VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Dural

vyacheslavooo

  • Akira
  • Sarah
  • Shun
  • Jeffry
Career matches1,449
Career win rate46.7%
Round win rate47.1%
Peak rank25
Distinct opponents45
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1319 #3,051 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural251,27061865248.7%
Akira1685295634.1%
Kage—65224333.9%
Jeffry162772025.9%
Sarah16110100.0%
Shun161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

465 of 592 rounds counted

11.1 inputs a second (668 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural11.1668404
Akira11.166557
Jeffry11.56924

By opponent's character

Akira11.770151
Jacky11.870783
Pai10.965268
El Blaze11.267359
Lion10.965528
Shun10.864541
Sarah10.261230
Goh10.864632
Kage10.764220
Lau11.166813
Taka11.77026
Lei Fei11.468610
Jean11.26698
Jeffry11.065910
Aoi10.66383
Brad11.87063

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2381534.8%-16.7
Jacky2012860.0%+15.2
Pai2081240.0%+2.5
El Blaze157846.7%-15.0
Lion1421214.3%-15.5
Shun1310376.9%+36.1
Sarah104640.0%+6.0
Goh81712.5%-29.9
Kage75271.4%+40.2
Lau73442.9%+3.3
Taka6060.0%-38.0
Lei Fei330100.0%+6.1
Jean2020.0%-27.6
Jeffry220100.0%+59.5
Vanessa2020.0%-21.9
Aoi110100.0%+45.8
Brad110100.0%+6.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence24101441.7%-0.1
Octagon2191242.9%-12.3
Breakable Half Fence20101050.0%+8.7
Full Fence158753.3%+6.2
Open158753.3%+18.3
Half Fence1431121.4%-33.1
Rectangle146842.9%+1.1
Low Fence135838.5%-1.6
Single Wall124833.3%-1.8
Full Fence and Open53260.0%+32.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10842.6%46.3%-3.7
No walls4042.5%37.3%+5.2

Walls against open: -8.9 points (95% range -31.3 to +13.4), p 0.435 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cooladdy123 (Rank 26)2026/09/18220100.0%
nadol90 (Rank 34)2026/09/1831233.3%
Ilyricio (Rank 26)2026/09/0873442.9%
RickoSama (Rank 23)2026/09/05109190.0%
pasa_vie_77 (Rank 21)2026/08/311510566.7%
StarGuitar (Rank 30)2026/08/2371614.3%
SDrakeo (Rank 27)2026/08/054040.0%
LordBaconTheBoss (Rank 30)2026/07/297070.0%
Dreamcast (Rank 27)2026/07/1473442.9%
skywalkeR78081 (Rank 21)2026/07/14157846.7%
Pinera-XCII (Rank 22)2026/07/093030.0%
Psilo (Rank 23)2026/07/0932166.7%
luckystrike (Rank 28)2026/07/026060.0%
gundelj (Rank 24)2026/07/0232166.7%
BeatrixRussell (Rank 32)2026/07/022020.0%
tkdroyalz (Rank 26)2026/07/0231233.3%
neoslayer92 (Rank 41)2026/06/2941325.0%
Guimaraes_One (Rank 26)2026/06/296060.0%
speedymat (Rank 27)2026/06/2942250.0%
Dadino67italy (Rank 32)2026/06/062020.0%
RayFun (Rank 21)2026/05/3032166.7%
IMAxURNGExRANGER (Rank 1)2026/05/30330100.0%
Onpwnage (Rank 27)2026/04/104040.0%
Vokkan (Rank 24)2026/03/2831233.3%
doron02 (Rank 21)2026/03/28220100.0%

Round openings

Every character

crouch into Backer Shift Combination3KKKK467.7%
crouch into Zensoutai2KK437.2%
Knee Kick~Kick6KK into Spinning Savate6KKK345.7%
Somersault Kick7K into Somersault Zwei7KK315.2%
backdash into back kick+guard4K+G244.0%
backdash193.2%
punchP into One TwoPP183.0%
kickK into Spinning Savate6KKK162.7%
Attai2K into Zensoutai2KK152.5%
punchP into Punch High KickPK152.5%
kickK into Double Spinning KickKK132.2%
evade up into Hi'en Rekkyaku9KK122.0%
Dash Hammer Kick66K into Spinning Savate6KKK111.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK111.8%
no input91.5%

135 further openings account for the other 282 rounds.

Dural

Career
618–652 · 48.7%
This season
134 matches · 47.8%
Peak rank
25

First hit in 65.1% of 510 rounds. Won 50.9% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Backer Shift Combination3KKKK468.8%
crouch into Zensoutai2KK438.2%
Knee Kick~Kick6KK into Spinning Savate6KKK346.5%
Somersault Kick7K into Somersault Zwei7KK316.0%
backdash into back kick+guard4K+G244.6%
punchP into One TwoPP183.5%
backdash163.1%
kickK into Spinning Savate6KKK163.1%
Attai2K into Zensoutai2KK152.9%
punchP into Punch High KickPK152.9%
kickK into Double Spinning KickKK132.5%
evade up into Hi'en Rekkyaku9KK122.3%
Dash Hammer Kick66K into Spinning Savate6KKK112.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK112.1%
Ryubikyaku8K into Somersault Zwei7KK81.5%

96 further openings account for the other 208 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–4 · 64%3–2 · 60%too few to test
Pai4–10 · 29%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
29–56 · 34.1%
This season
15 matches · 6.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Chouzan Housui46P+K610.5%
forward dash into forward kick+guard6K+G47.0%
backdash into Souka Housui3P+K35.3%
backdash into backward movement35.3%
no input35.3%
Rimon Chouchu66P into Jouho Touken6P23.5%
Souka Housui3P+K23.5%
SoutoP+K into forward punch+kick6P+K23.5%
Youteitou6K23.5%
backdash23.5%
backdash into back punch+kick4P+K23.5%
backdash into forward punch+kick6P+K23.5%
forward dash into Youteitou6K23.5%
forward movement into kickK23.5%
forward punch+kick6P+K into Souka Housui3P+K23.5%

17 further openings account for the other 18 rounds.

Sarah

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dragon Smash Cannon1K into Switch Kick4K110.0%
backdash110.0%
backdash into Mellow Heel Kick6K+G110.0%
backdash into Switch Kick4K110.0%
backdash into Valkyrie Flight9K+G110.0%
crouch into Low Kick2K110.0%
forward movement into kickK110.0%
kickK into Double Thrust KickKK110.0%
kickK into Quick Knee and Toe Kick6KK110.0%
kickK into Switch Kick4K110.0%

Shun

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyousentai2K228.6%
backdash into Koushinhi4P+K+G114.3%
crouch into Gyoushintai3K114.3%
punchP into Chougeki RigoutaiPK114.3%
punchP into RengekiPP114.3%
punchP into kickK114.3%

Jeffry

Career
7–20 · 25.9%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body CrushP+K125.0%
Knee Attack6K into forward dash125.0%
backward movement into kickK125.0%
kickK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)