VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

d2aisuke

Career matches2,162
Career win rate54.7%
Round win rate50.3%
Peak rank36
Distinct opponents156
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun362,0201,09292854.1%
Lion30142915164.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky63253839.7%-15.9
Akira35201557.1%+4.7
Jeffry35191654.3%+1.3
Goh32151746.9%-6.1
Jean28151353.6%+0.8
Wolf2415962.5%+5.4
Kage2316769.6%+19.8
Lion23101343.5%-9.1
Sarah2291340.9%-9.1
Aoi21101147.6%-4.4
Lau1910952.6%+2.4
Shun1712570.6%+9.6
Pai136746.1%-1.3
El Blaze128466.7%+11.2
Vanessa128466.7%+16.5
Dural64266.7%+6.0
Lei Fei64266.7%+9.2
Taka65183.3%+25.3
Eileen42250.0%+13.4
Brad31233.3%-20.3

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall49321765.3%+14.8
Low Fence45301566.7%+16.4
Breakable Half Fence43241955.8%+1.4
Half Fence40132732.5%-19.3
Rectangle37172046.0%-6.2
Octagon36181850.0%-3.3
Full Fence34151944.1%-13.5
Open34161847.1%-6.6
Breakable Full Fence33191457.6%+3.1
Full Fence and Open26161061.5%+6.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22347.5%53.3%-5.8
No walls12860.9%52.4%+8.5

Walls against open: -14.3 points (95% range -25.0 to -3.5), p 0.009 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 37)2026/09/23116554.5%
ムカつきが止まらない (Rank 35)2026/08/31125741.7%
Umemon2026 (Rank 36)2026/08/3151420.0%
寿司眼鉄 (Rank 36)2026/08/28138561.5%
expensive-sand (Rank 38)2026/08/2651420.0%
ジークリオン (Rank 36)2026/08/2161516.7%
どろパイ (Rank 38)2026/08/1842250.0%
ekd (Rank 34)2026/08/0551420.0%
ゲッパー (Rank 37)2026/07/2951420.0%
漂泊の民回線ジプシー (Rank 34)2026/07/2995455.6%
えなお (Rank 36)2026/07/2965183.3%
★★★★★ (Rank 33)2026/07/2676185.7%
무파ZeroBlue (Rank 33)2026/07/2642250.0%
お~ちゃん (Rank 33)2026/07/2451420.0%
黄金の右フック (Rank 35)2026/07/1652340.0%
lapislazuli (Rank 37)2026/06/2274357.1%
interceptor (Rank 33)2026/06/0741325.0%
MikuMartineau (Rank 32)2026/06/0764266.7%
nanami.madogiwa (Rank 34)2026/06/0442250.0%
ガリバー (Rank 30)2026/06/0443175.0%
究極無敵 (Rank 31)2026/05/29440100.0%
キネマ (Rank 32)2026/05/2252340.0%
Koromo (Rank 31)2026/05/2143175.0%
マーウォ (Rank 34)2026/04/2551420.0%
イイダ (Rank 29)2026/04/2254180.0%

Round openings

Every character

backdash into offensive move59537.2%
Haisenchu1P into guardG1267.9%
backdash into Kousoku Kouhi17P+K+G674.2%
Haisenchu1P664.1%
backward movement into Kasen Zenbokushou6PP613.8%
Getsuga Gakushu46P into Rensai Gakushu46PP452.8%
Haisenchu1P into backdash442.8%
Haisenchu1P into backward movement432.7%
Fukuchougeki2P422.6%
Tenshin Haishu4P into punchP291.8%
offensive move into guardG281.8%
forward dash into throwP+G271.7%
forward dash into Tenshin Kashitai1K+G211.3%
Juchou Senshou8P+K191.2%
backdash into Gyou'in Haishu3P191.2%

124 further openings account for the other 369 rounds.

Counted from 402 of the 404 matches played. The rest were not pulled for openings.

Shun

backdash into offensive move59538.3%
Haisenchu1P into guardG1268.1%
backdash into Kousoku Kouhi17P+K+G674.3%
Haisenchu1P664.2%
backward movement into Kasen Zenbokushou6PP613.9%
Getsuga Gakushu46P into Rensai Gakushu46PP452.9%
Haisenchu1P into backdash442.8%
Haisenchu1P into backward movement432.8%
Fukuchougeki2P422.7%
Tenshin Haishu4P into punchP291.9%
offensive move into guardG281.8%
forward dash into throwP+G271.7%
forward dash into Tenshin Kashitai1K+G211.4%
backdash into Gyou'in Haishu3P191.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP171.1%

109 further openings account for the other 324 rounds.

Counted from 390 of the 392 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K1940.4%
backdash into Sentai4K510.6%
guardG into Juchou Senshou8P+K36.4%
crouch into Senkyutai1K24.3%
evade up into Juchou Senshou8P+K24.3%
evade up into evade down24.3%
guardG into evade up24.3%
Souji SenpuP+K12.1%
Tourou Teihozen (Deflect)4P+K+G into Zensoutai2KK12.1%
Tourou Teihozen (Deflect)4P+K+G into crouch12.1%
backdash into Souji SenpuP+K12.1%
backdash into back kick+guard4K+G12.1%
crouch dash forward into throwP+G12.1%
evade down12.1%
evade up into Kousoutai2K+G12.1%

4 further openings account for the other 4 rounds.