VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

ただのしかばね

  • Shun
Career matches11,665
Career win rate49.4%
Round win rate49.2%
Peak rank35
Distinct opponents401
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1649 #1,056 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei356,9813,4633,51849.6%
Shun304,6842,2982,38649.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,748 of 7,106 rounds counted

6.0 inputs a second (359 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei5.93553,428
Shun6.6399320

By opponent's character

Akira6.0361750
Jacky6.0358262
Kage5.9354192
Lau6.0358253
Goh6.2369237
Jeffry6.0360261
Wolf6.4385281
Lion5.8351218
Jean6.0362225
Sarah5.9355179
Vanessa5.9354103
Aoi5.734398
Lei Fei5.7342135
Brad5.8347189
El Blaze6.036077
Shun5.8347119
Pai5.935369
Eileen5.533360
Taka5.834611
Dural6.136829

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira23812511352.5%+3.0
Jacky163877653.4%+2.7
Kage144618342.4%-5.8
Lau113506344.2%-2.0
Goh112694361.6%+10.9
Jeffry107367133.6%-14.8
Wolf106545250.9%+0.0
Lion100485248.0%+1.3
Jean92405243.5%+2.5
Sarah88394944.3%-5.0
Vanessa79473259.5%+7.5
Aoi72304241.7%-6.3
Lei Fei63372658.7%+11.2
Brad61322952.5%+0.6
El Blaze55253045.5%-2.1
Shun55322358.2%+9.6
Pai46202643.5%-9.4
Eileen24101441.7%-9.4
Taka1910952.6%+7.1
Dural101910.0%-34.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2091139654.1%+6.2
Octagon1951019451.8%+4.1
Single Wall1938510844.0%-3.5
Open182899348.9%-1.2
Rectangle176819546.0%-3.4
Full Fence169799046.8%-3.3
Low Fence159827751.6%+3.8
Half Fence139667347.5%-0.5
Breakable Full Fence135577842.2%-5.6
Full Fence and Open87483955.2%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,02348.6%48.5%+0.0
No walls53447.9%48.4%-0.4

Walls against open: +0.5 points (95% range -5.2 to +6.2), p 0.867 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

fwnd1396 (Rank 34)2026/10/1625111444.0%
ヘニオ (Rank 33)2026/10/1666343251.5%
jijitax4 (Rank 36)2026/10/16189950.0%
NO-NAMENANASI774 (Rank 32)2026/10/161411378.6%
Uecchi-Ver53 (Rank 31)2026/10/141911857.9%
mi-na_1112 (Rank 34)2026/10/141310376.9%
Reezent_Sousui (Rank 36)2026/09/16134930.8%
JAYABOX (Rank 36)2026/09/16134930.8%
PIECE-Estate66 (Rank 33)2026/09/161510566.7%
west-muta (Rank 32)2026/07/31138561.5%
okb@j>おーけーびー (Rank 29)2026/07/31138561.5%
TKS_5150 (Rank 35)2026/07/311810855.6%
alleni3xvf5ws (Rank 33)2026/07/3131181358.1%
たか (Rank 30)2026/07/3121111052.4%
ばねばば (Rank 32)2026/07/31134930.8%
さみぃ_ANTARES (Rank 34)2026/07/141741323.5%
どろパイ (Rank 31)2026/07/141961331.6%
kuuhaku-zero9 (Rank 32)2026/07/041612475.0%
lapislazuli (Rank 34)2026/07/0336171947.2%
マーレさん (Rank 33)2026/07/02158753.3%
クレウル (Rank 35)2026/07/021851327.8%
なめ (Rank 34)2026/06/301961331.6%
elpopo_3378 (Rank 35)2026/06/2220101050.0%
Umemaru-999 (Rank 29)2026/05/10167943.8%
yutori_1990 (Rank 28)2026/04/021912763.2%

Round openings

Every character

Toushou66P6299.2%
offensive move4907.2%
Touku Tenshinkyaku8K+G4787.0%
Gaiken6P+K into Gaida Santen6P+KP3575.2%
Bunkyaku3K3364.9%
SokutankyakuK+G2804.1%
Tenshi Ryusentai6K+G2363.5%
Sayu ShoukenPP into Renkan MahosuiPPP2353.5%
backdash into offensive move2173.2%
punchP into Sayu ShoukenPP1842.7%
Zaban Hekishou66P+K1301.9%
kickK1171.7%
crouch into Bunkyaku3K1141.7%
backdash into Hai Shiki2P+K+G1021.5%
offensive move into evade down931.4%

449 further openings account for the other 2,814 rounds.

