Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1236 #3,345 of 3,686 on the Elo list →
Akira1198368 matches
Vanessa1236128 matches
Goh1223123 matches
Wolf1230101 matches
Lei Fei122499 matches
El Blaze124391 matches
Lion121563 matches
Pai123737 matches
Jacky125235 matches
Aoi122634 matches
Shun124833 matches
Kage124122 matches
Taka123816 matches
Jean123412 matches
Lau124012 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 22 | 938 | 302 | 636 | 32.2% |
|---|---|---|---|---|---|
| Goh | 22 | 666 | 237 | 429 | 35.6% |
| Aoi | 22 | 615 | 203 | 412 | 33.0% |
| Taka | 23 | 556 | 171 | 385 | 30.8% |
| Kage | 22 | 532 | 179 | 353 | 33.6% |
| Wolf | 22 | 508 | 184 | 324 | 36.2% |
| Vanessa | 22 | 501 | 185 | 316 | 36.9% |
| Jeffry | 22 | 474 | 166 | 308 | 35.0% |
| El Blaze | 23 | 447 | 176 | 271 | 39.4% |
| Sarah | 23 | 443 | 163 | 280 | 36.8% |
| Lei Fei | 23 | 417 | 159 | 258 | 38.1% |
| Shun | 22 | 331 | 139 | 192 | 42.0% |
| Jean | 22 | 327 | 121 | 206 | 37.0% |
| Eileen | — | 286 | 103 | 183 | 36.0% |
| Pai | 22 | 274 | 106 | 168 | 38.7% |
| Lion | 22 | 272 | 101 | 171 | 37.1% |
| Brad | 22 | 234 | 98 | 136 | 41.9% |
| Lau | 22 | 210 | 80 | 130 | 38.1% |
| Jacky | 22 | 142 | 70 | 72 | 49.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,104 of 4,781 rounds counted9.4 inputs a second (566 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.7 | 584 | 1,486 |
|---|---|---|---|
| Vanessa | 9.5 | 570 | 479 |
| Goh | 8.7 | 522 | 455 |
| Lei Fei | 9.2 | 552 | 332 |
| Wolf | 9.2 | 550 | 213 |
| El Blaze | 9.1 | 545 | 332 |
| Lion | 10.0 | 602 | 248 |
| Shun | 9.4 | 563 | 152 |
| Pai | 9.3 | 556 | 110 |
| Jacky | 9.9 | 594 | 143 |
| Aoi | 9.6 | 576 | 26 |
| Kage | 9.1 | 547 | 98 |
| Taka | 8.2 | 489 | 5 |
| Sarah | 9.6 | 578 | 10 |
| Brad | 8.9 | 537 | 7 |
| Jeffry | 9.1 | 543 | 8 |
By opponent's character
| Akira | 9.5 | 573 | 662 |
|---|---|---|---|
| Aoi | 9.7 | 581 | 455 |
| Jacky | 9.2 | 549 | 312 |
| Pai | 9.6 | 575 | 278 |
| Lion | 9.2 | 549 | 278 |
| Jeffry | 9.2 | 555 | 231 |
| Sarah | 9.8 | 587 | 254 |
| Kage | 9.1 | 547 | 222 |
| Wolf | 9.7 | 579 | 212 |
| Shun | 9.7 | 583 | 199 |
| Lau | 8.7 | 522 | 171 |
| Goh | 10.3 | 620 | 172 |
| Jean | 8.7 | 522 | 104 |
| Taka | 9.4 | 564 | 143 |
| Brad | 9.0 | 537 | 103 |
| Lei Fei | 9.5 | 572 | 91 |
| Eileen | 9.6 | 577 | 84 |
| Vanessa | 9.1 | 543 | 80 |
| El Blaze | 9.2 | 552 | 47 |
| Dural | 8.2 | 492 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 194 | 84 | 110 | 43.3% | +3.0 |
|---|---|---|---|---|---|
| Aoi | 135 | 63 | 72 | 46.7% | +1.3 |
| Jacky | 106 | 37 | 69 | 34.9% | -8.1 |
