VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ロストマン

  • Lau
  • Aoi
  • Pai
  • Kage
  • Sarah
  • Akira
  • Jean
  • Goh
Career matches6,161
Career win rate54.3%
Round win rate50.7%
Peak rank36
Distinct opponents335
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1612 #1,273 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf331,28563764849.6%
Goh361,16964052954.8%
Pai351,05754751051.8%
Jeffry—49728021756.3%
Aoi3345924321652.9%
Sarah3541024416659.5%
Kage3437523114461.6%
Lau3336820716156.2%
Jacky—2351429360.4%
Akira30156956160.9%
Jean29150826854.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,134 of 3,722 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.8470890
Aoi7.4447350
Wolf7.7459594
Pai7.7463579
Kage8.0482378
Sarah7.9474146
Akira7.9475180
Goh7.846717

By opponent's character

Wolf8.3501335
Akira7.9474349
Jacky7.8468321
Sarah7.6458231
Jeffry8.0480190
Aoi7.5450144
Brad7.7459196
Pai7.6457171
Kage7.9472162
Lau7.7463131
Shun7.7461151
Lion7.6458144
El Blaze7.444198
Jean7.947497
Goh7.7463113
Vanessa7.4445109
Eileen7.243270
Lei Fei7.142971
Taka7.545032
Dural8.550819

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf102554753.9%+3.9
Akira96474949.0%-3.7
Jacky91514056.0%+5.3
Sarah59312852.5%+2.8
Jeffry58223637.9%-14.6
Aoi53262749.1%-0.5
Brad51252649.0%+1.9
Pai51272452.9%+0.4
Kage44182640.9%-7.8
Lau43271662.8%+10.8
Shun43222151.2%-2.6
Lion42222052.4%+0.1
El Blaze36152141.7%-10.6
Jean35241168.6%+20.9
Goh31131841.9%-10.9
Vanessa31181358.1%+7.2
Eileen1961331.6%-22.0
Lei Fei1912763.2%+14.5
Taka118372.7%+13.5
Dural51420.0%-34.8

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence99485148.5%-4.0
Rectangle99554455.6%+6.7
Single Wall99485148.5%-1.7
Full Fence95484750.5%-0.0
Open92405243.5%-6.8
Breakable Full Fence89404944.9%-6.7
Breakable Half Fence85404547.1%-3.7
Low Fence84503459.5%+6.7
Octagon80463457.5%+6.3
Full Fence and Open43232053.5%-0.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54750.6%50.9%-0.2
No walls27550.2%50.9%-0.7

Walls against open: +0.5 points (95% range -6.8 to +7.8), p 0.891 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

入れ込むかもしれない (Rank 31)2026/10/18105550.0%
え~る (Rank 29)2026/10/1784450.0%
happy_shuri (Rank 34)2026/10/1572528.6%
リズム感のある者たち (Rank 34)2026/10/1373442.9%
ヘニオ (Rank 34)2026/10/1081712.5%
zakisan (Rank 35)2026/10/09124833.3%
鳩男 (Rank 31)2026/10/072012860.0%
AYA (Rank 33)2026/10/0793633.3%
yamaneko (Rank 33)2026/10/0595455.6%
dr5046_ryo (Rank 32)2026/10/0495455.6%
タイヨウ (Rank 33)2026/10/0462433.3%
りゅうのすけ (Rank 31)2026/09/3097277.8%
ちょいそる (Rank 32)2026/09/2985362.5%
KAZ-morimorimiso- (Rank 33)2026/09/0882625.0%
Sore (Rank 36)2026/09/0893633.3%
ガリバー (Rank 32)2026/09/0662433.3%
漂泊の民回線ジプシー (Rank 34)2026/09/0372528.6%
ルドルフ (Rank 33)2026/09/0385362.5%
inoshikatyo1007 (Rank 36)2026/08/2464266.7%
mossan_opa2 (Rank 33)2026/08/1875271.4%
浅川サナタ@ようつべ (Rank 30)2026/07/2975271.4%
ShowAI (Rank 31)2026/06/1184450.0%
マッチングまちこ (Rank 30)2026/06/0575271.4%
オムレツハンター© (Rank 33)2026/06/0395455.6%
misoazy (Rank 29)2026/05/2861516.7%

