Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1598 #1,363 of 3,686 on the Elo list →
Jean1732827 matches
Jacky1566222 matches
Akira1506156 matches
Lion1568150 matches
Brad1604125 matches
Sarah158893 matches
Goh160352 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 37 | 6,688 | 3,289 | 3,399 | 49.2% |
|---|---|---|---|---|---|
| Lion | 31 | 823 | 434 | 389 | 52.7% |
| Shun | 26 | 543 | 278 | 265 | 51.2% |
| Jacky | 31 | 525 | 271 | 254 | 51.6% |
| Akira | 27 | 419 | 206 | 213 | 49.2% |
| Brad | 30 | 348 | 178 | 170 | 51.1% |
| Goh | 29 | 131 | 76 | 55 | 58.0% |
| Sarah | 28 | 118 | 71 | 47 | 60.2% |
| Aoi | 26 | 94 | 42 | 52 | 44.7% |
| Kage | 26 | 31 | 13 | 18 | 41.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,178 of 6,623 rounds counted7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 6.8 | 408 | 2,230 |
|---|---|---|---|
| Jacky | 7.2 | 435 | 784 |
| Akira | 7.7 | 460 | 605 |
| Lion | 6.8 | 407 | 444 |
| Brad | 6.7 | 404 | 485 |
| Sarah | 6.9 | 413 | 363 |
| Goh | 6.8 | 411 | 217 |
| Kage | 7.7 | 461 | 35 |
| Aoi | 7.6 | 454 | 15 |
By opponent's character
| Akira | 7.3 | 438 | 558 |
|---|---|---|---|
| Jacky | 6.9 | 412 | 585 |
| Wolf | 7.3 | 440 | 444 |
| Kage | 6.8 | 407 | 368 |
| Lau | 6.9 | 416 | 344 |
| Pai | 7.0 | 419 | 306 |
| Brad | 6.9 | 414 | 315 |
| Goh | 7.0 | 419 | 300 |
| Jeffry | 6.8 | 409 | 273 |
| Sarah | 6.6 | 394 | 233 |
| Shun | 7.0 | 418 | 218 |
| El Blaze | 7.1 | 424 | 239 |
| Jean | 7.2 | 434 | 170 |
| Aoi | 6.9 | 413 | 227 |
| Lion | 7.0 | 417 | 165 |
| Vanessa | 7.0 | 420 | 148 |
| Lei Fei | 7.2 | 433 | 113 |
| Eileen | 6.5 | 391 | 61 |
| Taka | 6.7 | 400 | 90 |
| Dural | 6.2 | 375 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 178 | 97 | 81 | 54.5% | +4.8 |
|---|---|---|---|---|---|
| Jacky | 174 | 89 | 85 | 51.1% | -2.5 |
| Wolf | 136 | 75 | 61 | 55.1% | +1.7 |
| Kage | 104 | 55 | 49 | 52.9% | +0.6 |
| Lau | 103 | 46 | 57 | 44.7% | -7.2 |
| Pai | 97 | 48 | 49 | 49.5% | -2.2 |
| Brad | 96 | 47 | 49 | 49.0% | -3.1 |
| Goh | 90 | 55 | 35 | 61.1% | +10.3 |
| Jeffry | 89 | 43 | 46 | 48.3% | -6.5 |
| Sarah | 83 | 40 | 43 | 48.2% | -3.1 |
| Shun | 75 | 44 | 31 | 58.7% | +7.3 |
| El Blaze | 74 | 32 | 42 | 43.2% | -11.9 |
| Jean | 73 | 39 | 34 | 53.4% | +2.9 |
| Aoi | 66 | 35 | 31 | 53.0% | -0.7 |
| Lion | 56 | 32 | 24 | 57.1% | +4.8 |
| Vanessa | 46 | 23 | 23 | 50.0% | -2.0 |
| Lei Fei | 41 | 19 | 22 | 46.3% | -5.2 |
