VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Wodin

  • Goh
  • Aoi
  • El Blaze
Career matches7,489
Career win rate51.0%
Round win rate53.2%
Peak rank30
Distinct opponents154
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1614 #1,258 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf—2,6331,2721,36148.3%
Aoi291,38068869249.9%
Pai—95151144053.7%
Jeffry—86243942350.9%
Goh3075238836451.6%
Taka—57430526953.1%
El Blaze3033721312463.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,789 of 3,789 rounds counted

5.9 inputs a second (355 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh5.73411,590
Aoi6.23691,284
El Blaze6.0359915

By opponent's character

Shun6.1367442
Lion5.6336386
Sarah5.9351387
Jacky6.1364375
Akira6.1364299
Pai5.8346243
Lei Fei6.1368227
El Blaze5.8349180
Wolf6.0357180
Jeffry5.8350159
Goh6.2369152
Kage5.6336149
Eileen6.2372143
Aoi5.7344130
Brad5.935696
Jean5.834964
Taka5.834960
Vanessa6.237260
Lau5.533141
Dural5.834816

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun111466541.4%-5.9
Lion98534554.1%+2.5
Sarah96415542.7%-7.6
Jacky95504552.6%+3.5
Akira76354146.0%-7.0
Pai61412067.2%+0.5
Lei Fei56371966.1%+4.1
El Blaze45192642.2%-10.7
Wolf45321371.1%+19.7
Jeffry42281466.7%+2.1
Goh39182146.1%-4.9
Kage38201852.6%+0.1
Eileen35241168.6%+9.6
Aoi33161748.5%-6.6
Brad2621580.8%+7.4
Jean1817194.4%+22.1
Taka1611568.8%+3.6
Vanessa1551033.3%-14.3
Lau105550.0%-7.4
Dural440100.0%+50.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle130696153.1%-0.6
Full Fence114585650.9%-4.2
Single Wall110684261.8%+6.8
Breakable Half Fence93425145.2%-5.2
Half Fence92454748.9%-5.2
Open92524056.5%+2.8
Low Fence87503757.5%-1.2
Breakable Full Fence85444151.8%-4.3
Octagon82463656.1%-1.6
Full Fence and Open44271761.4%+10.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59651.0%54.1%-3.0
No walls28958.8%56.1%+2.8

Walls against open: -5.8 points (95% range -12.8 to +1.2), p 0.104 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SLIKBEATZ_ (Rank 26)2026/09/24127558.3%
brothaman13 (Rank 27)2026/09/232218481.8%
Jiikae (Rank 31)2026/09/23167943.8%
NoOneSpecific (Rank 30)2026/09/22123925.0%
ZachAttack (Rank 22)2026/09/192117481.0%
Johnnybwai (Rank 26)2026/09/18159660.0%
DatDemo (Rank 27)2026/09/1832161650.0%
Deznere (Rank 28)2026/09/1723121152.2%
KidCloyster (Rank 22)2026/09/171410471.4%
GrandoBrando (Rank 17)2026/09/161210283.3%
Kungfuhustle99 (Rank 29)2026/09/141710758.8%
The8thOne (Rank 29)2026/09/142391439.1%
MashPotatoTower (Rank 27)2026/09/1348282058.3%
OmegaBankai (Rank 30)2026/09/131941521.1%
HappyFriendLau (Rank 33)2026/09/13145935.7%
Noggy (Rank 26)2026/09/12118372.7%
Blackmore2323 (Rank 28)2026/09/111991047.4%
LuBuMBX (Rank 28)2026/09/082920969.0%
Crashing_Blow2003 (Rank 32)2026/09/081951426.3%
truckstopchilidog (Rank 23)2026/08/29129375.0%
OpportunestTv_YT (Rank 25)2026/08/261614287.5%
ShooterMcJacky (Rank 31)2026/08/241321115.4%
itrap (Rank 30)2026/08/201771041.2%
DanHalen (Rank 30)2026/08/181741323.5%
GoldenBoko (Rank 29)2026/08/182181338.1%

Round openings

Every character

Ryoushi43P1874.9%
Garyu66K1814.8%
punchP1814.8%
punchP into throwP+G1744.6%
Ni'oudaoshi3K+G1353.6%
Tenchi In'youP+K+G1263.3%
Hiji'ate6P into forward movement1163.1%
guardG1112.9%
Sou'unha66K1052.8%
Hiji'ate6P992.6%
throwP+G802.1%
punchP into evade down782.1%
Ouda6P+K into Oushu Hiji'ate6P+KP752.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G721.9%
forward dash into throwP+G681.8%

373 further openings account for the other 2,001 rounds.

