VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

vf_kaou_JP

Career matches2,832
Career win rate50.8%
Round win rate49.9%
Peak rank35
Distinct opponents64
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh352,8321,4381,39450.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky22121054.5%+5.9
El Blaze136746.1%-5.7
Jean105550.0%-7.6
Sarah105550.0%+4.3
Akira93633.3%-15.7
Brad95455.6%+6.0
Jeffry95455.6%+4.8
Wolf85362.5%+15.9
Aoi63350.0%-3.2
Kage63350.0%-4.6
Lau63350.0%-6.8
Lion42250.0%-1.2
Shun41325.0%-25.5
Vanessa43175.0%+31.7
Goh21150.0%+7.9
Pai1010.0%-38.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle22101245.5%-2.9
Open168850.0%-1.1
Full Fence149564.3%+12.2
Octagon139469.2%+20.1
Low Fence126650.0%+5.3
Breakable Full Fence116554.5%+6.7
Half Fence113827.3%-31.1
Single Wall106460.0%+12.9
Breakable Half Fence93633.3%-23.6
Full Fence and Open31233.3%-12.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8050.0%51.4%-1.4
No walls3852.6%48.4%+4.2

Walls against open: -5.6 points (95% range -24.6 to +13.5), p 0.567 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

abcdkazu1986 (Rank 34)2026/07/1563350.0%
★闘将拉麵男★ (Rank 35)2026/07/15220100.0%
ツッチー (Rank 36)2026/07/142020.0%
B軍団 (Rank 35)2026/07/0931233.3%
五寸釘くん (Rank 33)2026/07/092020.0%
LEO (Rank 34)2026/07/032020.0%
どろパイ (Rank 35)2026/06/3031233.3%
Dark (Rank 33)2026/06/3021150.0%
코코시럽 (Rank 37)2026/05/1242250.0%
guigui8393 (Rank 36)2026/05/0952340.0%
Nn_nekosuke (Rank 33)2026/05/0942250.0%
たあぼさん (Rank 35)2026/05/0942250.0%
カカリア (Rank 36)2026/05/07330100.0%
REDdog.狂犬 (Rank 32)2026/05/0621150.0%
プリおじ (Rank 32)2026/05/0621150.0%
Koromo (Rank 32)2026/05/052020.0%
BokmyeonDaro (Rank 31)2026/04/20220100.0%
junkman (Rank 36)2026/04/1331233.3%
cass+tera (Rank 29)2026/04/0821150.0%
CDM_rui.jp (Rank 32)2026/04/0831233.3%
Nox (Rank 29)2026/04/0832166.7%
ふぇに (Rank 32)2026/04/0842250.0%
바블검크라이시스 (Rank 33)2026/03/2842250.0%
八事ジェフリー (Rank 32)2026/03/2843175.0%
RubyEye/遅延16ms (Rank 31)2026/03/28220100.0%

Round openings

Goh

crouch into Sune'uchi2P6212.6%
guardG438.8%
Hiji'ate6P367.3%
forward movement into punchP367.3%
Karura4P+K326.5%
guardG into kickK193.9%
throwP+G173.5%
backdash into evade up142.9%
Soukyu46P into forward movement122.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G112.2%
backdash112.2%
guardG into punchP112.2%
backdash into kickK81.6%
evade down into guardG81.6%
evade up into forward dash71.4%

82 further openings account for the other 164 rounds.