Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1575 #1,519 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 33 | 7,174 | 3,569 | 3,605 | 49.8% |
|---|---|---|---|---|---|
| Lei Fei | 26 | 5 | 0 | 5 | 0.0% |
| Sarah | 26 | 3 | 0 | 3 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,920 of 2,390 rounds counted6.0 inputs a second (358 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 6.0 | 358 | 1,899 |
|---|---|---|---|
| Lei Fei | 5.5 | 328 | 13 |
| Sarah | 5.5 | 328 | 8 |
By opponent's character
| Jacky | 5.9 | 351 | 260 |
|---|---|---|---|
| Akira | 5.7 | 345 | 188 |
| Wolf | 6.1 | 367 | 165 |
| Goh | 6.1 | 365 | 112 |
| Jean | 5.8 | 346 | 133 |
| Lau | 6.0 | 357 | 116 |
| Sarah | 5.8 | 350 | 142 |
| Jeffry | 6.2 | 369 | 112 |
| Aoi | 6.1 | 365 | 104 |
| Lion | 6.0 | 357 | 95 |
| Pai | 6.2 | 372 | 62 |
| Shun | 6.2 | 374 | 74 |
| Kage | 5.8 | 349 | 67 |
| Brad | 5.7 | 344 | 88 |
| Lei Fei | 6.0 | 360 | 56 |
| Vanessa | 6.3 | 379 | 53 |
| El Blaze | 5.8 | 347 | 45 |
| Eileen | 6.3 | 378 | 36 |
| Dural | 6.0 | 362 | 8 |
| Taka | 5.4 | 324 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 76 | 28 | 48 | 36.8% | -8.6 |
|---|---|---|---|---|---|
| Akira | 56 | 31 | 25 | 55.4% | +8.9 |
| Wolf | 48 | 22 | 26 | 45.8% | -0.2 |
| Goh | 42 | 15 | 27 | 35.7% | -8.5 |
| Jean | 38 | 16 | 22 | 42.1% | -3.9 |
| Lau | 38 | 15 | 23 | 39.5% | -5.5 |
| Sarah | 38 | 20 | 18 | 52.6% | +7.5 |
| Jeffry | 35 | 22 | 13 | 62.9% | +14.8 |
| Aoi | 29 | 14 | 15 | 48.3% | +2.1 |
| Lion | 28 | 13 | 15 | 46.4% | -0.4 |
| Pai | 26 | 12 | 14 | 46.1% | +0.1 |
| Shun | 26 | 15 | 11 | 57.7% | +9.1 |
| Kage | 24 | 6 | 18 | 25.0% | -18.0 |
| Brad | 20 | 10 | 10 | 50.0% | +3.7 |
| Lei Fei | 18 | 7 | 11 | 38.9% | -1.9 |
| Vanessa | 17 | 10 | 7 | 58.8% | +9.3 |
| El Blaze | 15 | 5 | 10 | 33.3% | -18.0 |
| Eileen | 8 | 6 | 2 | 75.0% | +21.3 |
| Dural | 3 | 3 | 0 | 100.0% | +57.6 |
| Taka | 2 | 0 | 2 | 0.0% | -48.2 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 74 | 34 | 40 | 46.0% | +0.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 68 | 26 | 42 | 38.2% | -8.2 |
| Octagon | 62 | 33 | 29 | 53.2% | +8.2 |
| Rectangle | 62 | 34 | 28 | 54.8% | +7.1 |
| Full Fence | 60 | 33 | 27 | 55.0% | +9.6 |
| Single Wall | 58 | 30 | 28 | 51.7% | +6.1 |
| Breakable Full Fence | 55 | 21 | 34 | 38.2% | -7.4 |
| Half Fence | 44 | 20 | 24 | 45.5% | -1.1 |
| Open | 40 | 14 | 26 | 35.0% | -11.6 |
| Full Fence and Open | 30 | 11 | 19 | 36.7% | -7.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 351 | 47.6% | 46.3% | +1.3 |
| No walls | 172 | 45.3% | 45.9% | -0.5 |
Walls against open: +1.9 points (95% range -8.0 to +11.7), p 0.712 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 鳩男 (Rank 32) | 13 | 9 | 4 | 69.2% |
|---|---|---|---|---|
| MikuMartineau (Rank 33) | 12 | 6 | 6 | 50.0% |
| jiwoonpk (Rank 31) | 10 | 3 | 7 | 30.0% |
| sby (Rank 29) | 10 | 5 | 5 | 50.0% |
| HAM (Rank 30) | 9 | 4 | 5 | 44.4% |
| cokeshi (Rank 29) | 9 | 3 | 6 | 33.3% |
| れもん@のびしろF (Rank 29) | 9 | 4 | 5 | 44.4% |
| あぽろん (Rank 29) | 8 | 5 | 3 | 62.5% |
| Hi:D (Rank 35) | 7 | 1 | 6 | 14.3% |
