Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1875 #185 of 3,686 on the Elo list →
Jacky1902316 matches
Jean1926255 matches
Lau1854253 matches
El Blaze184860 matches
Akira186724 matches
Aoi186415 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 2,930 | 1,587 | 1,343 | 54.2% |
|---|---|---|---|---|---|
| Jacky | 42 | 1,831 | 995 | 836 | 54.3% |
| Jean | 43 | 1,735 | 1,023 | 712 | 59.0% |
| Akira | 35 | 269 | 150 | 119 | 55.8% |
| El Blaze | 38 | 251 | 156 | 95 | 62.1% |
| Sarah | 34 | 77 | 43 | 34 | 55.8% |
| Aoi | 34 | 72 | 42 | 30 | 58.3% |
| Pai | 34 | 25 | 20 | 5 | 80.0% |
| Goh | 33 | 18 | 9 | 9 | 50.0% |
| Wolf | 33 | 17 | 14 | 3 | 82.3% |
| Vanessa | 33 | 1 | 0 | 1 | 0.0% |
| Lei Fei | — | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,264 of 3,867 rounds counted7.4 inputs a second (446 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.5 | 453 | 1,021 |
|---|---|---|---|
| Jean | 7.5 | 448 | 922 |
| Lau | 7.2 | 435 | 890 |
| El Blaze | 7.2 | 430 | 244 |
| Akira | 8.4 | 504 | 75 |
| Aoi | 7.5 | 452 | 13 |
| Sarah | 7.3 | 440 | 37 |
| Goh | 7.3 | 438 | 21 |
| Pai | 7.5 | 447 | 19 |
| Vanessa | 7.1 | 425 | 10 |
| Wolf | 6.7 | 402 | 12 |
By opponent's character
| Lau | 7.3 | 439 | 432 |
|---|---|---|---|
| Kage | 7.3 | 438 | 289 |
| Akira | 7.5 | 452 | 287 |
| Sarah | 7.7 | 460 | 302 |
| Jacky | 7.9 | 475 | 260 |
| Goh | 7.2 | 431 | 168 |
| Jean | 7.5 | 449 | 161 |
| Aoi | 7.3 | 440 | 152 |
| Lei Fei | 7.5 | 452 | 149 |
| Vanessa | 7.5 | 449 | 117 |
| Lion | 7.4 | 444 | 120 |
| Pai | 7.5 | 450 | 129 |
| Wolf | 7.6 | 453 | 148 |
| Jeffry | 7.5 | 453 | 86 |
| Shun | 7.3 | 441 | 96 |
| El Blaze | 6.8 | 407 | 100 |
| Taka | 6.8 | 408 | 93 |
| Brad | 7.2 | 429 | 78 |
| Eileen | 7.2 | 433 | 79 |
| Dural | 7.8 | 470 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 123 | 61 | 62 | 49.6% | -2.5 |
|---|---|---|---|---|---|
| Kage | 87 | 45 | 42 | 51.7% | +1.9 |
| Akira | 83 | 39 | 44 | 47.0% | -3.0 |
| Sarah | 80 | 48 | 32 | 60.0% | +5.5 |
| Jacky | 76 | 36 | 40 | 47.4% | -0.6 |
| Goh | 46 | 20 | 26 | 43.5% | -8.8 |
| Jean | 46 | 29 | 17 | 63.0% | +4.1 |
| Aoi | 45 | 21 | 24 | 46.7% | -6.5 |
| Lei Fei | 41 | 19 | 22 | 46.3% | -4.2 |
| Vanessa | 39 | 21 | 18 | 53.9% | +0.6 |
| Lion | 37 | 20 | 17 | 54.0% | +6.4 |
| Pai | 37 | 26 | 11 | 70.3% | +17.6 |
| Wolf | 37 | 16 | 21 | 43.2% | -9.0 |
| Jeffry | 34 | 24 | 10 | 70.6% | +15.4 |
| Shun | 34 | 19 | 15 | 55.9% | +2.4 |
| El Blaze | 28 | 10 | 18 | 35.7% | -11.6 |
| Taka | 27 | 10 | 17 | 37.0% | -15.4 |
| Brad | 25 | 14 | 11 | 56.0% | +9.8 |
