with “6P Middle Smash into K kick” in 6.6% of rounds, against 2.5% in their other rounds.
  • Against Kage: opens with “2P Squat Straight” in 9.5% of rounds, against 2.9% against everyone else.
  • On Breakable Half Fence stages: opens with “2P Squat Straight” in 11.5% of rounds, against 2.7% on the other stages.
  • After opening the round before with “6P Middle Smash”: opens with “66K Dash Hammer Kick” in 11.5% of rounds, against 4.9% after anything else.
  • After losing a round: opens with “2P Squat Straight” in 7.1% of rounds, against 1.5% after winning one.
  • When behind: opens with “2P Squat Straight” in 7.4% of rounds, against 1.6% when ahead or level.

How is this tested?

Middle Smash6P14611.8%
Dash Hammer Kick66K564.5%
Squat Straight2P463.7%
Middle Smash6P into kickK453.6%
Slant Back Knuckle1P383.1%
Low Spin Kick1K+G373.0%
Low Spin Kick1K+G into guardG342.8%
Jab StraightPP into Jab Double StraightPPP332.7%
forward movement into punchP332.7%
crouch dash back into evade down322.6%
Squat Straight2P into evade down312.5%
backdash into Middle Spin Kick46K+G282.3%
crouch dash back into Middle Smash6P252.0%
crouch dash forward into Smash Straight3P252.0%
punchP into kickK231.9%

178 further openings account for the other 604 rounds.

Counted from 302 of the 317 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage14–19 · 42%1–2 · 33%too few to test
Lau10–5 · 67%6–5 · 55%too few to test
Akira10–13 · 43%1–1 · 50%too few to test
Goh6–7 · 46%4–6 · 40%too few to test
Aoi7–10 · 41%3–3 · 50%too few to test
Sarah8–4 · 67%5–2 · 71%too few to test
Jacky5–7 · 42%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
1,023–712 · 59.0%
This season
255 matches · 51.0%
Peak rank
43

First hit in 55.4% of 938 rounds. Won 56.1% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 15.8% of rounds, against 1.5% in their other rounds.
  • Against Kage: attacks straight away in 63.5% of rounds, against 47.8% against everyone else.
  • In round 2: opens with “2P Shitamaeken” in 10.8% of rounds, against 5.7% in their other rounds.
  • Against Jacky: opens with “forward movement into P punch” in 9.7% of rounds, against 2.9% against everyone else.
  • After winning a round: opens with “backdash into 3K Chudan Mawashigeri” in 10.7% of rounds, against 4.3% after losing one.

How is this tested?

Yoko'enpi6P929.7%
Shitamaeken2P666.9%
backdash into Chudan Mawashigeri3K626.5%
Gyaku Seikenzuki66P616.4%
forward movement into punchP353.7%
Oihiji4P+K333.5%
Shitamaeken2P into evade down282.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK202.1%
backdash into Doumawashi Kaitengeri46K+G192.0%
punchP192.0%
crouch dash back into evade down181.9%
crouch dash back into Gyaku Seikenzuki66P171.8%
crouch dash back into Yoko'enpi6P171.8%
backdash into Gyaku Seikenzuki66P161.7%
backdash into evade down141.5%

148 further openings account for the other 435 rounds.

Counted from 234 of the 255 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau13–10 · 57%8–15 · 35%too few to test
Akira6–9 · 40%5–5 · 50%too few to test
Jacky5–4 · 56%11–3 · 79%too few to test
Kage4–3 · 57%7–6 · 54%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1,587–1,343 · 54.2%
This season
253 matches · 49.4%
Peak rank
42

First hit in 48.6% of 883 rounds. Won 53.6% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.4% of rounds, against 1.9% in their other rounds.
  • On Open stages: backs off first in 61.0% of rounds, against 35.7% on the other stages.
  • When ahead: backs off first in 43.5% of rounds, against 28.9% when level or behind.
  • In round 4 or later: opens with “2P Souchuken” in 12.5% of rounds, against 5.1% in their other rounds.
  • When behind: opens with “2P Souchuken” in 10.4% of rounds, against 5.4% when ahead or level.

How is this tested?

Chugeki6P718.0%
Souchuken2P637.1%
backdash into Kosoushou46P323.6%
Souchuken2P into evade down313.5%
punchP303.4%
crouch dash back into evade down293.3%
backdash into Senchutai3K262.9%
backdash into Junho Chushou33P252.8%
Shakashou3P232.6%
Fukko Kensou1P222.5%
backdash into evade down222.5%
Fukko Kensou1P into guardG202.2%
crouch dash back into Sako Soushou4P+K182.0%
Chugeki6P into punchP151.7%
punchP into Chugeki6P151.7%

173 further openings account for the other 448 rounds.

Counted from 217 of the 253 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau11–14 · 44%2–3 · 40%too few to test
Jacky2–7 · 22%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
156–95 · 62.1%
This season
60 matches · 55.0%
Peak rank
38

First hit in 45.9% of 242 rounds. Won 55.0% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sit Jab2P3413.9%
Shadow Strike6P2510.2%
punchP93.7%
Demon Dance9P+K into Demon's Tail9P+KK83.3%
Sit Jab2P into backdash83.3%
Shadow Strike6P into kickK72.9%
Sit Jab2P into evade down72.9%
crouch dash back into evade down72.9%
Rolling Low Knuckle1P52.0%
crouch dash back52.0%
crouch dash back into Backswing Rocket1P+K52.0%
crouch dash back into Middle Kick3K52.0%
crouch dash back into Volcano Upper4P+K52.0%
Rolling Low Knuckle1P into guardG41.6%
Sit Jab2P into evade up41.6%

66 further openings account for the other 106 rounds.

