Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1564 #1,576 of 3,686 on the Elo list →
Kage155140 matches
Lion155939 matches
Jacky156637 matches
Wolf156524 matches
Aoi157621 matches
Jeffry155121 matches
Lau155915 matches
Goh156914 matches
Jean155112 matches
El Blaze155911 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 34 | 664 | 388 | 276 | 58.4% |
|---|---|---|---|---|---|
| Aoi | 33 | 336 | 224 | 112 | 66.7% |
| Goh | 31 | 292 | 204 | 88 | 69.9% |
| Lau | 29 | 219 | 149 | 70 | 68.0% |
| Wolf | 29 | 172 | 115 | 57 | 66.9% |
| Pai | 29 | 150 | 104 | 46 | 69.3% |
| Akira | 29 | 138 | 96 | 42 | 69.6% |
| Jean | 28 | 126 | 78 | 48 | 61.9% |
| Lion | 28 | 117 | 64 | 53 | 54.7% |
| Jacky | 29 | 113 | 70 | 43 | 62.0% |
| Jeffry | 29 | 78 | 53 | 25 | 68.0% |
| El Blaze | 27 | 26 | 19 | 7 | 73.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
694 of 944 rounds counted9.7 inputs a second (581 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 10.1 | 607 | 35 |
|---|---|---|---|
| Lion | 9.5 | 571 | 158 |
| Jacky | 9.6 | 574 | 143 |
| Wolf | 9.9 | 594 | 92 |
| Aoi | 9.7 | 582 | 60 |
| Jeffry | 9.7 | 585 | 38 |
| Lau | 10.0 | 599 | 60 |
| Goh | 9.3 | 557 | 3 |
| Jean | 9.6 | 573 | 51 |
| El Blaze | 9.9 | 593 | 41 |
| Pai | 8.5 | 508 | 10 |
| Akira | 9.7 | 584 | 3 |
By opponent's character
| Kage | 9.5 | 571 | 88 |
|---|---|---|---|
| Wolf | 10.1 | 605 | 65 |
| Sarah | 9.5 | 570 | 57 |
| Akira | 9.8 | 588 | 71 |
| Lion | 9.2 | 551 | 39 |
| Aoi | 9.5 | 571 | 64 |
| Goh | 10.4 | 626 | 27 |
| Jacky | 9.5 | 569 | 31 |
| Jean | 9.4 | 563 | 35 |
| Lau | 10.3 | 619 | 38 |
| Jeffry | 9.6 | 575 | 33 |
| Pai | 9.8 | 586 | 40 |
| Shun | 9.8 | 591 | 41 |
| El Blaze | 8.8 | 529 | 19 |
| Lei Fei | 9.4 | 564 | 13 |
| Brad | 10.0 | 601 | 5 |
| Taka | 10.2 | 613 | 20 |
| Eileen | 9.1 | 548 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 29 | 18 | 11 | 62.1% | +6.1 |
|---|---|---|---|---|---|
| Wolf | 22 | 11 | 11 | 50.0% | -7.5 |
| Sarah | 21 | 13 | 8 | 61.9% | +4.4 |
| Akira | 19 | 12 | 7 | 63.2% | +7.2 |
| Lion | 17 | 13 | 4 | 76.5% | +14.9 |
| Aoi | 16 | 11 | 5 | 68.8% | +14.0 |
| Goh | 15 | 7 | 8 | 46.7% | -13.9 |
| Jacky | 15 | 11 | 4 | 73.3% | +10.9 |
| Jean | 12 | 9 | 3 | 75.0% | +22.4 |
| Lau | 12 | 5 | 7 | 41.7% | -14.8 |
| Jeffry | 11 | 6 | 5 | 54.5% | -7.4 |
| Pai | 10 | 5 | 5 | 50.0% | -12.9 |
| Shun | 10 | 3 | 7 | 30.0% | -32.7 |
| El Blaze | 8 | 5 | 3 | 62.5% | +0.2 |
| Lei Fei | 7 | 4 | 3 | 57.1% | -11.1 |
| Brad | 6 | 3 | 3 | 50.0% | -4.0 |
| Taka | 5 | 3 | 2 | 60.0% | -3.9 |
| Eileen | 2 | 0 | 2 | 0.0% | -46.0 |
| Vanessa | 1 | 1 | 0 | 100.0% | +19.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 37 | 20 | 17 | 54.0% | -1.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 33 | 20 | 13 | 60.6% | -4.4 |
| Full Fence | 29 | 13 | 16 | 44.8% | -15.4 |
| Single Wall | 26 | 16 | 10 | 61.5% | +6.8 |
| Rectangle | 22 | 12 | 10 | 54.5% | -0.9 |
