Virtua Fighter 5 REVO · v1.10 · Region: Asia
ringoski23
Characters played — VF5's own record
| Kage | 34 | 664 | 388 | 276 | 58.4% |
|---|---|---|---|---|---|
| Aoi | 33 | 336 | 224 | 112 | 66.7% |
| Goh | 31 | 292 | 204 | 88 | 69.9% |
| Lau | 29 | 219 | 149 | 70 | 68.0% |
| Wolf | 29 | 172 | 115 | 57 | 66.9% |
| Pai | 29 | 150 | 104 | 46 | 69.3% |
| Akira | 29 | 138 | 96 | 42 | 69.6% |
| Jean | 28 | 126 | 78 | 48 | 61.9% |
| Lion | 28 | 117 | 64 | 53 | 54.7% |
| Jacky | 29 | 113 | 70 | 43 | 62.0% |
| Jeffry | 29 | 78 | 53 | 25 | 68.0% |
| El Blaze | 27 | 26 | 19 | 7 | 73.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 29 | 18 | 11 | 62.1% | +6.1 |
|---|---|---|---|---|---|
| Wolf | 22 | 11 | 11 | 50.0% | -7.5 |
| Sarah | 21 | 13 | 8 | 61.9% | +4.4 |
| Akira | 19 | 12 | 7 | 63.2% | +7.2 |
| Lion | 17 | 13 | 4 | 76.5% | +14.8 |
| Aoi | 16 | 11 | 5 | 68.8% | +14.1 |
| Goh | 15 | 7 | 8 | 46.7% | -13.9 |
| Jacky | 15 | 11 | 4 | 73.3% | +10.8 |
| Jean | 12 | 9 | 3 | 75.0% | +22.5 |
| Lau | 12 | 5 | 7 | 41.7% | -14.8 |
| Jeffry | 11 | 6 | 5 | 54.5% | -7.4 |
| Pai | 10 | 5 | 5 | 50.0% | -12.9 |
| Shun | 10 | 3 | 7 | 30.0% | -32.9 |
| El Blaze | 8 | 5 | 3 | 62.5% | +0.3 |
| Lei Fei | 7 | 4 | 3 | 57.1% | -11.1 |
| Brad | 6 | 3 | 3 | 50.0% | -3.8 |
| Taka | 5 | 3 | 2 | 60.0% | -4.1 |
| Eileen | 2 | 0 | 2 | 0.0% | -46.1 |
| Vanessa | 1 | 1 | 0 | 100.0% | +18.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 37 | 20 | 17 | 54.0% | -1.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 33 | 20 | 13 | 60.6% | -4.4 |
| Full Fence | 29 | 13 | 16 | 44.8% | -15.4 |
| Single Wall | 26 | 16 | 10 | 61.5% | +6.9 |
| Rectangle | 22 | 12 | 10 | 54.5% | -0.9 |
| Breakable Full Fence | 21 | 11 | 10 | 52.4% | -10.4 |
| Full Fence and Open | 14 | 11 | 3 | 78.6% | +25.1 |
| Half Fence | 14 | 11 | 3 | 78.6% | +17.3 |
| Octagon | 14 | 8 | 6 | 57.1% | -4.4 |
| Open | 13 | 9 | 4 | 69.2% | +8.6 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 133 | 56.4% | 60.6% | -4.2 |
| No walls | 76 | 59.2% | 56.4% | +2.9 |
Walls against open: -7.1 points (95% range -20.8 to +6.6), p 0.309 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manao_0609 (Rank 32) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| nasumiso (Rank 29) | 7 | 6 | 1 | 85.7% |
| XiaoMing.SH (Rank 28) | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 27) | 6 | 5 | 1 | 83.3% |
| BANANA (Rank 30) | 5 | 2 | 3 | 40.0% |
| Garuyan (Rank 27) | 5 | 2 | 3 | 40.0% |
| LEO (Rank 30) | 5 | 2 | 3 | 40.0% |
| all'arrabbiata563 (Rank 31) | 5 | 3 | 2 | 60.0% |
| mitorakujo (Rank 27) | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 32) | 5 | 3 | 2 | 60.0% |
| えなお (Rank 34) | 5 | 4 | 1 | 80.0% |
| やまだ.com (Rank 35) | 5 | 1 | 4 | 20.0% |
| Melt (Rank 32) | 4 | 3 | 1 | 75.0% |
| ooosugi1202 (Rank 27) | 4 | 4 | 0 | 100.0% |
| yamaneko (Rank 32) | 4 | 3 | 1 | 75.0% |
| イチゲン (Rank 29) | 4 | 2 | 2 | 50.0% |
| 弱者 (Rank 26) | 4 | 4 | 0 | 100.0% |
| 鳩男 (Rank 29) | 4 | 2 | 2 | 50.0% |
| Penoco (Rank 24) | 3 | 2 | 1 | 66.7% |
| Player2501 (Rank 29) | 3 | 2 | 1 | 66.7% |
| don'tthink,feel. (Rank 28) | 3 | 1 | 2 | 33.3% |
| user (Rank 26) | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 29) | 3 | 2 | 1 | 66.7% |
