VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

zakiyamaBR

Career matches6,470
Career win rate54.4%
Round win rate49.8%
Peak rank40
Distinct opponents232
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad403,0951,6511,44453.3%
Vanessa371,9571,02892952.5%
Kage3348727920857.3%
Sarah3339922417556.1%
Dural3333819814058.6%
Eileen3195692672.6%
Aoi2834241070.6%
Jeffry2734231167.7%
Taka283126583.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira83434051.8%+0.1
Jacky70393155.7%+9.7
Brad54233142.6%-1.6
Jean49301961.2%+15.1
Kage48252352.1%+7.0
Goh47262155.3%+7.3
Sarah44232152.3%-1.5
Wolf42202247.6%+0.9
Shun41172441.5%-5.7
Lau40122830.0%-18.7
Jeffry35181751.4%+0.7
Vanessa34102429.4%-13.2
Aoi27131448.1%-7.3
Lei Fei26111542.3%-4.4
Lion23121152.2%-1.8
Eileen1551033.3%-20.4
Pai138561.5%+10.8
El Blaze126650.0%+3.4
Taka124833.3%-3.9
Dural32166.7%+3.0

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open90444648.9%+1.6
Half Fence86434350.0%-0.9
Full Fence83374644.6%-4.7
Breakable Full Fence81354643.2%-6.5
Octagon74264835.1%-12.7
Breakable Half Fence69402958.0%+9.4
Low Fence59253442.4%-7.4
Rectangle55272849.1%+3.7
Single Wall53282552.8%+6.6
Full Fence and Open34211361.8%+10.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44846.4%48.5%-2.1
No walls20248.0%47.8%+0.3

Walls against open: -2.4 points (95% range -10.6 to +5.9), p 0.574 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Re:Biz (Rank 36)2026/09/1395455.6%
お~ちゃん (Rank 34)2026/09/1393633.3%
ctraum (Rank 40)2026/08/31104640.0%
타우끼/taukee (Rank 38)2026/08/3175271.4%
ヘニオ (Rank 34)2026/08/30107370.0%
でんでんでん123V (Rank 38)2026/08/301881044.4%
ビジネス8歳 (Rank 41)2026/08/301751229.4%
ドランクン//Konpay (Rank 38)2026/08/29105550.0%
ちぃつが (Rank 41)2026/08/2995455.6%
jinmenusagi (Rank 42)2026/08/2971614.3%
Aki (Rank 41)2026/08/2994544.4%
hatarakedo_tagayasedo... (Rank 42)2026/08/2261516.7%
ぱお (Rank 34)2026/08/0292722.2%
タピる。 (Rank 37)2026/08/02135838.5%
どろパイ (Rank 35)2026/08/02107370.0%
ゲッパー (Rank 37)2026/07/2075271.4%
ふかふか (Rank 38)2026/07/2074357.1%
Mochi/かしわもち (Rank 38)2026/07/06105550.0%
ピーエス (Rank 39)2026/07/06107370.0%
寿司眼鉄 (Rank 34)2026/06/2771614.3%
lapislazuli (Rank 37)2026/06/24146842.9%
ガウショ (Rank 38)2026/06/2163350.0%
おそろしく早いビート (Rank 35)2026/05/2485362.5%
たんち (Rank 41)2026/04/1972528.6%
まきお (Rank 37)2026/03/29114736.4%

Round openings

Every character

backdash into Sway Back4P+K+G2608.8%
forward movement into punchP2478.4%
backdash into evade down2237.6%
Defensive Style: backdash into kickK1404.8%
Elbow Hook6P1224.2%
backdash into evade up993.4%
Offensive Style: backdash into evade down953.2%
Defensive Style: forward movement into punchP852.9%
Offensive Style: forward movement into punchP762.6%
Defensive Style: backdash into evade down742.5%
Offensive Style: Long Barrel Blow682.3%
Offensive Style: backdash into evade up622.1%
backdash into Stop Kick4K471.6%
Defensive Style: backdash into Switch Left SlicerKK451.5%
Defensive Style: backdash into evade up431.5%

355 further openings account for the other 1,254 rounds.

Brad

backdash into Sway Back4P+K+G26020.8%
forward movement into punchP21617.3%
backdash into evade down14711.8%
Elbow Hook6P1229.8%
backdash into evade up715.7%
backdash into Stop Kick4K473.8%
Ducking6P+K+G into Crush Knee KickK+G393.1%
Middle Spin Kick66K262.1%
guardG221.8%
forward dash into guardG191.5%
backdash into Shovel Hook Double2P+KP151.2%
forward movement into Jab StraightPP151.2%
backdash into Destruction Body3P+K141.1%
backdash into crouch dash forward100.8%
crouch into Sit Jab2P100.8%

87 further openings account for the other 215 rounds.