| Breakable Full Fence | 21 | 11 | 10 | 52.4% | -10.4 |
| Full Fence and Open | 14 | 11 | 3 | 78.6% | +25.1 |
| Half Fence | 14 | 11 | 3 | 78.6% | +17.3 |
| Octagon | 14 | 8 | 6 | 57.1% | -4.4 |
| Open | 13 | 9 | 4 | 69.2% | +8.7 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 133 | 56.4% | 60.6% | -4.2 |
| No walls | 76 | 59.2% | 56.4% | +2.9 |
Walls against open: -7.1 points (95% range -20.8 to +6.6), p 0.309 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manao_0609 (Rank 32) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| nasumiso (Rank 29) | 7 | 6 | 1 | 85.7% |
| XiaoMing.SH (Rank 28) | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 27) | 6 | 5 | 1 | 83.3% |
| BANANA (Rank 30) | 5 | 2 | 3 | 40.0% |
| Garuyan (Rank 27) | 5 | 2 | 3 | 40.0% |
| LEO (Rank 30) | 5 | 2 | 3 | 40.0% |
| all'arrabbiata563 (Rank 31) | 5 | 3 | 2 | 60.0% |
| mitorakujo (Rank 27) | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 32) | 5 | 3 | 2 | 60.0% |
| えなお (Rank 34) | 5 | 4 | 1 | 80.0% |
| やまだ.com (Rank 35) | 5 | 1 | 4 | 20.0% |
| Melt (Rank 32) | 4 | 3 | 1 | 75.0% |
| ooosugi1202 (Rank 27) | 4 | 4 | 0 | 100.0% |
| yamaneko (Rank 32) | 4 | 3 | 1 | 75.0% |
| イチゲン (Rank 29) | 4 | 2 | 2 | 50.0% |
| 弱者 (Rank 26) | 4 | 4 | 0 | 100.0% |
| 鳩男 (Rank 29) | 4 | 2 | 2 | 50.0% |
| Penoco (Rank 24) | 3 | 2 | 1 | 66.7% |
| Player2501 (Rank 29) | 3 | 2 | 1 | 66.7% |
| don'tthink,feel. (Rank 28) | 3 | 1 | 2 | 33.3% |
| user (Rank 26) | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 29) | 3 | 2 | 1 | 66.7% |
| 熊殺し奈津子 (Rank 32) | 3 | 1 | 2 | 33.3% |
| 타우끼/taukee (Rank 37) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| ガリバー (Rank 29) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| イチゲン (Rank 29) | 2026/09/11 | 4 | 2 | 2 | 50.0% |
| all'arrabbiata563 (Rank 31) | 2026/09/02 | 5 | 3 | 2 | 60.0% |
| don'tthink,feel. (Rank 28) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| Melt (Rank 32) | 2026/09/02 | 4 | 3 | 1 | 75.0% |
| nasumiso (Rank 29) | 2026/09/02 | 7 | 6 | 1 | 85.7% |
| XiaoMing.SH (Rank 28) | 2026/08/30 | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 27) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| Penoco (Rank 24) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| 弱者 (Rank 26) | 2026/08/27 | 4 | 4 | 0 | 100.0% |
| LEO (Rank 30) | 2026/08/27 | 5 | 2 | 3 | 40.0% |
| mitorakujo (Rank 27) | 2026/08/23 | 5 | 2 | 3 | 40.0% |
| ooosugi1202 (Rank 27) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| Garuyan (Rank 27) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| manao_0609 (Rank 32) | 2026/08/21 | 9 | 7 | 2 | 77.8% |
| 타우끼/taukee (Rank 37) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| やまだ.com (Rank 35) | 2026/08/18 | 5 | 1 | 4 | 20.0% |
| user (Rank 26) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 29) | 2026/05/20 | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 30) | 2026/05/20 | 5 | 2 | 3 | 40.0% |
