VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

F14-TOMOCAT

  • Lei Fei
  • Sarah
Career matches7,182
Career win rate49.7%
Round win rate48.0%
Peak rank33
Distinct opponents231
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1575 #1,519 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa337,1743,5693,60549.8%
Lei Fei265050.0%
Sarah263030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,920 of 2,390 rounds counted

6.0 inputs a second (358 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.03581,899
Lei Fei5.532813
Sarah5.53288

By opponent's character

Jacky5.9351260
Akira5.7345188
Wolf6.1367165
Goh6.1365112
Jean5.8346133
Lau6.0357116
Sarah5.8350142
Jeffry6.2369112
Aoi6.1365104
Lion6.035795
Pai6.237262
Shun6.237474
Kage5.834967
Brad5.734488
Lei Fei6.036056
Vanessa6.337953
El Blaze5.834745
Eileen6.337836
Dural6.03628
Taka5.43244

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky76284836.8%-8.6
Akira56312555.4%+8.9
Wolf48222645.8%-0.2
Goh42152735.7%-8.5
Jean38162242.1%-3.9
Lau38152339.5%-5.5
Sarah38201852.6%+7.5
Jeffry35221362.9%+14.8
Aoi29141548.3%+2.1
Lion28131546.4%-0.4
Pai26121446.1%+0.1
Shun26151157.7%+9.1
Kage2461825.0%-18.0
Brad20101050.0%+3.7
Lei Fei1871138.9%-1.9
Vanessa1710758.8%+9.3
El Blaze1551033.3%-18.0
Eileen86275.0%+21.3
Dural330100.0%+57.6
Taka2020.0%-48.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence74344046.0%+0.3
Breakable Half Fence68264238.2%-8.2
Octagon62332953.2%+8.2
Rectangle62342854.8%+7.1
Full Fence60332755.0%+9.6
Single Wall58302851.7%+6.1
Breakable Full Fence55213438.2%-7.4
Half Fence44202445.5%-1.1
Open40142635.0%-11.6
Full Fence and Open30111936.7%-7.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35147.6%46.3%+1.3
No walls17245.3%45.9%-0.5

Walls against open: +1.9 points (95% range -8.0 to +11.7), p 0.712 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Hi:D (Rank 35)2026/10/1671614.3%
juste (Rank 32)2026/10/1653260.0%
鳩男 (Rank 32)2026/10/14139469.2%
くろね@のびしろF (Rank 35)2026/10/1261516.7%
あぽろん (Rank 29)2026/10/1285362.5%
タイヨウ (Rank 29)2026/10/1064266.7%
cokeshi (Rank 29)2026/10/1093633.3%
たわばTAWABA (Rank 28)2026/10/1054180.0%
タピる。 (Rank 33)2026/10/1072528.6%
jiwoonpk (Rank 31)2026/10/04103730.0%
ヘニオ (Rank 33)2026/10/0264266.7%
A56-7W (Rank 30)2026/09/1854180.0%
五寸釘くん (Rank 35)2026/09/1775271.4%
ぶーん (Rank 32)2026/09/1051420.0%
HAM (Rank 30)2026/08/3194544.4%
Phrazes_For_The_Young (Rank 33)2026/08/2453260.0%
sby (Rank 29)2026/07/25105550.0%
∈挙動不審∋ (Rank 35)2026/07/2552340.0%
けいすけ新宿 (Rank 32)2026/07/2054180.0%
イイダ (Rank 30)2026/07/0374357.1%
xXsoul-childXx (Rank 28)2026/07/0352340.0%
なめ (Rank 33)2026/06/2964266.7%
れもん@のびしろF (Rank 29)2026/06/2794544.4%
MikuMartineau (Rank 33)2026/06/10126650.0%
§Ryu~k§ (Rank 31)2026/05/0551420.0%

Round openings

Every character

Offensive Style: forward movement into punchP1959.2%
Offensive Style: Bunker Buster1175.5%
Offensive Style: Leg Guard Crush into forward movement1004.7%
Offensive Style: backdash into Bunker Buster9P1004.7%
Offensive Style: backdash into kickK622.9%
Offensive Style: Leg Guard Crush602.8%
Offensive Style: Spinning Savate502.4%
Offensive Style: backdash into Spinning Savate66K+G442.1%
Offensive Style: kick into punchP411.9%
Offensive Style: crouch into down-back kick1K371.7%
Offensive Style: backdash into Heel Kick6K+G341.6%
Offensive Style: backdash into Stealth Spin Kick4PK341.6%
Offensive Style: evade up into kickK321.5%
Offensive Style: guard291.4%
Offensive Style: evade up281.3%

297 further openings account for the other 1,161 rounds.

