VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ASSERT(m_pThink);

  • Vanessa
  • Goh
  • Lei Fei
  • Wolf
  • El Blaze
  • Lion
  • Shun
  • Pai
  • Jacky
  • Aoi
  • Kage
  • Taka
  • Jean
  • Lau
  • Sarah
  • Brad
  • Jeffry
Career matches8,173
Career win rate36.0%
Round win rate45.0%
Peak rank23
Distinct opponents297
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1236 #3,345 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2293830263632.2%
Goh2266623742935.6%
Aoi2261520341233.0%
Taka2355617138530.8%
Kage2253217935333.6%
Wolf2250818432436.2%
Vanessa2250118531636.9%
Jeffry2247416630835.0%
El Blaze2344717627139.4%
Sarah2344316328036.8%
Lei Fei2341715925838.1%
Shun2233113919242.0%
Jean2232712120637.0%
Eileen—28610318336.0%
Pai2227410616838.7%
Lion2227210117137.1%
Brad222349813641.9%
Lau222108013038.1%
Jacky22142707249.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,104 of 4,781 rounds counted

9.4 inputs a second (566 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.75841,486
Vanessa9.5570479
Goh8.7522455
Lei Fei9.2552332
Wolf9.2550213
El Blaze9.1545332
Lion10.0602248
Shun9.4563152
Pai9.3556110
Jacky9.9594143
Aoi9.657626
Kage9.154798
Taka8.24895
Sarah9.657810
Brad8.95377
Jeffry9.15438

By opponent's character

Akira9.5573662
Aoi9.7581455
Jacky9.2549312
Pai9.6575278
Lion9.2549278
Jeffry9.2555231
Sarah9.8587254
Kage9.1547222
Wolf9.7579212
Shun9.7583199
Lau8.7522171
Goh10.3620172
Jean8.7522104
Taka9.4564143
Brad9.0537103
Lei Fei9.557291
Eileen9.657784
Vanessa9.154380
El Blaze9.255247
Dural8.24926

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1948411043.3%+3.0
Aoi135637246.7%+1.3
Jacky106376934.9%-8.1
Pai84414348.8%+8.4
Lion75334244.0%-1.2
Jeffry69323746.4%+3.9
Sarah66254137.9%+0.8
Kage65283743.1%+2.6
Wolf63184528.6%-7.5
Shun61184329.5%-13.4
Lau53173632.1%-9.0
Goh48262254.2%+11.5
Jean41103124.4%-18.3
Taka37181948.6%+1.1
Brad29121741.4%-5.2
Lei Fei26131350.0%+12.6
Eileen2417770.8%+16.9
Vanessa23111247.8%+8.0
El Blaze1912763.2%+16.5
Dural2020.0%-55.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence137587942.3%+3.5
Open137696850.4%+11.2
Breakable Half Fence127497838.6%-7.0
Octagon124537142.7%-1.5
Rectangle118556346.6%+7.7
Full Fence113536046.9%+2.4
Single Wall111466541.4%-2.6
Low Fence110456540.9%-1.9
Half Fence102346833.3%-7.0
Full Fence and Open81315038.3%-4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72141.9%42.1%-0.2
No walls35844.7%42.1%+2.6

Walls against open: -2.7 points (95% range -9.6 to +4.1), p 0.436 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

O.J.A (Rank 21)2026/10/182091145.0%
G.S (Rank 24)2026/10/172517868.0%
SOLA (Rank 24)2026/10/161651131.2%
dalmax72 (Rank 23)2026/10/1548282058.3%
AgnusDei (Rank 24)2026/10/151531220.0%
asteroid-belt777 (Rank 24)2026/10/14189950.0%
dojoGR (Rank 23)2026/10/14148657.1%
ありがとナス (Rank 22)2026/10/14135838.5%
格雷希欧 (Rank 23)2026/10/142291340.9%
JOHNFLOE (Rank 29)2026/10/091321115.4%
AiokometeZ (Rank 24)2026/10/071551033.3%
けつ毛バーガーking (Rank 24)2026/10/022011955.0%
委員ちょ (Rank 22)2026/09/30115645.5%
neco (Rank 23)2026/09/29146842.9%
[Garnet]agingcurvedAjeossi (Rank 23)2026/09/29114736.4%
zxyzguy (Rank 25)2026/09/261541126.7%
yasai (Rank 24)2026/09/262112957.1%
kimxxxtt (Rank 21)2026/09/232261627.3%
StarGuitar (Rank 29)2026/09/17111109.1%
shinkita (Rank 23)2026/07/27138561.5%
6132da (Rank 23)2026/07/261810855.6%
fox-cqc (Rank 21)2026/07/24117463.6%
ttfour@サラしかできないw (Rank 23)2026/07/17135838.5%
莫丝 (Rank 21)2026/07/082013765.0%
makoto.qo.op (Rank 21)2026/06/23125741.7%