| Pai | 84 | 41 | 43 | 48.8% | +8.4 |
| Lion | 75 | 33 | 42 | 44.0% | -1.2 |
| Jeffry | 69 | 32 | 37 | 46.4% | +3.9 |
| Sarah | 66 | 25 | 41 | 37.9% | +0.8 |
| Kage | 65 | 28 | 37 | 43.1% | +2.6 |
| Wolf | 63 | 18 | 45 | 28.6% | -7.5 |
| Shun | 61 | 18 | 43 | 29.5% | -13.4 |
| Lau | 53 | 17 | 36 | 32.1% | -9.0 |
| Goh | 48 | 26 | 22 | 54.2% | +11.5 |
| Jean | 41 | 10 | 31 | 24.4% | -18.3 |
| Taka | 37 | 18 | 19 | 48.6% | +1.1 |
| Brad | 29 | 12 | 17 | 41.4% | -5.2 |
| Lei Fei | 26 | 13 | 13 | 50.0% | +12.6 |
| Eileen | 24 | 17 | 7 | 70.8% | +16.9 |
| Vanessa | 23 | 11 | 12 | 47.8% | +8.0 |
| El Blaze | 19 | 12 | 7 | 63.2% | +16.5 |
| Dural | 2 | 0 | 2 | 0.0% | -55.7 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 137 | 58 | 79 | 42.3% | +3.5 |
|---|---|---|---|---|---|
| Open | 137 | 69 | 68 | 50.4% | +11.2 |
| Breakable Half Fence | 127 | 49 | 78 | 38.6% | -7.0 |
| Octagon | 124 | 53 | 71 | 42.7% | -1.5 |
| Rectangle | 118 | 55 | 63 | 46.6% | +7.7 |
| Full Fence | 113 | 53 | 60 | 46.9% | +2.4 |
| Single Wall | 111 | 46 | 65 | 41.4% | -2.6 |
| Low Fence | 110 | 45 | 65 | 40.9% | -1.9 |
| Half Fence | 102 | 34 | 68 | 33.3% | -7.0 |
| Full Fence and Open | 81 | 31 | 50 | 38.3% | -4.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 721 | 41.9% | 42.1% | -0.2 |
| No walls | 358 | 44.7% | 42.1% | +2.6 |
Walls against open: -2.7 points (95% range -9.6 to +4.1), p 0.436 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 23) | 48 | 28 | 20 | 58.3% |
|---|---|---|---|---|
| G.S (Rank 24) | 25 | 17 | 8 | 68.0% |
| kimxxxtt (Rank 21) | 22 | 6 | 16 | 27.3% |
| 格雷希欧 (Rank 23) | 22 | 9 | 13 | 40.9% |
| yasai (Rank 24) | 21 | 12 | 9 | 57.1% |
| O.J.A (Rank 21) | 20 | 9 | 11 | 45.0% |
| けつ毛バーガーking (Rank 24) | 20 | 11 | 9 | 55.0% |
| 莫丝 (Rank 21) | 20 | 13 | 7 | 65.0% |
| 6132da (Rank 23) | 18 | 10 | 8 | 55.6% |
| asteroid-belt777 (Rank 24) | 18 | 9 | 9 | 50.0% |
| SOLA (Rank 24) | 16 | 5 | 11 | 31.2% |
| AgnusDei (Rank 24) | 15 | 3 | 12 | 20.0% |
| AiokometeZ (Rank 24) | 15 | 5 | 10 | 33.3% |
| zxyzguy (Rank 25) | 15 | 4 | 11 | 26.7% |
| dojoGR (Rank 23) | 14 | 8 | 6 | 57.1% |
| neco (Rank 23) | 14 | 6 | 8 | 42.9% |
| JOHNFLOE (Rank 29) | 13 | 2 | 11 | 15.4% |
| shinkita (Rank 23) | 13 | 8 | 5 | 61.5% |
| ttfour@サラしかできないw (Rank 23) | 13 | 5 | 8 | 38.5% |
| ありがとナス (Rank 22) | 13 | 5 | 8 | 38.5% |
| makoto.qo.op (Rank 21) | 12 | 5 | 7 | 41.7% |
| StarGuitar (Rank 29) | 11 | 1 | 10 | 9.1% |
| [Garnet]agingcurvedAjeossi (Rank 23) | 11 | 4 | 7 | 36.4% |
| fox-cqc (Rank 21) | 11 | 7 | 4 | 63.6% |
| 委員ちょ (Rank 22) | 11 | 5 | 6 | 45.5% |