Counted from 521 of the 585 matches played. The rest were not pulled for openings.

Vanessa

Career
3,569–3,605 · 49.8%
This season
581 matches · 46.5%
Peak rank
33

First hit in 22.1% of 2,108 rounds. Won 58.4% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 39.1% of rounds, against 11.2% in their other rounds.
  • Against Goh: backs off first in 36.2% of rounds, against 22.0% against everyone else.
  • After opening the round before by waiting: moves in first in 19.7% of rounds, against 13.4% after anything else.
  • After losing a round: attacks straight away in 39.1% of rounds, against 32.6% after winning one.
  • When behind: attacks straight away in 40.4% of rounds, against 33.7% when ahead or level.
  • In round 4 or later: opens with “Offensive Style: backdash into K kick” in 5.3% of rounds, against 2.1% in their other rounds.
  • Against Jacky: opens with “Offensive Style: forward movement into P punch” in 15.8% of rounds, against 8.3% against everyone else.
  • After losing a round: opens with “Offensive Style: Bunker Buster” in 8.5% of rounds, against 4.6% after winning one.
  • When behind: opens with “Offensive Style: Bunker Buster” in 9.6% of rounds, against 4.8% when ahead or level.

How is this tested?

Offensive Style: forward movement into punchP1959.2%
Offensive Style: Bunker Buster1175.5%
Offensive Style: Leg Guard Crush into forward movement1004.7%
Offensive Style: backdash into Bunker Buster9P1004.7%
Offensive Style: backdash into kickK622.9%
Offensive Style: Leg Guard Crush602.8%
Offensive Style: Spinning Savate502.4%
Offensive Style: backdash into Spinning Savate66K+G442.1%
Offensive Style: kick into punchP411.9%
Offensive Style: crouch into down-back kick1K371.8%
Offensive Style: backdash into Heel Kick6K+G341.6%
Offensive Style: backdash into Stealth Spin Kick4PK341.6%
Offensive Style: evade up into kickK321.5%
Offensive Style: guard291.4%
Offensive Style: evade up281.3%

285 further openings account for the other 1,148 rounds.

Counted from 517 of the 581 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–27 · 31%10–5 · 67%too few to test
Akira23–12 · 66%2–8 · 20%too few to test
Wolf12–13 · 48%4–8 · 33%too few to test
Goh6–12 · 33%7–9 · 44%too few to test
Jeffry16–7 · 70%6–4 · 60%too few to test
Lau6–10 · 38%7–8 · 47%too few to test
Sarah6–7 · 46%4–6 · 40%too few to test
Aoi8–7 · 53%4–4 · 50%too few to test
Jean7–12 · 37%4–0 · 100%too few to test
Pai10–10 · 50%2–4 · 33%too few to test
Shun9–4 · 69%5–5 · 50%too few to test
Lion5–9 · 36%1–2 · 33%too few to test
Kage4–10 · 29%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

64 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
0–5 · 0.0%
This season
4 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP215.4%
Fukusoushou2P17.7%
Sayu ShoukenPP into Renkan MahosuiPPP17.7%
backdash into Kaisei Tento1P+K17.7%
backdash into Tenshi Ryusentai6K+G17.7%
backdash into Toukyaku66K17.7%
crouch into Chutenhou3P17.7%
crouch into Fukusoushou2P17.7%
crouch into Kaisei Tento1P+K17.7%
evade up into Toukyaku66K17.7%
guardG17.7%
guardG into Rigoutai6K17.7%

Not counted here: Sarah. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 9 of 16 tests hold up
  • Lei Fei: not tested (too few rounds)