VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ringoski23

Career matches2,431
Career win rate64.3%
Round win rate55.0%
Peak rank34
Distinct opponents104
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage3466438827658.4%
Aoi3333622411266.7%
Goh312922048869.9%
Lau292191497068.0%
Wolf291721155766.9%
Pai291501044669.3%
Akira29138964269.6%
Jean28126784861.9%
Lion28117645354.7%
Jacky29113704362.0%
Jeffry2978532568.0%
El Blaze272619773.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage29181162.1%+6.1
Wolf22111150.0%-7.5
Sarah2113861.9%+4.4
Akira1912763.2%+7.2
Lion1713476.5%+14.8
Aoi1611568.8%+14.1
Goh157846.7%-13.9
Jacky1511473.3%+10.8
Jean129375.0%+22.5
Lau125741.7%-14.8
Jeffry116554.5%-7.4
Pai105550.0%-12.9
Shun103730.0%-32.9
El Blaze85362.5%+0.3
Lei Fei74357.1%-11.1
Brad63350.0%-3.8
Taka53260.0%-4.1
Eileen2020.0%-46.1
Vanessa110100.0%+18.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence37201754.0%-1.5
Breakable Half Fence33201360.6%-4.4
Full Fence29131644.8%-15.4
Single Wall26161061.5%+6.9
Rectangle22121054.5%-0.9
Breakable Full Fence21111052.4%-10.4
Full Fence and Open1411378.6%+25.1
Half Fence1411378.6%+17.3
Octagon148657.1%-4.4
Open139469.2%+8.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13356.4%60.6%-4.2
No walls7659.2%56.4%+2.9

Walls against open: -7.1 points (95% range -20.8 to +6.6), p 0.309 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

manao_0609 (Rank 32)97277.8%
nasumiso (Rank 29)76185.7%
XiaoMing.SH (Rank 28)63350.0%
gimoring (Rank 27)65183.3%
BANANA (Rank 30)52340.0%
Garuyan (Rank 27)52340.0%
LEO (Rank 30)52340.0%
all'arrabbiata563 (Rank 31)53260.0%
mitorakujo (Rank 27)52340.0%
∈挙動不審∋ (Rank 32)53260.0%
えなお (Rank 34)54180.0%
やまだ.com (Rank 35)51420.0%
Melt (Rank 32)43175.0%
ooosugi1202 (Rank 27)440100.0%
yamaneko (Rank 32)43175.0%
イチゲン (Rank 29)42250.0%
弱者 (Rank 26)440100.0%
鳩男 (Rank 29)42250.0%
Penoco (Rank 24)32166.7%
Player2501 (Rank 29)32166.7%
don'tthink,feel. (Rank 28)31233.3%
user (Rank 26)32166.7%
ガリバー (Rank 29)32166.7%
熊殺し奈津子 (Rank 32)31233.3%
타우끼/taukee (Rank 37)31233.3%

Most played opponents, most recent first

ガリバー (Rank 29)2026/09/1232166.7%
イチゲン (Rank 29)2026/09/1142250.0%
all'arrabbiata563 (Rank 31)2026/09/0253260.0%
don'tthink,feel. (Rank 28)2026/09/0231233.3%
Melt (Rank 32)2026/09/0243175.0%
nasumiso (Rank 29)2026/09/0276185.7%
XiaoMing.SH (Rank 28)2026/08/3063350.0%
gimoring (Rank 27)2026/08/3065183.3%
Penoco (Rank 24)2026/08/2732166.7%
弱者 (Rank 26)2026/08/27440100.0%
LEO (Rank 30)2026/08/2752340.0%
mitorakujo (Rank 27)2026/08/2352340.0%
ooosugi1202 (Rank 27)2026/08/23440100.0%
Garuyan (Rank 27)2026/08/2152340.0%
manao_0609 (Rank 32)2026/08/2197277.8%
타우끼/taukee (Rank 37)2026/08/1831233.3%
やまだ.com (Rank 35)2026/08/1851420.0%
user (Rank 26)2026/08/1832166.7%
鳩男 (Rank 29)2026/05/2042250.0%
BANANA (Rank 30)2026/05/2052340.0%
えなお (Rank 34)2026/05/1954180.0%
Player2501 (Rank 29)2026/05/0932166.7%
yamaneko (Rank 32)2026/05/0543175.0%
∈挙動不審∋ (Rank 32)2026/05/0553260.0%
熊殺し奈津子 (Rank 32)2026/05/0531233.3%