| Eileen | 27 | 16 | 11 | 59.3% | +12.0 |
| Taka | 25 | 15 | 10 | 60.0% | +5.8 |
| Dural | 5 | 4 | 1 | 80.0% | +38.3 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 189 | 100 | 89 | 52.9% | +0.3 |
|---|---|---|---|---|---|
| Single Wall | 178 | 85 | 93 | 47.8% | -4.6 |
| Full Fence | 168 | 84 | 84 | 50.0% | -1.5 |
| Low Fence | 163 | 81 | 82 | 49.7% | -2.3 |
| Rectangle | 163 | 75 | 88 | 46.0% | -6.6 |
| Octagon | 159 | 83 | 76 | 52.2% | -0.3 |
| Breakable Full Fence | 158 | 87 | 71 | 55.1% | +2.1 |
| Breakable Half Fence | 154 | 89 | 65 | 57.8% | +6.7 |
| Open | 142 | 73 | 69 | 51.4% | -1.8 |
| Full Fence and Open | 81 | 50 | 31 | 61.7% | +8.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 991 | 52.3% | 52.2% | +0.1 |
| No walls | 483 | 49.5% | 52.2% | -2.7 |
Walls against open: +2.7 points (95% range -2.6 to +8.1), p 0.317 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Sore (Rank 37) | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|
| nidaimebannai (Rank 36) | 20 | 12 | 8 | 60.0% |
| 獣王(設定2) (Rank 30) | 14 | 9 | 5 | 64.3% |
| ManEater (Rank 38) | 13 | 7 | 6 | 53.9% |
| ふぇに (Rank 36) | 13 | 4 | 9 | 30.8% |
| UNIQ (Rank 26) | 12 | 10 | 2 | 83.3% |
| BANANA (Rank 29) | 11 | 6 | 5 | 54.5% |
| lapislazuli (Rank 37) | 10 | 7 | 3 | 70.0% |
| どろパイ (Rank 29) | 10 | 6 | 4 | 60.0% |
| LEEGOSEGA (Rank 32) | 9 | 3 | 6 | 33.3% |
| くろね@のびしろF (Rank 35) | 9 | 5 | 4 | 55.6% |
| こて (Rank 29) | 9 | 5 | 4 | 55.6% |
| ぷこ (Rank 36) | 9 | 6 | 3 | 66.7% |
| (˘д˘)ʃStranger (Rank 33) | 8 | 5 | 3 | 62.5% |
| Grandpa__Jean (Rank 41) | 8 | 2 | 6 | 25.0% |
| mikumoJacky (Rank 33) | 8 | 5 | 3 | 62.5% |
| nanbara (Rank 36) | 8 | 4 | 4 | 50.0% |
| yuzu (Rank 29) | 8 | 3 | 5 | 37.5% |
| マクシミリアン15世 (Rank 33) | 8 | 5 | 3 | 62.5% |
| Hi:D (Rank 34) | 7 | 2 | 5 | 28.6% |
| hattori1357 (Rank 35) | 7 | 3 | 4 | 42.9% |
| ken3000wo (Rank 35) | 7 | 5 | 2 | 71.4% |
| no-0809 (Rank 38) | 7 | 2 | 5 | 28.6% |
| たかし (Rank 34) | 7 | 4 | 3 | 57.1% |
| マハリータまるこ (Rank 39) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| BANANA (Rank 29) | 2026/10/18 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| くろね@のびしろF (Rank 35) | 2026/10/12 | 9 | 5 | 4 | 55.6% |
| (˘д˘)ʃStranger (Rank 33) | 2026/10/12 | 8 | 5 | 3 | 62.5% |
| マハリータまるこ (Rank 39) | 2026/10/10 | 7 | 3 | 4 | 42.9% |
| Hi:D (Rank 34) | 2026/10/06 | 7 | 2 | 5 | 28.6% |
| Sore (Rank 37) | 2026/10/04 | 20 | 9 | 11 | 45.0% |