| Eileen | 19 | 9 | 10 | 47.4% | -1.7 |
| Dural | 5 | 3 | 2 | 60.0% | +0.3 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 115 | 69 | 46 | 60.0% | +9.8 |
|---|---|---|---|---|---|
| Low Fence | 108 | 54 | 54 | 50.0% | -2.6 |
| Breakable Full Fence | 104 | 59 | 45 | 56.7% | +6.8 |
| Single Wall | 102 | 56 | 46 | 54.9% | +2.7 |
| Octagon | 92 | 43 | 49 | 46.7% | -5.2 |
| Half Fence | 89 | 39 | 50 | 43.8% | -9.3 |
| Full Fence | 86 | 50 | 36 | 58.1% | +6.0 |
| Open | 82 | 37 | 45 | 45.1% | -8.6 |
| Breakable Half Fence | 81 | 41 | 40 | 50.6% | +0.2 |
| Full Fence and Open | 30 | 13 | 17 | 43.3% | -9.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 567 | 53.1% | 51.4% | +1.6 |
| No walls | 292 | 50.3% | 52.5% | -2.2 |
Walls against open: +3.8 points (95% range -3.2 to +10.8), p 0.283 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ハマラウ (Rank 42) | 59 | 24 | 35 | 40.7% |
|---|---|---|---|---|
| ひらがなであおき (Rank 43) | 34 | 15 | 19 | 44.1% |
| うるヲ参拾 (Rank 39) | 31 | 18 | 13 | 58.1% |
| iiv272 (Rank 40) | 23 | 11 | 12 | 47.8% |
| manatsu_7 (Rank 42) | 21 | 11 | 10 | 52.4% |
| 苦道訓|kudoukun_goh (Rank 41) | 20 | 7 | 13 | 35.0% |
| デネ (Rank 41) | 18 | 10 | 8 | 55.6% |
| 自作マニア@むめい。 (Rank 39) | 16 | 10 | 6 | 62.5% |
| たたみん♪ (Rank 40) | 15 | 10 | 5 | 66.7% |
| ひかる (Rank 39) | 15 | 7 | 8 | 46.7% |
| 13=53=7829 (Rank 41) | 14 | 4 | 10 | 28.6% |
| つがさん (Rank 40) | 14 | 5 | 9 | 35.7% |
| やそかみ (Rank 43) | 14 | 3 | 11 | 21.4% |
| ジュリエッタ紗羅 (Rank 43) | 14 | 7 | 7 | 50.0% |
| 使われジュニア。 (Rank 44) | 14 | 3 | 11 | 21.4% |
| ぱせり☆ (Rank 43) | 13 | 7 | 6 | 53.9% |
| 愛蒔らぶり (Rank 41) | 13 | 5 | 8 | 38.5% |
| 『ρε』.α (Rank 41) | 12 | 5 | 7 | 41.7% |
| でんでんでん123X (Rank 39) | 12 | 9 | 3 | 75.0% |
| P式截拳道こくとう (Rank 42) | 11 | 7 | 4 | 63.6% |
| くりたろう (Rank 39) | 11 | 7 | 4 | 63.6% |
| マサオ(AO) (Rank 38) | 11 | 7 | 4 | 63.6% |
| Aki (Rank 39) | 10 | 3 | 7 | 30.0% |
| panda_kage0 (Rank 39) | 10 | 6 | 4 | 60.0% |
| 臥虎 (Rank 36) | 10 | 7 | 3 | 70.0% |
Most played opponents, most recent first
| やそかみ (Rank 43) | 2026/10/13 | 14 | 3 | 11 | 21.4% |
|---|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 39) | 2026/10/09 | 16 | 10 | 6 | 62.5% |
| ひらがなであおき (Rank 43) | 2026/10/09 | 34 | 15 | 19 | 44.1% |
| くりたろう (Rank 39) | 2026/10/09 | 11 | 7 | 4 | 63.6% |
| マサオ(AO) (Rank 38) | 2026/10/08 | 11 | 7 | 4 | 63.6% |
| 苦道訓|kudoukun_goh (Rank 41) | 2026/10/08 | 20 | 7 | 13 | 35.0% |
| うるヲ参拾 (Rank 39) | 2026/10/08 | 31 | 18 | 13 | 58.1% |
| iiv272 (Rank 40) | 2026/10/08 | 23 | 11 | 12 | 47.8% |
| でんでんでん123X (Rank 39) | 2026/10/08 | 12 | 9 | 3 | 75.0% |