Vanessa

Defensive Style: backdash into kickK14011.9%
Offensive Style: backdash into evade down958.1%
Defensive Style: forward movement into punchP857.2%
Offensive Style: forward movement into punchP766.5%
Defensive Style: backdash into evade down746.3%
Offensive Style: Long Barrel Blow685.8%
Offensive Style: backdash into evade up625.3%
Defensive Style: backdash into Switch Left SlicerKK453.8%
Defensive Style: backdash into evade up433.6%
Defensive Style: Wind Elbow393.3%
Defensive Style: forward movement into Jab High KickPK312.6%
Offensive Style: backdash into Heel Kick6K+G312.6%
Offensive Style: forward movement into One TwoPP242.0%
Offensive Style: backdash into kickK191.6%
Defensive Style: kick181.5%

132 further openings account for the other 328 rounds.

Sarah

backdash into evade down4920.1%
backdash into Switch Kick4K166.6%
Rising Elbow6P156.2%
backdash into evade up156.2%
forward movement into punchP145.7%
backdash into Serpent Toe Kick2P+K114.5%
Stiletto66K104.1%
backdash into Dragon Smash Cannon1K104.1%
backdash into Quick Knee6K93.7%
kickK into punchP93.7%
backdash into Crescent Heel4K+G83.3%
Long Snap Side Chop3P+K62.5%
Rising Elbow6P into kickK52.0%
backdash into Full Spin Heel Kick9K52.0%
Snap Side Chop3P into Setup Combination3PK41.6%

41 further openings account for the other 58 rounds.

Kage

backdash into Furikakato OtoshiK+G2319.8%
backdash into evade down1311.2%
Rasen4P into Rasen Urageri4PK119.5%
forward movement into punchP86.9%
Hiji'uchi6P43.5%
backdash into evade up43.5%
Nakageri3K into guardG32.6%
Rasen4P32.6%
backdash into Gen'you4K+G32.6%
backdash into throwP+G32.6%
forward movement into HagasanePK32.6%
forward movement into ResshouPP32.6%
Nagiharai6P+K21.7%
Ura Tsumujigeri44K21.7%
backdash into Hagakure-ryu In Raijingeki46P+K21.7%

25 further openings account for the other 29 rounds.

Eileen

Douchu6P2423.8%
backdash into Enkou Kenka46P1413.9%
backdash into Hikou Niki6K1211.9%
backdash into evade down109.9%
backdash into Kesshi Hanbi46K+G55.0%
Enkou Nyudou214P+K into offensive move44.0%
Enkou Nyudou214P+K into Enkou ShutsudouP33.0%
backdash into Ribyou Hoso43P+K33.0%
backdash into Tanhikyaku9K33.0%
backdash into evade up33.0%
Enkou Kenka46P22.0%
forward movement into punchP22.0%
Douchu6P into evade down11.0%
Enkou Nyudou214P+K11.0%
Enkou Nyudou214P+K into Rakuten Hagetsu (Interrupt Moves)8P+K+G11.0%

13 further openings account for the other 13 rounds.

Jeffry

Elbow Butt6P525.0%
backdash into evade up420.0%
Dash Elbow66P into Dash Elbow Upper66PP15.0%
Middle Hell Stab6P+K15.0%
Sunlit Body Upper3P+K15.0%
backdash into Elbow Butt6P15.0%
backdash into Scoop Kick4K+G15.0%
backdash into Stunner KnuckleKP15.0%
backdash into Toe Kick2K15.0%
backdash into evade down15.0%
backward movement into evade down15.0%
backward movement into evade up15.0%
forward movement into Double KnucklePP15.0%

Dural

backdash into evade down317.6%
Rising Elbow6P211.8%
Dash Hammer Kick66K15.9%
Hi'en Tankyaku9K15.9%
Slant Back Knuckle1P into High Spin Kick1PK15.9%
Spine Whip4P15.9%
Spine Whip4P into Lumpini Combination4PK15.9%
backdash into Lumpini Combination4PK15.9%
backdash into back kick+guard4K+G15.9%
backdash into evade up15.9%
backdash into forward dash15.9%
forward movement into One TwoPP15.9%
forward movement into One Two UpperPPP15.9%
forward movement into punchP15.9%

Taka

forward movement into punchP538.5%
backdash into kickK215.4%
Morotezuki66P into Morote Tsuppari66PP17.7%
Zangeki33P17.7%
backdash17.7%
backdash into evade up17.7%
forward movement into Tsuppari 2PP17.7%
forward movement into Tsuppari 4PPPP17.7%

Aoi

Maegeri3K133.3%
backdash133.3%
forward movement into punchP133.3%