VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

seedash

Career matches8,167
Career win rate52.8%
Round win rate52.3%
Peak rank35
Distinct opponents301
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi354,6122,3972,21552.0%
Pai342,0981,11198753.0%
Vanessa351,45780265555.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun38322515858.8%+8.8
Jacky29618611062.8%+9.6
Goh25213611654.0%+1.4
Brad2208113936.8%-8.7
Pai2161249257.4%+2.0
Akira2081189056.7%+0.6
Sarah181998254.7%-7.4
Aoi1611006162.1%+4.8
Kage145766952.4%+7.1
Wolf115506543.5%-8.3
Jean114516344.7%-7.0
Lion113407335.4%-3.1
El Blaze109446540.4%-12.3
Jeffry105545151.4%-5.0
Lau101623961.4%+2.2
Dural93365738.7%-4.2
Lei Fei77473061.0%+0.3
Eileen65333250.8%-13.2
Taka62342854.8%-6.9
Vanessa54371768.5%+4.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence33517116451.0%-0.2
Half Fence33518814756.1%+2.3
Breakable Half Fence32017914155.9%+1.9
Low Fence31216814453.9%+0.2
Rectangle31015016048.4%-5.4
Single Wall30817113755.5%+1.3
Open30516314253.4%+1.4
Octagon28614414250.4%-1.9
Breakable Full Fence27914213750.9%-4.1
Full Fence and Open151826954.3%+2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,86552.2%53.2%-1.0
No walls92554.3%53.4%+0.9

Walls against open: -1.9 points (95% range -7.7 to +3.9), p 0.518 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 33)2026/09/1891177418.7%
Crashing_Blow2003 (Rank 34)2026/09/1860213935.0%
BLACKSTAR (Rank 38)2026/09/1881295235.8%
DatDemo (Rank 28)2026/09/1835231265.7%
Username (Rank 36)2026/09/1634161847.1%
HecticFall (Rank 30)2026/09/153527877.1%
blackula1981 (Rank 35)2026/09/1555193634.5%
HARLEMKNIGHT116 (Rank 35)2026/09/15102584456.9%
Da-Goat-Pawn (Rank 30)2026/09/15118853372.0%
justaname00 (Rank 33)2026/09/1543232053.5%
leefung._ (Rank 32)2026/09/1446252154.4%
VectorMan- (Rank 35)2026/09/1339211853.9%
LuBuMBX (Rank 28)2026/09/084031977.5%
Jason_Elbow (Rank 41)2026/09/0757134422.8%
DJ_Clarknova (Rank 39)2026/09/023643211.1%
rich.tapestry (Rank 30)2026/09/0240301075.0%
xChimerax (Rank 29)2026/08/3136191752.8%
HappyFriendLau (Rank 33)2026/08/3176235330.3%
llMICll (Rank 33)2026/08/3150242648.0%
Based_Ganja (Rank 30)2026/08/3036112530.6%
ulilb1ckard (Rank 32)2026/08/2856173930.4%
NOS75000 (Rank 35)2026/08/233592625.7%
B34TD0WN (Rank 32)2026/08/18106733368.9%
OG_Gmr85 (Rank 32)2026/07/3033161748.5%
chexmixofdeath (Rank 33)2026/07/1934151944.1%

Round openings

Every character

backdash into evade up2,31618.9%
crouch dash back into evade down5014.1%
Senchuken6P4904.0%
forward movement into punchP4463.6%
Souanshou3P+K3362.7%
crouch dash back into guardG2992.4%
guardG2512.0%
Offensive Style: backdash into evade up2422.0%
Ensei Haijinkyaku7K+G2351.9%
Defensive Style: backdash into evade up2261.8%
backdash into guardG1921.6%
crouch dash forward into Hou'oushu3P1901.6%
crouch dash forward into Honshin Soukyaku1K+G1461.2%
Souanshou3P+K into guardG1371.1%
crouch dash forward into guardG1351.1%

882 further openings account for the other 6,140 rounds.

Pai

backdash into evade up1,86526.6%
Senchuken6P4907.0%
Souanshou3P+K3364.8%
forward movement into punchP3134.5%
Ensei Haijinkyaku7K+G2353.4%
guardG2283.2%
crouch dash back into guardG1702.4%
crouch dash back into evade down1632.3%
backdash into guardG1462.1%
crouch dash forward into Honshin Soukyaku1K+G1462.1%
Souanshou3P+K into guardG1371.9%
Ensei Haijinkyaku7K+G into guardG1301.9%
backward movement into evade up991.4%
Honshin Soukyaku1K+G971.4%
crouch dash forward into guardG931.3%

333 further openings account for the other 2,364 rounds.

Vanessa

Offensive Style: backdash into evade up2428.9%
Defensive Style: backdash into evade up2268.3%
Offensive Style: crouch dash back into evade down1164.3%
Defensive Style: crouch dash back into evade down1114.1%
Offensive Style: crouch dash back into Pile Bunker6P+K913.4%
Defensive Style: crouch dash back into guardG843.1%
Offensive Style: Body Blow803.0%
Defensive Style: backdash into guardG632.3%
Defensive Style: Stinger Low Blow572.1%
Defensive Style: crouch dash back into Stinger Low Blow1P+K552.0%
Offensive Style: guard542.0%
Defensive Style: guard531.9%
Defensive Style: punch491.8%
Offensive Style: Leg Guard Crush401.5%
Offensive Style: backdash into guardG391.4%

343 further openings account for the other 1,354 rounds.

Aoi

backdash into evade up45117.6%
crouch dash back into evade down33813.2%
crouch dash forward into Hou'oushu3P1907.4%
forward movement into punchP1335.2%
crouch dash back into guardG1295.0%
crouch dash forward into Tsukiashibarai1P652.5%
back punch+kick+guard4P+K+G491.9%
crouch dash forward into evade down481.9%
backdash into guardG461.8%
Hou'oushu3P441.7%
crouch dash forward into guardG421.6%
crouch dash back into Uzumaki Shutou44P371.4%
Ryoushi43P321.2%
Chudan Hiji'ate6P301.2%
Sanseigan66P+K into Ouka66P+KP281.1%

236 further openings account for the other 894 rounds.