Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1428 #2,486 of 3,686 on the Elo list →
Kage1414528 matches
Sarah1421523 matches
Lion1418219 matches
Eileen1456199 matches
Wolf142291 matches
Lau142326 matches
Jacky141012 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 28 | 3,515 | 1,690 | 1,825 | 48.1% |
|---|---|---|---|---|---|
| Wolf | 25 | 2,515 | 1,175 | 1,340 | 46.7% |
| Lau | 25 | 2,363 | 1,133 | 1,230 | 48.0% |
| Lion | 27 | 1,843 | 887 | 956 | 48.1% |
| Sarah | 28 | 1,272 | 623 | 649 | 49.0% |
| Kage | 28 | 1,262 | 608 | 654 | 48.2% |
| Jacky | 24 | 453 | 221 | 232 | 48.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,743 of 6,496 rounds counted5.8 inputs a second (347 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 5.9 | 354 | 2,160 |
|---|---|---|---|
| Sarah | 5.7 | 339 | 2,129 |
| Lion | 6.2 | 370 | 24 |
| Eileen | 6.0 | 358 | 268 |
| Wolf | 5.6 | 335 | 70 |
| Lau | 5.6 | 334 | 80 |
| Jacky | 6.0 | 359 | 12 |
By opponent's character
| Akira | 5.9 | 354 | 562 |
|---|---|---|---|
| Wolf | 6.0 | 357 | 517 |
| Aoi | 5.7 | 341 | 430 |
| Jacky | 5.8 | 350 | 396 |
| Pai | 5.8 | 348 | 380 |
| Goh | 5.8 | 348 | 281 |
| Shun | 5.5 | 330 | 241 |
| Sarah | 5.7 | 344 | 228 |
| Jeffry | 5.7 | 341 | 239 |
| Lion | 5.9 | 355 | 217 |
| El Blaze | 5.7 | 344 | 198 |
| Kage | 5.6 | 334 | 193 |
| Lau | 5.9 | 353 | 208 |
| Brad | 5.7 | 344 | 131 |
| Jean | 5.7 | 345 | 136 |
| Lei Fei | 5.8 | 346 | 89 |
| Vanessa | 5.8 | 345 | 106 |
| Eileen | 5.6 | 338 | 100 |
| Taka | 5.7 | 344 | 76 |
| Dural | 5.6 | 338 | 15 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 187 | 95 | 92 | 50.8% | +0.6 |
|---|---|---|---|---|---|
| Wolf | 161 | 89 | 72 | 55.3% | +12.1 |
| Aoi | 158 | 77 | 81 | 48.7% | +0.5 |
| Jacky | 136 | 63 | 73 | 46.3% | -0.6 |
| Pai | 105 | 55 | 50 | 52.4% | +6.3 |
| Goh | 90 | 40 | 50 | 44.4% | -1.3 |
| Shun | 89 | 44 | 45 | 49.4% | +0.7 |
| Sarah | 85 | 31 | 54 | 36.5% | -9.8 |
| Jeffry | 77 | 36 | 41 | 46.8% | -1.9 |
| Lion | 71 | 34 | 37 | 47.9% | -0.6 |
| El Blaze | 70 | 39 | 31 | 55.7% | +4.3 |
| Kage | 68 | 32 | 36 | 47.1% | -2.2 |
| Lau | 66 | 29 | 37 | 43.9% | -3.9 |
| Brad | 52 | 15 | 37 | 28.9% | -15.8 |
| Jean | 48 | 24 | 24 | 50.0% | +1.7 |
| Lei Fei | 39 | 13 | 26 | 33.3% | -18.8 |
| Vanessa | 39 | 10 | 29 | 25.6% | -15.6 |
| Eileen | 29 | 17 | 12 | 58.6% | +13.3 |
| Taka | 25 | 17 | 8 | 68.0% | +20.6 |
| Dural | 5 | 0 | 5 | 0.0% | -42.7 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 192 | 89 | 103 | 46.4% | -0.2 |
