Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1379 #2,757 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | — | 895 | 443 | 452 | 49.5% |
|---|---|---|---|---|---|
| Jean | — | 222 | 98 | 124 | 44.1% |
| El Blaze | 24 | 175 | 87 | 88 | 49.7% |
| Wolf | 24 | 154 | 79 | 75 | 51.3% |
| Jeffry | 23 | 115 | 57 | 58 | 49.6% |
| Akira | 21 | 62 | 26 | 36 | 41.9% |
| Lau | 22 | 23 | 7 | 16 | 30.4% |
| Goh | 21 | 10 | 6 | 4 | 60.0% |
| Pai | 21 | 2 | 0 | 2 | 0.0% |
| Sarah | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
101 of 369 rounds counted5.2 inputs a second (314 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.3 | 317 | 70 |
|---|---|---|---|
| Goh | 5.1 | 307 | 28 |
| Pai | 5.4 | 322 | 3 |
By opponent's character
| Akira | 5.3 | 316 | 18 |
|---|---|---|---|
| Jacky | 5.4 | 324 | 10 |
| Lion | 5.2 | 314 | 15 |
| Wolf | 5.0 | 301 | 19 |
| Goh | 5.8 | 348 | 3 |
| Pai | 5.3 | 319 | 9 |
| Vanessa | 5.2 | 315 | 17 |
| Sarah | 5.4 | 322 | 3 |
| Brad | 5.1 | 308 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 19 | 8 | 11 | 42.1% | -8.0 |
|---|---|---|---|---|---|
| Aoi | 11 | 7 | 4 | 63.6% | -1.3 |
| Jacky | 9 | 3 | 6 | 33.3% | -11.8 |
| Lion | 9 | 8 | 1 | 88.9% | +41.4 |
| Jeffry | 8 | 4 | 4 | 50.0% | -12.8 |
| Wolf | 7 | 4 | 3 | 57.1% | +9.3 |
| Goh | 6 | 2 | 4 | 33.3% | -20.1 |
| Pai | 5 | 4 | 1 | 80.0% | +36.4 |
| Vanessa | 4 | 1 | 3 | 25.0% | -12.4 |
| Kage | 3 | 2 | 1 | 66.7% | +18.6 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -15.5 |
| Sarah | 3 | 1 | 2 | 33.3% | -12.2 |
| Brad | 2 | 1 | 1 | 50.0% | -5.2 |
| El Blaze | 1 | 0 | 1 | 0.0% | -48.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 16 | 12 | 4 | 75.0% | +23.1 |
|---|---|---|---|---|---|
| Low Fence | 16 | 6 | 10 | 37.5% | -22.2 |
| Open | 13 | 6 | 7 | 46.1% | -7.5 |
| Half Fence | 9 | 4 | 5 | 44.4% | +3.4 |
| Rectangle | 7 | 3 | 4 | 42.9% | -1.8 |
| Breakable Half Fence | 6 | 4 | 2 | 66.7% | +18.7 |
| Full Fence | 6 | 4 | 2 | 66.7% | +23.9 |
| Single Wall | 6 | 3 | 3 | 50.0% | -3.1 |
| Octagon | 4 | 2 | 2 | 50.0% | -9.5 |
| Full Fence and Open | 3 | 0 | 3 | 0.0% | -44.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 48 | 60.4% | 49.5% | +10.9 |
| No walls | 35 | 42.9% | 54.1% | -11.2 |
Walls against open: +22.1 points (95% range -0.8 to +45.0), p 0.058 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 20) | 11 | 8 | 3 | 72.7% |
|---|---|---|---|---|
| HB-101 (Rank 24) | 4 | 0 | 4 | 0.0% |
| Rayscott (Rank 23) | 4 | 1 | 3 | 25.0% |
| kouchant0051 (Rank 21) | 4 | 4 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 4 | 3 | 1 | 75.0% |
| CHASER (Rank 22) | 3 | 2 | 1 | 66.7% |
| Fuji_Atsuka (Rank 21) | 3 | 3 | 0 | 100.0% |
| SHUSHUSHU (Rank 24) | 3 | 1 | 2 | 33.3% |
| Sheen (Rank 24) | 3 | 1 | 2 | 33.3% |
| ZR615C (Rank 24) | 3 | 2 | 1 | 66.7% |
| satola (Rank 23) | 3 | 3 | 0 | 100.0% |
| 86g (Rank 21) | 2 | 0 | 2 | 0.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2 | 0 | 2 | 0.0% |
| Toragoto (Rank 26) | 2 | 0 | 2 | 0.0% |
| WIFI (Rank 24) | 2 | 1 | 1 | 50.0% |
| okb@j>おーけーびー (Rank 27) | 2 | 1 | 1 | 50.0% |
| shinkita (Rank 21) | 2 | 1 | 1 | 50.0% |
| yasai (Rank 21) | 2 | 2 | 0 | 100.0% |
| すずきあゆむ (Rank 23) | 2 | 0 | 2 | 0.0% |
| インド人 (Rank 24) | 2 | 0 | 2 | 0.0% |
| 五反田の義姉 (Rank 23) | 2 | 0 | 2 | 0.0% |