| イイダ (Rank 30) | 7 | 4 | 3 | 57.1% |
| タピる。 (Rank 33) | 7 | 2 | 5 | 28.6% |
| 五寸釘くん (Rank 35) | 7 | 5 | 2 | 71.4% |
| くろね@のびしろF (Rank 35) | 6 | 1 | 5 | 16.7% |
| なめ (Rank 33) | 6 | 4 | 2 | 66.7% |
| タイヨウ (Rank 29) | 6 | 4 | 2 | 66.7% |
| ヘニオ (Rank 33) | 6 | 4 | 2 | 66.7% |
| A56-7W (Rank 30) | 5 | 4 | 1 | 80.0% |
| Phrazes_For_The_Young (Rank 33) | 5 | 3 | 2 | 60.0% |
| juste (Rank 32) | 5 | 3 | 2 | 60.0% |
| xXsoul-childXx (Rank 28) | 5 | 2 | 3 | 40.0% |
| §Ryu~k§ (Rank 31) | 5 | 1 | 4 | 20.0% |
| ∈挙動不審∋ (Rank 35) | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 32) | 5 | 4 | 1 | 80.0% |
| たわばTAWABA (Rank 28) | 5 | 4 | 1 | 80.0% |
| ぶーん (Rank 32) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| Hi:D (Rank 35) | 2026/10/16 | 7 | 1 | 6 | 14.3% |
|---|---|---|---|---|---|
| juste (Rank 32) | 2026/10/16 | 5 | 3 | 2 | 60.0% |
| 鳩男 (Rank 32) | 2026/10/14 | 13 | 9 | 4 | 69.2% |
| くろね@のびしろF (Rank 35) | 2026/10/12 | 6 | 1 | 5 | 16.7% |
| あぽろん (Rank 29) | 2026/10/12 | 8 | 5 | 3 | 62.5% |
| タイヨウ (Rank 29) | 2026/10/10 | 6 | 4 | 2 | 66.7% |
| cokeshi (Rank 29) | 2026/10/10 | 9 | 3 | 6 | 33.3% |
| たわばTAWABA (Rank 28) | 2026/10/10 | 5 | 4 | 1 | 80.0% |
| タピる。 (Rank 33) | 2026/10/10 | 7 | 2 | 5 | 28.6% |
| jiwoonpk (Rank 31) | 2026/10/04 | 10 | 3 | 7 | 30.0% |
| ヘニオ (Rank 33) | 2026/10/02 | 6 | 4 | 2 | 66.7% |
| A56-7W (Rank 30) | 2026/09/18 | 5 | 4 | 1 | 80.0% |
| 五寸釘くん (Rank 35) | 2026/09/17 | 7 | 5 | 2 | 71.4% |
| ぶーん (Rank 32) | 2026/09/10 | 5 | 1 | 4 | 20.0% |
| HAM (Rank 30) | 2026/08/31 | 9 | 4 | 5 | 44.4% |
| Phrazes_For_The_Young (Rank 33) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| sby (Rank 29) | 2026/07/25 | 10 | 5 | 5 | 50.0% |
| ∈挙動不審∋ (Rank 35) | 2026/07/25 | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 32) | 2026/07/20 | 5 | 4 | 1 | 80.0% |
| イイダ (Rank 30) | 2026/07/03 | 7 | 4 | 3 | 57.1% |
| xXsoul-childXx (Rank 28) | 2026/07/03 | 5 | 2 | 3 | 40.0% |
| なめ (Rank 33) | 2026/06/29 | 6 | 4 | 2 | 66.7% |
| れもん@のびしろF (Rank 29) | 2026/06/27 | 9 | 4 | 5 | 44.4% |
| MikuMartineau (Rank 33) | 2026/06/10 | 12 | 6 | 6 | 50.0% |
| §Ryu~k§ (Rank 31) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| Offensive Style: forward movement into punchP | 195 | 9.2% |
|---|---|---|
| Offensive Style: Bunker Buster | 117 | 5.5% |
| Offensive Style: Leg Guard Crush into forward movement | 100 | 4.7% |
| Offensive Style: backdash into Bunker Buster9P | 100 | 4.7% |
| Offensive Style: backdash into kickK | 62 | 2.9% |
| Offensive Style: Leg Guard Crush | 60 | 2.8% |
| Offensive Style: Spinning Savate | 50 | 2.4% |
| Offensive Style: backdash into Spinning Savate66K+G | 44 | 2.1% |
| Offensive Style: kick into punchP | 41 | 1.9% |
| Offensive Style: crouch into down-back kick1K | 37 | 1.7% |
| Offensive Style: backdash into Heel Kick6K+G | 34 | 1.6% |
| Offensive Style: backdash into Stealth Spin Kick4PK | 34 | 1.6% |
| Offensive Style: evade up into kickK | 32 | 1.5% |
| Offensive Style: guard | 29 | 1.4% |
| Offensive Style: evade up | 28 | 1.3% |
297 further openings account for the other 1,161 rounds.