|---|---|---|---|---|---|
| Full Fence | 166 | 72 | 94 | 43.4% | -4.0 |
| Breakable Half Fence | 160 | 80 | 80 | 50.0% | +2.4 |
| Open | 160 | 85 | 75 | 53.1% | +3.8 |
| Half Fence | 159 | 72 | 87 | 45.3% | -0.3 |
| Low Fence | 155 | 75 | 80 | 48.4% | +1.1 |
| Octagon | 155 | 77 | 78 | 49.7% | -0.8 |
| Single Wall | 152 | 76 | 76 | 50.0% | +5.0 |
| Rectangle | 151 | 65 | 86 | 43.0% | -6.4 |
| Full Fence and Open | 67 | 31 | 36 | 46.3% | +0.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 983 | 46.3% | 47.6% | -1.3 |
| No walls | 467 | 50.5% | 47.6% | +3.0 |
Walls against open: -4.3 points (95% range -10.0 to +1.4), p 0.137 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| miso_kobe24 (Rank 26) | 26 | 11 | 15 | 42.3% |
|---|---|---|---|---|
| なっちゃんねる (Rank 27) | 26 | 16 | 10 | 61.5% |
| pri3_jpn (Rank 27) | 23 | 13 | 10 | 56.5% |
| ER_higante (Rank 28) | 12 | 7 | 5 | 58.3% |
| K.K.カブキモノ (Rank 23) | 12 | 7 | 5 | 58.3% |
| arafif-50 (Rank 30) | 12 | 6 | 6 | 50.0% |
| ziend-2525 (Rank 22) | 12 | 7 | 5 | 58.3% |
| zxyzguy (Rank 24) | 12 | 7 | 5 | 58.3% |
| ズサ齋藤 (Rank 27) | 12 | 11 | 1 | 91.7% |
| ラオゥ (Rank 29) | 12 | 2 | 10 | 16.7% |
| hexa-RAh (Rank 27) | 11 | 4 | 7 | 36.4% |
| makmak_80 (Rank 21) | 11 | 6 | 5 | 54.5% |
| omuretukun (Rank 23) | 11 | 6 | 5 | 54.5% |
| moroQamazingdelicious (Rank 26) | 10 | 8 | 2 | 80.0% |
| nekota (Rank 26) | 10 | 8 | 2 | 80.0% |
| spykin_ (Rank 27) | 10 | 5 | 5 | 50.0% |
| え~る (Rank 26) | 10 | 5 | 5 | 50.0% |
| がんぴーさん【S.R.G.M】 (Rank 25) | 10 | 7 | 3 | 70.0% |
| ターム (Rank 24) | 10 | 8 | 2 | 80.0% |
| TAPIOKA (Rank 30) | 9 | 2 | 7 | 22.2% |
| misoazy (Rank 28) | 9 | 6 | 3 | 66.7% |
| nyu_necoginjo (Rank 27) | 9 | 4 | 5 | 44.4% |
| syounai (Rank 28) | 9 | 4 | 5 | 44.4% |
| ありがとナス (Rank 29) | 9 | 4 | 5 | 44.4% |
| ぽん (Rank 29) | 9 | 5 | 4 | 55.6% |
Most played opponents, most recent first
| moroQamazingdelicious (Rank 26) | 2026/10/16 | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|---|
| なっちゃんねる (Rank 27) | 2026/10/16 | 26 | 16 | 10 | 61.5% |
| ラオゥ (Rank 29) | 2026/10/16 | 12 | 2 | 10 | 16.7% |
| hexa-RAh (Rank 27) | 2026/10/15 | 11 | 4 | 7 | 36.4% |
| pri3_jpn (Rank 27) | 2026/10/15 | 23 | 13 | 10 | 56.5% |
| え~る (Rank 26) | 2026/10/13 | 10 | 5 | 5 | 50.0% |
| がんぴーさん【S.R.G.M】 (Rank 25) | 2026/10/13 | 10 | 7 | 3 | 70.0% |
| ぽん (Rank 29) | 2026/09/29 | 9 | 5 | 4 | 55.6% |
| ターム (Rank 24) | 2026/09/29 | 10 | 8 | 2 | 80.0% |
| miso_kobe24 (Rank 26) | 2026/09/29 | 26 | 11 | 15 | 42.3% |
