VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

Kmegane

  • Brad
  • Lion
  • Jeffry
  • Kage
  • Jacky
  • Jean
  • Goh
  • Taka
  • Shun
  • Wolf
  • Lei Fei
  • Vanessa
Career matches4,480
Career win rate51.6%
Round win rate53.2%
Peak rank28
Distinct opponents171
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1366 #2,833 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira251,15452862645.8%
Jacky2681939242747.9%
Brad2756829027851.1%
Dural—48625123551.6%
Jeffry2726514911656.2%
Jean2621410810650.5%
Taka282001208060.0%
Goh251981089054.5%
Vanessa25127765159.8%
Kage25112694361.6%
Lion25107674062.6%
Shun26103673665.0%
Wolf2690593165.6%
Lei Fei243729878.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,285 of 1,669 rounds counted

5.9 inputs a second (355 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad5.8346380
Akira6.0358200
Lion6.6394164
Kage5.8345128
Jean5.6335110
Goh5.532874
Taka6.136785
Wolf6.237275
Lei Fei6.136658
Vanessa5.231311

By opponent's character

Akira5.8348196
Aoi5.935593
Jacky5.8348121
Lau6.136484
Wolf6.2374100
Pai6.035899
Shun5.9352110
Kage5.935470
Lion6.036365
Jean5.332051
Brad6.237461
El Blaze5.533336
Jeffry6.136639
Goh5.834637
Sarah5.633732
Lei Fei6.538836
Vanessa6.337731
Eileen5.633516
Taka6.23738

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira68353351.5%-7.3
Aoi33141942.4%-17.0
Jacky33151845.5%-8.2
Lau32211165.6%+6.0
Wolf32191359.4%+7.4
Pai27161159.3%+5.4
Shun27151255.6%+0.5
Kage25111444.0%-9.6
Lion2214863.6%+6.0
Jean1871138.9%-19.2
Brad1714382.3%+8.7
El Blaze1711664.7%+13.9
Jeffry1713476.5%+21.1
Goh128466.7%+4.2
Sarah105550.0%-1.5
Lei Fei96366.7%+19.7
Vanessa86275.0%+24.1
Eileen63350.0%+7.9
Taka31233.3%-29.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence64293545.3%-6.6
Rectangle51282354.9%-1.4
Breakable Half Fence43301369.8%+13.6
Full Fence42281466.7%+19.7
Octagon42182442.9%-18.8
Single Wall41172441.5%-20.3
Half Fence4031977.5%+20.4
Open31191261.3%+2.2
Full Fence and Open2314960.9%-2.1
Low Fence1981142.1%-13.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28258.2%55.1%+3.1
No walls9148.4%58.5%-10.2

Walls against open: +13.3 points (95% range +0.5 to +26.1), p 0.042 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

haohwhite (Rank 26)2026/09/2785362.5%
SpaceKnight (Rank 26)2026/09/1851420.0%
yasai (Rank 21)2026/09/1884450.0%
エリオ (Rank 24)2026/09/186060.0%
Garuyan (Rank 27)2026/09/1853260.0%
starszhouuu (Rank 23)2026/09/1862433.3%
FreddieKing (Rank 27)2026/09/1843175.0%
あなたのかみさま (Rank 23)2026/09/18129375.0%
富美 (Rank 22)2026/09/131512380.0%
chimichama (Rank 21)2026/08/3185362.5%
CELIS (Rank 26)2026/08/3051420.0%
gimoring (Rank 27)2026/08/3042250.0%
정신건강의학과 (Rank 27)2026/08/3095455.6%
要你命3000 (Rank 24)2026/08/3075271.4%
osAnKIRA (Rank 22)2026/08/3042250.0%
I'mabeginner (Rank 26)2026/08/3075271.4%
HoAssYoAss (Rank 24)2026/08/2362433.3%
totoronooheso (Rank 21)2026/08/2354180.0%
Martin1833 (Rank 25)2026/07/1274357.1%
NEKOz (Rank 24)2026/06/2764266.7%
アベル (Rank 28)2026/06/2051420.0%
よしやるか (Rank 23)2026/06/0453260.0%
ばくちーラウ (Rank 22)2026/05/1843175.0%
初心 (Rank 21)2026/05/0643175.0%
FOX_CQC (Rank 22)2026/03/2943175.0%

