VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

Teruo_1114

Career matches5,636
Career win rate49.6%
Round win rate49.0%
Peak rank33
Distinct opponents231
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah335,6362,7932,84349.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira92464650.0%+1.2
Jacky69343549.3%+2.0
Jean63303347.6%+0.3
Jeffry59263344.1%-1.9
Wolf59302950.9%+0.6
Pai53292454.7%+5.0
Sarah52292355.8%+11.9
El Blaze46271958.7%+15.6
Vanessa37152240.5%-7.7
Aoi35152042.9%-4.4
Shun35191654.3%+4.6
Brad33102330.3%-13.5
Goh33171651.5%+2.7
Lau2891932.1%-10.4
Kage27121544.4%-7.2
Lei Fei2691734.6%-8.5
Lion2691734.6%-8.6
Eileen104640.0%-10.9
Taka74357.1%+5.1
Dural2020.0%-45.8

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon94454947.9%-0.1
Rectangle93385540.9%-9.0
Breakable Half Fence90414945.6%-2.1
Half Fence89404944.9%-2.7
Single Wall89484153.9%+7.2
Full Fence83473656.6%+10.7
Open77374048.0%+0.9
Low Fence65333250.8%+7.2
Breakable Full Fence51222943.1%-3.4
Full Fence and Open31121938.7%-7.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50046.6%47.6%-1.0
No walls23151.1%46.5%+4.6

Walls against open: -5.6 points (95% range -13.2 to +2.0), p 0.151 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cokeshi (Rank 32)2026/09/23117463.6%
え~る (Rank 31)2026/09/1873442.9%
★笑☆怒★笑☆怒★ (Rank 32)2026/09/1884450.0%
BigBoin (Rank 33)2026/09/16123925.0%
クロサギ@はなちゃん (Rank 31)2026/09/15107370.0%
BANANA (Rank 30)2026/09/15126650.0%
HAM (Rank 29)2026/09/14103730.0%
えなお (Rank 35)2026/09/1384450.0%
ヘニオ (Rank 34)2026/09/1285362.5%
小名浜DC (Rank 32)2026/09/1283537.5%
クレウル (Rank 35)2026/09/0471614.3%
fazz00r (Rank 28)2026/09/0285362.5%
負けぱなしジャーマン (Rank 31)2026/08/3193633.3%
しゅが~nsr (Rank 26)2026/08/22128466.7%
アベル (Rank 29)2026/08/2294544.4%
a_h_i_k_o (Rank 28)2026/08/22126650.0%
イイダ (Rank 30)2026/08/1876185.7%
一億円クレ (Rank 33)2026/07/2594544.4%
nanami.madogiwa (Rank 32)2026/07/20104640.0%
TOMORV (Rank 28)2026/07/0473442.9%
どろパイ (Rank 34)2026/06/2775271.4%
お~ちゃん (Rank 34)2026/06/21107370.0%
MikuMartineau (Rank 32)2026/06/0684450.0%
あーにぃ (Rank 28)2026/06/0383537.5%
黒鵜なぎ@Vtuber (Rank 31)2026/05/2572528.6%

Round openings

Sarah

Hide Side Kick (Deflect)P+K41312.7%
kickK3129.6%
backdash into evade down2377.3%
crouch into Leg Slicer2K+G2066.3%
Full Spin Heel Kick9K1705.2%
Rising Elbow6P into Double Joint Butt6PK1615.0%
backdash into guardG1615.0%
crouch into Squat Straight2P1283.9%
Stiletto66K973.0%
Sharpsword44K912.8%
Rising Elbow6P752.3%
backdash702.1%
throwP+G561.7%
guardG into throwP+G551.7%
backdash into backward movement521.6%

201 further openings account for the other 968 rounds.

Counted from 785 of the 792 matches played. The rest were not pulled for openings.