Round openings

Every character

backdash into backward movement51412.0%
backdash into guardG4219.8%
evade down into guardG2365.5%
evade up into guardG1784.2%
guardG1513.5%
backdash1503.5%
punchP912.1%
backdash into Jouho Senshou46P661.5%
kickK541.3%
crouch dash back471.1%
crouch dash back into evade down471.1%
crouch into Youzentai2K441.0%
evade down into throwP+G441.0%
evade up into throwP+G441.0%
Defensive Style: backdash into backward movement400.9%

833 further openings account for the other 2,161 rounds.

Counted from 1,089 of the 1,220 matches played. The rest were not pulled for openings.

Akira

Career
302–636 · 32.2%
This season
378 matches · 34.4%
Peak rank
22

First hit in 52.8% of 1,007 rounds. Won 41.7% of the rounds they struck first, 38.1% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 22.3% of rounds, against 13.3% in their other rounds.
  • Against Wolf: attacks straight away in 21.1% of rounds, against 11.7% against everyone else.
  • After losing a round: attacks straight away in 18.9% of rounds, against 6.9% after winning one.
  • When behind: waits first in 11.9% of rounds, against 4.4% when ahead or level.
  • In round 1: opens with “backdash into backward movement” in 21.8% of rounds, against 13.9% in their other rounds.
  • After winning a round: opens with “evade down into G guard” in 9.5% of rounds, against 2.7% after losing one.
  • When ahead: opens with “evade down into G guard” in 11.3% of rounds, against 3.9% when level or behind.

How is this tested?

backdash into backward movement16215.9%
backdash into guardG10910.7%
backdash into Jouho Senshou46P666.5%
backdash646.3%
evade down into guardG575.6%
evade up into guardG484.7%
crouch into Youzentai2K444.3%
punchP363.5%
crouch dash back into Chouyoushu1P353.4%
crouch dash back303.0%
backdash into Chouzan Housui46P+K252.5%
crouch dash back into evade down212.1%
guardG161.6%
evade up into throwP+G121.2%
backdash into Yakuho Chouchu666P111.1%

123 further openings account for the other 281 rounds.

Counted from 257 of the 378 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–13 · 41%2–8 · 20%too few to test
Wolf10–6 · 62%0–6 · 0%too few to test
Shun0–11 · 0%2–6 · 25%too few to test
Aoi6–5 · 55%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

121 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
185–316 · 36.9%
This season
129 matches · 47.3%
Peak rank
22

First hit in 27.9% of 494 rounds. Won 52.9% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 33.3% of rounds, against 13.7% after anything else.
  • After winning a round: evades first in 13.7% of rounds, against 2.2% after losing one.
  • When behind: attacks straight away in 28.2% of rounds, against 11.6% when ahead or level.

How is this tested?

Defensive Style: backdash into backward movement407.9%
Defensive Style: backdash into guardG397.7%
Defensive Style: backdash into back kick+guard4K+G204.0%
Defensive Style: kick204.0%
Offensive Style: guard193.8%
Defensive Style: guard183.6%
Defensive Style: backdash into Heavy Impact4P163.2%
Defensive Style: evade down into guardG163.2%
Offensive Style: backdash into backward movement163.2%
Offensive Style: backdash into guardG163.2%
Defensive Style: crouch dash back into Stinger Low Blow1P+K153.0%
Defensive Style: backdash142.8%
Offensive Style: backdash into back kick+guard4K+G142.8%
Offensive Style: backdash132.6%
Offensive Style: backdash into Bunker Buster9P122.4%

115 further openings account for the other 216 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–7 · 36%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
237–429 · 35.6%
This season
125 matches · 36.0%
Peak rank
22

First hit in 49.7% of 471 rounds. Won 44.9% of the rounds they struck first, 37.1% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 21.6% of rounds, against 9.0% in their other rounds.
  • After winning a round: evades first in 25.7% of rounds, against 6.5% after losing one.
  • When ahead: evades first in 24.3% of rounds, against 9.7% when level or behind.