Round openings

Every character

backdash into Stop Kick4K563.4%
crouch into Sit Jab2P523.1%
Dtee Sawk Dtrohng4P+K452.7%
punchP291.7%
punchP into kickK291.7%
crouch into Katousui2P251.5%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK241.4%
Ducking6P+K+G into Sting BlowP+K221.3%
Souka Housui3P+K221.3%
backdash into Middle Spin Kick221.3%
Juchou Senshou8P+K211.3%
Hizageri4K into Kousenshu4KP181.1%
backdash into Koboku214P181.1%
backdash into evade up181.1%
crouch into Housui2P181.1%

522 further openings account for the other 1,248 rounds.

Counted from 415 of the 416 matches played. The rest were not pulled for openings.

Brad

Career
290–278 · 51.1%
This season
98 matches · 55.1%
Peak rank
27

First hit in 51.1% of 401 rounds. Won 53.7% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “4P+K Dtee Sawk Dtrohng” in 19.8% of rounds, against 8.5% in their other rounds.

How is this tested?

backdash into Stop Kick4K5613.9%
crouch into Sit Jab2P5212.9%
Dtee Sawk Dtrohng4P+K4511.2%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK246.0%
Ducking6P+K+G into Sting BlowP+K225.5%
punchP into Jab~High KickPK133.2%
Ducking6P+K+G into Crush Knee KickK+G123.0%
Sharp Shoot1P123.0%
Middle Spin Kick66K102.5%
Sway Back4P+K+G into Mighty Knee UpperK71.7%
backdash into Turn Savate44K71.7%
Sawk Klab6P+K61.5%
Stop Kick4K into forward movement61.5%
Sway Back4P+K+G into BreakdownP+K61.5%
Elbow Hook6P51.2%

65 further openings account for the other 119 rounds.

Akira

Career
528–626 · 45.8%
This season
50 matches · 38.0%
Peak rank
25

First hit in 50.5% of 200 rounds. Won 52.5% of the rounds they struck first, 38.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Housui3P+K2211.0%
backdash into Koboku214P189.0%
crouch into Housui2P189.0%
backdash into Hekishou43P126.0%
punchP into kickK105.0%
Rimon Chouchu66P73.5%
Koboku214P63.0%
ZanshuK+G into Youshi SaikenK+GP63.0%
evade up into Rimon Chouchu66P63.0%
forward dash into Jouho Touken6P52.5%
Chouyoushu1P42.0%
Jouho Touken6P into backward movement42.0%
Satei3K+G into Fukko3K+GP+K31.5%
down-back punch+kick1P+K31.5%
punchP31.5%

57 further openings account for the other 73 rounds.

Lion

Career
67–40 · 62.6%
This season
43 matches · 62.8%
Peak rank
25

First hit in 51.2% of 164 rounds. Won 59.5% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P2515.2%
Juchou Senshou8P+K2112.8%
backdash into Sentai4K169.8%
punchP into Souji SenpuP+K84.9%
Taizan Soukoushu4P+K74.3%
Touku Gekishou9P53.0%
Banchu6P into Banchu Renkanshu6PP42.4%
Senkyutai1K42.4%
Senshippo66P42.4%
offensive move into punchP42.4%
Ryusei Koushugeki (Deflect)214P31.8%
backdash into Koushutai44K31.8%
backdash into Taizan Soukoushu4P+K31.8%
crouch into Senkyutai1K31.8%
punchP into Banchu Renkanshu6PP31.8%

37 further openings account for the other 51 rounds.

