Virtua Fighter 5 REVO · v1.10 · Region: North America
fukiwa_041209
Characters played — VF5's own record
| Jacky | 30 | 2,220 | 1,139 | 1,081 | 51.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 42 | 22 | 20 | 52.4% | -4.3 |
|---|---|---|---|---|---|
| Wolf | 29 | 17 | 12 | 58.6% | +8.0 |
| Jacky | 18 | 8 | 10 | 44.4% | -2.5 |
| Sarah | 16 | 6 | 10 | 37.5% | -14.6 |
| Lion | 14 | 6 | 8 | 42.9% | -4.7 |
| Goh | 12 | 7 | 5 | 58.3% | +6.3 |
| Lau | 11 | 4 | 7 | 36.4% | -12.9 |
| Shun | 11 | 7 | 4 | 63.6% | +11.8 |
| Jean | 10 | 5 | 5 | 50.0% | +4.3 |
| Aoi | 9 | 5 | 4 | 55.6% | +10.8 |
| Kage | 9 | 7 | 2 | 77.8% | +37.8 |
| Jeffry | 7 | 3 | 4 | 42.9% | -16.3 |
| Vanessa | 6 | 1 | 5 | 16.7% | -33.8 |
| Pai | 5 | 3 | 2 | 60.0% | -2.8 |
| Eileen | 4 | 2 | 2 | 50.0% | -0.8 |
| Dural | 3 | 1 | 2 | 33.3% | -16.6 |
| El Blaze | 3 | 2 | 1 | 66.7% | +29.5 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +9.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 31 | 13 | 18 | 41.9% | -12.4 |
|---|---|---|---|---|---|
| Full Fence | 29 | 14 | 15 | 48.3% | -4.3 |
| Breakable Half Fence | 23 | 14 | 9 | 60.9% | +12.4 |
| Half Fence | 20 | 11 | 9 | 55.0% | +2.2 |
| Octagon | 19 | 8 | 11 | 42.1% | -11.0 |
| Open | 19 | 6 | 13 | 31.6% | -24.8 |
| Breakable Full Fence | 17 | 9 | 8 | 52.9% | +5.4 |
| Rectangle | 17 | 12 | 5 | 70.6% | +26.5 |
| Low Fence | 15 | 8 | 7 | 53.3% | +0.8 |
| Full Fence and Open | 11 | 7 | 4 | 63.6% | +18.4 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 125 | 54.4% | 50.4% | +4.0 |
| No walls | 65 | 41.5% | 53.0% | -11.5 |
Walls against open: +15.5 points (95% range +0.8 to +30.2), p 0.039 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 28) | 20 | 12 | 8 | 60.0% |
|---|---|---|---|---|
| 鳩男 (Rank 29) | 12 | 3 | 9 | 25.0% |
| カミナリおやじ (Rank 30) | 7 | 4 | 3 | 57.1% |
| TERA (Rank 27) | 5 | 3 | 2 | 60.0% |
| juste (Rank 30) | 5 | 3 | 2 | 60.0% |
| のみ (Rank 32) | 5 | 1 | 4 | 20.0% |
| BANANA (Rank 29) | 4 | 2 | 2 | 50.0% |
| PlasticBros塑膠兄 (Rank 30) | 4 | 2 | 2 | 50.0% |
| starszhouuu (Rank 24) | 4 | 2 | 2 | 50.0% |
| tamaneen (Rank 28) | 4 | 1 | 3 | 25.0% |
| こて (Rank 28) | 4 | 3 | 1 | 75.0% |
| ペケ壱 (Rank 29) | 4 | 2 | 2 | 50.0% |
| NEKOz (Rank 28) | 3 | 2 | 1 | 66.7% |
| Nn_nekosuke (Rank 29) | 3 | 2 | 1 | 66.7% |
| UVer (Rank 26) | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 31) | 3 | 0 | 3 | 0.0% |
| gimoring (Rank 27) | 3 | 1 | 2 | 33.3% |
| nourusu (Rank 30) | 3 | 2 | 1 | 66.7% |
| shiphon74 (Rank 26) | 3 | 1 | 2 | 33.3% |