Most played opponents, most recent first
| O.J.A (Rank 21) | 2026/10/18 | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|---|
| G.S (Rank 24) | 2026/10/17 | 25 | 17 | 8 | 68.0% |
| SOLA (Rank 24) | 2026/10/16 | 16 | 5 | 11 | 31.2% |
| dalmax72 (Rank 23) | 2026/10/15 | 48 | 28 | 20 | 58.3% |
| AgnusDei (Rank 24) | 2026/10/15 | 15 | 3 | 12 | 20.0% |
| asteroid-belt777 (Rank 24) | 2026/10/14 | 18 | 9 | 9 | 50.0% |
| dojoGR (Rank 23) | 2026/10/14 | 14 | 8 | 6 | 57.1% |
| ありがとナス (Rank 22) | 2026/10/14 | 13 | 5 | 8 | 38.5% |
| 格雷希欧 (Rank 23) | 2026/10/14 | 22 | 9 | 13 | 40.9% |
| JOHNFLOE (Rank 29) | 2026/10/09 | 13 | 2 | 11 | 15.4% |
| AiokometeZ (Rank 24) | 2026/10/07 | 15 | 5 | 10 | 33.3% |
| けつ毛バーガーking (Rank 24) | 2026/10/02 | 20 | 11 | 9 | 55.0% |
| 委員ちょ (Rank 22) | 2026/09/30 | 11 | 5 | 6 | 45.5% |
| neco (Rank 23) | 2026/09/29 | 14 | 6 | 8 | 42.9% |
| [Garnet]agingcurvedAjeossi (Rank 23) | 2026/09/29 | 11 | 4 | 7 | 36.4% |
| zxyzguy (Rank 25) | 2026/09/26 | 15 | 4 | 11 | 26.7% |
| yasai (Rank 24) | 2026/09/26 | 21 | 12 | 9 | 57.1% |
| kimxxxtt (Rank 21) | 2026/09/23 | 22 | 6 | 16 | 27.3% |
| StarGuitar (Rank 29) | 2026/09/17 | 11 | 1 | 10 | 9.1% |
| shinkita (Rank 23) | 2026/07/27 | 13 | 8 | 5 | 61.5% |
| 6132da (Rank 23) | 2026/07/26 | 18 | 10 | 8 | 55.6% |
| fox-cqc (Rank 21) | 2026/07/24 | 11 | 7 | 4 | 63.6% |
| ttfour@サラしかできないw (Rank 23) | 2026/07/17 | 13 | 5 | 8 | 38.5% |
| 莫丝 (Rank 21) | 2026/07/08 | 20 | 13 | 7 | 65.0% |
| makoto.qo.op (Rank 21) | 2026/06/23 | 12 | 5 | 7 | 41.7% |
Round openings
Every character
| backdash into backward movement | 514 | 12.0% |
|---|---|---|
| backdash into guardG | 421 | 9.8% |
| evade down into guardG | 236 | 5.5% |
| evade up into guardG | 178 | 4.2% |
| guardG | 151 | 3.5% |
| backdash | 150 | 3.5% |
| punchP | 91 | 2.1% |
| backdash into Jouho Senshou46P | 66 | 1.5% |
| kickK | 54 | 1.3% |
| crouch dash back | 47 | 1.1% |
| crouch dash back into evade down | 47 | 1.1% |
| crouch into Youzentai2K | 44 | 1.0% |
| evade down into throwP+G | 44 | 1.0% |
| evade up into throwP+G | 44 | 1.0% |
| Defensive Style: backdash into backward movement | 40 | 0.9% |
833 further openings account for the other 2,161 rounds.
Counted from 1,089 of the 1,220 matches played. The rest were not pulled for openings.
Akira
- Career
- 302–636 · 32.2%
- This season
- 378 matches · 34.4%
- Peak rank
- 22
First hit in 52.8% of 1,007 rounds. Won 41.7% of the rounds they struck first, 38.1% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 22.3% of rounds, against 13.3% in their other rounds.
