Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1366 #2,833 of 3,686 on the Elo list →
Brad136398 matches
Akira135150 matches
Lion135343 matches
Jeffry137233 matches
Kage136532 matches
Jacky136130 matches
Jean135126 matches
Goh136325 matches
Taka138021 matches
Shun136219 matches
Wolf137118 matches
Lei Fei136914 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 25 | 1,154 | 528 | 626 | 45.8% |
|---|---|---|---|---|---|
| Jacky | 26 | 819 | 392 | 427 | 47.9% |
| Brad | 27 | 568 | 290 | 278 | 51.1% |
| Dural | — | 486 | 251 | 235 | 51.6% |
| Jeffry | 27 | 265 | 149 | 116 | 56.2% |
| Jean | 26 | 214 | 108 | 106 | 50.5% |
| Taka | 28 | 200 | 120 | 80 | 60.0% |
| Goh | 25 | 198 | 108 | 90 | 54.5% |
| Vanessa | 25 | 127 | 76 | 51 | 59.8% |
| Kage | 25 | 112 | 69 | 43 | 61.6% |
| Lion | 25 | 107 | 67 | 40 | 62.6% |
| Shun | 26 | 103 | 67 | 36 | 65.0% |
| Wolf | 26 | 90 | 59 | 31 | 65.6% |
| Lei Fei | 24 | 37 | 29 | 8 | 78.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,285 of 1,669 rounds counted5.9 inputs a second (355 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.8 | 346 | 380 |
|---|---|---|---|
| Akira | 6.0 | 358 | 200 |
| Lion | 6.6 | 394 | 164 |
| Kage | 5.8 | 345 | 128 |
| Jean | 5.6 | 335 | 110 |
| Goh | 5.5 | 328 | 74 |
| Taka | 6.1 | 367 | 85 |
| Wolf | 6.2 | 372 | 75 |
| Lei Fei | 6.1 | 366 | 58 |
| Vanessa | 5.2 | 313 | 11 |
By opponent's character
| Akira | 5.8 | 348 | 196 |
|---|---|---|---|
| Aoi | 5.9 | 355 | 93 |
| Jacky | 5.8 | 348 | 121 |
| Lau | 6.1 | 364 | 84 |
| Wolf | 6.2 | 374 | 100 |
| Pai | 6.0 | 358 | 99 |
| Shun | 5.9 | 352 | 110 |
| Kage | 5.9 | 354 | 70 |
| Lion | 6.0 | 363 | 65 |
| Jean | 5.3 | 320 | 51 |
| Brad | 6.2 | 374 | 61 |
| El Blaze | 5.5 | 333 | 36 |
| Jeffry | 6.1 | 366 | 39 |
| Goh | 5.8 | 346 | 37 |
| Sarah | 5.6 | 337 | 32 |
| Lei Fei | 6.5 | 388 | 36 |
| Vanessa | 6.3 | 377 | 31 |
| Eileen | 5.6 | 335 | 16 |
| Taka | 6.2 | 373 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 68 | 35 | 33 | 51.5% | -7.3 |
|---|---|---|---|---|---|
| Aoi | 33 | 14 | 19 | 42.4% | -17.0 |
| Jacky | 33 | 15 | 18 | 45.5% | -8.2 |
| Lau | 32 | 21 | 11 | 65.6% | +6.0 |
| Wolf | 32 | 19 | 13 | 59.4% | +7.4 |
| Pai | 27 | 16 | 11 | 59.3% | +5.4 |
| Shun | 27 | 15 | 12 | 55.6% | +0.5 |
| Kage | 25 | 11 | 14 | 44.0% | -9.6 |
| Lion | 22 | 14 | 8 | 63.6% | +6.0 |
| Jean | 18 | 7 | 11 | 38.9% | -19.2 |
| Brad | 17 | 14 | 3 | 82.3% | +8.7 |
| El Blaze | 17 | 11 | 6 | 64.7% | +13.9 |
| Jeffry | 17 | 13 | 4 | 76.5% | +21.1 |
| Goh | 12 | 8 | 4 | 66.7% | +4.2 |
| Sarah | 10 | 5 | 5 | 50.0% | -1.5 |
| Lei Fei | 9 | 6 | 3 | 66.7% | +19.7 |