| えなお (Rank 34) | 2026/05/19 | 5 | 4 | 1 | 80.0% |
| Player2501 (Rank 29) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| yamaneko (Rank 32) | 2026/05/05 | 4 | 3 | 1 | 75.0% |
| ∈挙動不審∋ (Rank 32) | 2026/05/05 | 5 | 3 | 2 | 60.0% |
| 熊殺し奈津子 (Rank 32) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade down | 162 | 17.2% |
|---|---|---|
| forward dash into evade down | 44 | 4.7% |
| evade down into crouch dash forward | 38 | 4.0% |
| evade up into crouch dash forward | 28 | 3.0% |
| backdash into throwP+G | 25 | 2.6% |
| forward movement into evade up | 23 | 2.4% |
| evade up into forward dash | 21 | 2.2% |
| backward movement into evade down | 19 | 2.0% |
| Ryu'eikyaku66K into forward kick6K | 16 | 1.7% |
| evade down into evade up | 13 | 1.4% |
| Sou'unha66K into Kumogeri6KK | 12 | 1.3% |
| forward dash into crouch dash forward | 11 | 1.2% |
| guardG into evade up | 11 | 1.2% |
| backdash into Gen'you4K+G | 10 | 1.1% |
| backdash into Spin Heel Sword4K+G | 10 | 1.1% |
249 further openings account for the other 501 rounds.
Kage
- Career
- 388–276 · 58.4%
- This season
- 40 matches · 45.0%
- Peak rank
- 34
First hit in 52.1% of 165 rounds. Won 50.0% of the rounds they struck first, 43.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 24 | 14.5% |
|---|---|---|
| Ryu'eikyaku66K into forward kick6K | 16 | 9.6% |
| backdash into Gen'you4K+G | 10 | 6.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G | 9 | 5.4% |
| evade up into Furikakato OtoshiK+G | 9 | 5.4% |
| forward dash into evade down | 7 | 4.2% |
| Hagakure-ryu In Raijingeki46P+K | 6 | 3.6% |
| backdash into Kodachinuki4K | 6 | 3.6% |
| evade down into crouch dash forward | 6 | 3.6% |
| backdash into Rasen Fujin3KP | 5 | 3.0% |
| evade down into evade up | 5 | 3.0% |
| evade up into guardG | 5 | 3.0% |
| backdash into Nakageri3K | 3 | 1.8% |
| backdash into Rasen4P | 3 | 1.8% |
| evade down into guardG | 3 | 1.8% |
42 further openings account for the other 49 rounds.
Lion
- Career
- 64–53 · 54.7%
- This season
- 39 matches · 64.1%
- Peak rank
- 28
First hit in 53.2% of 158 rounds. Won 63.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 25 | 15.8% |
|---|---|---|
| evade up into forward dash | 14 | 8.9% |
| evade up into crouch dash forward | 8 | 5.1% |
| forward movement into evade up | 8 | 5.1% |
| backdash into Fujinkyaku66K | 7 | 4.4% |
| guardG into evade up | 7 | 4.4% |
| backdash into Dantai3K | 6 | 3.8% |
| evade down into crouch dash forward | 6 | 3.8% |
| backdash into Sentai4K | 5 | 3.2% |
| forward dash into crouch dash forward | 5 | 3.2% |
| forward dash into evade up | 5 | 3.2% |
| forward movement into forward dash | 5 | 3.2% |
| forward dash into evade down | 4 | 2.5% |
| backdash into Shicchi Soutai3K+G | 3 | 1.9% |
| crouch into Dantai3K | 3 | 1.9% |
34 further openings account for the other 47 rounds.