- Against Wolf: attacks straight away in 21.1% of rounds, against 11.7% against everyone else.
- After losing a round: attacks straight away in 18.9% of rounds, against 6.9% after winning one.
- When behind: waits first in 11.9% of rounds, against 4.4% when ahead or level.
- In round 1: opens with “backdash into backward movement” in 21.8% of rounds, against 13.9% in their other rounds.
- After winning a round: opens with “evade down into G guard” in 9.5% of rounds, against 2.7% after losing one.
- When ahead: opens with “evade down into G guard” in 11.3% of rounds, against 3.9% when level or behind.
| backdash into backward movement | 162 | 15.9% |
|---|---|---|
| backdash into guardG | 109 | 10.7% |
| backdash into Jouho Senshou46P | 66 | 6.5% |
| backdash | 64 | 6.3% |
| evade down into guardG | 57 | 5.6% |
| evade up into guardG | 48 | 4.7% |
| crouch into Youzentai2K | 44 | 4.3% |
| punchP | 36 | 3.5% |
| crouch dash back into Chouyoushu1P | 35 | 3.4% |
| crouch dash back | 30 | 3.0% |
| backdash into Chouzan Housui46P+K | 25 | 2.5% |
| crouch dash back into evade down | 21 | 2.1% |
| guardG | 16 | 1.6% |
| evade up into throwP+G | 12 | 1.2% |
| backdash into Yakuho Chouchu666P | 11 | 1.1% |
123 further openings account for the other 281 rounds.
Counted from 257 of the 378 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–13 · 41% | 2–8 · 20% | too few to test |
| Wolf | 10–6 · 62% | 0–6 · 0% | too few to test |
| Shun | 0–11 · 0% | 2–6 · 25% | too few to test |
| Aoi | 6–5 · 55% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
121 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 185–316 · 36.9%
- This season
- 129 matches · 47.3%
- Peak rank
- 22
First hit in 27.9% of 494 rounds. Won 52.9% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 33.3% of rounds, against 13.7% after anything else.
- After winning a round: evades first in 13.7% of rounds, against 2.2% after losing one.
- When behind: attacks straight away in 28.2% of rounds, against 11.6% when ahead or level.
| Defensive Style: backdash into backward movement | 40 | 7.9% |
|---|---|---|
| Defensive Style: backdash into guardG | 39 | 7.7% |
| Defensive Style: backdash into back kick+guard4K+G | 20 | 4.0% |
| Defensive Style: kick | 20 | 4.0% |
| Offensive Style: guard | 19 | 3.8% |
| Defensive Style: guard | 18 | 3.6% |
| Defensive Style: backdash into Heavy Impact4P | 16 | 3.2% |
| Defensive Style: evade down into guardG | 16 | 3.2% |
| Offensive Style: backdash into backward movement | 16 | 3.2% |
| Offensive Style: backdash into guardG | 16 | 3.2% |
| Defensive Style: crouch dash back into Stinger Low Blow1P+K | 15 | 3.0% |
| Defensive Style: backdash | 14 | 2.8% |
| Offensive Style: backdash into back kick+guard4K+G | 14 | 2.8% |
| Offensive Style: backdash | 13 | 2.6% |
| Offensive Style: backdash into Bunker Buster9P | 12 | 2.4% |
115 further openings account for the other 216 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–7 · 36% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 237–429 · 35.6%
- This season
- 125 matches · 36.0%
- Peak rank
- 22
First hit in 49.7% of 471 rounds. Won 44.9% of the rounds they struck first, 37.1% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 21.6% of rounds, against 9.0% in their other rounds.
- After winning a round: evades first in 25.7% of rounds, against 6.5% after losing one.