Round openings

Every character

backdash into evade down19620.8%
forward dash into evade down444.7%
evade down into crouch dash forward384.0%
evade up into crouch dash forward283.0%
backward movement into evade down242.5%
forward movement into evade up232.4%
evade up into forward dash212.2%
backdash into throwP+G202.1%
Ryu'eikyaku66K into forward kick6K161.7%
evade down into evade up131.4%
Sou'unha66K into Kumogeri6KK121.3%
forward dash into crouch dash forward111.2%
guardG into evade up111.2%
backdash into Gen'you4K+G101.1%
backdash into crouch dash forward101.1%

232 further openings account for the other 467 rounds.

Kage

backdash into evade down2816.9%
Ryu'eikyaku66K into forward kick6K169.6%
backdash into Gen'you4K+G106.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G95.4%
evade up into Furikakato OtoshiK+G95.4%
forward dash into evade down74.2%
Hagakure-ryu In Raijingeki46P+K63.6%
backdash into Kodachinuki4K63.6%
evade down into crouch dash forward63.6%
evade down into evade up53.0%
evade up into guardG53.0%
backdash into Nakageri3K31.8%
backdash into Rasen4P31.8%
backdash into Rasen Fujin3KP31.8%
evade down into guardG31.8%

40 further openings account for the other 47 rounds.

Lion

backdash into evade down3220.2%
evade up into forward dash148.9%
evade up into crouch dash forward85.1%
forward movement into evade up85.1%
guardG into evade up74.4%
evade down into crouch dash forward63.8%
backdash into Sentai4K53.2%
forward dash into crouch dash forward53.2%
forward dash into evade up53.2%
forward movement into forward dash53.2%
backward movement into evade down42.5%
forward dash into evade down42.5%
backdash into Dantai3K31.9%
backdash into Fujinkyaku66K31.9%
backdash into Shicchi Soutai3K+G31.9%

31 further openings account for the other 46 rounds.

Jacky

backdash into evade down2718.9%
evade down into crouch dash forward107.0%
backdash into Spin Heel Sword4K+G96.3%
crouch into Low Spin Kick1K+G74.9%
backdash into Beat & Back KnuckleP+KP53.5%
backdash into guardG53.5%
backward movement into evade down53.5%
forward movement into evade up53.5%
forward dash into evade down42.8%
Beat KnuckleP+K into Beat & Back KnuckleP+KP32.1%
Body Blow3P+K into throwP+G32.1%
Groin Kick6K+G32.1%
High Angle Upper Kick6K32.1%
guardG into evade down32.1%
backdash into Body Blow3P+K21.4%

40 further openings account for the other 49 rounds.

Wolf

backdash into evade down2223.9%
punchP into kickK66.5%
backdash into throwP+G55.4%
forward dash into evade down55.4%
Heavy Toe Kick4K+G into throwP+G33.3%
Low Hammer2P33.3%
evade down into crouch dash forward33.3%
forward dash into evade up33.3%
Low Hammer2P into evade up22.2%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K22.2%
backdash into Arrow Knuckle3P22.2%
backward movement into evade down22.2%
crouch into Low Drop Kick62K22.2%
crouch into down kick+guard2K+G22.2%
down kick+guard2K+G22.2%

25 further openings account for the other 28 rounds.

Jeffry

backdash into evade down2023.0%
crouch into Ducking Low2K+G66.9%
crouch into Side Kick3K44.6%
Low Knuckle2P33.5%
Toe Kick2K33.5%
backdash into Toe Kick2K33.5%
backdash into throwP+G33.5%
crouch dash forward into evade down33.5%
evade down into crouch dash forward33.5%
evade up into crouch dash forward33.5%
forward dash into crouch dash forward33.5%
forward dash into evade down33.5%
backdash into Side Kick3K22.3%
forward movement into evade down22.3%
punchP into kickK22.3%

24 further openings account for the other 24 rounds.