| Vanessa | 8 | 6 | 2 | 75.0% | +24.1 |
| Eileen | 6 | 3 | 3 | 50.0% | +7.9 |
| Taka | 3 | 1 | 2 | 33.3% | -29.2 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 64 | 29 | 35 | 45.3% | -6.6 |
|---|---|---|---|---|---|
| Rectangle | 51 | 28 | 23 | 54.9% | -1.4 |
| Breakable Half Fence | 43 | 30 | 13 | 69.8% | +13.6 |
| Full Fence | 42 | 28 | 14 | 66.7% | +19.7 |
| Octagon | 42 | 18 | 24 | 42.9% | -18.8 |
| Single Wall | 41 | 17 | 24 | 41.5% | -20.3 |
| Half Fence | 40 | 31 | 9 | 77.5% | +20.4 |
| Open | 31 | 19 | 12 | 61.3% | +2.2 |
| Full Fence and Open | 23 | 14 | 9 | 60.9% | -2.1 |
| Low Fence | 19 | 8 | 11 | 42.1% | -13.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 282 | 58.2% | 55.1% | +3.1 |
| No walls | 91 | 48.4% | 58.5% | -10.2 |
Walls against open: +13.3 points (95% range +0.5 to +26.1), p 0.042 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 富美 (Rank 22) | 15 | 12 | 3 | 80.0% |
|---|---|---|---|---|
| あなたのかみさま (Rank 23) | 12 | 9 | 3 | 75.0% |
| 정신건강의학과 (Rank 27) | 9 | 5 | 4 | 55.6% |
| chimichama (Rank 21) | 8 | 5 | 3 | 62.5% |
| haohwhite (Rank 26) | 8 | 5 | 3 | 62.5% |
| yasai (Rank 21) | 8 | 4 | 4 | 50.0% |
| I'mabeginner (Rank 26) | 7 | 5 | 2 | 71.4% |
| Martin1833 (Rank 25) | 7 | 4 | 3 | 57.1% |
| 要你命3000 (Rank 24) | 7 | 5 | 2 | 71.4% |
| HoAssYoAss (Rank 24) | 6 | 2 | 4 | 33.3% |
| NEKOz (Rank 24) | 6 | 4 | 2 | 66.7% |
| starszhouuu (Rank 23) | 6 | 2 | 4 | 33.3% |
| エリオ (Rank 24) | 6 | 0 | 6 | 0.0% |
| CELIS (Rank 26) | 5 | 1 | 4 | 20.0% |
| Garuyan (Rank 27) | 5 | 3 | 2 | 60.0% |
| SpaceKnight (Rank 26) | 5 | 1 | 4 | 20.0% |
| totoronooheso (Rank 21) | 5 | 4 | 1 | 80.0% |
| よしやるか (Rank 23) | 5 | 3 | 2 | 60.0% |
| アベル (Rank 28) | 5 | 1 | 4 | 20.0% |
| FOX_CQC (Rank 22) | 4 | 3 | 1 | 75.0% |
| FreddieKing (Rank 27) | 4 | 3 | 1 | 75.0% |
| gimoring (Rank 27) | 4 | 2 | 2 | 50.0% |
| osAnKIRA (Rank 22) | 4 | 2 | 2 | 50.0% |
| ばくちーラウ (Rank 22) | 4 | 3 | 1 | 75.0% |
| 初心 (Rank 21) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| haohwhite (Rank 26) | 2026/09/27 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| SpaceKnight (Rank 26) | 2026/09/18 | 5 | 1 | 4 | 20.0% |
| yasai (Rank 21) | 2026/09/18 | 8 | 4 | 4 | 50.0% |
| エリオ (Rank 24) | 2026/09/18 | 6 | 0 | 6 | 0.0% |
| Garuyan (Rank 27) | 2026/09/18 | 5 | 3 | 2 | 60.0% |
| starszhouuu (Rank 23) | 2026/09/18 | 6 | 2 | 4 | 33.3% |
| FreddieKing (Rank 27) | 2026/09/18 | 4 | 3 | 1 | 75.0% |
| あなたのかみさま (Rank 23) | 2026/09/18 | 12 | 9 | 3 | 75.0% |
| 富美 (Rank 22) | 2026/09/13 | 15 | 12 | 3 | 80.0% |
| chimichama (Rank 21) | 2026/08/31 | 8 | 5 | 3 | 62.5% |
