Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1511 #1,932 of 3,686 on the Elo list →
Lei Fei1509127 matches
Jean1505123 matches
Eileen1505113 matches
Kage1506100 matches
El Blaze152493 matches
Wolf148858 matches
Akira150843 matches
Goh150724 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 30 | 1,696 | 876 | 820 | 51.6% |
|---|---|---|---|---|---|
| El Blaze | 31 | 1,622 | 828 | 794 | 51.0% |
| Kage | 29 | 1,504 | 759 | 745 | 50.5% |
| Jean | 29 | 1,169 | 601 | 568 | 51.4% |
| Eileen | 30 | 920 | 494 | 426 | 53.7% |
| Goh | 27 | 684 | 368 | 316 | 53.8% |
| Wolf | 28 | 620 | 307 | 313 | 49.5% |
| Aoi | 28 | 497 | 273 | 224 | 54.9% |
| Akira | 26 | 243 | 136 | 107 | 56.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,284 of 2,778 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 6.8 | 406 | 389 |
|---|---|---|---|
| Jean | 6.8 | 405 | 455 |
| Eileen | 6.6 | 395 | 353 |
| Kage | 6.8 | 406 | 348 |
| El Blaze | 7.0 | 423 | 241 |
| Wolf | 6.7 | 402 | 232 |
| Akira | 7.2 | 434 | 174 |
| Goh | 7.2 | 432 | 77 |
| Aoi | 6.1 | 367 | 15 |
By opponent's character
| Akira | 7.0 | 421 | 318 |
|---|---|---|---|
| Jacky | 7.0 | 418 | 278 |
| Aoi | 6.7 | 402 | 269 |
| Wolf | 6.9 | 414 | 142 |
| Goh | 6.8 | 408 | 111 |
| Jeffry | 6.5 | 391 | 135 |
| Pai | 6.8 | 411 | 137 |
| Sarah | 6.7 | 402 | 142 |
| Jean | 6.6 | 394 | 91 |
| Kage | 6.8 | 406 | 99 |
| Lion | 6.8 | 405 | 103 |
| Shun | 6.8 | 408 | 80 |
| Lei Fei | 6.5 | 389 | 89 |
| Brad | 6.7 | 402 | 85 |
| Vanessa | 6.8 | 410 | 59 |
| Lau | 7.3 | 441 | 62 |
| El Blaze | 6.4 | 385 | 34 |
| Dural | 6.9 | 417 | 31 |
| Eileen | 7.0 | 422 | 11 |
| Taka | 5.8 | 348 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 102 | 50 | 52 | 49.0% | -3.0 |
|---|---|---|---|---|---|
| Jacky | 84 | 47 | 37 | 56.0% | +7.1 |
| Aoi | 78 | 46 | 32 | 59.0% | +7.7 |
| Wolf | 46 | 26 | 20 | 56.5% | +4.9 |
| Goh | 39 | 16 | 23 | 41.0% | -8.7 |
| Jeffry | 39 | 14 | 25 | 35.9% | -12.5 |
| Pai | 38 | 17 | 21 | 44.7% | -6.9 |
| Sarah | 38 | 20 | 18 | 52.6% | +3.0 |
| Jean | 29 | 13 | 16 | 44.8% | -3.3 |
| Kage | 29 | 18 | 11 | 62.1% | +7.5 |
| Lion | 28 | 15 | 13 | 53.6% | +1.2 |
| Shun | 26 | 13 | 13 | 50.0% | +2.5 |
| Lei Fei | 22 | 12 | 10 | 54.5% | +5.6 |
| Brad | 21 | 9 | 12 | 42.9% | -6.4 |
| Vanessa | 21 | 11 | 10 | 52.4% | +10.0 |
| Lau | 18 | 7 | 11 | 38.9% | -14.7 |
| El Blaze | 15 | 6 | 9 | 40.0% | -6.0 |
| Dural | 7 | 3 | 4 | 42.9% | -11.9 |
| Eileen | 3 | 2 | 1 | 66.7% | +7.6 |
| Taka | 2 | 0 | 2 | 0.0% | -40.2 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 80 | 41 | 39 | 51.2% | -0.3 |
|---|---|---|---|---|---|
| Half Fence | 78 | 28 | 50 | 35.9% | -15.2 |
| Single Wall | 72 | 39 | 33 | 54.2% | +7.8 |
| Octagon | 71 | 35 | 36 | 49.3% | -1.2 |
| Breakable Half Fence | 66 | 34 | 32 | 51.5% | +0.7 |
| Full Fence | 66 | 37 | 29 | 56.1% | +5.6 |
| Rectangle | 63 | 32 | 31 | 50.8% | -1.0 |
| Open | 61 | 27 | 34 | 44.3% | -5.2 |
| Low Fence | 58 | 35 | 23 | 60.3% | +9.2 |
| Full Fence and Open | 44 | 26 | 18 | 59.1% | +9.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 424 | 48.8% | 50.8% | -2.0 |
