Virtua Fighter 5 REVO · v1.10 · Region: Asia
d2aisuke
Characters played — VF5's own record
| Shun | 36 | 2,020 | 1,092 | 928 | 54.1% |
|---|---|---|---|---|---|
| Lion | 30 | 142 | 91 | 51 | 64.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 63 | 25 | 38 | 39.7% | -15.9 |
|---|---|---|---|---|---|
| Akira | 35 | 20 | 15 | 57.1% | +4.7 |
| Jeffry | 35 | 19 | 16 | 54.3% | +1.3 |
| Goh | 32 | 15 | 17 | 46.9% | -6.1 |
| Jean | 28 | 15 | 13 | 53.6% | +0.8 |
| Wolf | 24 | 15 | 9 | 62.5% | +5.4 |
| Kage | 23 | 16 | 7 | 69.6% | +19.8 |
| Lion | 23 | 10 | 13 | 43.5% | -9.1 |
| Sarah | 22 | 9 | 13 | 40.9% | -9.1 |
| Aoi | 21 | 10 | 11 | 47.6% | -4.4 |
| Lau | 19 | 10 | 9 | 52.6% | +2.4 |
| Shun | 17 | 12 | 5 | 70.6% | +9.6 |
| Pai | 13 | 6 | 7 | 46.1% | -1.3 |
| El Blaze | 12 | 8 | 4 | 66.7% | +11.2 |
| Vanessa | 12 | 8 | 4 | 66.7% | +16.5 |
| Dural | 6 | 4 | 2 | 66.7% | +6.0 |
| Lei Fei | 6 | 4 | 2 | 66.7% | +9.2 |
| Taka | 6 | 5 | 1 | 83.3% | +25.3 |
| Eileen | 4 | 2 | 2 | 50.0% | +13.4 |
| Brad | 3 | 1 | 2 | 33.3% | -20.3 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 49 | 32 | 17 | 65.3% | +14.8 |
|---|---|---|---|---|---|
| Low Fence | 45 | 30 | 15 | 66.7% | +16.4 |
| Breakable Half Fence | 43 | 24 | 19 | 55.8% | +1.4 |
| Half Fence | 40 | 13 | 27 | 32.5% | -19.3 |
| Rectangle | 37 | 17 | 20 | 46.0% | -6.2 |
| Octagon | 36 | 18 | 18 | 50.0% | -3.3 |
| Full Fence | 34 | 15 | 19 | 44.1% | -13.5 |
| Open | 34 | 16 | 18 | 47.1% | -6.6 |
| Breakable Full Fence | 33 | 19 | 14 | 57.6% | +3.1 |
| Full Fence and Open | 26 | 16 | 10 | 61.5% | +6.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 223 | 47.5% | 53.3% | -5.8 |
| No walls | 128 | 60.9% | 52.4% | +8.5 |
Walls against open: -14.3 points (95% range -25.0 to -3.5), p 0.009 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 36) | 13 | 8 | 5 | 61.5% |
|---|---|---|---|---|
| ムカつきが止まらない (Rank 35) | 12 | 5 | 7 | 41.7% |
| ★闘将拉麵男★ (Rank 37) | 11 | 6 | 5 | 54.5% |
| 漂泊の民回線ジプシー (Rank 34) | 9 | 5 | 4 | 55.6% |
| lapislazuli (Rank 37) | 7 | 4 | 3 | 57.1% |
| ★★★★★ (Rank 33) | 7 | 6 | 1 | 85.7% |
| MikuMartineau (Rank 32) | 6 | 4 | 2 | 66.7% |
| えなお (Rank 36) | 6 | 5 | 1 | 83.3% |
| ジークリオン (Rank 36) | 6 | 1 | 5 | 16.7% |
| Umemon2026 (Rank 36) | 5 | 1 | 4 | 20.0% |
| ekd (Rank 34) | 5 | 1 | 4 | 20.0% |
| expensive-sand (Rank 38) | 5 | 1 | 4 | 20.0% |
| お~ちゃん (Rank 33) | 5 | 1 | 4 | 20.0% |
| イイダ (Rank 29) | 5 | 4 | 1 | 80.0% |
| キネマ (Rank 32) | 5 | 2 | 3 | 40.0% |
| ゲッパー (Rank 37) | 5 | 1 | 4 | 20.0% |
| マーウォ (Rank 34) | 5 | 1 | 4 | 20.0% |
| 黄金の右フック (Rank 35) | 5 | 2 | 3 | 40.0% |
| Koromo (Rank 31) | 4 | 3 | 1 | 75.0% |
| interceptor (Rank 33) | 4 | 1 | 3 | 25.0% |
| nanami.madogiwa (Rank 34) | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 38) | 4 | 2 | 2 | 50.0% |
| ガリバー (Rank 30) | 4 | 3 | 1 | 75.0% |
| 究極無敵 (Rank 31) | 4 | 4 | 0 | 100.0% |
| 무파ZeroBlue (Rank 33) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 37) | 2026/09/23 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| ムカつきが止まらない (Rank 35) | 2026/08/31 | 12 | 5 | 7 | 41.7% |
| Umemon2026 (Rank 36) | 2026/08/31 | 5 | 1 | 4 | 20.0% |
| 寿司眼鉄 (Rank 36) | 2026/08/28 | 13 | 8 | 5 | 61.5% |
| expensive-sand (Rank 38) | 2026/08/26 | 5 | 1 | 4 | 20.0% |
| ジークリオン (Rank 36) | 2026/08/21 | 6 | 1 | 5 | 16.7% |
| どろパイ (Rank 38) | 2026/08/18 | 4 | 2 | 2 | 50.0% |
| ekd (Rank 34) | 2026/08/05 | 5 | 1 | 4 | 20.0% |