| ER_higante (Rank 28) | 2026/09/29 | 12 | 7 | 5 | 58.3% |
| zxyzguy (Rank 24) | 2026/09/24 | 12 | 7 | 5 | 58.3% |
| K.K.カブキモノ (Rank 23) | 2026/09/18 | 12 | 7 | 5 | 58.3% |
| ありがとナス (Rank 29) | 2026/09/17 | 9 | 4 | 5 | 44.4% |
| ズサ齋藤 (Rank 27) | 2026/09/11 | 12 | 11 | 1 | 91.7% |
| nekota (Rank 26) | 2026/09/04 | 10 | 8 | 2 | 80.0% |
| nyu_necoginjo (Rank 27) | 2026/08/19 | 9 | 4 | 5 | 44.4% |
| omuretukun (Rank 23) | 2026/08/17 | 11 | 6 | 5 | 54.5% |
| spykin_ (Rank 27) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| misoazy (Rank 28) | 2026/07/02 | 9 | 6 | 3 | 66.7% |
| ziend-2525 (Rank 22) | 2026/06/29 | 12 | 7 | 5 | 58.3% |
| syounai (Rank 28) | 2026/06/29 | 9 | 4 | 5 | 44.4% |
| makmak_80 (Rank 21) | 2026/05/29 | 11 | 6 | 5 | 54.5% |
| arafif-50 (Rank 30) | 2026/05/20 | 12 | 6 | 6 | 50.0% |
| TAPIOKA (Rank 30) | 2026/05/18 | 9 | 2 | 7 | 22.2% |
Round openings
Every character
| crouch dash forward into guardG | 1,081 | 17.8% |
|---|---|---|
| crouch dash forward into evade down | 523 | 8.6% |
| crouch dash forward into punchP | 271 | 4.5% |
| punchP into kickK | 248 | 4.1% |
| guardG into crouch dash forward | 223 | 3.7% |
| backdash into Enkou Kenka46P | 171 | 2.8% |
| Banchu6P | 162 | 2.7% |
| Rasen4P into Rasen Urageri4PK | 138 | 2.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 134 | 2.2% |
| guardG into evade up | 120 | 2.0% |
| Ukoushin46P+K | 109 | 1.8% |
| backward movement into Nagiharai6P+K | 103 | 1.7% |
| guardG into evade down | 92 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K | 91 | 1.5% |
| Douchu6P | 86 | 1.4% |
523 further openings account for the other 2,536 rounds.
Counted from 1,499 of the 1,600 matches played. The rest were not pulled for openings.
Kage
- Career
- 608–654 · 48.2%
- This season
- 528 matches · 47.2%
- Peak rank
- 28
First hit in 48.3% of 2,137 rounds. Won 50.9% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 45.8% of rounds, against 26.8% in their other rounds.
- Against Pai: moves in first in 60.2% of rounds, against 37.2% against everyone else.
- On Open stages: evades first in 14.7% of rounds, against 8.4% on the other stages.
- After opening the round before by attacking: attacks straight away in 32.3% of rounds, against 24.2% after anything else.
- In round 1: opens with “4P Rasen into 4PK Rasen Urageri” in 13.4% of rounds, against 4.1% in their other rounds.
- Against Pai: opens with “crouch dash forward into G guard” in 29.8% of rounds, against 12.9% against everyone else.