Kage

Career
69–43 · 61.6%
This season
32 matches · 56.2%
Peak rank
25

First hit in 44.4% of 126 rounds. Won 46.4% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK1310.2%
crouch into Jizuridan2P97.0%
Jakenshou214P+K86.2%
Fusenjin3P into Shippuzan3PP64.7%
Hiji'uchi6P53.9%
Ryu'eikyaku66K53.9%
Senpujin2P+K into Fujin Urasuisha2P+KK53.9%
evade up53.9%
backdash into evade up43.1%
backward movement into Nagiharai6P+K43.1%
Engetsugeri9K+G32.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In FujinP32.3%
Rasen4P32.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP21.6%
Yokoshutou4P+K into Sunebarai4P+KP21.6%

45 further openings account for the other 51 rounds.

Jacky

Career
392–427 · 47.9%
This season
30 matches · 43.3%
Peak rank
26

First hit in 46.0% of 124 rounds. Won 49.1% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Middle Spin Kick46K+G2016.1%
Middle Smash6P into Middle Smash Sword6PK1411.3%
punchP97.3%
crouch into Squat Straight2P86.5%
punchP into Double Back Knuckle4PP86.5%
punchP into High Angle Upper Kick6K54.0%
Middle Smash6P43.2%
backdash into Groin Kick6K+G43.2%
Double Dragon9K32.4%
Step-in Middle Kick66K+G32.4%
backdash into Rage Kick1PK32.4%
punchP into kickK32.4%
Dash Hammer Kick66K21.6%
Low Spin Kick1K+G21.6%
Slant Back Knuckle1P into Rage Kick1PK21.6%

30 further openings account for the other 34 rounds.

Jeffry

Career
149–116 · 56.2%
This season
33 matches · 69.7%
Peak rank
27

First hit in 47.9% of 119 rounds. Won 61.4% of the rounds they struck first, 62.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P1613.0%
Middle Hell Stab6P+K129.8%
Knee Push4K into Knee Push Wild Hook4KP108.1%
backdash into Torpedo Head Butt4P+K86.5%
Elbow Butt6P into Elbow Hammer6PP64.9%
punchP into Double KnucklePP64.9%
backdash into Double Hammer Down43P54.1%
backdash into Head Attack46P+K54.1%
backdash into Megaton Knuckle43P+K54.1%
Overblow Shoulder66P+K into throwP+G43.2%
backdash into Overblow Shoulder66P+K32.4%
guardG32.4%
Body CrushP+K into Threat StanceP+K+G21.6%
Destruction WaveK+G21.6%
Double KnucklePP into Double Knuckle~UpperPPP21.6%

28 further openings account for the other 34 rounds.

Jean

Career
108–106 · 50.5%
This season
26 matches · 42.3%
Peak rank
26

First hit in 39.5% of 109 rounds. Won 44.2% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hizageri4K into Kousenshu4KP1816.4%
Nozuchi1P+K1311.8%
Gyaku Seikenzuki66P into Yoko'enpi6P76.4%
crouch into Shitamaeken2P76.4%
evade up into Yamakuzushi6K76.4%
Hangetsu NirenzukiP+K65.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP54.5%
backdash into Nozuchi1P+K43.6%
backdash into evade up43.6%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP32.7%
Shitanagi Shutou1P21.8%
backdash into Chudan Mawashigeri3K21.8%
backdash into Konohana Sakuya43P+K21.8%
punchP into kickK21.8%
Doumawashi Kaitengeri46K+G10.9%

27 further openings account for the other 27 rounds.

Goh

Career
108–90 · 54.5%
This season
25 matches · 64.0%
Peak rank
25

First hit in 56.0% of 100 rounds. Won 55.4% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Karura4P+K87.9%
crouch into Sune'uchi2P76.9%
crouch dash forward into Kirin33P65.9%
punchP65.9%
backdash into Batousatsu3KP55.0%
kickK55.0%
Garyu66K44.0%
Ni'oudaoshi3K+G44.0%
crouch into Batousatsu3KP44.0%
Soukyu46P33.0%
backdash into Karura4P+K33.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G22.0%
Sune Kudaki43P22.0%
backdash22.0%
backdash into Jibishou3P+K22.0%

32 further openings account for the other 38 rounds.

