VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

ダッキング老師

Career matches1,475
Career win rate55.7%
Round win rate54.9%
Peak rank39
Distinct opponents51
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1873 #190 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry391,47582265355.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

316 of 443 rounds counted

5.8 inputs a second (350 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry5.8350316

By opponent's character

Jacky5.835056
Sarah6.036149
Akira5.633736
Jeffry5.835010
Lion6.036234
Lau5.733910
Pai5.835123
Aoi5.633310
Kage6.036221
Eileen5.432314
El Blaze5.834515
Taka6.036216
Vanessa6.33818
Jean5.432214

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1610662.5%+9.3
Sarah127558.3%-4.0
Akira94544.4%-12.4
Jeffry95455.6%-1.0
Lion94544.4%-21.7
Lau75271.4%+5.6
Pai72528.6%-32.4
Aoi65183.3%+23.5
Goh65183.3%+13.0
Kage54180.0%+25.6
Eileen42250.0%-5.5
El Blaze42250.0%-20.2
Taka440100.0%+46.0
Vanessa440100.0%+30.1
Dural31233.3%-26.5
Jean31233.3%-22.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1912763.2%+0.9
Octagon159660.0%+1.3
Full Fence124833.3%-19.2
Half Fence118372.7%+13.9
Low Fence119281.8%+29.5
Open115645.5%-20.6
Breakable Full Fence74357.1%-18.9
Rectangle64266.7%+9.5
Single Wall64266.7%-1.4
Full Fence and Open220100.0%+26.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7058.6%60.1%-1.5
No walls2864.3%61.4%+2.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

竿インパクト渡り (Rank 42)2026/10/0431233.3%
チーム拓る マーウォ (Rank 41)2026/10/0432166.7%
ゼータ(MSZ-006) (Rank 39)2026/09/092020.0%
クレウル (Rank 37)2026/09/092020.0%
DJG10159 (Rank 38)2026/08/3032166.7%
CR竜凰伝説Z2 (Rank 40)2026/08/30330100.0%
ちぃかわ様☆ハンター (Rank 34)2026/08/30220100.0%
よーこー (Rank 36)2026/08/30220100.0%
津古さん (Rank 38)2026/08/3032166.7%
ジークリオン (Rank 37)2026/08/3021150.0%
拳四郎 (Rank 37)2026/08/302020.0%
大谷 小平 (Rank 36)2026/07/21330100.0%
シズラヒモビッチ (Rank 41)2026/07/2153260.0%
cyomiko (Rank 40)2026/07/2142250.0%
早く寝なさい (Rank 43)2026/07/2121150.0%
かべごん (Rank 36)2026/06/02220100.0%
カルティカ (Rank 41)2026/06/0241325.0%
そうたいちょ★ (Rank 41)2026/05/262020.0%
ミニマム (Rank 42)2026/05/2621150.0%
ポップコーンの悪魔。 (Rank 41)2026/04/26220100.0%
태오 (Rank 39)2026/04/2631233.3%
こまがわ (Rank 37)2026/04/1953260.0%
つがさん (Rank 39)2026/04/19330100.0%
めっちゃセコいラウ (Rank 36)2026/04/1932166.7%
ちまお (Rank 39)2026/04/1952340.0%

Round openings

Jeffry

Career
822–653 · 55.7%
This season
108 matches · 60.2%
Peak rank
39

First hit in 46.9% of 439 rounds. Won 63.6% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “P punch into K kick” in 11.1% of rounds, against 2.7% in their other rounds.

How is this tested?

punchP into kickK214.7%
Low Knuckle2P173.8%
crouch into Low Knuckle2P163.6%
punchP into Double KnucklePP163.6%
Body CrushP+K153.4%
punchP143.2%
Elbow Butt6P122.7%
backdash into Kenka Hook46P122.7%
crouch dash forward into throwP+G122.7%
Knee Push4K102.3%
backdash into punchP102.3%
forward dash into throwP+G102.3%
Hammer Slide1P81.8%
Middle Hell Stab6P+K71.6%
crouch dash forward into Full Swing Upper33P71.6%

136 further openings account for the other 256 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 12 tests hold up