VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

jg52.hartmann

Career matches1,350
Career win rate42.4%
Round win rate40.2%
Peak rank23
Distinct opponents13
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1308 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei231,35057277842.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

97 of 97 rounds counted

4.9 inputs a second (294 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei4.929497

By opponent's character

Akira4.426235
Aoi4.828514
Wolf5.532715
Jeffry5.43239
Shun5.13068
Brad5.63365
Lei Fei5.53305
Lion5.53293
Pai4.22523

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira84450.0%+31.4
Aoi4040.0%-32.2
Wolf41325.0%-6.3
Jeffry2020.0%-35.6
Shun220100.0%+87.3
Brad1010.0%-52.6
Lei Fei1010.0%-23.1
Lion1010.0%-40.4
Pai1010.0%-23.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon4040.0%-44.5
Breakable Half Fence31233.3%+14.9
Single Wall31233.3%+9.2
Breakable Full Fence220100.0%+54.1
Full Fence2020.0%-29.3
Full Fence and Open21150.0%+24.1
Low Fence2020.0%-29.9
Open220100.0%+87.3
Rectangle2020.0%-24.2
Half Fence1010.0%-28.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1421.4%31.1%-9.6
No walls742.9%24.4%+18.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

osAnKIRA (Rank 21)2026/10/13220100.0%
あなたのかみさま (Rank 24)2026/10/13220100.0%
vf_hornwolf@뿔늑대 (Rank 25)2026/10/1321150.0%
tsben3218 (Rank 21)2026/10/131010.0%
nekota (Rank 24)2026/10/134040.0%
meine (Rank 22)2026/10/131010.0%
なっちゃんねる (Rank 25)2026/10/1331233.3%
maniaki (Rank 24)2026/10/131010.0%
Penoco (Rank 25)2026/10/131010.0%
しろ☆おび。@のびしろF (Rank 26)2026/10/131010.0%
ポーキーとともに (Rank 25)2026/10/1321150.0%
seisyun3times (Rank 24)2026/10/132020.0%
Mon3tr (Rank 24)2026/10/132020.0%