| 要你命3000 (Rank 24) | 2 | 2 | 0 | 100.0% |
| 6132da (Rank 22) | 1 | 0 | 1 | 0.0% |
| jingoro12 (Rank 25) | 1 | 0 | 1 | 0.0% |
| potimaru1059 (Rank 23) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| kouchant0051 (Rank 21) | 2026/06/05 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| CHASER (Rank 22) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| Rayscott (Rank 23) | 2026/05/22 | 4 | 1 | 3 | 25.0% |
| HB-101 (Rank 24) | 2026/05/22 | 4 | 0 | 4 | 0.0% |
| shinkita (Rank 21) | 2026/05/22 | 2 | 1 | 1 | 50.0% |
| dalmax72 (Rank 20) | 2026/05/21 | 11 | 8 | 3 | 72.7% |
| 要你命3000 (Rank 24) | 2026/05/21 | 2 | 2 | 0 | 100.0% |
| potimaru1059 (Rank 23) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| jingoro12 (Rank 25) | 2026/05/15 | 1 | 0 | 1 | 0.0% |
| yasai (Rank 21) | 2026/05/14 | 2 | 2 | 0 | 100.0% |
| 86g (Rank 21) | 2026/05/08 | 2 | 0 | 2 | 0.0% |
| okb@j>おーけーびー (Rank 27) | 2026/04/24 | 2 | 1 | 1 | 50.0% |
| Fuji_Atsuka (Rank 21) | 2026/04/24 | 3 | 3 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/04/24 | 4 | 3 | 1 | 75.0% |
| インド人 (Rank 24) | 2026/04/10 | 2 | 0 | 2 | 0.0% |
| Sheen (Rank 24) | 2026/04/10 | 3 | 1 | 2 | 33.3% |
| 6132da (Rank 22) | 2026/04/10 | 1 | 0 | 1 | 0.0% |
| Toragoto (Rank 26) | 2026/04/10 | 2 | 0 | 2 | 0.0% |
| ZR615C (Rank 24) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2026/04/02 | 2 | 0 | 2 | 0.0% |
| satola (Rank 23) | 2026/04/02 | 3 | 3 | 0 | 100.0% |
| 五反田の義姉 (Rank 23) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| すずきあゆむ (Rank 23) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
| SHUSHUSHU (Rank 24) | 2026/03/27 | 3 | 1 | 2 | 33.3% |
| WIFI (Rank 24) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| evade down into guardG | 38 | 10.3% |
|---|---|---|
| evade down | 31 | 8.4% |
| Low Drop Kick | 19 | 5.2% |
| guardG into evade down | 19 | 5.2% |
| forward movement into punchP | 15 | 4.1% |
| evade up | 10 | 2.7% |
| punchP | 10 | 2.7% |
| evade up into guardG | 8 | 2.2% |
| crouch dash forward into evade down | 7 | 1.9% |
| Back Knuckle4P into Shadow Spin Kick4PK | 6 | 1.6% |
| High-Speed Jab46P into Shouda46PP | 6 | 1.6% |
| backdash into Toe Kick2K | 6 | 1.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 5 | 1.4% |
| Toe Kick2K | 5 | 1.4% |
| guardG | 5 | 1.4% |
136 further openings account for the other 179 rounds.
El Blaze
- Career
- 87–88 · 49.7%
- This season
- 30 matches · 43.3%
- Peak rank
- 24
First hit in 44.8% of 125 rounds. Won 57.1% of the rounds they struck first, 39.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down | 20 | 15.6% |
|---|---|---|
| evade down into guardG | 13 | 10.2% |
| Low Drop Kick1K+G | 9 | 7.0% |
| guardG into evade down | 8 | 6.2% |
| evade up | 7 | 5.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 6 | 4.7% |
| High-Speed Jab46P into Shouda46PP | 6 | 4.7% |
| crouch dash forward into evade down | 4 | 3.1% |
| Jumping Hammer Knuckle8P+K | 3 | 2.3% |
| Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK | 2 | 1.6% |
| crouch dash forward into forward dash | 2 | 1.6% |
| crouch into Low Spin Kick2K+G | 2 | 1.6% |
| evade down into Jumping Hammer Knuckle8P+K | 2 | 1.6% |
| evade down into forward dash | 2 | 1.6% |
| evade down into throw escape | 2 | 1.6% |
36 further openings account for the other 40 rounds.
