Virtua Fighter 5 REVO · v1.10 · Region: Asia
タコハイちゅう
Characters played — VF5's own record
| Brad | 36 | 4,770 | 2,474 | 2,296 | 51.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 3 | 2 | 1 | 66.7% | +44.6 |
|---|---|---|---|---|---|
| Brad | 2 | 0 | 2 | 0.0% | -23.0 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -43.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 3 | 2 | 1 | 66.7% | +44.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 2 | 0 | 2 | 0.0% | -23.0 |
| Open | 1 | 0 | 1 | 0.0% | -43.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 5 | 40.0% | 32.7% | +7.3 |
| No walls | 1 | 0.0% | 36.3% | -36.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| mossan_opa2 (Rank 33) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| こんにちわアキラ (Rank 41) | 2 | 0 | 2 | 0.0% |
| Ka2 (Rank 35) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| Ka2 (Rank 35) | 2026/04/02 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| こんにちわアキラ (Rank 41) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| mossan_opa2 (Rank 33) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
Round openings
Brad
| Jackal Straight46P+K | 2 | 8.0% |
|---|---|---|
| backdash into kickK | 2 | 8.0% |
| Destruction Body3P+K | 1 | 4.0% |
| Jackal Straight46P+K into forward movement | 1 | 4.0% |
| Stop Kick4K | 1 | 4.0% |
| Sway Back4P+K+G into BreakdownP+K | 1 | 4.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 4.0% |
| Sway Back4P+K+G into punchP | 1 | 4.0% |
| backdash into Dtee Sawk Lang3P+KP | 1 | 4.0% |
| backdash into Jackal Straight46P+K | 1 | 4.0% |
| crouch dash forward into Jolt Upper3P | 1 | 4.0% |
| crouch dash forward into Shovel Hook2P+K | 1 | 4.0% |
| crouch dash forward into guardG | 1 | 4.0% |
| crouch dash forward into punchP | 1 | 4.0% |
| evade down | 1 | 4.0% |
8 further openings account for the other 8 rounds.