| No walls | 191 | 52.9% | 49.2% | +3.7 |
Walls against open: -5.6 points (95% range -14.2 to +2.9), p 0.198 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| fazz00r (Rank 27) | 13 | 9 | 4 | 69.2% |
|---|---|---|---|---|
| BANANA (Rank 29) | 11 | 7 | 4 | 63.6% |
| jinjin (Rank 30) | 10 | 4 | 6 | 40.0% |
| nekota (Rank 26) | 10 | 8 | 2 | 80.0% |
| syounai (Rank 30) | 10 | 2 | 8 | 20.0% |
| え~る (Rank 30) | 10 | 3 | 7 | 30.0% |
| TaKaArAsHi573 (Rank 24) | 9 | 4 | 5 | 44.4% |
| jiwoonpk (Rank 31) | 8 | 6 | 2 | 75.0% |
| ooosugi1202 (Rank 28) | 8 | 1 | 7 | 12.5% |
| ガリバー (Rank 32) | 8 | 3 | 5 | 37.5% |
| 銀 (Rank 31) | 8 | 3 | 5 | 37.5% |
| hahaha (Rank 28) | 7 | 4 | 3 | 57.1% |
| windowkhs (Rank 29) | 7 | 5 | 2 | 71.4% |
| しろ☆おび。@のびしろF (Rank 26) | 7 | 2 | 5 | 28.6% |
| CELIS (Rank 28) | 6 | 4 | 2 | 66.7% |
| MaxMuncy(お茶 (Rank 26) | 6 | 5 | 1 | 83.3% |
| NEKOz (Rank 24) | 6 | 5 | 1 | 83.3% |
| juste (Rank 29) | 6 | 4 | 2 | 66.7% |
| rosenkim (Rank 29) | 6 | 3 | 3 | 50.0% |
| こて (Rank 28) | 6 | 5 | 1 | 83.3% |
| ガンオンやりたひ (Rank 30) | 6 | 4 | 2 | 66.7% |
| 入れ込むかもしれない (Rank 30) | 6 | 4 | 2 | 66.7% |
| Shako_P (Rank 22) | 5 | 5 | 0 | 100.0% |
| VanWinkle (Rank 33) | 5 | 1 | 4 | 20.0% |
| xXsoul-childXx (Rank 27) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| nekota (Rank 26) | 2026/10/08 | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|---|
| 銀 (Rank 31) | 2026/10/04 | 8 | 3 | 5 | 37.5% |
| CELIS (Rank 28) | 2026/10/04 | 6 | 4 | 2 | 66.7% |
| ガリバー (Rank 32) | 2026/09/17 | 8 | 3 | 5 | 37.5% |
| ooosugi1202 (Rank 28) | 2026/09/16 | 8 | 1 | 7 | 12.5% |
| windowkhs (Rank 29) | 2026/09/15 | 7 | 5 | 2 | 71.4% |
| rosenkim (Rank 29) | 2026/09/11 | 6 | 3 | 3 | 50.0% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/09/10 | 7 | 2 | 5 | 28.6% |
| こて (Rank 28) | 2026/09/05 | 6 | 5 | 1 | 83.3% |
| 入れ込むかもしれない (Rank 30) | 2026/08/29 | 6 | 4 | 2 | 66.7% |
| fazz00r (Rank 27) | 2026/08/28 | 13 | 9 | 4 | 69.2% |
| hahaha (Rank 28) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| MaxMuncy(お茶 (Rank 26) | 2026/08/24 | 6 | 5 | 1 | 83.3% |
| VanWinkle (Rank 33) | 2026/08/24 | 5 | 1 | 4 | 20.0% |
| juste (Rank 29) | 2026/08/04 | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 29) | 2026/08/03 | 11 | 7 | 4 | 63.6% |
| ガンオンやりたひ (Rank 30) | 2026/08/02 | 6 | 4 | 2 | 66.7% |
| jiwoonpk (Rank 31) | 2026/07/31 | 8 | 6 | 2 | 75.0% |
| syounai (Rank 30) | 2026/07/30 | 10 | 2 | 8 | 20.0% |
| jinjin (Rank 30) | 2026/07/25 | 10 | 4 | 6 | 40.0% |
| TaKaArAsHi573 (Rank 24) | 2026/07/23 | 9 | 4 | 5 | 44.4% |
| え~る (Rank 30) | 2026/07/21 | 10 | 3 | 7 | 30.0% |
| NEKOz (Rank 24) | 2026/06/14 | 6 | 5 | 1 | 83.3% |
| Shako_P (Rank 22) | 2026/05/31 | 5 | 5 | 0 | 100.0% |
| xXsoul-childXx (Rank 27) | 2026/05/27 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| backdash into evade up | 251 | 9.1% |
|---|---|---|
| guardG | 143 | 5.2% |
| forward movement into punchP | 138 | 5.0% |
| guardG into throw escape | 59 | 2.1% |
| throw escape | 54 | 1.9% |
| backdash into Enkou Kenka46P | 49 | 1.8% |