| CELIS (Rank 26) | 2026/08/30 | 5 | 1 | 4 | 20.0% |
| gimoring (Rank 27) | 2026/08/30 | 4 | 2 | 2 | 50.0% |
| 정신건강의학과 (Rank 27) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| 要你命3000 (Rank 24) | 2026/08/30 | 7 | 5 | 2 | 71.4% |
| osAnKIRA (Rank 22) | 2026/08/30 | 4 | 2 | 2 | 50.0% |
| I'mabeginner (Rank 26) | 2026/08/30 | 7 | 5 | 2 | 71.4% |
| HoAssYoAss (Rank 24) | 2026/08/23 | 6 | 2 | 4 | 33.3% |
| totoronooheso (Rank 21) | 2026/08/23 | 5 | 4 | 1 | 80.0% |
| Martin1833 (Rank 25) | 2026/07/12 | 7 | 4 | 3 | 57.1% |
| NEKOz (Rank 24) | 2026/06/27 | 6 | 4 | 2 | 66.7% |
| アベル (Rank 28) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| よしやるか (Rank 23) | 2026/06/04 | 5 | 3 | 2 | 60.0% |
| ばくちーラウ (Rank 22) | 2026/05/18 | 4 | 3 | 1 | 75.0% |
| 初心 (Rank 21) | 2026/05/06 | 4 | 3 | 1 | 75.0% |
| FOX_CQC (Rank 22) | 2026/03/29 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| backdash into Stop Kick4K | 56 | 3.4% |
|---|---|---|
| crouch into Sit Jab2P | 52 | 3.1% |
| Dtee Sawk Dtrohng4P+K | 45 | 2.7% |
| punchP | 29 | 1.7% |
| punchP into kickK | 29 | 1.7% |
| crouch into Katousui2P | 25 | 1.5% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 24 | 1.4% |
| Ducking6P+K+G into Sting BlowP+K | 22 | 1.3% |
| Souka Housui3P+K | 22 | 1.3% |
| backdash into Middle Spin Kick | 22 | 1.3% |
| Juchou Senshou8P+K | 21 | 1.3% |
| Hizageri4K into Kousenshu4KP | 18 | 1.1% |
| backdash into Koboku214P | 18 | 1.1% |
| backdash into evade up | 18 | 1.1% |
| crouch into Housui2P | 18 | 1.1% |
522 further openings account for the other 1,248 rounds.
Counted from 415 of the 416 matches played. The rest were not pulled for openings.
Brad
- Career
- 290–278 · 51.1%
- This season
- 98 matches · 55.1%
- Peak rank
- 27
First hit in 51.1% of 401 rounds. Won 53.7% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “4P+K Dtee Sawk Dtrohng” in 19.8% of rounds, against 8.5% in their other rounds.
| backdash into Stop Kick4K | 56 | 13.9% |
|---|---|---|
| crouch into Sit Jab2P | 52 | 12.9% |
| Dtee Sawk Dtrohng4P+K | 45 | 11.2% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 24 | 6.0% |
| Ducking6P+K+G into Sting BlowP+K | 22 | 5.5% |
| punchP into Jab~High KickPK | 13 | 3.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 12 | 3.0% |
| Sharp Shoot1P | 12 | 3.0% |
| Middle Spin Kick66K | 10 | 2.5% |
| Sway Back4P+K+G into Mighty Knee UpperK | 7 | 1.7% |
| backdash into Turn Savate44K | 7 | 1.7% |
| Sawk Klab6P+K | 6 | 1.5% |
| Stop Kick4K into forward movement | 6 | 1.5% |
| Sway Back4P+K+G into BreakdownP+K | 6 | 1.5% |
| Elbow Hook6P | 5 | 1.2% |
65 further openings account for the other 119 rounds.