- When ahead: opens with “G guard into crouch dash forward” in 8.3% of rounds, against 4.7% when level or behind.
| crouch dash forward into guardG | 311 | 14.4% |
|---|---|---|
| crouch dash forward into evade down | 194 | 9.0% |
| Rasen4P into Rasen Urageri4PK | 138 | 6.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 134 | 6.2% |
| guardG into crouch dash forward | 112 | 5.2% |
| crouch dash forward into punchP | 111 | 5.1% |
| backward movement into Nagiharai6P+K | 103 | 4.8% |
| Hagakure-ryu In Raijingeki46P+K | 91 | 4.2% |
| punchP into kickK | 64 | 3.0% |
| crouch dash forward into Hiji'uchi6P | 53 | 2.5% |
| crouch dash forward into Rasen4P | 53 | 2.5% |
| evade up into Fusenjin3P | 45 | 2.1% |
| guardG into evade down | 39 | 1.8% |
| Hiji'uchi6P | 36 | 1.7% |
| Ura Tsumujigeri44K | 36 | 1.7% |
141 further openings account for the other 646 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–23 · 38% | 12–12 · 50% | too few to test |
| Jacky | 12–19 · 39% | 13–7 · 65% | too few to test |
| Wolf | 19–18 · 51% | 4–2 · 67% | too few to test |
| Aoi | 7–19 · 27% | 12–5 · 71% | too few to test |
| Pai | 8–10 · 44% | 15–8 · 65% | too few to test |
| Jeffry | 11–9 · 55% | 3–8 · 27% | too few to test |
| El Blaze | 10–9 · 53% | 3–2 · 60% | too few to test |
| Goh | 6–6 · 50% | 6–5 · 55% | too few to test |
| Kage | 5–12 · 29% | 0–4 · 0% | too few to test |
| Lau | 13–7 · 65% | 0–3 · 0% | too few to test |
| Sarah | 4–12 · 25% | 2–2 · 50% | too few to test |
| Shun | 8–7 · 53% | 2–1 · 67% | too few to test |
| Lion | 6–11 · 35% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 623–649 · 49.0%
- This season
- 525 matches · 48.6%
- Peak rank
- 28
First hit in 50.9% of 1,705 rounds. Won 53.3% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 23.6% of rounds, against 12.6% in their other rounds.
- Against Lion: attacks straight away in 34.3% of rounds, against 14.2% against everyone else.
- After opening the round before by attacking: attacks straight away in 19.8% of rounds, against 11.5% after anything else.
- After winning a round: attacks straight away in 16.0% of rounds, against 9.2% after losing one.
- In round 1: opens with “P punch into K kick” in 10.8% of rounds, against 2.5% in their other rounds.
- Against Pai: opens with “crouch dash forward into evade down” in 28.2% of rounds, against 12.7% against everyone else.
- After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 28.0% of rounds, against 13.2% after anything else.
- When behind: opens with “crouch dash forward into evade down” in 18.9% of rounds, against 13.3% when ahead or level.
| crouch dash forward into guardG | 582 | 34.0% |
|---|---|---|
| crouch dash forward into evade down | 234 | 13.7% |
| crouch dash forward into punchP | 83 | 4.8% |
| punchP into kickK | 78 | 4.5% |
| crouch dash forward into Rising Elbow6P | 45 | 2.6% |
| guardG into crouch dash forward | 42 | 2.5% |
| guardG into evade up | 42 | 2.5% |
| crouch dash forward into Quick Knee6K | 41 | 2.4% |
| crouch dash forward into Low Spin Kick3K+G | 30 | 1.8% |
| Stiletto66K | 29 | 1.7% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 28 | 1.6% |
| crouch dash forward into Long Snap Side Chop3P+K | 27 | 1.6% |
| punchP into Punch High KickPK | 22 | 1.3% |
| crouch dash forward into Setup Combination3PK | 19 | 1.1% |
| Rising Elbow6P | 18 | 1.1% |
116 further openings account for the other 393 rounds.