- When ahead: evades first in 24.3% of rounds, against 9.7% when level or behind.
| backdash into guardG | 66 | 13.8% |
|---|---|---|
| backdash into backward movement | 62 | 12.9% |
| backdash into Kokuryusatsu Ichi46P+K | 40 | 8.3% |
| evade down into guardG | 40 | 8.3% |
| backdash | 30 | 6.3% |
| kickK | 26 | 5.4% |
| evade up into guardG | 25 | 5.2% |
| backdash into Karura4P+K | 21 | 4.4% |
| guardG | 21 | 4.4% |
| backdash into Soukyu46P | 9 | 1.9% |
| backdash into Sune'uchi2P | 8 | 1.7% |
| evade down into throwP+G | 8 | 1.7% |
| evade up into throwP+G | 8 | 1.7% |
| punchP | 8 | 1.7% |
| backdash into Kokuryusatsu Todome46P+KPP | 7 | 1.5% |
61 further openings account for the other 100 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 2–6 · 25% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 159–258 · 38.1%
- This season
- 102 matches · 42.2%
- Peak rank
- 23
First hit in 52.3% of 407 rounds. Won 49.8% of the rounds they struck first, 42.3% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 38.2% of rounds, against 21.7% in their other rounds.
- In round 1: opens with “backdash into backward movement” in 18.6% of rounds, against 8.0% in their other rounds.
| backdash into backward movement | 44 | 10.6% |
|---|---|---|
| evade down into guardG | 30 | 7.2% |
| guardG | 29 | 7.0% |
| backdash into guardG | 28 | 6.8% |
| offensive move | 22 | 5.3% |
| evade up into guardG | 20 | 4.8% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 13 | 3.1% |
| backdash into Chinheki4P+K | 13 | 3.1% |
| backdash into Kyo Shiki4P+K+G | 13 | 3.1% |
| backdash into Shouhikyaku4K+G | 12 | 2.9% |
| evade down into throwP+G | 11 | 2.6% |
| punchP into Kakushu Suirengeki6PP | 11 | 2.6% |
| crouch dash back into evade down | 9 | 2.2% |
| punchP | 8 | 1.9% |
| punchP into Sayu ShoukenPP | 7 | 1.7% |
89 further openings account for the other 145 rounds.
Wolf
- Career
- 184–324 · 36.2%
- This season
- 102 matches · 42.2%
- Peak rank
- 22
First hit in 50.4% of 389 rounds. Won 43.9% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
- After winning a round: evades first in 34.3% of rounds, against 14.6% after losing one.
- When behind: attacks straight away in 30.4% of rounds, against 14.6% when ahead or level.
| backdash into backward movement | 46 | 11.8% |
|---|---|---|
| backdash into guardG | 44 | 11.3% |
| evade up into guardG | 37 | 9.5% |
| guardG | 28 | 7.2% |
| evade down into guardG | 27 | 6.9% |
| punchP | 22 | 5.6% |
| backdash into Short Shoulder46P+K | 11 | 2.8% |
| evade up into throwP+G | 10 | 2.6% |
| backdash into Face Lift Kick3K | 8 | 2.0% |
| crouch into Low Hammer2P | 8 | 2.0% |
| backdash | 7 | 1.8% |
| evade down into throwP+G | 7 | 1.8% |
| Deadly Move Back4P+K+G | 6 | 1.5% |
| R.A.W. AvengerP+K+G | 5 | 1.3% |
| backdash into throwP+G | 5 | 1.3% |
82 further openings account for the other 119 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–8 · 33% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 176–271 · 39.4%
- This season
- 92 matches · 54.4%
- Peak rank
- 23
First hit in 48.3% of 325 rounds. Won 61.8% of the rounds they struck first, 41.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into guardG | 60 | 18.4% |
|---|---|---|
| backdash into backward movement | 54 | 16.5% |
| evade down into guardG | 26 | 8.0% |
| backdash into Hammer Smash46P+K | 21 | 6.4% |
| backdash into Volcano Upper4P+K | 12 | 3.7% |
| evade up into guardG | 12 | 3.7% |
| backdash | 11 | 3.4% |
| guardG | 10 | 3.1% |
| backdash into Demon's Tail9P+KK | 7 | 2.1% |
| Shadow Strike6P | 6 | 1.8% |
| backdash into throwP+G | 5 | 1.5% |
| Toe Kick4K | 4 | 1.2% |
| backdash into Back Knuckle4P | 4 | 1.2% |
| backdash into Head Smash Kick46K | 4 | 1.2% |
| backdash into Low Drop Kick1K+G | 4 | 1.2% |
59 further openings account for the other 87 rounds.
Counted from 85 of the 92 matches played. The rest were not pulled for openings.
