VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

m-aki1205

  • Vanessa
  • Jeffry
Career matches1,107
Career win rate53.3%
Round win rate49.6%
Peak rank27
Distinct opponents75
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1443 #2,397 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze2757129427751.5%
Vanessa2744024020054.5%
Jeffry2296564058.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

709 of 709 rounds counted

7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.8466404
Vanessa7.8471294
Jeffry8.047911

By opponent's character

Wolf8.3498113
Akira7.846795
Jacky7.947287
Shun7.343856
Goh8.048260
Sarah7.243456
Pai7.947255
Aoi7.444439
Jean8.148627
Jeffry8.450523
Kage7.243329
Lei Fei7.746122
Vanessa8.148717
Lau7.947613
Brad8.65143
Eileen6.53934
El Blaze8.34965
Lion6.84085

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf29161355.2%+5.3
Akira24131154.2%+1.1
Jacky21111052.4%+6.0
Shun159660.0%-0.7
Goh145935.7%-17.1
Sarah136746.1%-1.2
Pai128466.7%+13.0
Aoi107370.0%+16.8
Jean72528.6%-26.4
Jeffry71614.3%-43.9
Kage73442.9%-6.1
Lei Fei65183.3%+20.9
Vanessa43175.0%+43.5
Lau31233.3%-18.4
Brad110100.0%+31.1
Eileen1010.0%-63.7
El Blaze110100.0%+57.2
Lion1010.0%-69.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence22111150.0%+0.0
Rectangle2191242.9%-8.6
Single Wall2011955.0%+5.1
Half Fence1881044.4%-12.8
Open1812666.7%+14.2
Breakable Half Fence1711664.7%+6.5
Full Fence168850.0%-6.0
Low Fence1661037.5%-11.9
Full Fence and Open127558.3%+13.6
Octagon74357.1%-1.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10150.5%54.1%-3.6
No walls5453.7%51.0%+2.7

Walls against open: -6.3 points (95% range -24.6 to +11.9), p 0.495 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 29)2026/10/0943175.0%
La@Stea☆ (Rank 29)2026/10/0341325.0%
豆次郎 (Rank 23)2026/10/0331233.3%
∞オロチ丸∞ (Rank 26)2026/09/30117463.6%
dalmax72 (Rank 23)2026/09/3085362.5%
エルモchYT★プなれ★ (Rank 28)2026/09/2641325.0%
ガンジャッキー(bunbun) (Rank 27)2026/09/2532166.7%
銀 (Rank 29)2026/09/2242250.0%
かりすまっくすさん★ (Rank 25)2026/09/2232166.7%
ゅろぽ (Rank 25)2026/09/1643175.0%
終焉を謳うもの (Rank 25)2026/09/1643175.0%
こて (Rank 28)2026/09/1553260.0%
nourusu (Rank 28)2026/09/1231233.3%
ジャキる。 (Rank 30)2026/09/0931233.3%
Light (Rank 30)2026/09/082020.0%
金子です (Rank 30)2026/09/0532166.7%
Pluto (Rank 29)2026/09/0531233.3%
BANANA (Rank 29)2026/09/0563350.0%
wcc6181 (Rank 28)2026/09/0231233.3%
mitorakujo (Rank 27)2026/08/2131233.3%
ダッシュハンマー (Rank 26)2026/08/042020.0%
メスゴリラ (Rank 27)2026/08/0243175.0%
CHASER (Rank 21)2026/07/2232166.7%
インドラー (Rank 18)2026/07/2181712.5%
Fczz0x (Rank 19)2026/07/20440100.0%

Round openings

Every character

crouch into Sit Jab2P497.4%
evade down into Shadow Spear6K345.1%
Defensive Style: crouch into Sit Jab2P243.6%
forward movement into punchP243.6%
backdash into Head Smash Kick46K233.5%
Offensive Style: evade down into Spinning Savate66K+G213.2%
backdash into back kick+guard4K+G203.0%
Offensive Style: crouch into Leg Guard Crush2P192.9%
backdash into Volcano Upper4P+K172.6%
Volcano Upper4P+K152.3%
Offensive Style: Long Barrel Blow121.8%
Defensive Style: kick111.7%
Offensive Style: backdash into back kick+guard4K+G101.5%
Offensive Style: forward movement into punchP101.5%
Offensive Style: Spinning Savate91.4%

209 further openings account for the other 364 rounds.

Counted from 163 of the 173 matches played. The rest were not pulled for openings.

El Blaze

Career
294–277 · 51.5%
This season
97 matches · 49.5%
Peak rank
27

First hit in 42.2% of 377 rounds. Won 45.9% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 46.7% of rounds, against 26.8% against everyone else.

How is this tested?

crouch into Sit Jab2P4913.0%
evade down into Shadow Spear6K349.0%
forward movement into punchP246.4%
backdash into Head Smash Kick46K236.1%
backdash into back kick+guard4K+G205.3%
backdash into Volcano Upper4P+K174.5%
Volcano Upper4P+K154.0%
crouch into Shadow Spear6K92.4%
Demon Dance9P+K into Demon's Tail9P+KK82.1%
up-back kick+guard7K+G82.1%
crouch into evade down71.9%
evade up into Shadow Spear6K61.6%
Shadow Spear6K into forward dash51.3%
backward movement into Shadow Spear6K51.3%
evade down into forward movement51.3%

94 further openings account for the other 142 rounds.

Counted from 90 of the 97 matches played. The rest were not pulled for openings.

Vanessa

Career
240–200 · 54.5%
This season
76 matches · 54.0%
Peak rank
27

First hit in 22.8% of 285 rounds. Won 55.4% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch into Sit Jab2P248.4%
Offensive Style: evade down into Spinning Savate66K+G217.4%
Offensive Style: crouch into Leg Guard Crush2P196.7%
Offensive Style: Long Barrel Blow124.2%
Defensive Style: kick113.9%
Offensive Style: backdash into back kick+guard4K+G103.5%
Offensive Style: forward movement into punchP103.5%
Offensive Style: Spinning Savate93.2%
Offensive Style: Back Charge Kick72.5%
Offensive Style: forward movement into Jab~High KickPK62.1%
Defensive Style: crouch dash forward into evade down51.8%
Offensive Style: crouch into evade down51.8%
Offensive Style: punch into One TwoPP51.8%
Offensive Style: Body Blow into Body Blow Knee6PK41.4%
Offensive Style: Bunker Buster41.4%

100 further openings account for the other 133 rounds.

Counted from 73 of the 76 matches played. The rest were not pulled for openings.

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: 1 of 15 tests hold up
  • Vanessa: not tested (too few rounds)