Goh

Career
388–364 · 51.6%
This season
403 matches · 52.4%
Peak rank
30

First hit in 46.9% of 1,582 rounds. Won 54.2% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • After the opponent opened the round before by backing off: moves in first in 5.5% of rounds, against 1.4% after anything else.
  • In round 1: opens with “P punch into P+G throw” in 13.6% of rounds, against 5.4% in their other rounds.
  • Against Lion: opens with “6P Hiji'ate” in 12.7% of rounds, against 4.8% against everyone else.

How is this tested?

Garyu66K18111.4%
Ni'oudaoshi3K+G1358.5%
punchP into throwP+G1197.5%
Hiji'ate6P into forward movement1167.3%
Hiji'ate6P996.2%
punchP764.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G724.5%
punchP into evade down644.0%
Hiji'ate6P into backward movement473.0%
guardG432.7%
throwP+G402.5%
crouch into Denkou3PP311.9%
forward dash into throwP+G291.8%
evade up251.6%
punchP into backdash251.6%

131 further openings account for the other 488 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion29–27 · 52%10–4 · 71%too few to test
Akira14–16 · 47%10–9 · 53%too few to test
Sarah10–26 · 28%2–5 · 29%too few to test
El Blaze10–14 · 42%2–3 · 40%too few to test
Pai12–5 · 71%6–4 · 60%too few to test
Shun11–6 · 65%2–4 · 33%too few to test
Wolf6–3 · 67%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
688–692 · 49.9%
This season
324 matches · 51.5%
Peak rank
29

First hit in 52.0% of 1,278 rounds. Won 57.1% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • Against Shun: backs off first in 11.0% of rounds, against 3.2% against everyone else.
  • Against Sarah: opens with “66K Sou'unha” in 21.9% of rounds, against 7.1% against everyone else.

How is this tested?

Ryoushi43P18714.6%
Tenchi In'youP+K+G1269.8%
Sou'unha66K1058.2%
Ouda6P+K into Oushu Hiji'ate6P+KP755.8%
Kusanagi2K+G614.8%
Sanseigan66P+K into Ouka66P+KP614.8%
punchP534.1%
Namigaeshi64P+K into Iwaodome64P+KP483.7%
punchP into evade up362.8%
Kusanagi2K+G into Tenchi In'youP+K+G332.6%
Tsukiashibarai1P332.6%
punchP into throwP+G221.7%
guardG171.3%
punchP into forward dash171.3%
Chudan Hiji'ate6P151.2%

118 further openings account for the other 395 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun12–33 · 27%4–6 · 40%too few to test
Jacky15–19 · 44%7–7 · 50%too few to test
Kage8–12 · 40%6–4 · 60%too few to test
Eileen7–4 · 64%10–2 · 83%too few to test
Goh8–8 · 50%4–2 · 67%too few to test
Lion3–8 · 27%5–6 · 45%too few to test
Sarah8–8 · 50%2–1 · 67%too few to test
Akira3–8 · 27%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
213–124 · 63.2%
This season
232 matches · 62.5%
Peak rank
30

First hit in 42.6% of 912 rounds. Won 59.4% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 84.5% of rounds, against 68.4% in their other rounds.
  • Against Jacky: backs off first in 15.9% of rounds, against 5.2% against everyone else.
  • Against Shun: opens with “6P Shadow Strike into forward movement” in 10.6% of rounds, against 3.5% against everyone else.

How is this tested?

punchP525.7%
guardG515.6%
Shadow Strike6P444.8%
Shadow Strike6P into forward movement404.4%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP394.3%
Sit Jab2P343.7%
punchP into throwP+G333.6%
forward dash into throwP+G293.2%
throwP+G283.1%
kickK222.4%
Shadow Strike6P into evade up212.3%
backdash into Darkness Sword43K+G202.2%
evade up192.1%
Short Upper3P into Combination Blow3PP182.0%
punchP into backdash161.8%

156 further openings account for the other 449 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–5 · 67%3–5 · 38%too few to test
Shun6–5 · 55%6–7 · 46%too few to test
Sarah6–8 · 43%7–4 · 64%too few to test
Jeffry11–4 · 73%7–2 · 78%too few to test
Pai8–4 · 67%8–2 · 80%too few to test
Lei Fei11–6 · 65%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 3 of 15 tests hold up
  • Aoi: 2 of 17 tests hold up
  • El Blaze: 3 of 15 tests hold up