| guardG into backdash | 40 | 1.4% |
| forward movement into Rensou HekizanPPP | 39 | 1.4% |
| Souryu Shukkai43P+K | 36 | 1.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 36 | 1.3% |
| forward movement into Enkou RensouPP | 33 | 1.2% |
| forward movement into Renkan MahosuiPPP | 33 | 1.2% |
| backdash into throwP+G | 30 | 1.1% |
| Gyaku Seikenzuki66P | 28 | 1.0% |
| Hangetsu NirenzukiP+K | 28 | 1.0% |
598 further openings account for the other 1,775 rounds.
Counted from 682 of the 685 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 876–820 · 51.6%
- This season
- 127 matches · 46.5%
- Peak rank
- 30
First hit in 49.6% of 492 rounds. Won 50.8% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 33.9% of rounds, against 13.9% in their other rounds.
- After losing a round: waits first in 21.6% of rounds, against 5.2% after winning one.
- When behind: waits first in 26.1% of rounds, against 4.1% when ahead or level.
- In round 2: opens with “66P Toushou” in 10.2% of rounds, against 2.9% in their other rounds.
| backdash into evade up | 45 | 9.0% |
|---|---|---|
| Souryu Shukkai43P+K | 36 | 7.2% |
| forward movement into Renkan MahosuiPPP | 33 | 6.6% |
| Toushou66P | 24 | 4.8% |
| offensive move | 23 | 4.6% |
| guardG | 22 | 4.4% |
| kickK | 18 | 3.6% |
| forward movement into punchP | 14 | 2.8% |
| backdash into Kaisei Tento1P+K | 12 | 2.4% |
| throw escape | 12 | 2.4% |
| guardG into throw escape | 11 | 2.2% |
| backdash into offensive move | 10 | 2.0% |
| Shatenshou33P into Shaten Renshou33PP | 9 | 1.8% |
| backdash into throwP+G | 9 | 1.8% |
| forward movement into Sayu ShoukenPP | 9 | 1.8% |
93 further openings account for the other 213 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–11 · 27% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 601–568 · 51.4%
- This season
- 123 matches · 53.7%
- Peak rank
- 29
First hit in 47.9% of 499 rounds. Won 53.1% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- After losing a round: waits first in 36.5% of rounds, against 5.4% after winning one.
- When behind: waits first in 37.6% of rounds, against 10.6% when ahead or level.
- In round 2: opens with “66P+K Ryoutezuki” in 13.0% of rounds, against 3.2% in their other rounds.
- Against Wolf: opens with “66P+K Ryoutezuki” in 14.7% of rounds, against 4.2% against everyone else.
| backdash into evade up | 38 | 7.6% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 36 | 7.2% |
| Gyaku Seikenzuki66P | 28 | 5.6% |
| Hangetsu NirenzukiP+K | 28 | 5.6% |
| Ryoutezuki66P+K | 28 | 5.6% |
| guardG | 27 | 5.4% |
| guardG into throw escape | 22 | 4.4% |
| backdash into Gyaku Seikenzuki66P | 18 | 3.6% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 18 | 3.6% |
| forward movement into KounirenPP | 18 | 3.6% |
| backdash into Shitanagi Shutou1P | 15 | 3.0% |
| forward movement into Nishin KakegeriPPK | 11 | 2.2% |
| backdash into Ryoutezuki66P+K | 10 | 2.0% |
| forward movement into punchP | 10 | 2.0% |
| throw escape | 8 | 1.6% |
97 further openings account for the other 184 rounds.