Counted from 424 of the 525 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 12–5 · 71% | 17–12 · 59% | too few to test |
| Aoi | 9–21 · 30% | 4–6 · 40% | too few to test |
| Akira | 9–13 · 41% | 9–4 · 69% | too few to test |
| Jacky | 14–10 · 58% | 3–5 · 38% | too few to test |
| Goh | 6–6 · 50% | 5–8 · 38% | too few to test |
| Jeffry | 9–11 · 45% | 0–3 · 0% | too few to test |
| Lion | 5–3 · 62% | 6–9 · 40% | too few to test |
| Pai | 6–4 · 60% | 7–2 · 78% | too few to test |
| Lau | 7–9 · 44% | 2–2 · 50% | too few to test |
| Shun | 13–3 · 81% | 2–1 · 67% | too few to test |
| Sarah | 4–8 · 33% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 887–956 · 48.1%
- This season
- 219 matches · 45.2%
- Peak rank
- 27
First hit in 49.0% of 873 rounds. Won 50.9% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 6.4% of rounds, against 2.0% in their other rounds.
- In round 1: opens with “46P+K Ukoushin” in 23.7% of rounds, against 8.6% in their other rounds.
- Against El Blaze: opens with “G guard into crouch dash forward” in 9.7% of rounds, against 2.1% against everyone else.
| Banchu6P | 162 | 18.4% |
|---|---|---|
| Ukoushin46P+K | 109 | 12.4% |
| crouch dash forward into guardG | 53 | 6.0% |
| crouch dash forward into punchP | 31 | 3.5% |
| guardG into crouch dash forward | 24 | 2.7% |
| crouch dash forward into evade down | 23 | 2.6% |
| crouch dash forward into Senkyutai1K | 20 | 2.3% |
| punchP into kickK | 20 | 2.3% |
| crouch dash forward into Sen'inshou3P | 18 | 2.0% |
| guardG into evade up | 18 | 2.0% |
| evade up into Sen'inshou3P | 16 | 1.8% |
| guardG into punchP | 16 | 1.8% |
| Shicchi Soutai3K+G | 14 | 1.6% |
| backward movement into forward punch+kick6P+K | 14 | 1.6% |
| Koushu RensuiPP into Renkan SenshouPPP | 13 | 1.5% |
122 further openings account for the other 328 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–5 · 58% | 7–6 · 54% | too few to test |
| Jacky | 9–6 · 60% | 1–3 · 25% | too few to test |
| Aoi | 7–3 · 70% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 1,690–1,825 · 48.1%
- This season
- 199 matches · 46.7%
- Peak rank
- 28
First hit in 48.8% of 820 rounds. Won 48.2% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 42.2% of rounds, against 28.2% in their other rounds.
- Against Akira: evades first in 17.7% of rounds, against 6.9% against everyone else.
- In round 1: opens with “P punch into K kick” in 13.6% of rounds, against 6.2% in their other rounds.
- Against Lion: opens with “6P Douchu” in 27.6% of rounds, against 9.2% against everyone else.
- After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 22.0% of rounds, against 8.7% after anything else.
- When the score is level: opens with “6P Douchu” in 14.6% of rounds, against 8.5% when ahead or behind.