Akira
- Career
- 26–36 · 41.9%
- This season
- 18 matches · 44.4%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 12 | 17.1% |
|---|---|---|
| guardG into evade down | 5 | 7.1% |
| evade up into Souka Housui3P+K | 4 | 5.7% |
| forward movement into punchP | 4 | 5.7% |
| forward dash into Jouho Touken6P | 3 | 4.3% |
| guardG into Souka Housui3P+K | 3 | 4.3% |
| Souka Housui3P+K | 2 | 2.9% |
| crouch dash forward into Souka Housui3P+K | 2 | 2.9% |
| crouch dash forward into evade down | 2 | 2.9% |
| down-back punch+kick1P+K | 2 | 2.9% |
| evade down into Souka Housui3P+K | 2 | 2.9% |
| evade up | 2 | 2.9% |
| evade up into guardG | 2 | 2.9% |
| forward dash into Senzankou66P+K | 2 | 2.9% |
| Satei3K+G into Goko Shutsudou3K+GP | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Jeffry
- Career
- 57–58 · 49.6%
- This season
- 16 matches · 43.8%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 9 | 13.0% |
|---|---|---|
| backdash into Toe Kick2K | 6 | 8.7% |
| evade down | 6 | 8.7% |
| Toe Kick2K | 5 | 7.2% |
| punchP into Double KnucklePP | 4 | 5.8% |
| guardG into evade down | 3 | 4.3% |
| punchP | 3 | 4.3% |
| Toe Kick2K into Toe Kick Hammer2KP | 2 | 2.9% |
| backdash into guardG | 2 | 2.9% |
| crouch into Low Knuckle2P | 2 | 2.9% |
| evade down into Toe Kick2K | 2 | 2.9% |
| guardG into Low Knuckle2P | 2 | 2.9% |
| Body CrushP+K into Double CrushP+KP | 1 | 1.4% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 1.4% |
| Double Hammer Down43P into punchP | 1 | 1.4% |
20 further openings account for the other 20 rounds.
Wolf
- Career
- 79–75 · 51.3%
- This season
- 14 matches · 71.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 10 | 18.9% |
|---|---|---|
| evade down | 4 | 7.5% |
| punchP | 4 | 7.5% |
| forward movement into punchP | 3 | 5.7% |
| Jab StraightPP into One Two UpperPPP | 2 | 3.8% |
| R.A.W. AvengerP+K+G | 2 | 3.8% |
| crouch dash back into evade down | 2 | 3.8% |
| evade down into guardG | 2 | 3.8% |
| evade up into guardG | 2 | 3.8% |
| guardG into evade down | 2 | 3.8% |
| Body Blow6P | 1 | 1.9% |
| Comet Hook1P into Knuckle Part1PP | 1 | 1.9% |
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 1 | 1.9% |
| Neck Cut Kick8K+G | 1 | 1.9% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Goh
- Career
- 6–4 · 60.0%
- This season
- 7 matches · 71.4%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 5 | 17.9% |
|---|---|---|
| forward movement into punchP | 4 | 14.3% |
| crouch into Ni'oudaoshi3K+G | 3 | 10.7% |
| evade down into guardG | 2 | 7.1% |
| forward movement into Tsurane ShoudaPP | 2 | 7.1% |
| Garyu66K | 1 | 3.6% |
| Hoderi4P into Hoderi~Shikigami4PP | 1 | 3.6% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 1 | 3.6% |
| Kyousengeri46K | 1 | 3.6% |
| Ni'oudaoshi3K+G | 1 | 3.6% |
| Ni'oudaoshi3K+G into evade down | 1 | 3.6% |
| crouch dash back into evade down | 1 | 3.6% |
| evade down | 1 | 3.6% |
| evade down into Sune'uchi2P | 1 | 3.6% |
| evade up into guardG | 1 | 3.6% |
2 further openings account for the other 2 rounds.
Lau
- Career
- 7–16 · 30.4%
- This season
- 3 matches · 33.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP | 2 | 15.4% |
|---|---|---|
| Kasoutai2K into Ko'en Kasou Renshou2KP | 1 | 7.7% |
| Kokyaku Haiten7K | 1 | 7.7% |
| Sako Soushou4P+K into punchP | 1 | 7.7% |
| Senchutai3K | 1 | 7.7% |
| crouch into Kasoutai2K | 1 | 7.7% |
| crouch into Renkanshou3PPP | 1 | 7.7% |
| crouch into Renshou Tenshinkyaku3PPPK | 1 | 7.7% |
| evade up into crouch | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
| punchP into RenshouPP | 1 | 7.7% |
Sarah
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Serpent Toe Kick2P+K into kickK | 1 | 20.0% |
|---|---|---|
| backdash into forward dash | 1 | 20.0% |
| backdash into guardG | 1 | 20.0% |
| forward dash into Serpent Smash Cannon2P+KK | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
Pai
- Career
- 0–2 · 0.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Enshi Soushou66P into Hien Dantai66PK | 1 | 33.3% |
|---|---|---|
| crouch dash back into Honshin Soukyaku1K+G | 1 | 33.3% |
| punchP into RenkentaiPK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