Akira

Career
150–119 · 55.8%
This season
24 matches · 66.7%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1111.5%
Housui2P88.3%
forward dash into Jouho Touken6P88.3%
crouch dash back into Jouho Touken6P66.2%
Rimon Chouchu66P into backdash44.2%
Rimon Chouchu66P into forward dash44.2%
crouch dash back into Rimon Chouchu66P44.2%
crouch dash back into Jouho Senshou46P33.1%
Housui2P into backdash22.1%
Housui2P into backward movement22.1%
Kaikyusei4P into Sayu Kaikyu4PP22.1%
Rimon Chouchu66P into evade down22.1%
crouch dash forward into Jouho Touken6P22.1%
evade down into Jouho Touken6P22.1%
guardG into Jouho Touken6P22.1%

33 further openings account for the other 34 rounds.

Aoi

Career
42–30 · 58.3%
This season
15 matches · 53.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P710.9%
forward movement into punchP69.4%
Gedan Shouda2P into evade down34.7%
Koromoguruma66P34.7%
forward movement into Nirentotsu OuchuPPP34.7%
Gedan Shouda2P23.1%
Gedan Shouda2P into evade up23.1%
NirentotsuPP into Nirentotsu OuchuPPP23.1%
punchP into Nirentotsu OuchuPPP23.1%
punchP into kickK23.1%
Gedan Shouda2P into guardG11.6%
Kasane'ate46P11.6%
Ougimai4P into guardG11.6%
Sanseigan66P+K11.6%
Sanseigan66P+K into forward movement11.6%

27 further openings account for the other 27 rounds.

Sarah

Career
43–34 · 55.8%
This season
9 matches · 11.1%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down410.8%
Squat Straight2P38.1%
backdash into Jackknife Kick3K38.1%
Rising Elbow6P25.4%
Snap Side Chop3P into Setup Combination3PK25.4%
Squat Straight2P into evade down25.4%
backdash into Crescent Heel4K+G25.4%
forward movement into punchP25.4%
Double Rise Kick4P+K into Hide Side Kick (Deflect)P+K12.7%
Quick Knee6K into Quick Knee Straight6KP12.7%
Squat Straight2P into Long Snap Side Chop3P+K12.7%
Squat Straight2P into Setup Combination3PK12.7%
Stiletto66K12.7%
backdash into Back Knuckle4P12.7%
backdash into Low Spin Kick3K+G12.7%

10 further openings account for the other 10 rounds.

Goh

Career
9–9 · 50.0%
This season
5 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sune'uchi2P419.1%
backdash into Karura4P+K29.5%
crouch dash back into evade down29.5%
Hiji'ate6P14.8%
Soukyu46P14.8%
Soukyu46P into forward movement14.8%
Sune'uchi2P into backdash14.8%
Sune'uchi2P into evade down14.8%
Sune'uchi2P into evade up14.8%
Sune'uchi2P into punchP14.8%
backdash into Maegeri3K14.8%
backdash into Shouzuka Okuri1P+K14.8%
backdash into evade down14.8%
backward movement into Soukyu46P14.8%
evade down into Karura4P+K14.8%

1 further openings account for the other 1 rounds.

Pai

Career
20–5 · 80.0%
This season
5 matches · 80.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P210.5%
Souchuken2P210.5%
punchP into crouch dash forward210.5%
Ensei Soushouheki4P15.3%
Hi'en Tankyaku9K into crouch dash forward15.3%
Hi'en Tankyaku9K into evade up15.3%
Honshin Soukyaku1K+G15.3%
Honshin Soukyaku1K+G into guardG15.3%
Souanshou3P+K15.3%
Souanshou3P+K into guardG15.3%
backdash into Honrakukyaku46K+G15.3%
backdash into Senchutai3K15.3%
backdash into punchP15.3%
crouch dash forward into Souanshou3P+K15.3%
forward movement into punchP15.3%

1 further openings account for the other 1 rounds.

Wolf

Career
14–3 · 82.3%
This season
3 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Elbow Butt4P325.0%
Arrow Knuckle3P18.3%
Elbow Butt4P18.3%
Low Hammer2P into Arrow Knuckle3P18.3%
Low Hammer2P into evade up18.3%
backdash into Elbow Butt4P18.3%
forward movement into Comet Hook1P18.3%
punchP into Hammer KickPK18.3%
punchP into Knee Lift6K18.3%
punchP into kickK18.3%

Vanessa

Career
0–1 · 0.0%
This season
3 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Knuckle220.0%
Offensive Style: Body Blow220.0%
Defensive Style: Stopping Low110.0%
Defensive Style: kick into Jab~BodyPP110.0%
Offensive Style: High Kick Combo into High Kick SmashKPP110.0%
Offensive Style: Stopping Toe into punchP110.0%
Offensive Style: crouch dash back into evade up110.0%
Offensive Style: forward movement into punchP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 8 of 15 tests hold up
  • Jean: 5 of 16 tests hold up
  • Lau: 5 of 15 tests hold up
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)