| ゲッパー (Rank 37) | 2026/07/29 | 5 | 1 | 4 | 20.0% |
| 漂泊の民回線ジプシー (Rank 34) | 2026/07/29 | 9 | 5 | 4 | 55.6% |
| えなお (Rank 36) | 2026/07/29 | 6 | 5 | 1 | 83.3% |
| ★★★★★ (Rank 33) | 2026/07/26 | 7 | 6 | 1 | 85.7% |
| 무파ZeroBlue (Rank 33) | 2026/07/26 | 4 | 2 | 2 | 50.0% |
| お~ちゃん (Rank 33) | 2026/07/24 | 5 | 1 | 4 | 20.0% |
| 黄金の右フック (Rank 35) | 2026/07/16 | 5 | 2 | 3 | 40.0% |
| lapislazuli (Rank 37) | 2026/06/22 | 7 | 4 | 3 | 57.1% |
| interceptor (Rank 33) | 2026/06/07 | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 32) | 2026/06/07 | 6 | 4 | 2 | 66.7% |
| nanami.madogiwa (Rank 34) | 2026/06/04 | 4 | 2 | 2 | 50.0% |
| ガリバー (Rank 30) | 2026/06/04 | 4 | 3 | 1 | 75.0% |
| 究極無敵 (Rank 31) | 2026/05/29 | 4 | 4 | 0 | 100.0% |
| キネマ (Rank 32) | 2026/05/22 | 5 | 2 | 3 | 40.0% |
| Koromo (Rank 31) | 2026/05/21 | 4 | 3 | 1 | 75.0% |
| マーウォ (Rank 34) | 2026/04/25 | 5 | 1 | 4 | 20.0% |
| イイダ (Rank 29) | 2026/04/22 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into offensive move | 595 | 37.2% |
|---|---|---|
| Haisenchu1P into guardG | 126 | 7.9% |
| backdash into Kousoku Kouhi17P+K+G | 67 | 4.2% |
| Haisenchu1P | 66 | 4.1% |
| backward movement into Kasen Zenbokushou6PP | 61 | 3.8% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 45 | 2.8% |
| Haisenchu1P into backdash | 44 | 2.8% |
| Haisenchu1P into backward movement | 43 | 2.7% |
| Fukuchougeki2P | 42 | 2.6% |
| Tenshin Haishu4P into punchP | 29 | 1.8% |
| offensive move into guardG | 28 | 1.8% |
| forward dash into throwP+G | 27 | 1.7% |
| forward dash into Tenshin Kashitai1K+G | 21 | 1.3% |
| Juchou Senshou8P+K | 19 | 1.2% |
| backdash into Gyou'in Haishu3P | 19 | 1.2% |
124 further openings account for the other 369 rounds.
Counted from 402 of the 404 matches played. The rest were not pulled for openings.
Shun
| backdash into offensive move | 595 | 38.3% |
|---|---|---|
| Haisenchu1P into guardG | 126 | 8.1% |
| backdash into Kousoku Kouhi17P+K+G | 67 | 4.3% |
| Haisenchu1P | 66 | 4.2% |
| backward movement into Kasen Zenbokushou6PP | 61 | 3.9% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 45 | 2.9% |
| Haisenchu1P into backdash | 44 | 2.8% |
| Haisenchu1P into backward movement | 43 | 2.8% |
| Fukuchougeki2P | 42 | 2.7% |
| Tenshin Haishu4P into punchP | 29 | 1.9% |
| offensive move into guardG | 28 | 1.8% |
| forward dash into throwP+G | 27 | 1.7% |
| forward dash into Tenshin Kashitai1K+G | 21 | 1.4% |
| backdash into Gyou'in Haishu3P | 19 | 1.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 17 | 1.1% |
109 further openings account for the other 324 rounds.
Counted from 390 of the 392 matches played. The rest were not pulled for openings.
Lion
| Juchou Senshou8P+K | 19 | 40.4% |
|---|---|---|
| backdash into Sentai4K | 5 | 10.6% |
| guardG into Juchou Senshou8P+K | 3 | 6.4% |
| crouch into Senkyutai1K | 2 | 4.3% |
| evade up into Juchou Senshou8P+K | 2 | 4.3% |
| evade up into evade down | 2 | 4.3% |
| guardG into evade up | 2 | 4.3% |
| Souji SenpuP+K | 1 | 2.1% |
| Tourou Teihozen (Deflect)4P+K+G into Zensoutai2KK | 1 | 2.1% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 1 | 2.1% |
| backdash into Souji SenpuP+K | 1 | 2.1% |
| backdash into back kick+guard4K+G | 1 | 2.1% |
| crouch dash forward into throwP+G | 1 | 2.1% |
| evade down | 1 | 2.1% |
| evade up into Kousoutai2K+G | 1 | 2.1% |
4 further openings account for the other 4 rounds.
