VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Eileen

MaxMuncy

  • Kage
  • Sarah
  • Lion
  • Wolf
  • Lau
  • Jacky
Career matches13,223
Career win rate47.9%
Round win rate48.5%
Peak rank28
Distinct opponents530
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1428 #2,486 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen283,5151,6901,82548.1%
Wolf252,5151,1751,34046.7%
Lau252,3631,1331,23048.0%
Lion271,84388795648.1%
Sarah281,27262364949.0%
Kage281,26260865448.2%
Jacky2445322123248.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,743 of 6,496 rounds counted

5.8 inputs a second (347 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.93542,160
Sarah5.73392,129
Lion6.237024
Eileen6.0358268
Wolf5.633570
Lau5.633480
Jacky6.035912

By opponent's character

Akira5.9354562
Wolf6.0357517
Aoi5.7341430
Jacky5.8350396
Pai5.8348380
Goh5.8348281
Shun5.5330241
Sarah5.7344228
Jeffry5.7341239
Lion5.9355217
El Blaze5.7344198
Kage5.6334193
Lau5.9353208
Brad5.7344131
Jean5.7345136
Lei Fei5.834689
Vanessa5.8345106
Eileen5.6338100
Taka5.734476
Dural5.633815

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira187959250.8%+0.6
Wolf161897255.3%+12.1
Aoi158778148.7%+0.5
Jacky136637346.3%-0.6
Pai105555052.4%+6.3
Goh90405044.4%-1.3
Shun89444549.4%+0.7
Sarah85315436.5%-9.8
Jeffry77364146.8%-1.9
Lion71343747.9%-0.6
El Blaze70393155.7%+4.3
Kage68323647.1%-2.2
Lau66293743.9%-3.9
Brad52153728.9%-15.8
Jean48242450.0%+1.7
Lei Fei39132633.3%-18.8
Vanessa39102925.6%-15.6
Eileen29171258.6%+13.3
Taka2517868.0%+20.6
Dural5050.0%-42.7

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1928910346.4%-0.2
Full Fence166729443.4%-4.0
Breakable Half Fence160808050.0%+2.4
Open160857553.1%+3.8
Half Fence159728745.3%-0.3
Low Fence155758048.4%+1.1
Octagon155777849.7%-0.8
Single Wall152767650.0%+5.0
Rectangle151658643.0%-6.4
Full Fence and Open67313646.3%+0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls98346.3%47.6%-1.3
No walls46750.5%47.6%+3.0

Walls against open: -4.3 points (95% range -10.0 to +1.4), p 0.137 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

moroQamazingdelicious (Rank 26)2026/10/16108280.0%
なっちゃんねる (Rank 27)2026/10/1626161061.5%
ラオゥ (Rank 29)2026/10/161221016.7%
hexa-RAh (Rank 27)2026/10/15114736.4%
pri3_jpn (Rank 27)2026/10/1523131056.5%
え~る (Rank 26)2026/10/13105550.0%
がんぴーさん【S.R.G.M】 (Rank 25)2026/10/13107370.0%
ぽん (Rank 29)2026/09/2995455.6%
ターム (Rank 24)2026/09/29108280.0%
miso_kobe24 (Rank 26)2026/09/2926111542.3%
ER_higante (Rank 28)2026/09/29127558.3%
zxyzguy (Rank 24)2026/09/24127558.3%
K.K.カブキモノ (Rank 23)2026/09/18127558.3%
ありがとナス (Rank 29)2026/09/1794544.4%
ズサ齋藤 (Rank 27)2026/09/111211191.7%
nekota (Rank 26)2026/09/04108280.0%
nyu_necoginjo (Rank 27)2026/08/1994544.4%
omuretukun (Rank 23)2026/08/17116554.5%
spykin_ (Rank 27)2026/07/27105550.0%
misoazy (Rank 28)2026/07/0296366.7%
ziend-2525 (Rank 22)2026/06/29127558.3%
syounai (Rank 28)2026/06/2994544.4%
makmak_80 (Rank 21)2026/05/29116554.5%
arafif-50 (Rank 30)2026/05/20126650.0%
TAPIOKA (Rank 30)2026/05/1892722.2%

Round openings

Every character

crouch dash forward into guardG1,08117.8%
crouch dash forward into evade down5238.6%
crouch dash forward into punchP2714.5%
punchP into kickK2484.1%
guardG into crouch dash forward2233.7%
backdash into Enkou Kenka46P1712.8%
Banchu6P1622.7%
Rasen4P into Rasen Urageri4PK1382.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP1342.2%
guardG into evade up1202.0%
Ukoushin46P+K1091.8%
backward movement into Nagiharai6P+K1031.7%
guardG into evade down921.5%
Hagakure-ryu In Raijingeki46P+K911.5%
Douchu6P861.4%

523 further openings account for the other 2,536 rounds.

Counted from 1,499 of the 1,600 matches played. The rest were not pulled for openings.