| backdash into Enkou Kenka46P | 171 | 20.8% |
|---|---|---|
| Douchu6P | 86 | 10.4% |
| crouch dash forward into guardG | 68 | 8.3% |
| punchP into kickK | 66 | 8.0% |
| Enkou Nyurin66P | 37 | 4.5% |
| crouch dash forward into evade down | 31 | 3.8% |
| crouch dash forward into punchP | 24 | 2.9% |
| guardG into crouch dash forward | 24 | 2.9% |
| guardG into evade down | 24 | 2.9% |
| Honshin Kousoutai3K+G | 20 | 2.4% |
| guardG into punchP | 20 | 2.4% |
| guardG into evade up | 18 | 2.2% |
| evade up into Hikou Hagetsu33P | 9 | 1.1% |
| crouch dash forward into Enkou Toutou3P+K | 8 | 1.0% |
| evade down into crouch dash forward | 8 | 1.0% |
93 further openings account for the other 209 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 11–8 · 58% | 2–1 · 67% | too few to test |
| Akira | 7–5 · 58% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 1,175–1,340 · 46.7%
- This season
- 91 matches · 49.5%
- Peak rank
- 25
First hit in 48.5% of 359 rounds. Won 53.5% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch dash forward into guardG | 37 | 10.3% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 31 | 8.6% |
| crouch dash forward into evade down | 24 | 6.7% |
| punchP into kickK | 20 | 5.6% |
| forward movement into Elbow Butt4P | 16 | 4.5% |
| Quick Shoulder66P+K | 14 | 3.9% |
| crouch dash forward into Arrow Knuckle3P | 13 | 3.6% |
| evade up into Screw Lariat63214PP | 12 | 3.3% |
| guardG into crouch dash forward | 12 | 3.3% |
| crouch dash forward into punchP | 11 | 3.1% |
| crouch dash forward into Low Drop Kick62K | 9 | 2.5% |
| evade down into crouch dash forward | 9 | 2.5% |
| guardG into evade up | 9 | 2.5% |
| evade up into crouch dash forward | 8 | 2.2% |
| Elbow Butt4P into punchP | 7 | 1.9% |
63 further openings account for the other 127 rounds.
Lau
- Career
- 1,133–1,230 · 48.0%
- This season
- 26 matches · 65.4%
- Peak rank
- 25
First hit in 44.1% of 102 rounds. Won 57.8% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 27 | 26.5% |
|---|---|---|
| crouch dash forward into evade down | 10 | 9.8% |
| crouch dash forward into punchP | 9 | 8.8% |
| Souko Sensou66P+K | 6 | 5.9% |
| Kosoushou46P | 5 | 4.9% |
| crouch dash forward into Chugeki6P | 4 | 3.9% |
| crouch dash forward into Gako Choushitsu6K | 4 | 3.9% |
| Chugeki6P | 2 | 2.0% |
| crouch dash forward into Souchuken2P | 2 | 2.0% |
| evade down into guardG | 2 | 2.0% |
| guardG into Junho Chushou33P | 2 | 2.0% |
| guardG into crouch dash forward | 2 | 2.0% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.0% |
| Junho Chushou33P into RaigekishouPPP | 1 | 1.0% |
| Ko'en Niki9K+G | 1 | 1.0% |
24 further openings account for the other 24 rounds.
Jacky
- Career
- 221–232 · 48.8%
- This season
- 12 matches · 16.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 7 | 15.2% |
|---|---|---|
| guardG into crouch dash forward | 7 | 15.2% |
| Middle Spin Kick46K+G | 3 | 6.5% |
| crouch dash forward into guardG | 3 | 6.5% |
| guardG into Middle Smash6P | 3 | 6.5% |
| guardG into evade down | 3 | 6.5% |
| Middle Smash6P | 2 | 4.3% |
| crouch dash forward into punchP | 2 | 4.3% |
| guardG into evade up | 2 | 4.3% |
| Double Dragon9K | 1 | 2.2% |
| Jab StraightPP into Double Punch Slash KickPPK | 1 | 2.2% |
| Middle Kick3K | 1 | 2.2% |
| crouch dash forward into Double Punch Slash KickPPK | 1 | 2.2% |
| crouch dash forward into Low Spin Kick1K+G | 1 | 2.2% |
| crouch dash forward into Middle Smash Back Knuckle6PP | 1 | 2.2% |
8 further openings account for the other 8 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 7 of 16 tests hold up
- Sarah: 8 of 15 tests hold up
- Lion: 3 of 15 tests hold up
- Eileen: 6 of 15 tests hold up
- Wolf: 0 of 14 tests hold up
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