| zombieG7 (Rank 29) | 3 | 0 | 3 | 0.0% |
| え~る (Rank 33) | 3 | 2 | 1 | 66.7% |
| ニトロ (Rank 32) | 3 | 3 | 0 | 100.0% |
| ロデム (Rank 29) | 3 | 2 | 1 | 66.7% |
| 獣王(設定2) (Rank 29) | 3 | 2 | 1 | 66.7% |
| 金田一の少年 (Rank 27) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| fwnd1396 (Rank 31) | 2026/09/11 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| カミナリおやじ (Rank 30) | 2026/09/11 | 7 | 4 | 3 | 57.1% |
| 鳩男 (Rank 29) | 2026/09/11 | 12 | 3 | 9 | 25.0% |
| nourusu (Rank 30) | 2026/09/10 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 29) | 2026/09/09 | 4 | 2 | 2 | 50.0% |
| こて (Rank 28) | 2026/09/05 | 4 | 3 | 1 | 75.0% |
| tamaneen (Rank 28) | 2026/09/05 | 4 | 1 | 3 | 25.0% |
| CELIS (Rank 28) | 2026/09/02 | 20 | 12 | 8 | 60.0% |
| 獣王(設定2) (Rank 29) | 2026/08/28 | 3 | 2 | 1 | 66.7% |
| NEKOz (Rank 28) | 2026/08/26 | 3 | 2 | 1 | 66.7% |
| juste (Rank 30) | 2026/08/22 | 5 | 3 | 2 | 60.0% |
| え~る (Rank 33) | 2026/08/20 | 3 | 2 | 1 | 66.7% |
| gimoring (Rank 27) | 2026/08/20 | 3 | 1 | 2 | 33.3% |
| 金田一の少年 (Rank 27) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| ニトロ (Rank 32) | 2026/08/02 | 3 | 3 | 0 | 100.0% |
| TERA (Rank 27) | 2026/08/02 | 5 | 3 | 2 | 60.0% |
| のみ (Rank 32) | 2026/07/29 | 5 | 1 | 4 | 20.0% |
| Nn_nekosuke (Rank 29) | 2026/07/29 | 3 | 2 | 1 | 66.7% |
| PlasticBros塑膠兄 (Rank 30) | 2026/07/23 | 4 | 2 | 2 | 50.0% |
| ペケ壱 (Rank 29) | 2026/07/23 | 4 | 2 | 2 | 50.0% |
| starszhouuu (Rank 24) | 2026/06/13 | 4 | 2 | 2 | 50.0% |
| UVer (Rank 26) | 2026/06/09 | 3 | 1 | 2 | 33.3% |
| ロデム (Rank 29) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| zombieG7 (Rank 29) | 2026/05/15 | 3 | 0 | 3 | 0.0% |
| shiphon74 (Rank 26) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
Round openings
Jacky
| backdash into guardG | 300 | 33.7% |
|---|---|---|
| backdash into backward movement | 130 | 14.6% |
| guardG | 54 | 6.1% |
| backdash into Spinning Back Knuckle4P | 31 | 3.5% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 18 | 2.0% |
| backdash into Head Hook Kick3K+G | 13 | 1.5% |
| backdash into Middle Spin Kick46K+G | 12 | 1.4% |
| backdash into punchP | 12 | 1.4% |
| backward movement into guardG | 12 | 1.4% |
| backdash into Beat Spin KickP+KK | 11 | 1.2% |
| backdash into throwP+G | 11 | 1.2% |
| backdash into Spinning Arm Kick4PK | 10 | 1.1% |
| forward dash into guardG | 10 | 1.1% |
| Head Hook Kick3K+G | 9 | 1.0% |
| backdash into Middle Kick3K | 9 | 1.0% |
112 further openings account for the other 248 rounds.