| こて (Rank 29) | 2026/10/03 | 9 | 5 | 4 | 55.6% |
| hattori1357 (Rank 35) | 2026/09/28 | 7 | 3 | 4 | 42.9% |
| yuzu (Rank 29) | 2026/09/25 | 8 | 3 | 5 | 37.5% |
| nanbara (Rank 36) | 2026/09/24 | 8 | 4 | 4 | 50.0% |
| UNIQ (Rank 26) | 2026/09/17 | 12 | 10 | 2 | 83.3% |
| どろパイ (Rank 29) | 2026/09/13 | 10 | 6 | 4 | 60.0% |
| ManEater (Rank 38) | 2026/09/12 | 13 | 7 | 6 | 53.9% |
| ふぇに (Rank 36) | 2026/09/09 | 13 | 4 | 9 | 30.8% |
| 獣王(設定2) (Rank 30) | 2026/09/06 | 14 | 9 | 5 | 64.3% |
| ぷこ (Rank 36) | 2026/09/02 | 9 | 6 | 3 | 66.7% |
| LEEGOSEGA (Rank 32) | 2026/08/23 | 9 | 3 | 6 | 33.3% |
| mikumoJacky (Rank 33) | 2026/07/25 | 8 | 5 | 3 | 62.5% |
| ken3000wo (Rank 35) | 2026/07/24 | 7 | 5 | 2 | 71.4% |
| lapislazuli (Rank 37) | 2026/07/17 | 10 | 7 | 3 | 70.0% |
| Grandpa__Jean (Rank 41) | 2026/07/17 | 8 | 2 | 6 | 25.0% |
| no-0809 (Rank 38) | 2026/06/30 | 7 | 2 | 5 | 28.6% |
| nidaimebannai (Rank 36) | 2026/06/20 | 20 | 12 | 8 | 60.0% |
| マクシミリアン15世 (Rank 33) | 2026/05/30 | 8 | 5 | 3 | 62.5% |
| たかし (Rank 34) | 2026/05/17 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| Yoko'enpi6P | 533 | 8.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 188 | 3.0% |
| backdash into Kake'uchi46P | 170 | 2.7% |
| Shitamaeken2P | 136 | 2.2% |
| Juchou Senshou8P+K | 135 | 2.2% |
| evade down into forward dash | 126 | 2.0% |
| backdash into evade down | 124 | 2.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 109 | 1.8% |
| forward movement into punchP | 104 | 1.7% |
| backdash into Gyaku Seikenzuki66P | 100 | 1.6% |
| evade down into Gyaku Seikenzuki66P | 100 | 1.6% |
| backdash into Yoko'enpi6P | 94 | 1.5% |
| punchP | 92 | 1.5% |
| Long Stride Back Knuckle4P+K | 84 | 1.4% |
| evade up into Gyaku Seikenzuki66P | 83 | 1.3% |
866 further openings account for the other 4,059 rounds.
Counted from 1,540 of the 1,638 matches played. The rest were not pulled for openings.
Jean
- Career
- 3,289–3,399 · 49.2%
- This season
- 827 matches · 51.1%
- Peak rank
- 37
First hit in 52.0% of 3,218 rounds. Won 53.1% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 21.4% of rounds, against 16.5% in their other rounds.
- After winning a round: backs off first in 32.1% of rounds, against 20.6% after losing one.
- When ahead: backs off first in 30.4% of rounds, against 22.1% when level or behind.
- In round 1: opens with “6P Yoko'enpi” in 21.0% of rounds, against 14.9% in their other rounds.