| ハマラウ (Rank 42) | 2026/10/06 | 59 | 24 | 35 | 40.7% |
| Aki (Rank 39) | 2026/10/06 | 10 | 3 | 7 | 30.0% |
| つがさん (Rank 40) | 2026/09/28 | 14 | 5 | 9 | 35.7% |
| 13=53=7829 (Rank 41) | 2026/09/14 | 14 | 4 | 10 | 28.6% |
| 臥虎 (Rank 36) | 2026/09/10 | 10 | 7 | 3 | 70.0% |
| manatsu_7 (Rank 42) | 2026/09/07 | 21 | 11 | 10 | 52.4% |
| 使われジュニア。 (Rank 44) | 2026/09/07 | 14 | 3 | 11 | 21.4% |
| デネ (Rank 41) | 2026/08/24 | 18 | 10 | 8 | 55.6% |
| 愛蒔らぶり (Rank 41) | 2026/08/23 | 13 | 5 | 8 | 38.5% |
| P式截拳道こくとう (Rank 42) | 2026/08/23 | 11 | 7 | 4 | 63.6% |
| ひかる (Rank 39) | 2026/08/21 | 15 | 7 | 8 | 46.7% |
| ぱせり☆ (Rank 43) | 2026/08/19 | 13 | 7 | 6 | 53.9% |
| たたみん♪ (Rank 40) | 2026/08/04 | 15 | 10 | 5 | 66.7% |
| 『ρε』.α (Rank 41) | 2026/08/04 | 12 | 5 | 7 | 41.7% |
| panda_kage0 (Rank 39) | 2026/07/30 | 10 | 6 | 4 | 60.0% |
| ジュリエッタ紗羅 (Rank 43) | 2026/07/14 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| Middle Smash6P | 146 | 4.1% |
|---|---|---|
| crouch dash back into evade down | 93 | 2.6% |
| Yoko'enpi6P | 92 | 2.6% |
| forward movement into punchP | 85 | 2.4% |
| punchP | 77 | 2.1% |
| Chugeki6P | 71 | 2.0% |
| Shitamaeken2P | 66 | 1.8% |
| Souchuken | 65 | 1.8% |
| backdash into Chudan Mawashigeri3K | 62 | 1.7% |
| Gyaku Seikenzuki66P | 61 | 1.7% |
| backdash into evade down | 59 | 1.6% |
| Dash Hammer Kick66K | 56 | 1.6% |
| Squat Straight | 49 | 1.4% |
| punchP into kickK | 48 | 1.3% |
| Middle Smash6P into kickK | 45 | 1.3% |
638 further openings account for the other 2,506 rounds.
Counted from 877 of the 949 matches played. The rest were not pulled for openings.
Jacky
- Career
- 995–836 · 54.3%
- This season
- 317 matches · 52.4%
- Peak rank
- 42
First hit in 48.0% of 1,227 rounds. Won 52.3% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.6% of rounds, against 0.7% in their other rounds.
- Against Akira: backs off first in 44.9% of rounds, against 23.5% against everyone else.
- In round 4 or later: opens with “6P Middle Smash into K kick” in 6.6% of rounds, against 2.5% in their other rounds.
- Against Kage: opens with “2P Squat Straight” in 9.5% of rounds, against 2.9% against everyone else.
- On Breakable Half Fence stages: opens with “2P Squat Straight” in 11.5% of rounds, against 2.7% on the other stages.
- After opening the round before with “6P Middle Smash”: opens with “66K Dash Hammer Kick” in 11.5% of rounds, against 4.9% after anything else.
- After losing a round: opens with “2P Squat Straight” in 7.1% of rounds, against 1.5% after winning one.