| 熊殺し奈津子 (Rank 32) | 3 | 1 | 2 | 33.3% |
| 타우끼/taukee (Rank 37) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| ガリバー (Rank 29) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| イチゲン (Rank 29) | 2026/09/11 | 4 | 2 | 2 | 50.0% |
| all'arrabbiata563 (Rank 31) | 2026/09/02 | 5 | 3 | 2 | 60.0% |
| don'tthink,feel. (Rank 28) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| Melt (Rank 32) | 2026/09/02 | 4 | 3 | 1 | 75.0% |
| nasumiso (Rank 29) | 2026/09/02 | 7 | 6 | 1 | 85.7% |
| XiaoMing.SH (Rank 28) | 2026/08/30 | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 27) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| Penoco (Rank 24) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| 弱者 (Rank 26) | 2026/08/27 | 4 | 4 | 0 | 100.0% |
| LEO (Rank 30) | 2026/08/27 | 5 | 2 | 3 | 40.0% |
| mitorakujo (Rank 27) | 2026/08/23 | 5 | 2 | 3 | 40.0% |
| ooosugi1202 (Rank 27) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| Garuyan (Rank 27) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| manao_0609 (Rank 32) | 2026/08/21 | 9 | 7 | 2 | 77.8% |
| 타우끼/taukee (Rank 37) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| やまだ.com (Rank 35) | 2026/08/18 | 5 | 1 | 4 | 20.0% |
| user (Rank 26) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 29) | 2026/05/20 | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 30) | 2026/05/20 | 5 | 2 | 3 | 40.0% |
| えなお (Rank 34) | 2026/05/19 | 5 | 4 | 1 | 80.0% |
| Player2501 (Rank 29) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| yamaneko (Rank 32) | 2026/05/05 | 4 | 3 | 1 | 75.0% |
| ∈挙動不審∋ (Rank 32) | 2026/05/05 | 5 | 3 | 2 | 60.0% |
| 熊殺し奈津子 (Rank 32) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade down | 196 | 20.8% |
|---|---|---|
| forward dash into evade down | 44 | 4.7% |
| evade down into crouch dash forward | 38 | 4.0% |
| evade up into crouch dash forward | 28 | 3.0% |
| backward movement into evade down | 24 | 2.5% |
| forward movement into evade up | 23 | 2.4% |
| evade up into forward dash | 21 | 2.2% |
| backdash into throwP+G | 20 | 2.1% |
| Ryu'eikyaku66K into forward kick6K | 16 | 1.7% |
| evade down into evade up | 13 | 1.4% |
| Sou'unha66K into Kumogeri6KK | 12 | 1.3% |
| forward dash into crouch dash forward | 11 | 1.2% |
| guardG into evade up | 11 | 1.2% |
| backdash into Gen'you4K+G | 10 | 1.1% |
| backdash into crouch dash forward | 10 | 1.1% |
232 further openings account for the other 467 rounds.
Kage
| backdash into evade down | 28 | 16.9% |
|---|---|---|
| Ryu'eikyaku66K into forward kick6K | 16 | 9.6% |
| backdash into Gen'you4K+G | 10 | 6.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G | 9 | 5.4% |
| evade up into Furikakato OtoshiK+G | 9 | 5.4% |
| forward dash into evade down | 7 | 4.2% |
| Hagakure-ryu In Raijingeki46P+K | 6 | 3.6% |
| backdash into Kodachinuki4K | 6 | 3.6% |
| evade down into crouch dash forward | 6 | 3.6% |
| evade down into evade up | 5 | 3.0% |
| evade up into guardG | 5 | 3.0% |
| backdash into Nakageri3K | 3 | 1.8% |
| backdash into Rasen4P | 3 | 1.8% |
| backdash into Rasen Fujin3KP | 3 | 1.8% |
| evade down into guardG | 3 | 1.8% |
40 further openings account for the other 47 rounds.