How is this tested?

backdash into guardG6613.8%
backdash into backward movement6212.9%
backdash into Kokuryusatsu Ichi46P+K408.3%
evade down into guardG408.3%
backdash306.3%
kickK265.4%
evade up into guardG255.2%
backdash into Karura4P+K214.4%
guardG214.4%
backdash into Soukyu46P91.9%
backdash into Sune'uchi2P81.7%
evade down into throwP+G81.7%
evade up into throwP+G81.7%
punchP81.7%
backdash into Kokuryusatsu Todome46P+KPP71.5%

61 further openings account for the other 100 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi2–6 · 25%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
159–258 · 38.1%
This season
102 matches · 42.2%
Peak rank
23

First hit in 52.3% of 407 rounds. Won 49.8% of the rounds they struck first, 42.3% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 38.2% of rounds, against 21.7% in their other rounds.
  • In round 1: opens with “backdash into backward movement” in 18.6% of rounds, against 8.0% in their other rounds.

How is this tested?

backdash into backward movement4410.6%
evade down into guardG307.2%
guardG297.0%
backdash into guardG286.8%
offensive move225.3%
evade up into guardG204.8%
SokutankyakuK+G into Shishi DaichoukouK+GP133.1%
backdash into Chinheki4P+K133.1%
backdash into Kyo Shiki4P+K+G133.1%
backdash into Shouhikyaku4K+G122.9%
evade down into throwP+G112.6%
punchP into Kakushu Suirengeki6PP112.6%
crouch dash back into evade down92.2%
punchP81.9%
punchP into Sayu ShoukenPP71.7%

89 further openings account for the other 145 rounds.

Wolf

Career
184–324 · 36.2%
This season
102 matches · 42.2%
Peak rank
22

First hit in 50.4% of 389 rounds. Won 43.9% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • After winning a round: evades first in 34.3% of rounds, against 14.6% after losing one.
  • When behind: attacks straight away in 30.4% of rounds, against 14.6% when ahead or level.

How is this tested?

backdash into backward movement4611.8%
backdash into guardG4411.3%
evade up into guardG379.5%
guardG287.2%
evade down into guardG276.9%
punchP225.6%
backdash into Short Shoulder46P+K112.8%
evade up into throwP+G102.6%
backdash into Face Lift Kick3K82.0%
crouch into Low Hammer2P82.0%
backdash71.8%
evade down into throwP+G71.8%
Deadly Move Back4P+K+G61.5%
R.A.W. AvengerP+K+G51.3%
backdash into throwP+G51.3%

82 further openings account for the other 119 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–8 · 33%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
176–271 · 39.4%
This season
92 matches · 54.4%
Peak rank
23

First hit in 48.3% of 325 rounds. Won 61.8% of the rounds they struck first, 41.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into guardG6018.4%
backdash into backward movement5416.5%
evade down into guardG268.0%
backdash into Hammer Smash46P+K216.4%
backdash into Volcano Upper4P+K123.7%
evade up into guardG123.7%
backdash113.4%
guardG103.1%
backdash into Demon's Tail9P+KK72.1%
Shadow Strike6P61.8%
backdash into throwP+G51.5%
Toe Kick4K41.2%
backdash into Back Knuckle4P41.2%
backdash into Head Smash Kick46K41.2%
backdash into Low Drop Kick1K+G41.2%

59 further openings account for the other 87 rounds.

Counted from 85 of the 92 matches played. The rest were not pulled for openings.

Lion

Career
101–171 · 37.1%
This season
63 matches · 39.7%
Peak rank
22

First hit in 49.2% of 256 rounds. Won 43.6% of the rounds they struck first, 40.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement3312.8%
backdash into guardG187.0%
guardG135.1%
backdash into Tougeki Rensui1PP114.3%
evade down into guardG114.3%
crouch into Senkyutai1K93.5%
evade up into guardG93.5%
crouch into Zensoutai2KK83.1%
backdash72.7%
punchP72.7%
backdash into Ukoushin46P+K62.3%
crouch dash back into evade down62.3%
backdash into Senkyutai1K51.9%
crouch dash back51.9%
crouch dash back into Senshou Haiten44P51.9%

66 further openings account for the other 104 rounds.

