VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Phrazes_For_The_Young

Career matches19,753
Career win rate49.3%
Round win rate49.7%
Peak rank35
Distinct opponents673
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3519,7539,74610,00749.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira28113514648.0%-3.3
Jacky25611913746.5%-1.5
Wolf2111189355.9%+3.7
Goh165808548.5%-2.1
Pai157896856.7%+5.9
Sarah151876457.6%+9.1
Brad149698046.3%-0.4
Jeffry139716851.1%+1.5
Lau134676750.0%-0.2
Shun128785060.9%+11.4
El Blaze119586148.7%-0.4
Kage119497041.2%-9.2
Jean107485944.9%-5.1
Aoi106485845.3%-4.9
Lion103515249.5%+3.1
Lei Fei78255332.0%-14.2
Vanessa77393850.6%+2.8
Eileen47281959.6%+12.5
Dural34132138.2%-15.6
Taka1971236.8%-15.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence27813614248.9%-0.3
Open27314013351.3%+2.2
Single Wall26512514047.2%-3.1
Low Fence26012213846.9%-4.0
Breakable Half Fence25914111854.4%+5.3
Octagon25812213647.3%-3.4
Breakable Full Fence24713511254.7%+6.5
Rectangle24111712448.5%-1.6
Half Fence23612011650.9%+2.5
Full Fence and Open135706551.9%+1.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,51950.8%49.4%+1.3
No walls79848.5%49.9%-1.4

Walls against open: +2.8 points (95% range -1.5 to +7.0), p 0.203 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

temp002 (Rank 31)2026/09/231410471.4%
nanami.madogiwa (Rank 32)2026/09/231971236.8%
雷電 (Rank 31)2026/09/232113861.9%
mudanadoryokuzki (Rank 38)2026/09/231991047.4%
KillBill (Rank 31)2026/09/2226141253.9%
n-nova06 (Rank 33)2026/09/22148657.1%
abcdkazu1986 (Rank 35)2026/09/17135838.5%
たあぼさん (Rank 36)2026/09/17156940.0%
LEO (Rank 36)2026/09/151612475.0%
れもん@のびしろF (Rank 33)2026/09/15136746.1%
ま~く (Rank 33)2026/09/12148657.1%
フルレバ (Rank 36)2026/09/121951426.3%
∈挙動不審∋ (Rank 33)2026/09/112161528.6%
へっぽこラウ (Rank 34)2026/09/091821611.1%
ER_higante (Rank 30)2026/09/08139469.2%
あをゐ (Rank 34)2026/09/051761135.3%
ふぇに (Rank 35)2026/09/052012860.0%
joechou222 (Rank 35)2026/08/3022101245.5%
★闘将拉麵男★ (Rank 37)2026/08/292291340.9%
Sore (Rank 38)2026/08/2925101540.0%
ぁ     やごろ (Rank 35)2026/08/241812666.7%
FoooooL (Rank 35)2026/08/231411378.6%
テクノモデル (Rank 35)2026/07/24156940.0%
どろパイ (Rank 35)2026/07/231551033.3%
ヘニオ (Rank 32)2026/07/211610662.5%

Round openings

Jacky

Middle Smash6P1,21212.0%
punchP into Punch High KickPK5245.2%
Slide Shuffle (Deflect)4P+K+G into backward movement3983.9%
backdash into evade down3963.9%
Slide Shuffle (Deflect)4P+K+G3793.7%
punchP3763.7%
Dash Hammer Kick66K3663.6%
punchP into Jab StraightPP3543.5%
guardG2782.8%
forward movement into Jab StraightPP2352.3%
Squat Straight2P2322.3%
throwP+G2202.2%
forward movement into punchP2162.1%
Slant Back Knuckle1P2042.0%
Slant Back Knuckle1P into kickK1861.8%

378 further openings account for the other 4,550 rounds.

Counted from 2,485 of the 2,580 matches played. The rest were not pulled for openings.