Lion
| backdash into evade down | 32 | 20.2% |
|---|---|---|
| evade up into forward dash | 14 | 8.9% |
| evade up into crouch dash forward | 8 | 5.1% |
| forward movement into evade up | 8 | 5.1% |
| guardG into evade up | 7 | 4.4% |
| evade down into crouch dash forward | 6 | 3.8% |
| backdash into Sentai4K | 5 | 3.2% |
| forward dash into crouch dash forward | 5 | 3.2% |
| forward dash into evade up | 5 | 3.2% |
| forward movement into forward dash | 5 | 3.2% |
| backward movement into evade down | 4 | 2.5% |
| forward dash into evade down | 4 | 2.5% |
| backdash into Dantai3K | 3 | 1.9% |
| backdash into Fujinkyaku66K | 3 | 1.9% |
| backdash into Shicchi Soutai3K+G | 3 | 1.9% |
31 further openings account for the other 46 rounds.
Jacky
| backdash into evade down | 27 | 18.9% |
|---|---|---|
| evade down into crouch dash forward | 10 | 7.0% |
| backdash into Spin Heel Sword4K+G | 9 | 6.3% |
| crouch into Low Spin Kick1K+G | 7 | 4.9% |
| backdash into Beat & Back KnuckleP+KP | 5 | 3.5% |
| backdash into guardG | 5 | 3.5% |
| backward movement into evade down | 5 | 3.5% |
| forward movement into evade up | 5 | 3.5% |
| forward dash into evade down | 4 | 2.8% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 3 | 2.1% |
| Body Blow3P+K into throwP+G | 3 | 2.1% |
| Groin Kick6K+G | 3 | 2.1% |
| High Angle Upper Kick6K | 3 | 2.1% |
| guardG into evade down | 3 | 2.1% |
| backdash into Body Blow3P+K | 2 | 1.4% |
40 further openings account for the other 49 rounds.
Wolf
| backdash into evade down | 22 | 23.9% |
|---|---|---|
| punchP into kickK | 6 | 6.5% |
| backdash into throwP+G | 5 | 5.4% |
| forward dash into evade down | 5 | 5.4% |
| Heavy Toe Kick4K+G into throwP+G | 3 | 3.3% |
| Low Hammer2P | 3 | 3.3% |
| evade down into crouch dash forward | 3 | 3.3% |
| forward dash into evade up | 3 | 3.3% |
| Low Hammer2P into evade up | 2 | 2.2% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 2 | 2.2% |
| backdash into Arrow Knuckle3P | 2 | 2.2% |
| backward movement into evade down | 2 | 2.2% |
| crouch into Low Drop Kick62K | 2 | 2.2% |
| crouch into down kick+guard2K+G | 2 | 2.2% |
| down kick+guard2K+G | 2 | 2.2% |
25 further openings account for the other 28 rounds.
Jeffry
| backdash into evade down | 20 | 23.0% |
|---|---|---|
| crouch into Ducking Low2K+G | 6 | 6.9% |
| crouch into Side Kick3K | 4 | 4.6% |
| Low Knuckle2P | 3 | 3.5% |
| Toe Kick2K | 3 | 3.5% |
| backdash into Toe Kick2K | 3 | 3.5% |
| backdash into throwP+G | 3 | 3.5% |
| crouch dash forward into evade down | 3 | 3.5% |
| evade down into crouch dash forward | 3 | 3.5% |
| evade up into crouch dash forward | 3 | 3.5% |
| forward dash into crouch dash forward | 3 | 3.5% |
| forward dash into evade down | 3 | 3.5% |
| backdash into Side Kick3K | 2 | 2.3% |
| forward movement into evade down | 2 | 2.3% |
| punchP into kickK | 2 | 2.3% |
24 further openings account for the other 24 rounds.
Aoi
| backdash into evade down | 17 | 21.5% |
|---|---|---|
| Sou'unha66K into Kumogeri6KK | 12 | 15.2% |
| backdash into Hou'oushu3P | 4 | 5.1% |
| backdash into crouch dash forward | 4 | 5.1% |
| evade up into crouch dash forward | 4 | 5.1% |
| forward dash into evade down | 4 | 5.1% |
| backdash into Tenchi In'youP+K+G | 3 | 3.8% |
| backdash into Koromoguruma66P | 2 | 2.5% |
| backdash into Kusanagi2K+G | 2 | 2.5% |
| backdash into throwP+G | 2 | 2.5% |
| evade down into crouch dash forward | 2 | 2.5% |
| forward movement into evade down | 2 | 2.5% |
| guardG into evade up | 2 | 2.5% |
| Jousei Ryusenshou214P+K into Sayo'arashiP+K | 1 | 1.3% |
| Kusanagi2K+G | 1 | 1.3% |
17 further openings account for the other 17 rounds.