Round openings

Every character

guardG1444.7%
punchP1213.9%
crouch into Chisoutai2K+G832.7%
Sou'unha66K722.3%
Tsukiashibarai1P601.9%
Tenshin Oushoushou46P+K481.6%
Fukko Kensou1P471.5%
Chudan Hiji'ate6P451.4%
Ryoushi43P431.4%
backdash into Kosoushou46P421.4%
evade up into guardG421.4%
evade down into guardG411.3%
Touku Shashou897P+K391.3%
Koromoguruma66P351.1%
forward dash into throwP+G341.1%

502 further openings account for the other 2,197 rounds.

Counted from 765 of the 920 matches played. The rest were not pulled for openings.

Lau

Career
207–161 · 56.2%
This season
223 matches · 56.0%
Peak rank
33

First hit in 48.4% of 800 rounds. Won 55.3% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Chisoutai2K+G8310.3%
Fukko Kensou1P475.8%
guardG445.5%
backdash into Kosoushou46P425.2%
Touku Shashou897P+K394.9%
punchP364.5%
Kosoushou46P334.1%
Gako Choushitsu6K303.7%
Souko Sensou66P+K303.7%
Honshin Hekiken1P+K253.1%
Chugeki6P243.0%
Chugeki6P into Hou'ou Soushou6PP222.7%
Touku Kosenkyaku9K172.1%
crouch into Senkyaku Chushou3KP162.0%
punchP into punch+kick+guardP+K+G151.9%

118 further openings account for the other 300 rounds.

Counted from 201 of the 223 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–10 · 38%6–3 · 67%too few to test
Jacky11–8 · 58%2–2 · 50%too few to test
Wolf3–3 · 50%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
243–216 · 52.9%
This season
184 matches · 49.5%
Peak rank
33

First hit in 53.1% of 742 rounds. Won 55.1% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • Against Aoi: opens with “43P Ryoushi” in 22.6% of rounds, against 4.2% against everyone else.

How is this tested?

Sou'unha66K729.6%
Tsukiashibarai1P608.0%
Chudan Hiji'ate6P456.0%
Ryoushi43P435.7%
guardG435.7%
Koromoguruma66P354.7%
crouch into Kusanagi2K+G263.5%
punchP222.9%
Raijinha6K182.4%
forward dash into Chudan Hiji'ate6P182.4%
Jousei Ryusenshou214P+K172.3%
Tenchi In'youP+K+G152.0%
evade down into guardG131.7%
forward dash into Kusanagi2K+G131.7%
Ougimai4P into Ougimai~Tachikaze4PK121.6%

115 further openings account for the other 297 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf8–9 · 47%2–3 · 40%too few to test
Lau9–4 · 69%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
547–510 · 51.8%
This season
144 matches · 47.2%
Peak rank
35

First hit in 47.5% of 579 rounds. Won 52.0% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Tenshin Oushoushou46P+K488.3%
punchP427.2%
crouch into Honshin Soukyaku1K+G284.8%
forward dash into Honshin Soukyaku1K+G284.8%
guardG284.8%
backdash into Honrakukyaku46K+G264.5%
Senchuken6P244.2%
Enbu Renkyaku6K+G203.5%
Honshin Soukyaku1K+G183.1%
up-forward kick+guard9K+G172.9%
Enshi Soushou66P into Hien Dantai66PK162.8%
Souanshou3P+K152.6%
backdash into Tenshin Oushoushou46P+K142.4%
punchP into Ensei Soushouheki4P142.4%
Enshi Soushou66P into kickK132.2%

92 further openings account for the other 228 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry2–7 · 22%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
231–144 · 61.6%
This season
93 matches · 51.6%
Peak rank
34

First hit in 46.4% of 371 rounds. Won 55.8% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Ryu'eikyaku66K338.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP328.5%
Hiji'uchi6P297.7%
backdash into Furikakato OtoshiK+G215.6%
Ryubisen44K+G205.3%
Engetsugeri9K+G174.5%
Ura Tsumujigeri44K154.0%
backdash into Gen'you4K+G133.4%
Rasen4P into Rasen Urageri4PK123.2%
Hagakure-ryu In Raijingeki46P+K into punchP102.6%
Nagiharai6P+K102.6%
Ryu'eikyaku66K into forward movement102.6%
evade up into guardG102.6%
guardG102.6%
backward movement into Nagiharai6P+K92.4%

65 further openings account for the other 127 rounds.