Akira
- Career
- 528–626 · 45.8%
- This season
- 50 matches · 38.0%
- Peak rank
- 25
First hit in 50.5% of 200 rounds. Won 52.5% of the rounds they struck first, 38.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souka Housui3P+K | 22 | 11.0% |
|---|---|---|
| backdash into Koboku214P | 18 | 9.0% |
| crouch into Housui2P | 18 | 9.0% |
| backdash into Hekishou43P | 12 | 6.0% |
| punchP into kickK | 10 | 5.0% |
| Rimon Chouchu66P | 7 | 3.5% |
| Koboku214P | 6 | 3.0% |
| ZanshuK+G into Youshi SaikenK+GP | 6 | 3.0% |
| evade up into Rimon Chouchu66P | 6 | 3.0% |
| forward dash into Jouho Touken6P | 5 | 2.5% |
| Chouyoushu1P | 4 | 2.0% |
| Jouho Touken6P into backward movement | 4 | 2.0% |
| Satei3K+G into Fukko3K+GP+K | 3 | 1.5% |
| down-back punch+kick1P+K | 3 | 1.5% |
| punchP | 3 | 1.5% |
57 further openings account for the other 73 rounds.
Lion
- Career
- 67–40 · 62.6%
- This season
- 43 matches · 62.8%
- Peak rank
- 25
First hit in 51.2% of 164 rounds. Won 59.5% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 25 | 15.2% |
|---|---|---|
| Juchou Senshou8P+K | 21 | 12.8% |
| backdash into Sentai4K | 16 | 9.8% |
| punchP into Souji SenpuP+K | 8 | 4.9% |
| Taizan Soukoushu4P+K | 7 | 4.3% |
| Touku Gekishou9P | 5 | 3.0% |
| Banchu6P into Banchu Renkanshu6PP | 4 | 2.4% |
| Senkyutai1K | 4 | 2.4% |
| Senshippo66P | 4 | 2.4% |
| offensive move into punchP | 4 | 2.4% |
| Ryusei Koushugeki (Deflect)214P | 3 | 1.8% |
| backdash into Koushutai44K | 3 | 1.8% |
| backdash into Taizan Soukoushu4P+K | 3 | 1.8% |
| crouch into Senkyutai1K | 3 | 1.8% |
| punchP into Banchu Renkanshu6PP | 3 | 1.8% |
37 further openings account for the other 51 rounds.
Kage
- Career
- 69–43 · 61.6%
- This season
- 32 matches · 56.2%
- Peak rank
- 25
First hit in 44.4% of 126 rounds. Won 46.4% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 13 | 10.2% |
|---|---|---|
| crouch into Jizuridan2P | 9 | 7.0% |
| Jakenshou214P+K | 8 | 6.2% |
| Fusenjin3P into Shippuzan3PP | 6 | 4.7% |
| Hiji'uchi6P | 5 | 3.9% |
| Ryu'eikyaku66K | 5 | 3.9% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 5 | 3.9% |
| evade up | 5 | 3.9% |
| backdash into evade up | 4 | 3.1% |
| backward movement into Nagiharai6P+K | 4 | 3.1% |
| Engetsugeri9K+G | 3 | 2.3% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In FujinP | 3 | 2.3% |
| Rasen4P | 3 | 2.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 1.6% |
| Yokoshutou4P+K into Sunebarai4P+KP | 2 | 1.6% |
45 further openings account for the other 51 rounds.
Jacky
- Career
- 392–427 · 47.9%
- This season
- 30 matches · 43.3%
- Peak rank
- 26
First hit in 46.0% of 124 rounds. Won 49.1% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Middle Spin Kick46K+G | 20 | 16.1% |
|---|---|---|
| Middle Smash6P into Middle Smash Sword6PK | 14 | 11.3% |
| punchP | 9 | 7.3% |
| crouch into Squat Straight2P | 8 | 6.5% |
| punchP into Double Back Knuckle4PP | 8 | 6.5% |
| punchP into High Angle Upper Kick6K | 5 | 4.0% |
| Middle Smash6P | 4 | 3.2% |
| backdash into Groin Kick6K+G | 4 | 3.2% |
| Double Dragon9K | 3 | 2.4% |
| Step-in Middle Kick66K+G | 3 | 2.4% |
| backdash into Rage Kick1PK | 3 | 2.4% |
| punchP into kickK | 3 | 2.4% |
| Dash Hammer Kick66K | 2 | 1.6% |
| Low Spin Kick1K+G | 2 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 1.6% |
30 further openings account for the other 34 rounds.