Lion
- Career
- 101–171 · 37.1%
- This season
- 63 matches · 39.7%
- Peak rank
- 22
First hit in 49.2% of 256 rounds. Won 43.6% of the rounds they struck first, 40.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 33 | 12.8% |
|---|---|---|
| backdash into guardG | 18 | 7.0% |
| guardG | 13 | 5.1% |
| backdash into Tougeki Rensui1PP | 11 | 4.3% |
| evade down into guardG | 11 | 4.3% |
| crouch into Senkyutai1K | 9 | 3.5% |
| evade up into guardG | 9 | 3.5% |
| crouch into Zensoutai2KK | 8 | 3.1% |
| backdash | 7 | 2.7% |
| punchP | 7 | 2.7% |
| backdash into Ukoushin46P+K | 6 | 2.3% |
| crouch dash back into evade down | 6 | 2.3% |
| backdash into Senkyutai1K | 5 | 1.9% |
| crouch dash back | 5 | 1.9% |
| crouch dash back into Senshou Haiten44P | 5 | 1.9% |
66 further openings account for the other 104 rounds.
Shun
- Career
- 139–192 · 42.0%
- This season
- 39 matches · 59.0%
- Peak rank
- 22
First hit in 42.1% of 152 rounds. Won 54.7% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 23 | 15.1% |
|---|---|---|
| backdash into guardG | 11 | 7.2% |
| evade up into guardG | 11 | 7.2% |
| guardG | 9 | 5.9% |
| evade down into guardG | 7 | 4.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 3 | 2.0% |
| backdash | 3 | 2.0% |
| backdash into Kasen Gyou'in6P+K+G | 3 | 2.0% |
| backdash into Rengeki Gakushu46PPP | 3 | 2.0% |
| punchP into RengekiPP | 3 | 2.0% |
| Gekizan Senchu3P+K | 2 | 1.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 2 | 1.3% |
| backdash into Fukuchougeki2P | 2 | 1.3% |
| backdash into Getsuga Gyou'in46PP+K | 2 | 1.3% |
| backdash into Haisenchu1P | 2 | 1.3% |
56 further openings account for the other 66 rounds.
Jacky
- Career
- 70–72 · 49.3%
- This season
- 35 matches · 57.1%
- Peak rank
- 22
First hit in 55.2% of 143 rounds. Won 54.4% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 10 | 7.0% |
|---|---|---|
| backdash into guardG | 10 | 7.0% |
| backdash into Spin Heel Sword4K+G | 9 | 6.3% |
| backdash into Long Stride Back Knuckle4P+K | 8 | 5.6% |
| crouch dash back into Dragon Combination 11P+K | 7 | 4.9% |
| evade down into guardG | 6 | 4.2% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 5 | 3.5% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 5 | 3.5% |
| backdash into Dragon Combination 11P+K | 5 | 3.5% |
| crouch dash back into evade down | 5 | 3.5% |
| evade up into guardG | 5 | 3.5% |
| Dragon Combination 11P+K into Dragon Combination 31P+KPP | 4 | 2.8% |
| backdash into Beat KnuckleP+K | 4 | 2.8% |
| crouch dash back | 4 | 2.8% |
| evade down into Dragon Combination 11P+K | 3 | 2.1% |
43 further openings account for the other 53 rounds.
Pai
- Career
- 106–168 · 38.7%
- This season
- 37 matches · 46.0%
- Peak rank
- 22
First hit in 58.9% of 141 rounds. Won 49.4% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 25 | 17.7% |
|---|---|---|
| evade down into guardG | 20 | 14.2% |
| backdash into guardG | 18 | 12.8% |
| crouch into Renka Sentai2KK | 11 | 7.8% |
| backdash into Honrakukyaku46K+G | 9 | 6.4% |
| backdash into Tenshin Oushoushou46P+K | 4 | 2.8% |
| evade up into guardG | 4 | 2.8% |
| backdash | 3 | 2.1% |
| backdash into Ensei Toukyaku46K | 3 | 2.1% |
| backdash into Honshin Soukyaku1K+G | 3 | 2.1% |
| backdash into Kochoukyaku4K+G | 3 | 2.1% |
| crouch into Shi'en Settai2K+G | 3 | 2.1% |
| punchP | 3 | 2.1% |
| evade down into Souanshou3P+K | 2 | 1.4% |
| punchP into RenshouPP | 2 | 1.4% |
28 further openings account for the other 28 rounds.