Kage

Career
608–654 · 48.2%
This season
528 matches · 47.2%
Peak rank
28

First hit in 48.3% of 2,137 rounds. Won 50.9% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 45.8% of rounds, against 26.8% in their other rounds.
  • Against Pai: moves in first in 60.2% of rounds, against 37.2% against everyone else.
  • On Open stages: evades first in 14.7% of rounds, against 8.4% on the other stages.
  • After opening the round before by attacking: attacks straight away in 32.3% of rounds, against 24.2% after anything else.
  • In round 1: opens with “4P Rasen into 4PK Rasen Urageri” in 13.4% of rounds, against 4.1% in their other rounds.
  • Against Pai: opens with “crouch dash forward into G guard” in 29.8% of rounds, against 12.9% against everyone else.
  • When ahead: opens with “G guard into crouch dash forward” in 8.3% of rounds, against 4.7% when level or behind.

How is this tested?

crouch dash forward into guardG31114.4%
crouch dash forward into evade down1949.0%
Rasen4P into Rasen Urageri4PK1386.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP1346.2%
guardG into crouch dash forward1125.2%
crouch dash forward into punchP1115.1%
backward movement into Nagiharai6P+K1034.8%
Hagakure-ryu In Raijingeki46P+K914.2%
punchP into kickK643.0%
crouch dash forward into Hiji'uchi6P532.5%
crouch dash forward into Rasen4P532.5%
evade up into Fusenjin3P452.1%
guardG into evade down391.8%
Hiji'uchi6P361.7%
Ura Tsumujigeri44K361.7%

141 further openings account for the other 646 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–23 · 38%12–12 · 50%too few to test
Jacky12–19 · 39%13–7 · 65%too few to test
Wolf19–18 · 51%4–2 · 67%too few to test
Aoi7–19 · 27%12–5 · 71%too few to test
Pai8–10 · 44%15–8 · 65%too few to test
Jeffry11–9 · 55%3–8 · 27%too few to test
El Blaze10–9 · 53%3–2 · 60%too few to test
Goh6–6 · 50%6–5 · 55%too few to test
Kage5–12 · 29%0–4 · 0%too few to test
Lau13–7 · 65%0–3 · 0%too few to test
Sarah4–12 · 25%2–2 · 50%too few to test
Shun8–7 · 53%2–1 · 67%too few to test
Lion6–11 · 35%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
623–649 · 49.0%
This season
525 matches · 48.6%
Peak rank
28

First hit in 50.9% of 1,705 rounds. Won 53.3% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 23.6% of rounds, against 12.6% in their other rounds.
  • Against Lion: attacks straight away in 34.3% of rounds, against 14.2% against everyone else.
  • After opening the round before by attacking: attacks straight away in 19.8% of rounds, against 11.5% after anything else.
  • After winning a round: attacks straight away in 16.0% of rounds, against 9.2% after losing one.
  • In round 1: opens with “P punch into K kick” in 10.8% of rounds, against 2.5% in their other rounds.
  • Against Pai: opens with “crouch dash forward into evade down” in 28.2% of rounds, against 12.7% against everyone else.
  • After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 28.0% of rounds, against 13.2% after anything else.
  • When behind: opens with “crouch dash forward into evade down” in 18.9% of rounds, against 13.3% when ahead or level.

How is this tested?

crouch dash forward into guardG58234.0%
crouch dash forward into evade down23413.7%
crouch dash forward into punchP834.8%
punchP into kickK784.5%
crouch dash forward into Rising Elbow6P452.6%
guardG into crouch dash forward422.5%
guardG into evade up422.5%
crouch dash forward into Quick Knee6K412.4%
crouch dash forward into Low Spin Kick3K+G301.8%
Stiletto66K291.7%
Quick Knee6K into Quick Knee and Toe Kick6KK281.6%
crouch dash forward into Long Snap Side Chop3P+K271.6%
punchP into Punch High KickPK221.3%
crouch dash forward into Setup Combination3PK191.1%
Rising Elbow6P181.1%

116 further openings account for the other 393 rounds.

Counted from 424 of the 525 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf12–5 · 71%17–12 · 59%too few to test
Aoi9–21 · 30%4–6 · 40%too few to test
Akira9–13 · 41%9–4 · 69%too few to test
Jacky14–10 · 58%3–5 · 38%too few to test
Goh6–6 · 50%5–8 · 38%too few to test
Jeffry9–11 · 45%0–3 · 0%too few to test
Lion5–3 · 62%6–9 · 40%too few to test
Pai6–4 · 60%7–2 · 78%too few to test
Lau7–9 · 44%2–2 · 50%too few to test
Shun13–3 · 81%2–1 · 67%too few to test
Sarah4–8 · 33%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
887–956 · 48.1%
This season
219 matches · 45.2%
Peak rank
27

First hit in 49.0% of 873 rounds. Won 50.9% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 6.4% of rounds, against 2.0% in their other rounds.
  • In round 1: opens with “46P+K Ukoushin” in 23.7% of rounds, against 8.6% in their other rounds.
  • Against El Blaze: opens with “G guard into crouch dash forward” in 9.7% of rounds, against 2.1% against everyone else.

