VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

☆丸夫☆

Career matches535
Career win rate70.7%
Round win rate56.5%
Peak rank39
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3953537815770.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad54180.0%-3.5
Eileen31233.3%-40.4
Jeffry32166.7%+8.8
Lei Fei31233.3%-33.9
Lion32166.7%+8.8
Akira220100.0%+41.1
Pai220100.0%+26.4
Lau110100.0%+39.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence550100.0%+42.4
Rectangle54180.0%+14.0
Octagon41325.0%-43.8
Single Wall31233.3%-33.9
Half Fence220100.0%+8.0
Full Fence1010.0%-61.8
Full Fence and Open110100.0%+21.4
Open110100.0%+39.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1258.3%69.5%-11.1
No walls977.8%65.2%+12.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

波乗りラウ (Rank 42)2026/04/1932166.7%
ミニマム (Rank 41)2026/04/19220100.0%
金色疋殺地蔵 (Rank 41)2026/04/1931233.3%
チョココロネ (Rank 42)2026/04/1932166.7%
new_cult33 (Rank 37)2026/04/19110100.0%
shenron0321 (Rank 41)2026/04/19110100.0%
昆虫ちゃん (Rank 38)2026/04/19220100.0%
アレックス・ペレイラ (Rank 41)2026/04/192020.0%
zakiyamaBR (Rank 38)2026/04/1932166.7%
orz (Rank 27)2026/04/06220100.0%

Round openings

Wolf

backdash into evade down99.8%
crouch dash forward into throwP+G77.6%
Arrow Knuckle3P66.5%
Arrow Knuckle3P into guardG44.3%
Knee Lift6K44.3%
Low Hammer2P44.3%
punchP into Arrow Knuckle3P44.3%
backdash into Elbow Butt4P33.3%
crouch dash forward into Knee Lift6K33.3%
crouch dash forward into Low Drop Kick62K33.3%
Low Hammer2P into Knee Lift6K22.2%
Low Hammer2P into evade down22.2%
Low Hammer2P into evade up22.2%
Rolling Savate6K+G22.2%
evade down into Elbow Butt4P22.2%

34 further openings account for the other 35 rounds.