Aoi
- Career
- 203–412 · 33.0%
- This season
- 34 matches · 38.2%
- Peak rank
- 22
First hit in 59.0% of 139 rounds. Won 48.8% of the rounds they struck first, 40.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 31 | 22.1% |
|---|---|---|
| backdash into guardG | 21 | 15.0% |
| backdash into Ogamigeri4K+G | 10 | 7.1% |
| guardG | 9 | 6.4% |
| kickK | 9 | 6.4% |
| backdash | 7 | 5.0% |
| crouch into Kusanagi2K+G | 6 | 4.3% |
| evade up into guardG | 6 | 4.3% |
| Tenchi In'youP+K+G | 3 | 2.1% |
| evade down into guardG | 3 | 2.1% |
| backdash into Hou'oushu3P | 2 | 1.4% |
| backdash into Inshou43P+K | 2 | 1.4% |
| backdash into Koromoguruma66P | 2 | 1.4% |
| backdash into Sou'unha66K | 2 | 1.4% |
| crouch dash back | 2 | 1.4% |
25 further openings account for the other 25 rounds.
Kage
- Career
- 179–353 · 33.6%
- This season
- 25 matches · 48.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Yokoshutou4P+K | 14 | 14.0% |
|---|---|---|
| backdash into Hagakure-ryu In Raijingeki46P+K | 8 | 8.0% |
| backdash into Ryubigeri4KK | 7 | 7.0% |
| backdash into Gen'you4K+G | 6 | 6.0% |
| backdash into backward movement | 6 | 6.0% |
| backdash into guardG | 6 | 6.0% |
| backdash into Rasen4P | 4 | 4.0% |
| evade down into guardG | 4 | 4.0% |
| SouhajinP+K | 3 | 3.0% |
| guardG | 3 | 3.0% |
| punchP into ResshouPP | 3 | 3.0% |
| Kodachinuki4K into Ryubigeri4KK | 2 | 2.0% |
| backdash into Fujinkyaku46K+G | 2 | 2.0% |
| backdash into Nagiharai6P+K | 2 | 2.0% |
| backdash into Ryubisen44K+G | 2 | 2.0% |
24 further openings account for the other 28 rounds.
Taka
- Career
- 171–385 · 30.8%
- This season
- 16 matches · 43.8%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Agyou4P+K+G | 13 | 20.3% |
|---|---|---|
| guardG | 10 | 15.6% |
| backdash into Mageryu46P | 4 | 6.2% |
| backdash into guardG | 4 | 6.2% |
| crouch into Tsuyubarai2P+K | 4 | 6.2% |
| guardG into Tsuyubarai2P+K | 3 | 4.7% |
| Tsuyubarai2P+K | 2 | 3.1% |
| backdash into backward movement | 2 | 3.1% |
| evade down into guardG | 2 | 3.1% |
| guardG into punchP | 2 | 3.1% |
| punchP | 2 | 3.1% |
| Aka'oni MidaremageP+K | 1 | 1.6% |
| Kirikabu Kudaki1P+K | 1 | 1.6% |
| backdash | 1 | 1.6% |
| backdash into Gozou Kehataki4KP | 1 | 1.6% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 80–130 · 38.1%
- This season
- 12 matches · 58.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honten Rakutoutai46K+G | 11 | 22.4% |
|---|---|---|
| backdash into guardG | 5 | 10.2% |
| crouch into Chisoutai2K+G | 5 | 10.2% |
| backdash | 3 | 6.1% |
| backdash into Enjin Senpukyaku4K+G | 3 | 6.1% |
| backdash into Kensou4P | 3 | 6.1% |
| backdash into Sako Soushou4P+K | 3 | 6.1% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 2 | 4.1% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 2.0% |
| Tenshin EngekishouP+K | 1 | 2.0% |
| backdash into Hi'en Renshou44PP | 1 | 2.0% |
| backdash into Kosoushou46P | 1 | 2.0% |
| backdash into Risensou46P+K | 1 | 2.0% |
| backdash into Senchutai3K | 1 | 2.0% |
| backdash into Touku Kosenkyaku9K | 1 | 2.0% |
7 further openings account for the other 7 rounds.