Shun

Career
139–192 · 42.0%
This season
39 matches · 59.0%
Peak rank
22

First hit in 42.1% of 152 rounds. Won 54.7% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement2315.1%
backdash into guardG117.2%
evade up into guardG117.2%
guardG95.9%
evade down into guardG74.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP32.0%
backdash32.0%
backdash into Kasen Gyou'in6P+K+G32.0%
backdash into Rengeki Gakushu46PPP32.0%
punchP into RengekiPP32.0%
Gekizan Senchu3P+K21.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K21.3%
backdash into Fukuchougeki2P21.3%
backdash into Getsuga Gyou'in46PP+K21.3%
backdash into Haisenchu1P21.3%

56 further openings account for the other 66 rounds.

Jacky

Career
70–72 · 49.3%
This season
35 matches · 57.1%
Peak rank
22

First hit in 55.2% of 143 rounds. Won 54.4% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement107.0%
backdash into guardG107.0%
backdash into Spin Heel Sword4K+G96.3%
backdash into Long Stride Back Knuckle4P+K85.6%
crouch dash back into Dragon Combination 11P+K74.9%
evade down into guardG64.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP53.5%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP53.5%
backdash into Dragon Combination 11P+K53.5%
crouch dash back into evade down53.5%
evade up into guardG53.5%
Dragon Combination 11P+K into Dragon Combination 31P+KPP42.8%
backdash into Beat KnuckleP+K42.8%
crouch dash back42.8%
evade down into Dragon Combination 11P+K32.1%

43 further openings account for the other 53 rounds.

Pai

Career
106–168 · 38.7%
This season
37 matches · 46.0%
Peak rank
22

First hit in 58.9% of 141 rounds. Won 49.4% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement2517.7%
evade down into guardG2014.2%
backdash into guardG1812.8%
crouch into Renka Sentai2KK117.8%
backdash into Honrakukyaku46K+G96.4%
backdash into Tenshin Oushoushou46P+K42.8%
evade up into guardG42.8%
backdash32.1%
backdash into Ensei Toukyaku46K32.1%
backdash into Honshin Soukyaku1K+G32.1%
backdash into Kochoukyaku4K+G32.1%
crouch into Shi'en Settai2K+G32.1%
punchP32.1%
evade down into Souanshou3P+K21.4%
punchP into RenshouPP21.4%

28 further openings account for the other 28 rounds.

Aoi

Career
203–412 · 33.0%
This season
34 matches · 38.2%
Peak rank
22

First hit in 59.0% of 139 rounds. Won 48.8% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement3122.1%
backdash into guardG2115.0%
backdash into Ogamigeri4K+G107.1%
guardG96.4%
kickK96.4%
backdash75.0%
crouch into Kusanagi2K+G64.3%
evade up into guardG64.3%
Tenchi In'youP+K+G32.1%
evade down into guardG32.1%
backdash into Hou'oushu3P21.4%
backdash into Inshou43P+K21.4%
backdash into Koromoguruma66P21.4%
backdash into Sou'unha66K21.4%
crouch dash back21.4%

25 further openings account for the other 25 rounds.

Kage

Career
179–353 · 33.6%
This season
25 matches · 48.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Yokoshutou4P+K1414.0%
backdash into Hagakure-ryu In Raijingeki46P+K88.0%
backdash into Ryubigeri4KK77.0%
backdash into Gen'you4K+G66.0%
backdash into backward movement66.0%
backdash into guardG66.0%
backdash into Rasen4P44.0%
evade down into guardG44.0%
SouhajinP+K33.0%
guardG33.0%
punchP into ResshouPP33.0%
Kodachinuki4K into Ryubigeri4KK22.0%
backdash into Fujinkyaku46K+G22.0%
backdash into Nagiharai6P+K22.0%
backdash into Ryubisen44K+G22.0%

24 further openings account for the other 28 rounds.