Counted from 1,671 of the 1,747 matches played. The rest were not pulled for openings.

Lei Fei

Career
3,463–3,518 · 49.6%
This season
1,590 matches · 48.2%
Peak rank
35

First hit in 47.6% of 6,116 rounds. Won 53.4% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 17.4% of rounds, against 9.2% against everyone else.
  • In round 2: opens with “66P Toushou” in 13.2% of rounds, against 9.2% in their other rounds.
  • Against Shun: opens with “offensive move” in 25.8% of rounds, against 7.3% against everyone else.
  • After opening the round before with “offensive move”: opens with “3K Bunkyaku” in 9.6% of rounds, against 5.0% after anything else.
  • After winning a round: opens with “8K+G Touku Tenshinkyaku” in 10.2% of rounds, against 6.0% after losing one.
  • When ahead: opens with “8K+G Touku Tenshinkyaku” in 9.9% of rounds, against 6.8% when level or behind.

How is this tested?

Toushou66P62910.2%
offensive move4887.9%
Touku Tenshinkyaku8K+G4787.8%
Gaiken6P+K into Gaida Santen6P+KP3575.8%
Bunkyaku3K3365.4%
SokutankyakuK+G2804.5%
Tenshi Ryusentai6K+G2363.8%
Sayu ShoukenPP into Renkan MahosuiPPP2353.8%
backdash into offensive move2163.5%
punchP into Sayu ShoukenPP1843.0%
Zaban Hekishou66P+K1302.1%
kickK1161.9%
crouch into Bunkyaku3K1141.9%
backdash into Hai Shiki2P+K+G1021.6%
offensive move into evade down931.5%

324 further openings account for the other 2,177 rounds.

Counted from 1,514 of the 1,590 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira55–53 · 51%23–26 · 47%+8.6
Jacky45–50 · 47%26–12 · 68%-20.7
Kage37–51 · 42%12–19 · 39%+0.5
Goh36–27 · 57%15–7 · 68%too few to test
Jeffry22–40 · 35%10–20 · 33%+1.9
Lau17–28 · 38%16–23 · 41%-2.1
Wolf28–21 · 57%18–21 · 46%+10.1
Lion25–23 · 52%12–17 · 41%too few to test
Jean24–32 · 43%9–17 · 35%too few to test
Sarah20–36 · 36%12–6 · 67%too few to test
Aoi10–15 · 40%11–13 · 46%too few to test
Lei Fei22–13 · 63%12–10 · 55%too few to test
Brad17–17 · 50%4–7 · 36%too few to test
Vanessa21–10 · 68%11–3 · 79%too few to test
Shun15–10 · 60%10–9 · 53%too few to test
El Blaze9–13 · 41%2–11 · 15%too few to test
Pai10–17 · 37%5–6 · 45%too few to test
Eileen4–11 · 27%4–1 · 80%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

76 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
2,298–2,386 · 49.1%
This season
157 matches · 55.4%
Peak rank
30

First hit in 54.0% of 635 rounds. Won 54.2% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “backward movement into 6PP Kasen Zenbokushou” in 13.6% of rounds, against 4.7% in their other rounds.
  • After winning a round: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 10.0% of rounds, against 2.2% after losing one.
  • When the score is level: opens with “46P Getsuga Gakushu into 46PP+K Getsuga Gyou'in” in 12.0% of rounds, against 4.3% when ahead or behind.

How is this tested?

backward movement into Kasen Zenbokushou6PP446.9%
Gyou'in Haishu3P365.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP304.7%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K284.4%
backward movement into Kasen Chugeki6P264.1%
Tenshin Kashitai1K+G243.7%
Gyou'in Haishu3P into Tenshin Benshu4P+K223.4%
Haisenchu1P203.1%
backdash into Kasen Gyou'in6P+K+G182.8%
crouch into Gyou'in Haishu3P182.8%
Shinho Suikoushu43P+K162.5%
Getsuga Gakushu46P into Rensai Gakushu46PP142.2%
Toukyaku6K+G142.2%
Asen Kaikyaku44K132.0%
backward movement into Gekizan Senchu3P+K132.0%

133 further openings account for the other 305 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa8–9 · 47%0–3 · 0%too few to test
Akira4–5 · 44%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 6 of 18 tests hold up
  • Shun: 3 of 16 tests hold up