VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

Torafalger

  • Lion
  • Lau
Career matches2,034
Career win rate28.6%
Round win rate36.0%
Peak rank22
Distinct opponents49
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1059 #3,633 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2198129568630.1%
Lau2174920454527.2%
Lion223048322127.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

436 of 522 rounds counted

7.3 inputs a second (441 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.3438115
Lion7.5447189
Lau7.2432132

By opponent's character

Akira7.645495
Sarah7.846677
Aoi7.343746
Kage7.545042
El Blaze6.841023
Wolf7.745921
Jacky7.142816
Jeffry7.042312
Pai7.243022
Shun6.539116
Jean7.344019
Goh6.94136
Lion7.34409
Lau6.03626
Brad7.64588
Lei Fei6.63938
Vanessa6.740010

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2581732.0%+1.8
Sarah1931615.8%-7.4
Aoi126650.0%+32.2
Kage104640.0%+22.1
El Blaze91811.1%-8.2
Wolf93633.3%+6.2
Jacky7070.0%-21.5
Jeffry62433.3%+4.5
Pai61516.7%-16.3
Shun6060.0%-11.3
Jean51420.0%-27.4
Goh41325.0%+12.5
Lion4040.0%-7.5
Lau31233.3%+3.9
Brad2020.0%-28.4
Lei Fei2020.0%-20.5
Vanessa21150.0%+16.4
Eileen1010.0%-16.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2141719.1%-17.0
Half Fence1941521.1%-0.3
Octagon1531220.0%+1.6
Low Fence1421214.3%-12.2
Breakable Half Fence134930.8%+1.6
Full Fence1331023.1%-0.5
Breakable Full Fence92722.2%+0.5
Rectangle95455.6%+38.5
Single Wall92722.2%+2.3
Full Fence and Open62433.3%+7.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7826.9%22.4%+4.6
No walls4418.2%28.0%-9.9

Walls against open: +14.4 points (95% range -2.5 to +31.4), p 0.095 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

サーちゃん (Rank 22)2026/10/161831516.7%
jarry666 (Rank 21)2026/09/2942250.0%
nekota (Rank 25)2026/09/2693633.3%
ぬ (Rank 21)2026/09/2321150.0%
dalmax72 (Rank 23)2026/09/1192722.2%
yasai (Rank 23)2026/08/314040.0%
Sleepoleon (Rank 21)2026/08/2721150.0%
南無 (Rank 23)2026/08/2731233.3%
鹿浜 (Rank 11)2026/08/2731233.3%
スタンプジャンパー (Rank 22)2026/08/2242250.0%
yagi[JP] (Rank 22)2026/08/052020.0%
委員ちょ (Rank 21)2026/07/29220100.0%
ラウアキ (Rank 24)2026/07/284040.0%
soreagle (Rank 21)2026/07/2242250.0%
yujiberra (Rank 21)2026/07/2131233.3%
omuretukun (Rank 24)2026/07/1562433.3%
scebai (Rank 5)2026/07/0831233.3%
ばくちーラウ (Rank 21)2026/06/302020.0%
mokemotio (Rank 21)2026/06/282020.0%
a39611619 (Rank 21)2026/06/2532166.7%
CHASER (Rank 24)2026/05/2531233.3%
★闘将拉麵男★ (Rank 37)2026/05/182020.0%
すずもも (Rank 21)2026/05/062020.0%
PuzzG/ぱず爺 (Rank 38)2026/05/062020.0%
totoronooheso (Rank 21)2026/04/1641325.0%

Round openings

Every character

guardG367.1%
evade down into guardG234.5%
crouch into Katousui2P193.8%
Leg Slicer2K+G173.4%
no input163.2%
Fukko Kensou1P122.4%
punchP122.4%
Senshippo66P102.0%
Sharpsword44K into Sharpsword Combo44KK91.8%
kickK into Double Thrust KickKK91.8%
Switch Kick4K81.6%
evade up into guardG81.6%
Kishitsu Kasensou43P71.4%
evade down into backdash71.4%
Senkyutai1K61.2%

183 further openings account for the other 307 rounds.

Counted from 128 of the 132 matches played. The rest were not pulled for openings.

Sarah

Career
295–686 · 30.1%
This season
48 matches · 29.2%
Peak rank
21

First hit in 59.7% of 186 rounds. Won 38.7% of the rounds they struck first, 36.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Leg Slicer2K+G179.1%
guardG115.9%
Sharpsword44K into Sharpsword Combo44KK94.8%
kickK into Double Thrust KickKK94.8%
Switch Kick4K84.3%
evade down into guardG73.8%
no input63.2%
Long Snap Side Chop3P+K52.7%
crouch into Squat Straight2P52.7%
Hide Side Kick (Deflect)P+K into crouch42.1%
punchP42.1%
punchP into Jab StraightPP42.1%
Quick Knee6K into Quick Knee and Toe Kick6KK31.6%
crouch into Long Snap Side Chop3P+K31.6%
guardG into Long Snap Side Chop3P+K31.6%

70 further openings account for the other 88 rounds.

Lion

Career
83–221 · 27.3%
This season
45 matches · 26.7%
Peak rank
22

First hit in 54.9% of 173 rounds. Won 42.1% of the rounds they struck first, 34.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P1911.0%
evade down into guardG126.9%
Senshippo66P105.8%
guardG95.2%
Kishitsu Kasensou43P74.0%
Senkyutai1K63.5%
Banchu6P52.9%
Senputai8K into Katoutai8KK52.9%
Banchu6P into Banchu Renkanshu6PP42.3%
Katousui2P42.3%
Senshippo66P into Banchu6P42.3%
evade down into throw escape42.3%
In'you4P into Ni In'you4PP31.7%
Kousoutai2K+G31.7%
Taizan Soukoushu4P+K31.7%

58 further openings account for the other 75 rounds.

Counted from 41 of the 45 matches played. The rest were not pulled for openings.

Lau

Career
204–545 · 27.2%
This season
39 matches · 15.4%
Peak rank
21

First hit in 50.3% of 147 rounds. Won 37.8% of the rounds they struck first, 26.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1610.9%
Fukko Kensou1P128.2%
no input74.8%
evade up into guardG64.1%
guardG into Fukko Kensou1P64.1%
guardG into Kosoushou46P64.1%
Chisoutai2K+G53.4%
punchP53.4%
Kosoushou46P42.7%
crouch into Chisoutai2K+G42.7%
crouch into Fukko Kensou1P42.7%
crouch into Souchuken2P42.7%
evade down into guardG42.7%
Kosoushou46P into punchP32.0%
Sako Soushou4P+K32.0%

47 further openings account for the other 58 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)