- When behind: opens with “2P Squat Straight” in 7.4% of rounds, against 1.6% when ahead or level.
| Middle Smash6P | 146 | 11.8% |
|---|---|---|
| Dash Hammer Kick66K | 56 | 4.5% |
| Squat Straight2P | 46 | 3.7% |
| Middle Smash6P into kickK | 45 | 3.6% |
| Slant Back Knuckle1P | 38 | 3.1% |
| Low Spin Kick1K+G | 37 | 3.0% |
| Low Spin Kick1K+G into guardG | 34 | 2.8% |
| Jab StraightPP into Jab Double StraightPPP | 33 | 2.7% |
| forward movement into punchP | 33 | 2.7% |
| crouch dash back into evade down | 32 | 2.6% |
| Squat Straight2P into evade down | 31 | 2.5% |
| backdash into Middle Spin Kick46K+G | 28 | 2.3% |
| crouch dash back into Middle Smash6P | 25 | 2.0% |
| crouch dash forward into Smash Straight3P | 25 | 2.0% |
| punchP into kickK | 23 | 1.9% |
178 further openings account for the other 604 rounds.
Counted from 302 of the 317 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 14–19 · 42% | 1–2 · 33% | too few to test |
| Lau | 10–5 · 67% | 6–5 · 55% | too few to test |
| Akira | 10–13 · 43% | 1–1 · 50% | too few to test |
| Goh | 6–7 · 46% | 4–6 · 40% | too few to test |
| Aoi | 7–10 · 41% | 3–3 · 50% | too few to test |
| Sarah | 8–4 · 67% | 5–2 · 71% | too few to test |
| Jacky | 5–7 · 42% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 1,023–712 · 59.0%
- This season
- 255 matches · 51.0%
- Peak rank
- 43
First hit in 55.4% of 938 rounds. Won 56.1% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 15.8% of rounds, against 1.5% in their other rounds.
- Against Kage: attacks straight away in 63.5% of rounds, against 47.8% against everyone else.
- In round 2: opens with “2P Shitamaeken” in 10.8% of rounds, against 5.7% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 9.7% of rounds, against 2.9% against everyone else.
- After winning a round: opens with “backdash into 3K Chudan Mawashigeri” in 10.7% of rounds, against 4.3% after losing one.
| Yoko'enpi6P | 92 | 9.7% |
|---|---|---|
| Shitamaeken2P | 66 | 6.9% |
| backdash into Chudan Mawashigeri3K | 62 | 6.5% |
| Gyaku Seikenzuki66P | 61 | 6.4% |
| forward movement into punchP | 35 | 3.7% |
| Oihiji4P+K | 33 | 3.5% |
| Shitamaeken2P into evade down | 28 | 2.9% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 20 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 19 | 2.0% |
| punchP | 19 | 2.0% |
| crouch dash back into evade down | 18 | 1.9% |
| crouch dash back into Gyaku Seikenzuki66P | 17 | 1.8% |
| crouch dash back into Yoko'enpi6P | 17 | 1.8% |
| backdash into Gyaku Seikenzuki66P | 16 | 1.7% |
| backdash into evade down | 14 | 1.5% |
148 further openings account for the other 435 rounds.
Counted from 234 of the 255 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 13–10 · 57% | 8–15 · 35% | too few to test |
| Akira | 6–9 · 40% | 5–5 · 50% | too few to test |
| Jacky | 5–4 · 56% | 11–3 · 79% | too few to test |
| Kage | 4–3 · 57% | 7–6 · 54% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 1,587–1,343 · 54.2%
- This season
- 253 matches · 49.4%
- Peak rank
- 42
First hit in 48.6% of 883 rounds. Won 53.6% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.4% of rounds, against 1.9% in their other rounds.
- On Open stages: backs off first in 61.0% of rounds, against 35.7% on the other stages.
- When ahead: backs off first in 43.5% of rounds, against 28.9% when level or behind.
- In round 4 or later: opens with “2P Souchuken” in 12.5% of rounds, against 5.1% in their other rounds.
- When behind: opens with “2P Souchuken” in 10.4% of rounds, against 5.4% when ahead or level.
| Chugeki6P | 71 | 8.0% |
|---|---|---|
| Souchuken2P | 63 | 7.1% |
| backdash into Kosoushou46P | 32 | 3.6% |
| Souchuken2P into evade down | 31 | 3.5% |
| punchP | 30 | 3.4% |
| crouch dash back into evade down | 29 | 3.3% |
| backdash into Senchutai3K | 26 | 2.9% |
| backdash into Junho Chushou33P | 25 | 2.8% |
| Shakashou3P | 23 | 2.6% |
| Fukko Kensou1P | 22 | 2.5% |
| backdash into evade down | 22 | 2.5% |
| Fukko Kensou1P into guardG | 20 | 2.2% |
| crouch dash back into Sako Soushou4P+K | 18 | 2.0% |
| Chugeki6P into punchP | 15 | 1.7% |
| punchP into Chugeki6P | 15 | 1.7% |
173 further openings account for the other 448 rounds.