Eileen
- Career
- 494–426 · 53.7%
- This season
- 113 matches · 52.2%
- Peak rank
- 30
First hit in 48.6% of 453 rounds. Won 59.5% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 38.4% of rounds, against 19.4% in their other rounds.
- After losing a round: waits first in 20.7% of rounds, against 4.5% after winning one.
- When behind: waits first in 28.8% of rounds, against 6.1% when ahead or level.
- In round 2: opens with “forward movement into PP Enkou Rensou” in 17.0% of rounds, against 4.1% in their other rounds.
- When the score is level: opens with “backdash into evade up” in 26.3% of rounds, against 4.5% when ahead or behind.
| backdash into Enkou Kenka46P | 49 | 10.7% |
|---|---|---|
| backdash into evade up | 45 | 9.8% |
| forward movement into Rensou HekizanPPP | 39 | 8.5% |
| forward movement into Enkou RensouPP | 33 | 7.2% |
| forward movement into punchP | 29 | 6.3% |
| backdash into Kesshi Hanbi46K+G | 21 | 4.6% |
| guardG | 21 | 4.6% |
| throw escape | 10 | 2.2% |
| backdash into offensive move | 9 | 2.0% |
| punchP into Enkou RensouPP | 9 | 2.0% |
| Tanhikyaku9K | 8 | 1.8% |
| Tanhikyaku9K into guardG | 8 | 1.8% |
| Enkou RensouPP into Rensou HekizanPPP | 7 | 1.5% |
| backdash into Tanhikyaku9K | 7 | 1.5% |
| guardG into Enkou Toutou3P+K | 7 | 1.5% |
89 further openings account for the other 155 rounds.
Kage
- Career
- 759–745 · 50.5%
- This season
- 100 matches · 48.0%
- Peak rank
- 29
First hit in 44.8% of 406 rounds. Won 50.5% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 39.2% of rounds, against 15.2% in their other rounds.
- After losing a round: waits first in 24.2% of rounds, against 5.4% after winning one.
| backdash into evade up | 35 | 8.6% |
|---|---|---|
| Ryu'eikyaku66K | 28 | 6.9% |
| backdash into Gen'you4K+G | 26 | 6.4% |
| Senpugeri7K | 23 | 5.7% |
| guardG | 20 | 4.9% |
| backdash into Ryu'eikyaku66K | 14 | 3.4% |
| forward movement into ResshouPP | 14 | 3.4% |
| guardG into Fusenjin3P | 13 | 3.2% |
| backdash into Fusenjin3P | 12 | 3.0% |
| Rasen4P | 11 | 2.7% |
| throw escape | 10 | 2.5% |
| Fusenjin3P into forward movement | 9 | 2.2% |
| guardG into backdash | 9 | 2.2% |
| Ryubisen44K+G | 8 | 2.0% |
| guardG into throw escape | 8 | 2.0% |
94 further openings account for the other 167 rounds.
Counted from 97 of the 100 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 828–794 · 51.0%
- This season
- 93 matches · 47.3%
- Peak rank
- 31
First hit in 51.1% of 376 rounds. Won 50.5% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 37.6% of rounds, against 13.2% in their other rounds.
- After losing a round: waits first in 19.2% of rounds, against 6.6% after winning one.
- In round 4 or later: opens with “backdash into evade up” in 11.9% of rounds, against 4.7% in their other rounds.
| forward movement into punchP | 43 | 11.3% |
|---|---|---|
| backdash into evade up | 25 | 6.6% |
| Shadow Spear6K | 23 | 6.0% |
| Fade Roll Kick7K | 17 | 4.5% |
| backdash into Demon's Tail9P+KK | 17 | 4.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 16 | 4.2% |
| guardG | 16 | 4.2% |
| backdash into Shadow Lance66K | 15 | 4.0% |
| forward movement into Quick HookPP | 13 | 3.4% |
| backdash into Volcano Upper4P+K | 10 | 2.6% |
| backdash into Low Drop Kick1K+G | 9 | 2.4% |
| guardG into Low Drop Kick1K+G | 9 | 2.4% |
| guardG into Volcano Upper4P+K | 8 | 2.1% |
| guardG into backdash | 8 | 2.1% |
| backdash into Head Smash Kick46K | 6 | 1.6% |
84 further openings account for the other 145 rounds.