How is this tested?

Banchu6P16218.4%
Ukoushin46P+K10912.4%
crouch dash forward into guardG536.0%
crouch dash forward into punchP313.5%
guardG into crouch dash forward242.7%
crouch dash forward into evade down232.6%
crouch dash forward into Senkyutai1K202.3%
punchP into kickK202.3%
crouch dash forward into Sen'inshou3P182.0%
guardG into evade up182.0%
evade up into Sen'inshou3P161.8%
guardG into punchP161.8%
Shicchi Soutai3K+G141.6%
backward movement into forward punch+kick6P+K141.6%
Koushu RensuiPP into Renkan SenshouPPP131.5%

122 further openings account for the other 328 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–5 · 58%7–6 · 54%too few to test
Jacky9–6 · 60%1–3 · 25%too few to test
Aoi7–3 · 70%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
1,690–1,825 · 48.1%
This season
199 matches · 46.7%
Peak rank
28

First hit in 48.8% of 820 rounds. Won 48.2% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 42.2% of rounds, against 28.2% in their other rounds.
  • Against Akira: evades first in 17.7% of rounds, against 6.9% against everyone else.
  • In round 1: opens with “P punch into K kick” in 13.6% of rounds, against 6.2% in their other rounds.
  • Against Lion: opens with “6P Douchu” in 27.6% of rounds, against 9.2% against everyone else.
  • After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 22.0% of rounds, against 8.7% after anything else.
  • When the score is level: opens with “6P Douchu” in 14.6% of rounds, against 8.5% when ahead or behind.

How is this tested?

backdash into Enkou Kenka46P17120.8%
Douchu6P8610.4%
crouch dash forward into guardG688.3%
punchP into kickK668.0%
Enkou Nyurin66P374.5%
crouch dash forward into evade down313.8%
crouch dash forward into punchP242.9%
guardG into crouch dash forward242.9%
guardG into evade down242.9%
Honshin Kousoutai3K+G202.4%
guardG into punchP202.4%
guardG into evade up182.2%
evade up into Hikou Hagetsu33P91.1%
crouch dash forward into Enkou Toutou3P+K81.0%
evade down into crouch dash forward81.0%

93 further openings account for the other 209 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi11–8 · 58%2–1 · 67%too few to test
Akira7–5 · 58%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
1,175–1,340 · 46.7%
This season
91 matches · 49.5%
Peak rank
25

First hit in 48.5% of 359 rounds. Won 53.5% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into guardG3710.3%
Screw Hook63214P into Screw Lariat63214PP318.6%
crouch dash forward into evade down246.7%
punchP into kickK205.6%
forward movement into Elbow Butt4P164.5%
Quick Shoulder66P+K143.9%
crouch dash forward into Arrow Knuckle3P133.6%
evade up into Screw Lariat63214PP123.3%
guardG into crouch dash forward123.3%
crouch dash forward into punchP113.1%
crouch dash forward into Low Drop Kick62K92.5%
evade down into crouch dash forward92.5%
guardG into evade up92.5%
evade up into crouch dash forward82.2%
Elbow Butt4P into punchP71.9%

63 further openings account for the other 127 rounds.

Lau

Career
1,133–1,230 · 48.0%
This season
26 matches · 65.4%
Peak rank
25

First hit in 44.1% of 102 rounds. Won 57.8% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG2726.5%
crouch dash forward into evade down109.8%
crouch dash forward into punchP98.8%
Souko Sensou66P+K65.9%
Kosoushou46P54.9%
crouch dash forward into Chugeki6P43.9%
crouch dash forward into Gako Choushitsu6K43.9%
Chugeki6P22.0%
crouch dash forward into Souchuken2P22.0%
evade down into guardG22.0%
guardG into Junho Chushou33P22.0%
guardG into crouch dash forward22.0%
Chugeki6P into Hou'ou Soushou6PP11.0%
Junho Chushou33P into RaigekishouPPP11.0%
Ko'en Niki9K+G11.0%

24 further openings account for the other 24 rounds.

Jacky

Career
221–232 · 48.8%
This season
12 matches · 16.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down715.2%
guardG into crouch dash forward715.2%
Middle Spin Kick46K+G36.5%
crouch dash forward into guardG36.5%
guardG into Middle Smash6P36.5%
guardG into evade down36.5%
Middle Smash6P24.3%
crouch dash forward into punchP24.3%
guardG into evade up24.3%
Double Dragon9K12.2%
Jab StraightPP into Double Punch Slash KickPPK12.2%
Middle Kick3K12.2%
crouch dash forward into Double Punch Slash KickPPK12.2%
crouch dash forward into Low Spin Kick1K+G12.2%
crouch dash forward into Middle Smash Back Knuckle6PP12.2%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 7 of 16 tests hold up
  • Sarah: 8 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Eileen: 6 of 15 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)