Jacky
- Career
- 70–43 · 62.0%
- This season
- 37 matches · 64.9%
- Peak rank
- 29
First hit in 51.0% of 143 rounds. Won 63.0% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 25 | 17.5% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 10 | 7.0% |
| evade down into crouch dash forward | 10 | 7.0% |
| crouch into Low Spin Kick1K+G | 7 | 4.9% |
| backdash into Beat & Back KnuckleP+KP | 6 | 4.2% |
| forward movement into evade up | 5 | 3.5% |
| backward movement into evade down | 4 | 2.8% |
| forward dash into evade down | 4 | 2.8% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 3 | 2.1% |
| Body Blow3P+K into throwP+G | 3 | 2.1% |
| Groin Kick6K+G | 3 | 2.1% |
| High Angle Upper Kick6K | 3 | 2.1% |
| backdash into guardG | 3 | 2.1% |
| backdash into punchP | 3 | 2.1% |
| guardG into evade down | 3 | 2.1% |
42 further openings account for the other 51 rounds.
Wolf
- Career
- 115–57 · 66.9%
- This season
- 24 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 18 | 19.6% |
|---|---|---|
| punchP into kickK | 6 | 6.5% |
| backdash into throwP+G | 5 | 5.4% |
| forward dash into evade down | 5 | 5.4% |
| Heavy Toe Kick4K+G into throwP+G | 3 | 3.3% |
| Low Hammer2P | 3 | 3.3% |
| evade down into crouch dash forward | 3 | 3.3% |
| forward dash into evade up | 3 | 3.3% |
| Low Hammer2P into evade up | 2 | 2.2% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 2 | 2.2% |
| backdash into Arrow Knuckle3P | 2 | 2.2% |
| backdash into throw escape | 2 | 2.2% |
| crouch into Low Drop Kick62K | 2 | 2.2% |
| crouch into down kick+guard2K+G | 2 | 2.2% |
| down kick+guard2K+G | 2 | 2.2% |
29 further openings account for the other 32 rounds.
Jeffry
- Career
- 53–25 · 68.0%
- This season
- 21 matches · 52.4%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 18 | 20.7% |
|---|---|---|
| crouch into Ducking Low2K+G | 6 | 6.9% |
| backdash into Side Kick3K | 4 | 4.6% |
| backdash into throwP+G | 4 | 4.6% |
| crouch into Side Kick3K | 4 | 4.6% |
| Low Knuckle2P | 3 | 3.5% |
| Toe Kick2K | 3 | 3.5% |
| backdash into Toe Kick2K | 3 | 3.5% |
| crouch dash forward into evade down | 3 | 3.5% |
| evade down into crouch dash forward | 3 | 3.5% |
| evade up into crouch dash forward | 3 | 3.5% |
| forward dash into crouch dash forward | 3 | 3.5% |
| forward dash into evade down | 3 | 3.5% |
| forward movement into evade down | 2 | 2.3% |
| punchP into kickK | 2 | 2.3% |
23 further openings account for the other 23 rounds.
Aoi
- Career
- 224–112 · 66.7%
- This season
- 21 matches · 71.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Sou'unha66K into Kumogeri6KK | 12 | 15.2% |
|---|---|---|
| backdash into evade down | 11 | 13.9% |
| backdash into Hou'oushu3P | 6 | 7.6% |
| backdash into throwP+G | 6 | 7.6% |
| evade up into crouch dash forward | 4 | 5.1% |
| forward dash into evade down | 4 | 5.1% |
| backdash into Koromoguruma66P | 3 | 3.8% |
| backdash into Tenchi In'youP+K+G | 3 | 3.8% |
| backdash into crouch dash forward | 3 | 3.8% |
| backdash into Kusanagi2K+G | 2 | 2.5% |
| evade down into crouch dash forward | 2 | 2.5% |
| guardG into evade up | 2 | 2.5% |
| Jousei Ryusenshou214P+K into Sayo'arashiP+K | 1 | 1.3% |
| Kusanagi2K+G | 1 | 1.3% |
| Kusanagi2K+G into forward dash | 1 | 1.3% |
18 further openings account for the other 18 rounds.