Jeffry
- Career
- 149–116 · 56.2%
- This season
- 33 matches · 69.7%
- Peak rank
- 27
First hit in 47.9% of 119 rounds. Won 61.4% of the rounds they struck first, 62.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 16 | 13.0% |
|---|---|---|
| Middle Hell Stab6P+K | 12 | 9.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 10 | 8.1% |
| backdash into Torpedo Head Butt4P+K | 8 | 6.5% |
| Elbow Butt6P into Elbow Hammer6PP | 6 | 4.9% |
| punchP into Double KnucklePP | 6 | 4.9% |
| backdash into Double Hammer Down43P | 5 | 4.1% |
| backdash into Head Attack46P+K | 5 | 4.1% |
| backdash into Megaton Knuckle43P+K | 5 | 4.1% |
| Overblow Shoulder66P+K into throwP+G | 4 | 3.2% |
| backdash into Overblow Shoulder66P+K | 3 | 2.4% |
| guardG | 3 | 2.4% |
| Body CrushP+K into Threat StanceP+K+G | 2 | 1.6% |
| Destruction WaveK+G | 2 | 1.6% |
| Double KnucklePP into Double Knuckle~UpperPPP | 2 | 1.6% |
28 further openings account for the other 34 rounds.
Jean
- Career
- 108–106 · 50.5%
- This season
- 26 matches · 42.3%
- Peak rank
- 26
First hit in 39.5% of 109 rounds. Won 44.2% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hizageri4K into Kousenshu4KP | 18 | 16.4% |
|---|---|---|
| Nozuchi1P+K | 13 | 11.8% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 7 | 6.4% |
| crouch into Shitamaeken2P | 7 | 6.4% |
| evade up into Yamakuzushi6K | 7 | 6.4% |
| Hangetsu NirenzukiP+K | 6 | 5.5% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 5 | 4.5% |
| backdash into Nozuchi1P+K | 4 | 3.6% |
| backdash into evade up | 4 | 3.6% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 3 | 2.7% |
| Shitanagi Shutou1P | 2 | 1.8% |
| backdash into Chudan Mawashigeri3K | 2 | 1.8% |
| backdash into Konohana Sakuya43P+K | 2 | 1.8% |
| punchP into kickK | 2 | 1.8% |
| Doumawashi Kaitengeri46K+G | 1 | 0.9% |
27 further openings account for the other 27 rounds.
Goh
- Career
- 108–90 · 54.5%
- This season
- 25 matches · 64.0%
- Peak rank
- 25
First hit in 56.0% of 100 rounds. Won 55.4% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Karura4P+K | 8 | 7.9% |
|---|---|---|
| crouch into Sune'uchi2P | 7 | 6.9% |
| crouch dash forward into Kirin33P | 6 | 5.9% |
| punchP | 6 | 5.9% |
| backdash into Batousatsu3KP | 5 | 5.0% |
| kickK | 5 | 5.0% |
| Garyu66K | 4 | 4.0% |
| Ni'oudaoshi3K+G | 4 | 4.0% |
| crouch into Batousatsu3KP | 4 | 4.0% |
| Soukyu46P | 3 | 3.0% |
| backdash into Karura4P+K | 3 | 3.0% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 2.0% |
| Sune Kudaki43P | 2 | 2.0% |
| backdash | 2 | 2.0% |
| backdash into Jibishou3P+K | 2 | 2.0% |
32 further openings account for the other 38 rounds.
Taka
- Career
- 120–80 · 60.0%
- This season
- 21 matches · 71.4%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 11 | 12.9% |
|---|---|---|
| backdash into Ao'oni Midaremage214P+K | 7 | 8.2% |
| backdash into Mageryu46P | 7 | 8.2% |
| backdash into Kachi'age33P+K | 5 | 5.9% |
| Kachi'age33P+K | 3 | 3.5% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 3 | 3.5% |
| backdash into Dohyouwari43P | 3 | 3.5% |
| backdash into evade up | 3 | 3.5% |
| Agyou4P+K+G | 2 | 2.4% |
| Hiji'ate6P | 2 | 2.4% |
| Mageryu46P | 2 | 2.4% |
| backdash into Shiko4K+G | 2 | 2.4% |
| backdash into punchP | 2 | 2.4% |
| backdash into throwP+G | 2 | 2.4% |
| evade up into throwP+G | 2 | 2.4% |
28 further openings account for the other 29 rounds.