Lau
| backdash into evade down | 15 | 25.0% |
|---|---|---|
| backward movement into evade down | 4 | 6.7% |
| crouch into Chisoutai2K+G | 4 | 6.7% |
| forward dash into evade down | 4 | 6.7% |
| Chisoutai2K+G | 3 | 5.0% |
| Kosoushou46P | 2 | 3.3% |
| backdash into kickK | 2 | 3.3% |
| backward movement into Hou'ou Soushou6PP | 2 | 3.3% |
| crouch dash back into Kosoushou46P | 2 | 3.3% |
| forward movement into evade up | 2 | 3.3% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.7% |
| Fukko Kensou1P | 1 | 1.7% |
| backdash into Chisoutai2K+G | 1 | 1.7% |
| backdash into Enjin Senpukyaku4K+G | 1 | 1.7% |
| backdash into Senchutai3K | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Goh
| backdash into evade down | 12 | 22.2% |
|---|---|---|
| forward dash into evade down | 9 | 16.7% |
| evade down into crouch dash forward | 3 | 5.6% |
| Sune Kudaki43P | 2 | 3.7% |
| backdash into Garyu66K | 2 | 3.7% |
| backdash into Karura4P+K | 2 | 3.7% |
| backdash into throwP+G | 2 | 3.7% |
| backward movement into crouch dash forward | 2 | 3.7% |
| evade down into evade up | 2 | 3.7% |
| forward movement into evade down | 2 | 3.7% |
| Soukyu46P | 1 | 1.9% |
| Soukyu46P into forward movement | 1 | 1.9% |
| Sune Kudaki43P into punchP | 1 | 1.9% |
| backdash into Kirin33P | 1 | 1.9% |
| backdash into Maegeri3K | 1 | 1.9% |
11 further openings account for the other 11 rounds.
Jean
| backdash into evade down | 7 | 13.7% |
|---|---|---|
| evade up into crouch dash forward | 5 | 9.8% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 4 | 7.8% |
| forward movement into evade up | 4 | 7.8% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 5.9% |
| Gyaku Seikenzuki66P into punchP | 2 | 3.9% |
| Shitamaeken2P | 2 | 3.9% |
| backdash into throwP+G | 2 | 3.9% |
| evade down into crouch dash forward | 2 | 3.9% |
| Harai'uke (Deflect)4P+K+G into punchP | 1 | 2.0% |
| Shitanagi Shutou1P into evade down | 1 | 2.0% |
| Shutoukiri4P into Chinshin Seichuken4PP | 1 | 2.0% |
| Yamakuzushi6K | 1 | 2.0% |
| Yoko'enpi6P | 1 | 2.0% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 2.0% |
14 further openings account for the other 14 rounds.
El Blaze
| backdash into evade down | 12 | 29.3% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 4 | 9.8% |
| backward movement into evade down | 3 | 7.3% |
| backdash into crouch dash back | 2 | 4.9% |
| backdash into throwP+G | 2 | 4.9% |
| backward movement into Demon's Tail9P+KK | 2 | 4.9% |
| evade down into evade up | 2 | 4.9% |
| forward dash into evade down | 2 | 4.9% |
| Demon Dance9P+K | 1 | 2.4% |
| Jumping Hammer Knuckle8P+K | 1 | 2.4% |
| Sit Jab2P | 1 | 2.4% |
| backdash into Demon Dance9P+K | 1 | 2.4% |
| crouch dash back into Demon Dance9P+K | 1 | 2.4% |
| crouch dash back into Demon's Tail9P+KK | 1 | 2.4% |
| evade down into Demon's Tail9P+KK | 1 | 2.4% |
5 further openings account for the other 5 rounds.
Pai
| backdash into crouch dash forward | 2 | 20.0% |
|---|---|---|
| backdash into evade down | 2 | 20.0% |
| Enbu Renkyaku6K+G | 1 | 10.0% |
| backdash into throwP+G | 1 | 10.0% |
| backward movement into evade down | 1 | 10.0% |
| evade down into crouch dash forward | 1 | 10.0% |
| evade down into forward dash | 1 | 10.0% |
| forward dash into evade down | 1 | 10.0% |
Akira
| backdash into evade down | 2 | 66.7% |
|---|---|---|
| backward movement into evade down | 1 | 33.3% |
