VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

獨孤求勝

  • Jeffry
Career matches1,370
Career win rate58.8%
Round win rate54.3%
Peak rank39
Distinct opponents79
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1712 #749 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah3998658040658.8%
Jeffry3438422615858.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

532 of 739 rounds counted

8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.8528532

By opponent's character

Akira9.255374
Lau9.053851
Jeffry9.053844
Jacky8.752336
Vanessa8.148647
El Blaze8.551032
Pai8.953343
Lion8.752038
Wolf9.355915
Aoi9.154419
Jean9.355917
Sarah8.752228
Goh9.053926
Kage8.651619
Taka8.350113
Dural8.953617
Lei Fei8.450613

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2013765.0%+11.8
Lau2016480.0%+22.5
Jeffry1812666.7%+7.8
Jacky146842.9%-9.5
Vanessa146842.9%-20.4
El Blaze137653.9%-2.4
Pai135838.5%-17.5
Lion116554.5%+0.9
Wolf95455.6%+2.6
Aoi75271.4%+10.3
Jean75271.4%+18.8
Sarah73442.9%-11.3
Goh660100.0%+33.7
Kage63350.0%+0.1
Taka62433.3%-29.6
Dural52340.0%-20.9
Lei Fei51420.0%-45.8
Brad110100.0%+38.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon27101737.0%-25.3
Half Fence2618869.2%+15.8
Rectangle22121054.5%-1.4
Single Wall22101245.5%-12.6
Low Fence2113861.9%+3.1
Breakable Full Fence1912763.2%+5.3
Breakable Half Fence1816288.9%+36.8
Full Fence125741.7%-18.1
Open94544.4%-10.9
Full Fence and Open32166.7%+8.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12458.9%57.0%+1.8
No walls5251.9%57.3%-5.4

Walls against open: +7.2 points (95% range -8.9 to +23.3), p 0.381 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

クレウル (Rank 34)2026/10/1431233.3%
reiya---0602 (Rank 37)2026/10/14440100.0%
nanami.madogiwa (Rank 31)2026/10/1462433.3%
dorobonyanko (Rank 32)2026/10/14330100.0%
BigBoin (Rank 35)2026/10/1441325.0%
なめ (Rank 37)2026/09/0631233.3%
tompte_1010 (Rank 37)2026/09/0642250.0%
NORESPECT (Rank 35)2026/09/0675271.4%
Koutei (Rank 31)2026/09/0532166.7%
zephyr_dural (Rank 30)2026/09/0542250.0%
ぷこ (Rank 35)2026/09/0354180.0%
banbal/バンバル (Rank 35)2026/08/2543175.0%
Kenji_Niinuma (Rank 32)2026/08/2332166.7%
gin-chaman (Rank 30)2026/08/2331233.3%
Bird-Tat (Rank 32)2026/08/2354180.0%
もっこり (Rank 35)2026/08/23330100.0%
Icon (Rank 34)2026/08/1741325.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/08/1732166.7%
え~る (Rank 33)2026/08/1732166.7%
misoazy (Rank 28)2026/05/0932166.7%
salem_old_man (Rank 26)2026/04/2243175.0%
ひらがなであおき (Rank 41)2026/04/1742250.0%
绝逼膝盖 (Rank 36)2026/04/1731233.3%
KWGC-Union (Rank 37)2026/04/0353260.0%
GP (Rank 36)2026/03/2832166.7%

Round openings

Every character

backdash into Megaton Knuckle43P+K508.2%
Middle Hell Stab6P+K233.8%
backdash into Head Attack46P+K233.8%
backdash into Kenka Hook46P233.8%
backdash into Crescent Heel4K+G183.0%
backdash into throwP+G142.3%
kickK into Stunner KnuckleKP142.3%
forward movement into punchP132.1%
crouch dash forward into Full Swing Upper33P111.8%
crouch dash forward into Hell Claw236P111.8%
crouch dash forward into evade down111.8%
backdash into guardG101.6%
forward movement into Double KnucklePP91.5%
Dash Elbow66P into punchP81.3%
Elbow Butt6P into Elbow Hammer6PP81.3%

175 further openings account for the other 362 rounds.

Counted from 150 of the 182 matches played. The rest were not pulled for openings.

Jeffry

Career
226–158 · 58.9%
This season
154 matches · 57.8%
Peak rank
34

First hit in 54.7% of 494 rounds. Won 58.5% of the rounds they struck first, 53.6% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: moves in first in 53.3% of rounds, against 24.2% against everyone else.

How is this tested?

backdash into Megaton Knuckle43P+K5010.1%
Middle Hell Stab6P+K234.7%
backdash into Head Attack46P+K234.7%
backdash into Kenka Hook46P234.7%
kickK into Stunner KnuckleKP142.8%
crouch dash forward into Full Swing Upper33P112.2%
crouch dash forward into Hell Claw236P112.2%
forward movement into punchP112.2%
crouch dash forward into evade down102.0%
forward movement into Double KnucklePP91.8%
Dash Elbow66P into punchP81.6%
Elbow Butt6P into Elbow Hammer6PP81.6%
Low Knuckle2P81.6%
Overblow Shoulder66P+K81.6%
backdash into evade down81.6%

128 further openings account for the other 270 rounds.

Counted from 122 of the 154 matches played. The rest were not pulled for openings.

Sarah

Career
580–406 · 58.8%
This season
28 matches · 53.6%
Peak rank
39

First hit in 49.6% of 113 rounds. Won 58.9% of the rounds they struck first, 42.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G1815.9%
backdash into throwP+G108.8%
kickK into High Kick StraightKP87.1%
Hide Side Kick (Deflect)P+K54.4%
crouch dash forward into throw escape43.5%
crouch into Setup Combination3PK43.5%
Long Snap Side Chop3P+K32.6%
Long Snap Side Chop3P+K into evade down32.6%
backdash into Valkyrie Flight9K+G32.6%
backdash into guardG32.6%
Long Snap Side Chop3P+K into crouch dash forward21.8%
Rising Elbow6P into Double Joint Butt6PK21.8%
Snap Side Chop3P into Setup Combination3PK21.8%
crouch into Long Snap Side Chop3P+K21.8%
forward dash into Full Spin Heel Kick9K21.8%

40 further openings account for the other 42 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 14 tests hold up
  • Sarah: not tested (too few rounds)