Counted from 217 of the 253 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 11–14 · 44% | 2–3 · 40% | too few to test |
| Jacky | 2–7 · 22% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 156–95 · 62.1%
- This season
- 60 matches · 55.0%
- Peak rank
- 38
First hit in 45.9% of 242 rounds. Won 55.0% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sit Jab2P | 34 | 13.9% |
|---|---|---|
| Shadow Strike6P | 25 | 10.2% |
| punchP | 9 | 3.7% |
| Demon Dance9P+K into Demon's Tail9P+KK | 8 | 3.3% |
| Sit Jab2P into backdash | 8 | 3.3% |
| Shadow Strike6P into kickK | 7 | 2.9% |
| Sit Jab2P into evade down | 7 | 2.9% |
| crouch dash back into evade down | 7 | 2.9% |
| Rolling Low Knuckle1P | 5 | 2.0% |
| crouch dash back | 5 | 2.0% |
| crouch dash back into Backswing Rocket1P+K | 5 | 2.0% |
| crouch dash back into Middle Kick3K | 5 | 2.0% |
| crouch dash back into Volcano Upper4P+K | 5 | 2.0% |
| Rolling Low Knuckle1P into guardG | 4 | 1.6% |
| Sit Jab2P into evade up | 4 | 1.6% |
66 further openings account for the other 106 rounds.
Akira
- Career
- 150–119 · 55.8%
- This season
- 24 matches · 66.7%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 11 | 11.5% |
|---|---|---|
| Housui2P | 8 | 8.3% |
| forward dash into Jouho Touken6P | 8 | 8.3% |
| crouch dash back into Jouho Touken6P | 6 | 6.2% |
| Rimon Chouchu66P into backdash | 4 | 4.2% |
| Rimon Chouchu66P into forward dash | 4 | 4.2% |
| crouch dash back into Rimon Chouchu66P | 4 | 4.2% |
| crouch dash back into Jouho Senshou46P | 3 | 3.1% |
| Housui2P into backdash | 2 | 2.1% |
| Housui2P into backward movement | 2 | 2.1% |
| Kaikyusei4P into Sayu Kaikyu4PP | 2 | 2.1% |
| Rimon Chouchu66P into evade down | 2 | 2.1% |
| crouch dash forward into Jouho Touken6P | 2 | 2.1% |
| evade down into Jouho Touken6P | 2 | 2.1% |
| guardG into Jouho Touken6P | 2 | 2.1% |
33 further openings account for the other 34 rounds.
Aoi
- Career
- 42–30 · 58.3%
- This season
- 15 matches · 53.3%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 7 | 10.9% |
|---|---|---|
| forward movement into punchP | 6 | 9.4% |
| Gedan Shouda2P into evade down | 3 | 4.7% |
| Koromoguruma66P | 3 | 4.7% |
| forward movement into Nirentotsu OuchuPPP | 3 | 4.7% |
| Gedan Shouda2P | 2 | 3.1% |
| Gedan Shouda2P into evade up | 2 | 3.1% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 3.1% |
| punchP into Nirentotsu OuchuPPP | 2 | 3.1% |
| punchP into kickK | 2 | 3.1% |
| Gedan Shouda2P into guardG | 1 | 1.6% |
| Kasane'ate46P | 1 | 1.6% |
| Ougimai4P into guardG | 1 | 1.6% |
| Sanseigan66P+K | 1 | 1.6% |
| Sanseigan66P+K into forward movement | 1 | 1.6% |
27 further openings account for the other 27 rounds.