Sarah

Career
244–166 · 59.5%
This season
61 matches · 45.9%
Peak rank
35

First hit in 54.7% of 243 rounds. Won 51.9% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P249.9%
crouch into Leg Slicer2K+G239.5%
Long Snap Side Chop3P+K197.8%
backdash into Crescent Heel4K+G197.8%
Snap Side Chop3P into Setup Combination3PK145.8%
Hide Side Kick (Deflect)P+K104.1%
Rising Elbow6P into kickK83.3%
forward dash into Low Spin Kick3K+G83.3%
Crescent Heel4K+G72.9%
Round Kick8K+G62.5%
evade up62.5%
evade up into guardG52.1%
guardG into evade down52.1%
Sharpsword44K into Sharpsword Combo44KK41.6%
evade down into Jackknife Kick3K41.6%

50 further openings account for the other 81 rounds.

Akira

Career
95–61 · 60.9%
This season
54 matches · 53.7%
Peak rank
30

First hit in 55.9% of 177 rounds. Won 55.6% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Housui3P+K2916.4%
Rimon Chouchu66P2011.3%
Senzankou66P+K into throwP+G126.8%
forward dash into Jouho Touken6P105.7%
backdash into Jouho Senshou46P74.0%
forward dash into Rimon Chouchu66P74.0%
guardG74.0%
Geimon Tessen46P+K+G52.8%
Jouho Touken6P52.8%
forward movement into punchP52.8%
forward dash into throwP+G42.3%
guardG into evade down42.3%
punchP42.3%
Chouyoushu1P31.7%
forward dash into Souka Housui3P+K31.7%

36 further openings account for the other 52 rounds.

Counted from 43 of the 54 matches played. The rest were not pulled for openings.

Wolf

Career
637–648 · 49.6%
This season
145 matches · 49.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Low Smash2K88.3%
Low Drop Kick62K77.3%
crouch into Low Hammer2P66.2%
Knee Lift6K55.2%
Arrow Knuckle3P44.2%
guardG44.2%
guardG into evade down44.2%
punchP44.2%
Quick Shoulder66P+K33.1%
evade down into Savate4K33.1%
evade up into Savate4K33.1%
Body Blow6P22.1%
Body Blow6P into Rolling Back Elbow6PP+K22.1%
Elbow Butt4P into punchP22.1%
Heavy Middle Kick3K+G22.1%

29 further openings account for the other 37 rounds.

Counted from 23 of the 145 matches played. The rest were not pulled for openings.

Jean

Career
82–68 · 54.7%
This season
12 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hizageri4K into Kousenshu4KP59.8%
punchP59.8%
crouch into Shitamaeken2P47.8%
Shitanagi Shutou1P35.9%
backdash into Nozuchi1P+K35.9%
backdash into Sune'ori1K+G35.9%
evade down35.9%
guardG35.9%
Nozuchi1P+K23.9%
backdash into Doumawashi Kaitengeri46K+G23.9%
evade up into Kousenshu4KP23.9%
forward dash into Shitanagi Shutou1P23.9%
guardG into evade down23.9%
Gyaku Seikenzuki66P12.0%
backdash into forward dash12.0%

10 further openings account for the other 10 rounds.

Goh

Career
640–529 · 54.8%
This season
4 matches · 50.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Raikou3P into Denkou3PP529.4%
backdash into Karura4P+K211.8%
punchP211.8%
BasaraP+K+G into throwP+G15.9%
Hiji'ate6P15.9%
backdash into Soukyu46P15.9%
backward movement into Raikou3P15.9%
evade down into punchP15.9%
evade up into kickK15.9%
guardG15.9%
punchP into backward movement15.9%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (58 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 0 of 15 tests hold up
  • Aoi: 1 of 15 tests hold up
  • Pai: 0 of 14 tests hold up
  • Kage: 0 of 14 tests hold up
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)