- When behind: opens with “6P Yoko'enpi” in 19.0% of rounds, against 13.1% when ahead or level.
| Yoko'enpi6P | 533 | 16.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 188 | 5.8% |
| backdash into Kake'uchi46P | 170 | 5.2% |
| Shitamaeken2P | 136 | 4.2% |
| backdash into Kake'uchi~Maekeri'age46PK | 109 | 3.4% |
| backdash into Gyaku Seikenzuki66P | 100 | 3.1% |
| evade down into Gyaku Seikenzuki66P | 100 | 3.1% |
| forward movement into punchP | 100 | 3.1% |
| backdash into Yoko'enpi6P | 94 | 2.9% |
| evade up into Gyaku Seikenzuki66P | 83 | 2.6% |
| forward dash into Yoko'enpi6P | 81 | 2.5% |
| backdash into Doumawashi Kaitengeri46K+G | 77 | 2.4% |
| backdash into evade down | 75 | 2.3% |
| evade down into forward dash | 66 | 2.0% |
| punchP | 62 | 1.9% |
244 further openings account for the other 1,274 rounds.
Counted from 797 of the 827 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–22 · 45% | 21–14 · 60% | -5.3 |
| Jacky | 23–22 · 51% | 12–16 · 43% | too few to test |
| Brad | 27–22 · 55% | 8–8 · 50% | too few to test |
| Lau | 22–23 · 49% | 7–6 · 54% | too few to test |
| Wolf | 18–21 · 46% | 8–7 · 53% | too few to test |
| Kage | 17–14 · 55% | 11–11 · 50% | too few to test |
| Goh | 17–16 · 52% | 10–3 · 77% | too few to test |
| Sarah | 14–18 · 44% | 3–6 · 33% | too few to test |
| Pai | 14–13 · 52% | 8–6 · 57% | too few to test |
| Jeffry | 15–16 · 48% | 3–5 · 38% | too few to test |
| Jean | 14–10 · 58% | 5–6 · 45% | too few to test |
| El Blaze | 4–14 · 22% | 5–6 · 45% | too few to test |
| Aoi | 9–12 · 43% | 4–3 · 57% | too few to test |
| Shun | 8–10 · 44% | 4–7 · 36% | too few to test |
| Lion | 6–6 · 50% | 7–6 · 54% | too few to test |
| Vanessa | 7–7 · 50% | 2–4 · 33% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 271–254 · 51.6%
- This season
- 222 matches · 49.1%
- Peak rank
- 31
First hit in 43.7% of 789 rounds. Won 56.5% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Long Stride Back Knuckle4P+K | 84 | 10.6% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 44 | 5.6% |
| Middle Smash6P | 43 | 5.4% |
| Slide Shuffle (Deflect)4P+K+G into kickK | 40 | 5.1% |
| forward movement into kickK | 34 | 4.3% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 29 | 3.7% |
| Standing Knee Kick4K | 24 | 3.0% |
| Low Spin Kick1K+G into backdash | 22 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 19 | 2.4% |
| backdash into evade down | 19 | 2.4% |
| High Angle Upper Kick6K | 16 | 2.0% |
| Low Spin Kick1K+G | 16 | 2.0% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 15 | 1.9% |
| Squat Straight2P | 13 | 1.6% |
| backdash into Long Stride Back Knuckle4P+K | 13 | 1.6% |
149 further openings account for the other 360 rounds.
Counted from 195 of the 222 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–8 · 65% | 2–2 · 50% | too few to test |
| Wolf | 5–7 · 42% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 434–389 · 52.7%
- This season
- 150 matches · 55.3%
- Peak rank
- 31
First hit in 48.8% of 582 rounds. Won 51.1% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “8P+K Juchou Senshou” in 33.8% of rounds, against 19.5% in their other rounds.
| Juchou Senshou8P+K | 135 | 23.0% |
|---|---|---|
| Senkyutai1K | 61 | 10.4% |
| Taizan Soukoushu4P+K | 51 | 8.7% |
| Senkyutai1K into backdash | 35 | 6.0% |
| Attai2K into Tousentai2KK+G | 12 | 2.0% |
| Touho Soushu2P+K into backward movement | 12 | 2.0% |
| Banchu6P | 11 | 1.9% |
| Kousoutai2K+G | 11 | 1.9% |
| Tanhikyaku46K | 11 | 1.9% |
| backdash into Tanhikyaku46K | 11 | 1.9% |
| Senkyutai1K into backward movement | 10 | 1.7% |
| Senkyutai1K into guardG | 9 | 1.5% |
| Koushutai44K into Souji SenpuP+K | 8 | 1.4% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 8 | 1.4% |
| Sentai4K into Sentai Shumen4KP | 7 | 1.2% |
116 further openings account for the other 195 rounds.