Sarah
- Career
- 43–34 · 55.8%
- This season
- 9 matches · 11.1%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 4 | 10.8% |
|---|---|---|
| Squat Straight2P | 3 | 8.1% |
| backdash into Jackknife Kick3K | 3 | 8.1% |
| Rising Elbow6P | 2 | 5.4% |
| Snap Side Chop3P into Setup Combination3PK | 2 | 5.4% |
| Squat Straight2P into evade down | 2 | 5.4% |
| backdash into Crescent Heel4K+G | 2 | 5.4% |
| forward movement into punchP | 2 | 5.4% |
| Double Rise Kick4P+K into Hide Side Kick (Deflect)P+K | 1 | 2.7% |
| Quick Knee6K into Quick Knee Straight6KP | 1 | 2.7% |
| Squat Straight2P into Long Snap Side Chop3P+K | 1 | 2.7% |
| Squat Straight2P into Setup Combination3PK | 1 | 2.7% |
| Stiletto66K | 1 | 2.7% |
| backdash into Back Knuckle4P | 1 | 2.7% |
| backdash into Low Spin Kick3K+G | 1 | 2.7% |
10 further openings account for the other 10 rounds.
Goh
- Career
- 9–9 · 50.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Sune'uchi2P | 4 | 19.1% |
|---|---|---|
| backdash into Karura4P+K | 2 | 9.5% |
| crouch dash back into evade down | 2 | 9.5% |
| Hiji'ate6P | 1 | 4.8% |
| Soukyu46P | 1 | 4.8% |
| Soukyu46P into forward movement | 1 | 4.8% |
| Sune'uchi2P into backdash | 1 | 4.8% |
| Sune'uchi2P into evade down | 1 | 4.8% |
| Sune'uchi2P into evade up | 1 | 4.8% |
| Sune'uchi2P into punchP | 1 | 4.8% |
| backdash into Maegeri3K | 1 | 4.8% |
| backdash into Shouzuka Okuri1P+K | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| backward movement into Soukyu46P | 1 | 4.8% |
| evade down into Karura4P+K | 1 | 4.8% |
1 further openings account for the other 1 rounds.
Pai
- Career
- 20–5 · 80.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P | 2 | 10.5% |
|---|---|---|
| Souchuken2P | 2 | 10.5% |
| punchP into crouch dash forward | 2 | 10.5% |
| Ensei Soushouheki4P | 1 | 5.3% |
| Hi'en Tankyaku9K into crouch dash forward | 1 | 5.3% |
| Hi'en Tankyaku9K into evade up | 1 | 5.3% |
| Honshin Soukyaku1K+G | 1 | 5.3% |
| Honshin Soukyaku1K+G into guardG | 1 | 5.3% |
| Souanshou3P+K | 1 | 5.3% |
| Souanshou3P+K into guardG | 1 | 5.3% |
| backdash into Honrakukyaku46K+G | 1 | 5.3% |
| backdash into Senchutai3K | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| crouch dash forward into Souanshou3P+K | 1 | 5.3% |
| forward movement into punchP | 1 | 5.3% |
1 further openings account for the other 1 rounds.
Wolf
- Career
- 14–3 · 82.3%
- This season
- 3 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade down into Elbow Butt4P | 3 | 25.0% |
|---|---|---|
| Arrow Knuckle3P | 1 | 8.3% |
| Elbow Butt4P | 1 | 8.3% |
| Low Hammer2P into Arrow Knuckle3P | 1 | 8.3% |
| Low Hammer2P into evade up | 1 | 8.3% |
| backdash into Elbow Butt4P | 1 | 8.3% |
| forward movement into Comet Hook1P | 1 | 8.3% |
| punchP into Hammer KickPK | 1 | 8.3% |
| punchP into Knee Lift6K | 1 | 8.3% |
| punchP into kickK | 1 | 8.3% |
Vanessa
- Career
- 0–1 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Knuckle | 2 | 20.0% |
|---|---|---|
| Offensive Style: Body Blow | 2 | 20.0% |
| Defensive Style: Stopping Low | 1 | 10.0% |
| Defensive Style: kick into Jab~BodyPP | 1 | 10.0% |
| Offensive Style: High Kick Combo into High Kick SmashKPP | 1 | 10.0% |
| Offensive Style: Stopping Toe into punchP | 1 | 10.0% |
| Offensive Style: crouch dash back into evade up | 1 | 10.0% |
| Offensive Style: forward movement into punchP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 8 of 15 tests hold up
- Jean: 5 of 16 tests hold up
- Lau: 5 of 15 tests hold up
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