Taka

Career
120–80 · 60.0%
This season
21 matches · 71.4%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P1112.9%
backdash into Ao'oni Midaremage214P+K78.2%
backdash into Mageryu46P78.2%
backdash into Kachi'age33P+K55.9%
Kachi'age33P+K33.5%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP33.5%
backdash into Dohyouwari43P33.5%
backdash into evade up33.5%
Agyou4P+K+G22.4%
Hiji'ate6P22.4%
Mageryu46P22.4%
backdash into Shiko4K+G22.4%
backdash into punchP22.4%
backdash into throwP+G22.4%
evade up into throwP+G22.4%

28 further openings account for the other 29 rounds.

Shun

Career
67–36 · 65.0%
This season
19 matches · 52.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rensai Gakushu46PP into Rengeki Gakushu46PPP911.8%
offensive move79.2%
punchP79.2%
crouch into Fukuchougeki2P56.6%
crouch into Haisenchu Kaikakyaku1PK56.6%
backdash into evade up45.3%
backdash into Haisenchu1P34.0%
crouch dash back34.0%
crouch into Haisenchu1P34.0%
backdash into Zabantetsu2P+K+G22.6%
no input22.6%
punchP into Chougeki RigoutaiPK22.6%
punchP into RengekiPP22.6%
Fukuchougeki2P11.3%
Haisenchu1P11.3%

20 further openings account for the other 20 rounds.

Wolf

Career
59–31 · 65.6%
This season
18 matches · 72.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P1418.7%
forward movement into Elbow Butt4P810.7%
punchP into kickK810.7%
backdash into Kenka Kick1K+G68.0%
Low Drop Kick62K45.3%
Quick Shoulder66P+K45.3%
Elbow Butt4P into punchP34.0%
Screw Hook63214P into Screw Lariat63214PP34.0%
Body Blow6P into Dragonfish Blow6PP11.3%
Body Blow6P into Knee Lift6K11.3%
Quick Shoulder66P+K into Body Blow6P11.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K11.3%
R.A.W. AvengerP+K+G11.3%
Rolling Savate6K+G11.3%
Tomahawk Chop9P into throwP+G11.3%

18 further openings account for the other 18 rounds.

Lei Fei

Career
29–8 · 78.4%
This season
14 matches · 71.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Fukusoushou2P1017.2%
Kochouheki (Deflect)236P+K610.3%
Souryu Shukkai43P+K58.6%
offensive move46.9%
offensive move into evade down46.9%
Rigoutai6K23.5%
backdash into Kaisei Tento1P+K23.5%
Dantai4K11.7%
Fukusoushou2P11.7%
Gaiken6P+K11.7%
Katoken3P+K11.7%
Katoken3P+K into punchP11.7%
Kyuho Soufuken46P+K11.7%
Niki Bunkyaku9K11.7%
Senpukyaku66K+G11.7%

17 further openings account for the other 17 rounds.

Vanessa

Career
76–51 · 59.8%
This season
7 matches · 71.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick314.3%
Defensive Style: Switch Shoulder29.5%
Defensive Style: Cut Upper14.8%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP14.8%
Defensive Style: Stinger Low Blow14.8%
Defensive Style: backdash into back kick4K14.8%
Defensive Style: backward movement into Back Knuckle6P14.8%
Defensive Style: crouch into Sit Jab2P14.8%
Defensive Style: evade up14.8%
Defensive Style: guard14.8%
Defensive Style: punch14.8%
Offensive Style: Back Charge Kick14.8%
Offensive Style: Bunker Buster14.8%
Offensive Style: crouch into Bunker Buster9P14.8%
Offensive Style: crouch into Leg Guard Crush2P14.8%

3 further openings account for the other 3 rounds.

Counted from 6 of the 7 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: 1 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)