Wolf
- Career
- 307–313 · 49.5%
- This season
- 58 matches · 46.5%
- Peak rank
- 28
First hit in 46.0% of 237 rounds. Won 52.3% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 26 | 11.0% |
|---|---|---|
| guardG | 23 | 9.7% |
| forward movement into punchP | 16 | 6.8% |
| forward movement into Jab StraightPP | 15 | 6.3% |
| guardG into Gasp Kneel Palm Bomb6P+K | 8 | 3.4% |
| throw escape | 8 | 3.4% |
| Low Drop Kick62K | 7 | 3.0% |
| backdash into Low Drop Kick62K | 7 | 3.0% |
| Low Hammer2P | 5 | 2.1% |
| backdash into Gasp Kneel Palm Bomb6P+K | 5 | 2.1% |
| backdash into throwP+G | 5 | 2.1% |
| forward movement into One Two UpperPPP | 5 | 2.1% |
| guardG into Elbow Butt4P | 5 | 2.1% |
| backdash into Middle Swing Upper3P+K | 4 | 1.7% |
| backdash into Regret Discharge33P+K | 4 | 1.7% |
72 further openings account for the other 94 rounds.
Akira
- Career
- 136–107 · 56.0%
- This season
- 43 matches · 65.1%
- Peak rank
- 26
First hit in 52.3% of 174 rounds. Won 56.0% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 24 | 13.8% |
|---|---|---|
| Rimon Chouchu66P | 15 | 8.6% |
| backdash into Koboku214P | 13 | 7.5% |
| guardG | 10 | 5.8% |
| guardG into Souka Housui3P+K | 8 | 4.6% |
| Souka Housui3P+K into guardG | 6 | 3.5% |
| Yakuho Chouchu666P | 6 | 3.5% |
| Souka Housui3P+K | 5 | 2.9% |
| backdash into Youhou33P | 5 | 2.9% |
| forward movement into punchP | 5 | 2.9% |
| Jouho Senshou46P into forward dash | 4 | 2.3% |
| guardG into throw escape | 4 | 2.3% |
| Rimon Chouchu66P into evade down | 3 | 1.7% |
| backdash into Chouyoushu1P | 3 | 1.7% |
| guardG into Jouho Touken6P | 3 | 1.7% |
47 further openings account for the other 60 rounds.
Goh
- Career
- 368–316 · 53.8%
- This season
- 24 matches · 50.0%
- Peak rank
- 27
First hit in 45.6% of 103 rounds. Won 55.3% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 14.6% |
|---|---|---|
| backdash into evade up | 12 | 11.7% |
| guardG into Karura4P+K | 5 | 4.8% |
| backdash into Garyu66K | 4 | 3.9% |
| guardG | 4 | 3.9% |
| backdash into Sune Kudaki43P | 3 | 2.9% |
| backdash into kickK | 3 | 2.9% |
| forward movement into Tsurane ShoudaPP | 3 | 2.9% |
| guardG into backdash | 3 | 2.9% |
| throw escape | 3 | 2.9% |
| Kirin33P | 2 | 1.9% |
| Soukyu46P into forward dash | 2 | 1.9% |
| backdash into Karura4P+K | 2 | 1.9% |
| backdash into Kirin33P | 2 | 1.9% |
| backdash into Kyousengeri46K | 2 | 1.9% |
36 further openings account for the other 38 rounds.
Aoi
- Career
- 273–224 · 54.9%
- This season
- 4 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Hou'oushu3P | 2 | 13.3% |
|---|---|---|
| forward movement into Nirentotsu OuchuPPP | 2 | 13.3% |
| Jousei Ryusenshou214P+K | 1 | 6.7% |
| Kamageri4K | 1 | 6.7% |
| Ryoushi43P | 1 | 6.7% |
| Tsukiashibarai1P | 1 | 6.7% |
| backdash into Sanseigan66P+K | 1 | 6.7% |
| backdash into evade up | 1 | 6.7% |
| backdash into throwP+G | 1 | 6.7% |
| backward movement into evade up | 1 | 6.7% |
| forward movement into punchP | 1 | 6.7% |
| guardG into Sou'unha66K | 1 | 6.7% |
| guardG into backdash | 1 | 6.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (70 here; about 3.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 4 of 14 tests hold up
- Jean: 4 of 14 tests hold up
- Eileen: 5 of 14 tests hold up
- Kage: 2 of 14 tests hold up
- El Blaze: 3 of 14 tests hold up
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