Taka

Career
171–385 · 30.8%
This season
16 matches · 43.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Agyou4P+K+G1320.3%
guardG1015.6%
backdash into Mageryu46P46.2%
backdash into guardG46.2%
crouch into Tsuyubarai2P+K46.2%
guardG into Tsuyubarai2P+K34.7%
Tsuyubarai2P+K23.1%
backdash into backward movement23.1%
evade down into guardG23.1%
guardG into punchP23.1%
punchP23.1%
Aka'oni MidaremageP+K11.6%
Kirikabu Kudaki1P+K11.6%
backdash11.6%
backdash into Gozou Kehataki4KP11.6%

12 further openings account for the other 12 rounds.

Lau

Career
80–130 · 38.1%
This season
12 matches · 58.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honten Rakutoutai46K+G1122.4%
backdash into guardG510.2%
crouch into Chisoutai2K+G510.2%
backdash36.1%
backdash into Enjin Senpukyaku4K+G36.1%
backdash into Kensou4P36.1%
backdash into Sako Soushou4P+K36.1%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K24.1%
Chugeki6P into Hou'ou Soushou6PP12.0%
Tenshin EngekishouP+K12.0%
backdash into Hi'en Renshou44PP12.0%
backdash into Kosoushou46P12.0%
backdash into Risensou46P+K12.0%
backdash into Senchutai3K12.0%
backdash into Touku Kosenkyaku9K12.0%

7 further openings account for the other 7 rounds.

Jean

Career
121–206 · 37.0%
This season
12 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1021.3%
backdash into Kake'uchi46P612.8%
backdash510.6%
backdash into Doumawashi Kaitengeri46K+G48.5%
backdash into Hou'ou Kourui Otoshi4K+G24.3%
backdash into Yoko'enpi~Uchishutou6PP24.3%
crouch dash back into Nozuchi1P+K24.3%
crouch into Shitamaeken2P24.3%
Hangetsu NirenzukiP+K12.1%
Hangetsu NirenzukiP+K into punchP12.1%
Nukitesashi6P+K into punchP12.1%
backdash into Enpi Kurenai Naraku2P+K12.1%
backdash into Gyaku Seikenzuki66P12.1%
backdash into Nozuchi1P+K12.1%
backdash into Oihiji4P+K12.1%

7 further openings account for the other 7 rounds.

Brad

Career
98–136 · 41.9%
This season
8 matches · 62.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement930.0%
backdash into guardG516.7%
backdash into Jackal Straight46P+K413.3%
crouch into Jaguar Tail2K+G26.7%
Middle Kick3K into Destruction Body3P+K13.3%
Rapid Double JabP+K into Rapid Short UpperP+KP13.3%
backdash into Elbow Hook6P13.3%
backdash into Further Low1K+G13.3%
backdash into Sawk Klab6P+K13.3%
backdash into Shovel Hook2P+K13.3%
backdash into throwP+G13.3%
evade down into Jolt Upper3P13.3%
guardG13.3%
guardG into forward dash13.3%

Sarah

Career
163–280 · 36.8%
This season
9 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG520.0%
backdash into Crescent Heel4K+G312.0%
backdash into Valkyrie Low1K+G312.0%
backdash into backward movement312.0%
backdash into Quick Knee and Toe Kick6KK14.0%
backdash into Serpent Toe Kick2P+K14.0%
backdash into Switch Kick4K14.0%
backdash into crouch dash back14.0%
backdash into throwP+G14.0%
crouch dash back into Valkyrie Low1K+G14.0%
crouch dash back into backdash14.0%
crouch dash back into guardG14.0%
crouch into Long Snap Side Chop3P+K14.0%
guardG into Switch Kick4K14.0%
guardG into kickK14.0%

Counted from 6 of the 9 matches played. The rest were not pulled for openings.

Jeffry

Career
166–308 · 35.0%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement225.0%
Hell Dunk Elbow2P+K112.5%
backdash into Torpedo Head Butt4P+K112.5%
backdash into guardG112.5%
crouch into Ducking Low2K+G112.5%
evade down112.5%
evade down into guardG112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Vanessa: 3 of 14 tests hold up
  • Goh: 3 of 15 tests hold up
  • Lei Fei: 2 of 14 tests hold up
  • Wolf: 2 of 14 tests hold up
  • El Blaze: 0 of 15 tests hold up
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)