Counted from 521 of the 585 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 3,569–3,605 · 49.8%
- This season
- 581 matches · 46.5%
- Peak rank
- 33
First hit in 22.1% of 2,108 rounds. Won 58.4% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 39.1% of rounds, against 11.2% in their other rounds.
- Against Goh: backs off first in 36.2% of rounds, against 22.0% against everyone else.
- After opening the round before by waiting: moves in first in 19.7% of rounds, against 13.4% after anything else.
- After losing a round: attacks straight away in 39.1% of rounds, against 32.6% after winning one.
- When behind: attacks straight away in 40.4% of rounds, against 33.7% when ahead or level.
- In round 4 or later: opens with “Offensive Style: backdash into K kick” in 5.3% of rounds, against 2.1% in their other rounds.
- Against Jacky: opens with “Offensive Style: forward movement into P punch” in 15.8% of rounds, against 8.3% against everyone else.
- After losing a round: opens with “Offensive Style: Bunker Buster” in 8.5% of rounds, against 4.6% after winning one.
- When behind: opens with “Offensive Style: Bunker Buster” in 9.6% of rounds, against 4.8% when ahead or level.
| Offensive Style: forward movement into punchP | 195 | 9.2% |
|---|---|---|
| Offensive Style: Bunker Buster | 117 | 5.5% |
| Offensive Style: Leg Guard Crush into forward movement | 100 | 4.7% |
| Offensive Style: backdash into Bunker Buster9P | 100 | 4.7% |
| Offensive Style: backdash into kickK | 62 | 2.9% |
| Offensive Style: Leg Guard Crush | 60 | 2.8% |
| Offensive Style: Spinning Savate | 50 | 2.4% |
| Offensive Style: backdash into Spinning Savate66K+G | 44 | 2.1% |
| Offensive Style: kick into punchP | 41 | 1.9% |
| Offensive Style: crouch into down-back kick1K | 37 | 1.8% |
| Offensive Style: backdash into Heel Kick6K+G | 34 | 1.6% |
| Offensive Style: backdash into Stealth Spin Kick4PK | 34 | 1.6% |
| Offensive Style: evade up into kickK | 32 | 1.5% |
| Offensive Style: guard | 29 | 1.4% |
| Offensive Style: evade up | 28 | 1.3% |
285 further openings account for the other 1,148 rounds.
Counted from 517 of the 581 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–27 · 31% | 10–5 · 67% | too few to test |
| Akira | 23–12 · 66% | 2–8 · 20% | too few to test |
| Wolf | 12–13 · 48% | 4–8 · 33% | too few to test |
| Goh | 6–12 · 33% | 7–9 · 44% | too few to test |
| Jeffry | 16–7 · 70% | 6–4 · 60% | too few to test |
| Lau | 6–10 · 38% | 7–8 · 47% | too few to test |
| Sarah | 6–7 · 46% | 4–6 · 40% | too few to test |
| Aoi | 8–7 · 53% | 4–4 · 50% | too few to test |
| Jean | 7–12 · 37% | 4–0 · 100% | too few to test |
| Pai | 10–10 · 50% | 2–4 · 33% | too few to test |
| Shun | 9–4 · 69% | 5–5 · 50% | too few to test |
| Lion | 5–9 · 36% | 1–2 · 33% | too few to test |
| Kage | 4–10 · 29% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
64 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 0–5 · 0.0%
- This season
- 4 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 15.4% |
|---|---|---|
| Fukusoushou2P | 1 | 7.7% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 7.7% |
| backdash into Kaisei Tento1P+K | 1 | 7.7% |
| backdash into Tenshi Ryusentai6K+G | 1 | 7.7% |
| backdash into Toukyaku66K | 1 | 7.7% |
| crouch into Chutenhou3P | 1 | 7.7% |
| crouch into Fukusoushou2P | 1 | 7.7% |
| crouch into Kaisei Tento1P+K | 1 | 7.7% |
| evade up into Toukyaku66K | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into Rigoutai6K | 1 | 7.7% |
Not counted here: Sarah. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 9 of 16 tests hold up
- Lei Fei: not tested (too few rounds)