Jean
- Career
- 121–206 · 37.0%
- This season
- 12 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 10 | 21.3% |
|---|---|---|
| backdash into Kake'uchi46P | 6 | 12.8% |
| backdash | 5 | 10.6% |
| backdash into Doumawashi Kaitengeri46K+G | 4 | 8.5% |
| backdash into Hou'ou Kourui Otoshi4K+G | 2 | 4.3% |
| backdash into Yoko'enpi~Uchishutou6PP | 2 | 4.3% |
| crouch dash back into Nozuchi1P+K | 2 | 4.3% |
| crouch into Shitamaeken2P | 2 | 4.3% |
| Hangetsu NirenzukiP+K | 1 | 2.1% |
| Hangetsu NirenzukiP+K into punchP | 1 | 2.1% |
| Nukitesashi6P+K into punchP | 1 | 2.1% |
| backdash into Enpi Kurenai Naraku2P+K | 1 | 2.1% |
| backdash into Gyaku Seikenzuki66P | 1 | 2.1% |
| backdash into Nozuchi1P+K | 1 | 2.1% |
| backdash into Oihiji4P+K | 1 | 2.1% |
7 further openings account for the other 7 rounds.
Brad
- Career
- 98–136 · 41.9%
- This season
- 8 matches · 62.5%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 9 | 30.0% |
|---|---|---|
| backdash into guardG | 5 | 16.7% |
| backdash into Jackal Straight46P+K | 4 | 13.3% |
| crouch into Jaguar Tail2K+G | 2 | 6.7% |
| Middle Kick3K into Destruction Body3P+K | 1 | 3.3% |
| Rapid Double JabP+K into Rapid Short UpperP+KP | 1 | 3.3% |
| backdash into Elbow Hook6P | 1 | 3.3% |
| backdash into Further Low1K+G | 1 | 3.3% |
| backdash into Sawk Klab6P+K | 1 | 3.3% |
| backdash into Shovel Hook2P+K | 1 | 3.3% |
| backdash into throwP+G | 1 | 3.3% |
| evade down into Jolt Upper3P | 1 | 3.3% |
| guardG | 1 | 3.3% |
| guardG into forward dash | 1 | 3.3% |
Sarah
- Career
- 163–280 · 36.8%
- This season
- 9 matches · 66.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 5 | 20.0% |
|---|---|---|
| backdash into Crescent Heel4K+G | 3 | 12.0% |
| backdash into Valkyrie Low1K+G | 3 | 12.0% |
| backdash into backward movement | 3 | 12.0% |
| backdash into Quick Knee and Toe Kick6KK | 1 | 4.0% |
| backdash into Serpent Toe Kick2P+K | 1 | 4.0% |
| backdash into Switch Kick4K | 1 | 4.0% |
| backdash into crouch dash back | 1 | 4.0% |
| backdash into throwP+G | 1 | 4.0% |
| crouch dash back into Valkyrie Low1K+G | 1 | 4.0% |
| crouch dash back into backdash | 1 | 4.0% |
| crouch dash back into guardG | 1 | 4.0% |
| crouch into Long Snap Side Chop3P+K | 1 | 4.0% |
| guardG into Switch Kick4K | 1 | 4.0% |
| guardG into kickK | 1 | 4.0% |
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 166–308 · 35.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 2 | 25.0% |
|---|---|---|
| Hell Dunk Elbow2P+K | 1 | 12.5% |
| backdash into Torpedo Head Butt4P+K | 1 | 12.5% |
| backdash into guardG | 1 | 12.5% |
| crouch into Ducking Low2K+G | 1 | 12.5% |
| evade down | 1 | 12.5% |
| evade down into guardG | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 15 tests hold up
- Vanessa: 3 of 14 tests hold up
- Goh: 3 of 15 tests hold up
- Lei Fei: 2 of 14 tests hold up
- Wolf: 2 of 14 tests hold up
- El Blaze: 0 of 15 tests hold up
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