Counted from 145 of the 150 matches played. The rest were not pulled for openings.
Akira
- Career
- 206–213 · 49.2%
- This season
- 156 matches · 44.9%
- Peak rank
- 27
First hit in 45.8% of 531 rounds. Won 49.0% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P | 58 | 10.8% |
|---|---|---|
| Jouho Touken6P | 34 | 6.3% |
| backward movement into Jouho Touken6P | 29 | 5.4% |
| Jouho Senshou46P | 24 | 4.5% |
| forward dash into Jouho Touken6P | 22 | 4.1% |
| backdash into Chouzan Housui46P+K | 19 | 3.5% |
| evade down into forward dash | 19 | 3.5% |
| evade down into Rimon Chouchu66P | 13 | 2.4% |
| Chouyoushu1P | 12 | 2.2% |
| backdash into Jouho Touken6P | 10 | 1.9% |
| evade down into Jouho Senshou46P | 10 | 1.9% |
| evade down into Jouho Touken6P | 10 | 1.9% |
| Chouyoushu1P into backdash | 9 | 1.7% |
| forward dash into Rimon Chouchu66P | 9 | 1.7% |
| Souka Housui3P+K | 8 | 1.5% |
110 further openings account for the other 250 rounds.
Counted from 135 of the 156 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–8 · 43% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 178–170 · 51.1%
- This season
- 125 matches · 58.4%
- Peak rank
- 30
First hit in 46.0% of 502 rounds. Won 59.3% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Sawk Klab6P+K | 43 | 8.6% |
|---|---|---|
| Stop Kick4K into forward movement | 39 | 7.8% |
| Dtee Sawk Dtrohng4P+K | 34 | 6.8% |
| Sharp Shoot1P | 28 | 5.6% |
| Sharp Shoot1P into backdash | 26 | 5.2% |
| evade down into forward dash | 12 | 2.4% |
| Elbow Hook6P into forward movement | 11 | 2.2% |
| forward movement into kickK | 11 | 2.2% |
| Elbow Hook6P | 10 | 2.0% |
| Kao Loy6K+G | 10 | 2.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 10 | 2.0% |
| Low Kick2K into Double Strike2KK | 9 | 1.8% |
| Shovel Hook2P+K into Shovel Hook Double2P+KP | 9 | 1.8% |
| evade down into backdash | 8 | 1.6% |
| guardG | 8 | 1.6% |
118 further openings account for the other 234 rounds.
Sarah
- Career
- 71–47 · 60.2%
- This season
- 93 matches · 64.5%
- Peak rank
- 28
First hit in 47.0% of 362 rounds. Won 62.4% of the rounds they struck first, 56.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 21.8% of rounds, against 8.0% in their other rounds.
| Switch Kick4K | 29 | 8.0% |
|---|---|---|
| Low Spin Kick3K+G into forward dash | 25 | 6.9% |
| Leg Slicer2K+G | 19 | 5.2% |
| evade down into forward dash | 17 | 4.7% |
| Rising Elbow6P | 12 | 3.3% |
| Rising Elbow6P into Double Joint Butt6PK | 12 | 3.3% |
| Long Snap Side Chop3P+K into forward dash | 10 | 2.8% |
| Low Spin Kick3K+G | 9 | 2.5% |
| Rising Elbow6P into Switch Kick4K | 9 | 2.5% |
| kickK into punchP | 8 | 2.2% |
| throw escape | 8 | 2.2% |
| Dragon Smash Cannon1K | 7 | 1.9% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 7 | 1.9% |
| evade down into throw escape | 7 | 1.9% |
| punchP | 7 | 1.9% |
106 further openings account for the other 177 rounds.
