VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Chief_Flash

Career matches940
Career win rate74.5%
Round win rate58.7%
Peak rank42
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf4294070024074.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Vanessa53260.0%-12.2
El Blaze31233.3%-9.2
Akira21150.0%-4.8
Jacky220100.0%+39.7
Kage1010.0%-38.8
Pai110100.0%+23.1
Sarah110100.0%+18.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon43175.0%+15.8
Open42250.0%-4.3
Rectangle31233.3%-11.4
Breakable Half Fence220100.0%+15.1
Half Fence110100.0%+23.1
Low Fence1010.0%-58.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1070.0%63.3%+6.7
No walls540.0%53.4%-13.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

y2d (Rank 33)31233.3%
BLACKALERT!!! (Rank 42)2020.0%
B_Ninja210 (Rank 32)220100.0%
Setsuna_X (Rank 36)110100.0%
UltraShock5 (Rank 28)110100.0%
VF31998 (Rank 33)110100.0%
Zakar84 (Rank 21)110100.0%
kungfusmurf (Rank 36)1010.0%
live4eva_ (Rank 43)1010.0%
llMICll (Rank 31)110100.0%
󠀡󠀡 (Rank 21)110100.0%

Most played opponents, most recent first

󠀡󠀡 (Rank 21)2026/05/17110100.0%
UltraShock5 (Rank 28)2026/05/17110100.0%
kungfusmurf (Rank 36)2026/04/191010.0%
Zakar84 (Rank 21)2026/04/19110100.0%
Setsuna_X (Rank 36)2026/04/19110100.0%
llMICll (Rank 31)2026/04/19110100.0%
BLACKALERT!!! (Rank 42)2026/03/302020.0%
VF31998 (Rank 33)2026/03/30110100.0%
live4eva_ (Rank 43)2026/03/301010.0%
B_Ninja210 (Rank 32)2026/03/26220100.0%
y2d (Rank 33)2026/03/2631233.3%

Round openings

Wolf

punchP into Jab StraightPP1015.9%
crouch into Low Hammer2P812.7%
forward dash into throwP+G69.5%
Rolling Savate6K+G57.9%
backdash into Heavy Middle Kick3K+G46.3%
forward movement into Elbow Butt4P46.3%
Elbow Butt4P23.2%
Quick Shoulder66P+K into forward movement23.2%
backdash into Savate4K23.2%
backdash into evade down23.2%
evade down into Arrow Knuckle3P23.2%
up-back kick7K23.2%
Arrow Knuckle3P11.6%
Jab StraightPP into One Two UpperPPP11.6%
Low Hammer2P into Arrow Knuckle3P11.6%

11 further openings account for the other 11 rounds.