Shun
- Career
- 67–36 · 65.0%
- This season
- 19 matches · 52.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 9 | 11.8% |
|---|---|---|
| offensive move | 7 | 9.2% |
| punchP | 7 | 9.2% |
| crouch into Fukuchougeki2P | 5 | 6.6% |
| crouch into Haisenchu Kaikakyaku1PK | 5 | 6.6% |
| backdash into evade up | 4 | 5.3% |
| backdash into Haisenchu1P | 3 | 4.0% |
| crouch dash back | 3 | 4.0% |
| crouch into Haisenchu1P | 3 | 4.0% |
| backdash into Zabantetsu2P+K+G | 2 | 2.6% |
| no input | 2 | 2.6% |
| punchP into Chougeki RigoutaiPK | 2 | 2.6% |
| punchP into RengekiPP | 2 | 2.6% |
| Fukuchougeki2P | 1 | 1.3% |
| Haisenchu1P | 1 | 1.3% |
20 further openings account for the other 20 rounds.
Wolf
- Career
- 59–31 · 65.6%
- This season
- 18 matches · 72.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 14 | 18.7% |
|---|---|---|
| forward movement into Elbow Butt4P | 8 | 10.7% |
| punchP into kickK | 8 | 10.7% |
| backdash into Kenka Kick1K+G | 6 | 8.0% |
| Low Drop Kick62K | 4 | 5.3% |
| Quick Shoulder66P+K | 4 | 5.3% |
| Elbow Butt4P into punchP | 3 | 4.0% |
| Screw Hook63214P into Screw Lariat63214PP | 3 | 4.0% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 1.3% |
| Body Blow6P into Knee Lift6K | 1 | 1.3% |
| Quick Shoulder66P+K into Body Blow6P | 1 | 1.3% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 1.3% |
| R.A.W. AvengerP+K+G | 1 | 1.3% |
| Rolling Savate6K+G | 1 | 1.3% |
| Tomahawk Chop9P into throwP+G | 1 | 1.3% |
18 further openings account for the other 18 rounds.
Lei Fei
- Career
- 29–8 · 78.4%
- This season
- 14 matches · 71.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukusoushou2P | 10 | 17.2% |
|---|---|---|
| Kochouheki (Deflect)236P+K | 6 | 10.3% |
| Souryu Shukkai43P+K | 5 | 8.6% |
| offensive move | 4 | 6.9% |
| offensive move into evade down | 4 | 6.9% |
| Rigoutai6K | 2 | 3.5% |
| backdash into Kaisei Tento1P+K | 2 | 3.5% |
| Dantai4K | 1 | 1.7% |
| Fukusoushou2P | 1 | 1.7% |
| Gaiken6P+K | 1 | 1.7% |
| Katoken3P+K | 1 | 1.7% |
| Katoken3P+K into punchP | 1 | 1.7% |
| Kyuho Soufuken46P+K | 1 | 1.7% |
| Niki Bunkyaku9K | 1 | 1.7% |
| Senpukyaku66K+G | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Vanessa
- Career
- 76–51 · 59.8%
- This season
- 7 matches · 71.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Charge Kick | 3 | 14.3% |
|---|---|---|
| Defensive Style: Switch Shoulder | 2 | 9.5% |
| Defensive Style: Cut Upper | 1 | 4.8% |
| Defensive Style: Heavy Hook into Heavy Hook ComboP+KP | 1 | 4.8% |
| Defensive Style: Stinger Low Blow | 1 | 4.8% |
| Defensive Style: backdash into back kick4K | 1 | 4.8% |
| Defensive Style: backward movement into Back Knuckle6P | 1 | 4.8% |
| Defensive Style: crouch into Sit Jab2P | 1 | 4.8% |
| Defensive Style: evade up | 1 | 4.8% |
| Defensive Style: guard | 1 | 4.8% |
| Defensive Style: punch | 1 | 4.8% |
| Offensive Style: Back Charge Kick | 1 | 4.8% |
| Offensive Style: Bunker Buster | 1 | 4.8% |
| Offensive Style: crouch into Bunker Buster9P | 1 | 4.8% |
| Offensive Style: crouch into Leg Guard Crush2P | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Counted from 6 of the 7 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Brad: 1 of 15 tests hold up
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