Lau
- Career
- 149–70 · 68.0%
- This season
- 15 matches · 60.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 12 | 20.0% |
|---|---|---|
| backward movement into evade down | 4 | 6.7% |
| crouch into Chisoutai2K+G | 4 | 6.7% |
| forward dash into evade down | 4 | 6.7% |
| Chisoutai2K+G | 3 | 5.0% |
| Kosoushou46P | 2 | 3.3% |
| backdash into Senkyaku Chushou3KP | 2 | 3.3% |
| backdash into kickK | 2 | 3.3% |
| backward movement into Hou'ou Soushou6PP | 2 | 3.3% |
| crouch dash back into Kosoushou46P | 2 | 3.3% |
| forward movement into evade up | 2 | 3.3% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.7% |
| Fukko Kensou1P | 1 | 1.7% |
| backdash into Chisoutai2K+G | 1 | 1.7% |
| backdash into Enjin Senpukyaku4K+G | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Goh
- Career
- 204–88 · 69.9%
- This season
- 14 matches · 50.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 20.4% |
|---|---|---|
| forward dash into evade down | 9 | 16.7% |
| backdash into Garyu66K | 3 | 5.6% |
| evade down into crouch dash forward | 3 | 5.6% |
| Sune Kudaki43P | 2 | 3.7% |
| backdash into Karura4P+K | 2 | 3.7% |
| backdash into throwP+G | 2 | 3.7% |
| backward movement into crouch dash forward | 2 | 3.7% |
| evade down into evade up | 2 | 3.7% |
| forward movement into evade down | 2 | 3.7% |
| Soukyu46P | 1 | 1.9% |
| Soukyu46P into forward movement | 1 | 1.9% |
| Sune Kudaki43P into punchP | 1 | 1.9% |
| backdash into Kirin33P | 1 | 1.9% |
| backdash into Maegeri3K | 1 | 1.9% |
11 further openings account for the other 11 rounds.
Jean
- Career
- 78–48 · 61.9%
- This season
- 12 matches · 33.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 5 | 9.8% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 4 | 7.8% |
| backdash into evade down | 4 | 7.8% |
| forward movement into evade up | 4 | 7.8% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 5.9% |
| backdash into Renge Karitsumi2K+G | 3 | 5.9% |
| Gyaku Seikenzuki66P into punchP | 2 | 3.9% |
| Shitamaeken2P | 2 | 3.9% |
| backdash into throwP+G | 2 | 3.9% |
| evade down into crouch dash forward | 2 | 3.9% |
| Harai'uke (Deflect)4P+K+G into punchP | 1 | 2.0% |
| Shitanagi Shutou1P into evade down | 1 | 2.0% |
| Shutoukiri4P into Chinshin Seichuken4PP | 1 | 2.0% |
| Yamakuzushi6K | 1 | 2.0% |
| Yoko'enpi6P | 1 | 2.0% |
15 further openings account for the other 15 rounds.
El Blaze
- Career
- 19–7 · 73.1%
- This season
- 11 matches · 72.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 26.8% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 4 | 9.8% |
| backward movement into evade down | 3 | 7.3% |
| backdash into crouch dash back | 2 | 4.9% |
| backdash into throwP+G | 2 | 4.9% |
| backward movement into Demon's Tail9P+KK | 2 | 4.9% |
| evade down into evade up | 2 | 4.9% |
| forward dash into evade down | 2 | 4.9% |
| Demon Dance9P+K | 1 | 2.4% |
| Jumping Hammer Knuckle8P+K | 1 | 2.4% |
| Sit Jab2P | 1 | 2.4% |
| backdash into Demon Dance9P+K | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| crouch dash back into Demon Dance9P+K | 1 | 2.4% |
| crouch dash back into Demon's Tail9P+KK | 1 | 2.4% |
6 further openings account for the other 6 rounds.
Pai
- Career
- 104–46 · 69.3%
- This season
- 3 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into crouch dash forward | 2 | 20.0% |
|---|---|---|
| backdash into evade down | 2 | 20.0% |
| Enbu Renkyaku6K+G | 1 | 10.0% |
| backdash into throw escape | 1 | 10.0% |
| backward movement into evade down | 1 | 10.0% |
| evade down into crouch dash forward | 1 | 10.0% |
| evade down into forward dash | 1 | 10.0% |
| forward dash into evade down | 1 | 10.0% |
Akira
- Career
- 96–42 · 69.6%
- This season
- 1 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sokutai3K | 1 | 33.3% |
|---|---|---|
| backdash into evade down | 1 | 33.3% |
| backward movement into throw escape | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