Aoi

backdash into evade down1721.5%
Sou'unha66K into Kumogeri6KK1215.2%
backdash into Hou'oushu3P45.1%
backdash into crouch dash forward45.1%
evade up into crouch dash forward45.1%
forward dash into evade down45.1%
backdash into Tenchi In'youP+K+G33.8%
backdash into Koromoguruma66P22.5%
backdash into Kusanagi2K+G22.5%
backdash into throwP+G22.5%
evade down into crouch dash forward22.5%
forward movement into evade down22.5%
guardG into evade up22.5%
Jousei Ryusenshou214P+K into Sayo'arashiP+K11.3%
Kusanagi2K+G11.3%

17 further openings account for the other 17 rounds.

Lau

backdash into evade down1525.0%
backward movement into evade down46.7%
crouch into Chisoutai2K+G46.7%
forward dash into evade down46.7%
Chisoutai2K+G35.0%
Kosoushou46P23.3%
backdash into kickK23.3%
backward movement into Hou'ou Soushou6PP23.3%
crouch dash back into Kosoushou46P23.3%
forward movement into evade up23.3%
Chugeki6P into Hou'ou Soushou6PP11.7%
Fukko Kensou1P11.7%
backdash into Chisoutai2K+G11.7%
backdash into Enjin Senpukyaku4K+G11.7%
backdash into Senchutai3K11.7%

15 further openings account for the other 15 rounds.

Goh

backdash into evade down1222.2%
forward dash into evade down916.7%
evade down into crouch dash forward35.6%
Sune Kudaki43P23.7%
backdash into Garyu66K23.7%
backdash into Karura4P+K23.7%
backdash into throwP+G23.7%
backward movement into crouch dash forward23.7%
evade down into evade up23.7%
forward movement into evade down23.7%
Soukyu46P11.9%
Soukyu46P into forward movement11.9%
Sune Kudaki43P into punchP11.9%
backdash into Kirin33P11.9%
backdash into Maegeri3K11.9%

11 further openings account for the other 11 rounds.

Jean

backdash into evade down713.7%
evade up into crouch dash forward59.8%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP47.8%
forward movement into evade up47.8%
Gyaku Seikenzuki66P into Yoko'enpi6P35.9%
Gyaku Seikenzuki66P into punchP23.9%
Shitamaeken2P23.9%
backdash into throwP+G23.9%
evade down into crouch dash forward23.9%
Harai'uke (Deflect)4P+K+G into punchP12.0%
Shitanagi Shutou1P into evade down12.0%
Shutoukiri4P into Chinshin Seichuken4PP12.0%
Yamakuzushi6K12.0%
Yoko'enpi6P12.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP12.0%

14 further openings account for the other 14 rounds.

El Blaze

backdash into evade down1229.3%
backdash into Demon's Tail9P+KK49.8%
backward movement into evade down37.3%
backdash into crouch dash back24.9%
backdash into throwP+G24.9%
backward movement into Demon's Tail9P+KK24.9%
evade down into evade up24.9%
forward dash into evade down24.9%
Demon Dance9P+K12.4%
Jumping Hammer Knuckle8P+K12.4%
Sit Jab2P12.4%
backdash into Demon Dance9P+K12.4%
crouch dash back into Demon Dance9P+K12.4%
crouch dash back into Demon's Tail9P+KK12.4%
evade down into Demon's Tail9P+KK12.4%

5 further openings account for the other 5 rounds.

Pai

backdash into crouch dash forward220.0%
backdash into evade down220.0%
Enbu Renkyaku6K+G110.0%
backdash into throwP+G110.0%
backward movement into evade down110.0%
evade down into crouch dash forward110.0%
evade down into forward dash110.0%
forward dash into evade down110.0%

Akira

backdash into evade down266.7%
backward movement into evade down133.3%