Goh
- Career
- 76–55 · 58.0%
- This season
- 52 matches · 65.4%
- Peak rank
- 29
First hit in 49.1% of 169 rounds. Won 62.6% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Karura4P+K | 17 | 10.0% |
|---|---|---|
| Tsukikage6K | 10 | 5.9% |
| Hiji'ate6P | 7 | 4.1% |
| Sune Kudaki43P | 6 | 3.5% |
| backdash into Sune Kudaki43P | 6 | 3.5% |
| punchP into kickK | 6 | 3.5% |
| evade down into Kurogane Kudaki66P | 4 | 2.4% |
| punchP | 4 | 2.4% |
| Jibishou3P+K into forward dash | 3 | 1.8% |
| Kurogane Kudaki66P | 3 | 1.8% |
| Raikou3P into punchP | 3 | 1.8% |
| Soukyu46P | 3 | 1.8% |
| backdash into Tsukikage6K | 3 | 1.8% |
| backward movement into Raikou3P | 3 | 1.8% |
| forward dash into Hiji'ate6P | 3 | 1.8% |
70 further openings account for the other 89 rounds.
Counted from 40 of the 52 matches played. The rest were not pulled for openings.
Kage
- Career
- 13–18 · 41.9%
- This season
- 8 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Surigeri2K | 2 | 9.1% |
|---|---|---|
| evade down into Nakageri3K | 2 | 9.1% |
| Fusenjin3P | 1 | 4.5% |
| Fusenjin3P into forward dash | 1 | 4.5% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 4.5% |
| Hiji'uchi6P | 1 | 4.5% |
| Nagiharai6P+K | 1 | 4.5% |
| Nakageri3K | 1 | 4.5% |
| Nakageri3K into guardG | 1 | 4.5% |
| Rasen4P into Rasen Urageri4PK | 1 | 4.5% |
| Rasen4P into backdash | 1 | 4.5% |
| Ryu'eikyaku66K | 1 | 4.5% |
| SouhajinP+K | 1 | 4.5% |
| Yokoshutou4P+K | 1 | 4.5% |
| backdash into Engetsugeri9K+G | 1 | 4.5% |
5 further openings account for the other 5 rounds.
Counted from 5 of the 8 matches played. The rest were not pulled for openings.
Aoi
- Career
- 42–52 · 44.7%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Sanseigan66P+K into punchP | 2 | 13.3% |
|---|---|---|
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 6.7% |
| Kasane'ate46P | 1 | 6.7% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 1 | 6.7% |
| Sanseigan66P+K | 1 | 6.7% |
| Sou'unha66K | 1 | 6.7% |
| Soushouda46P+K | 1 | 6.7% |
| Tenchi In'youP+K+G | 1 | 6.7% |
| Tsukiashibarai1P | 1 | 6.7% |
| Tsukiashibarai1P into backward movement | 1 | 6.7% |
| backdash into Ouda6P+K | 1 | 6.7% |
| backdash into back, down, down-back punch+kick421P+K | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| crouch dash back into Inshou43P+K | 1 | 6.7% |
Shun
- Career
- 278–265 · 51.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Sokutan Senshu6K into Renhi ChougekiKK | 1 | 33.3% |
|---|---|---|
| Toukyaku6K+G | 1 | 33.3% |
| punchP into RengekiPP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (89 here; about 4.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 5 of 16 tests hold up
- Jacky: 0 of 15 tests hold up
- Lion: 1 of 15 tests hold up
- Akira: 0 of 15 tests hold up
- Brad: 0 of 14 tests hold up
- Sarah: 1 of 14 tests hold up
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
