VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

KAKURURU/かくるる

  • Vanessa
  • Goh
  • Eileen
  • Lei Fei
Career matches2,269
Career win rate53.9%
Round win rate50.5%
Peak rank36
Distinct opponents353
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1511 #1,939 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi2967934433550.7%
Eileen3057631426254.5%
Goh2953527226350.8%
Vanessa3645828117761.4%
Lei Fei262112957.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,501 of 2,976 rounds counted

6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.8411686
Vanessa7.142576
Goh6.8409303
Eileen6.9413431
Lei Fei6.53875

By opponent's character

Akira6.9414153
Jacky6.9415116
Wolf7.0420138
Jeffry6.941698
Sarah6.8407122
Pai6.9414103
Shun6.840964
Brad6.840884
Goh6.740483
Kage6.841081
Aoi6.840978
Lau6.941458
Jean6.941570
El Blaze7.042047
Vanessa6.840727
Lion7.042051
Lei Fei6.840642
Eileen6.438229
Taka7.142535
Dural6.338022

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira75413454.7%+0.1
Jacky75354046.7%-5.4
Wolf72393354.2%+4.6
Jeffry59263344.1%-6.0
Sarah49262353.1%+3.0
Pai41241758.5%+7.8
Shun41162539.0%-10.6
Brad39231659.0%+6.1
Goh37201754.0%-2.3
Kage37201754.0%+4.2
Aoi36201655.6%-0.7
Lau31121938.7%-11.7
Jean30161453.3%+4.9
El Blaze25121348.0%-2.9
Vanessa2420483.3%+23.2
Lion22111150.0%-4.1
Lei Fei178947.1%-8.8
Eileen1410471.4%+9.4
Taka149564.3%+5.4
Dural72528.6%-19.9

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence93474650.5%-0.1
Full Fence91454649.5%-2.8
Low Fence89523758.4%+6.8
Half Fence85444151.8%-0.2
Open80374346.2%-8.5
Rectangle70343648.6%-6.0
Octagon69343549.3%-4.2
Single Wall68412760.3%+6.6
Breakable Half Fence52242846.1%-3.3
Full Fence and Open30181260.0%+10.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46049.6%51.8%-2.3
No walls23754.9%53.4%+1.4

Walls against open: -3.7 points (95% range -11.6 to +4.2), p 0.360 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

けんせい (Rank 33)2026/09/2752340.0%
イチゲン (Rank 29)2026/09/1353260.0%
nyu_necoginjo (Rank 28)2026/09/1354180.0%
fdjskjfsdls (Rank 30)2026/09/1352340.0%
openpen (Rank 29)2026/09/06103730.0%
肉彦さん☆彡 (Rank 30)2026/09/0675271.4%
allgonnaworkout (Rank 27)2026/08/3163350.0%
tsuna-sand274 (Rank 26)2026/08/2453260.0%
CELIS (Rank 27)2026/08/2464266.7%
abcde-9m (Rank 28)2026/08/2141325.0%
こて (Rank 27)2026/08/2151420.0%
R-0609-A (Rank 25)2026/08/2164266.7%
orachau (Rank 29)2026/08/2052340.0%
manao_0609 (Rank 31)2026/08/1752340.0%
dassh405 (Rank 25)2026/08/0354180.0%
ER_higante (Rank 30)2026/08/03550100.0%
pokkurl_7 (Rank 26)2026/07/2164266.7%
白い妖精 (Rank 32)2026/07/1943175.0%
ぼっち.ぼ~る (Rank 27)2026/06/16116554.5%
Neosoft_br (Rank 25)2026/05/1642250.0%
いくら (Rank 26)2026/05/0742250.0%
zakisan (Rank 34)2026/04/2053260.0%
zaduhkj (Rank 33)2026/04/2053260.0%
striker0123 (Rank 27)2026/04/1752340.0%
shogun-iwaki (Rank 35)2026/04/1252340.0%

Round openings

Every character

Ouda6P+K1495.0%
Hiji'ate6P772.6%
Koromoguruma66P752.5%
Sou'unha66K742.5%
Chudan Hiji'ate6P732.5%
Douchu6P692.3%
Kamageri4K551.9%
Ni'oudaoshi3K+G491.6%
kickK481.6%
crouch into Maegeri471.6%
Defensive Style: Stinger Low Blow451.5%
Defensive Style: crouch into Bone Crush Middle3K441.5%
punchP351.2%
Enkou Toutou3P+K341.1%
Garyu66K341.1%

619 further openings account for the other 2,066 rounds.

Counted from 742 of the 745 matches played. The rest were not pulled for openings.

Aoi

Career
344–335 · 50.7%
This season
308 matches · 53.2%
Peak rank
29

First hit in 49.2% of 1,254 rounds. Won 54.3% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6P+K Ouda” in 18.8% of rounds, against 9.6% in their other rounds.

How is this tested?

Ouda6P+K14911.8%
Koromoguruma66P756.0%
Sou'unha66K745.9%
Chudan Hiji'ate6P735.8%
Kamageri4K554.4%
crouch into Maegeri3K453.6%
Kusanagi2K+G322.5%
Tsukiashibarai1P into guardG221.8%
punchP201.6%
Jousei Ryusenshou214P+K191.5%
Hou'oushu3P into guardG171.4%
Shinchuzuki (Deflect)236P+K151.2%
evade up into evade down151.2%
forward movement into punchP151.2%
Hou'oushu3P141.1%

225 further openings account for the other 618 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–10 · 47%9–5 · 64%too few to test
Jacky14–8 · 64%4–6 · 40%too few to test
Jeffry8–11 · 42%5–5 · 50%too few to test
Sarah6–9 · 40%4–3 · 57%too few to test
Shun7–10 · 41%2–3 · 40%too few to test
Wolf9–6 · 60%2–2 · 50%too few to test
Aoi2–4 · 33%8–6 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
281–177 · 61.4%
This season
161 matches · 54.7%
Peak rank
36

First hit in 23.8% of 606 rounds. Won 57.6% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Stinger Low Blow457.3%
Defensive Style: crouch into Bone Crush Middle3K447.2%
Defensive Style: Shadow Slicer294.7%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K254.1%
Offensive Style: Body Blow223.6%
Defensive Style: Wind Elbow213.4%
Offensive Style: Sweet Leg Slash into forward movement162.6%
Offensive Style: Bunker Buster142.3%
Offensive Style: Spinning Savate132.1%
Defensive Style: Low Spin Slicer111.8%
Offensive Style: Body Blow into kickK111.8%
Offensive Style: Spinning Savate into Heel Kick6K+G101.6%
Defensive Style: Stinger Low Blow into backdash91.5%
Defensive Style: evade up into evade down91.5%
Offensive Style: evade down into Pile Bunker6P+K91.5%

168 further openings account for the other 327 rounds.

Counted from 159 of the 161 matches played. The rest were not pulled for openings.

Goh

Career
272–263 · 50.8%
This season
150 matches · 48.7%
Peak rank
29

First hit in 49.7% of 594 rounds. Won 55.6% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6P Hiji'ate” in 26.0% of rounds, against 8.5% in their other rounds.

How is this tested?

Hiji'ate6P7712.9%
Ni'oudaoshi3K+G498.2%
kickK457.5%
Garyu66K345.7%
Soukyu46P223.7%
Garyu66K into Tsukikage6K213.5%
Kurogane Kudaki66P172.8%
backward movement into Hiji'ate6P162.7%
Kurogane Kudaki66P into Hiji'ate6P152.5%
evade down into Karura4P+K152.5%
Raijinsatsu6K+G111.8%
Ni'oudaoshi3K+G into forward dash101.7%
Sune Kudaki43P91.5%
forward dash into throwP+G91.5%
punchP91.5%

128 further openings account for the other 239 rounds.

Eileen

Career
314–262 · 54.5%
This season
125 matches · 51.2%
Peak rank
30

First hit in 48.0% of 492 rounds. Won 55.5% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Douchu6P6913.9%
Enkou Toutou3P+K346.8%
crouch into Sokutantai3K336.6%
Enkou Nyurin66P316.2%
forward movement into Enkou RensouPP285.6%
Hikou Senshi66K163.2%
Honshin Kousoutai3K+G153.0%
forward movement into punchP153.0%
Enkou Tekitou1P+K122.4%
Hairenkyaku4K112.2%
Hikou Niki6K102.0%
Enkou Kenka46P61.2%
Enkou Tekitou1P+K into evade down61.2%
Enkou Toutou3P+K into forward dash61.2%
Hikou Senshi66K into Hikou Niki6K61.2%

113 further openings account for the other 200 rounds.

Counted from 124 of the 125 matches played. The rest were not pulled for openings.

Lei Fei

Career
12–9 · 57.1%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Katoken3P+K into punchP120.0%
Toushou66P into evade down120.0%
evade down into Shatenshou33P120.0%
kickK120.0%
punchP into Sayu ShoukenPP120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 1 of 15 tests hold up
  • Vanessa: 0 of 14 tests hold up
  • Goh: 1 of 15 tests hold up
  • Eileen: 0 of 15 tests hold up
  • Lei Fei: not tested (too few rounds)