VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

爆弾ぱちき

Career matches1,616
Career win rate57.8%
Round win rate55.0%
Peak rank39
Distinct opponents78
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau391,46182863356.7%
Wolf321551064968.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry29141548.3%-15.4
Jacky1811761.1%+6.8
Jean1612475.0%+21.3
Pai1510566.7%+5.0
Akira1410471.4%+19.1
Kage147750.0%-13.0
Wolf148657.1%+0.2
Lau94544.4%-8.4
Lei Fei94544.4%-23.9
Lion95455.6%-5.5
Brad52340.0%-24.2
Goh54180.0%+18.4
Aoi43175.0%+24.1
Sarah43175.0%+13.7
Vanessa42250.0%-14.6
Dural31233.3%-7.2
El Blaze220100.0%+33.7
Shun220100.0%+33.6
Eileen1010.0%-49.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open29161355.2%-3.8
Low Fence2619773.1%+23.7
Full Fence1981142.1%-16.0
Octagon1911857.9%-4.3
Breakable Half Fence168850.0%-8.4
Breakable Full Fence1310376.9%+14.9
Single Wall139469.2%+9.2
Half Fence116554.5%-2.1
Rectangle108280.0%+15.7
Full Fence and Open31233.3%-20.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8858.0%59.8%-1.8
No walls6864.7%56.7%+8.0

Walls against open: -9.9 points (95% range -25.4 to +5.7), p 0.213 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 40)2026/09/23146842.9%
D A I (Rank 35)2026/08/2431233.3%
ロストマン (Rank 35)2026/08/2432166.7%
rikubon-ps (Rank 37)2026/08/2432166.7%
nanbara (Rank 37)2026/08/2485362.5%
ZRX-1100 (Rank 39)2026/08/2364266.7%
フルレバ (Rank 36)2026/07/2954180.0%
究極無敵 (Rank 38)2026/07/2921150.0%
B軍団 (Rank 35)2026/07/2652340.0%
zaduhkj (Rank 35)2026/07/2632166.7%
YamchanGTR (Rank 30)2026/07/1732166.7%
jikacho-Gigas (Rank 38)2026/07/052020.0%
[ネ単]-ZEN- (Rank 34)2026/06/1831233.3%
interceptor (Rank 41)2026/05/2731233.3%
太鼓の別人/TaikoStrike (Rank 32)2026/05/2731233.3%
セロ (Rank 35)2026/05/27220100.0%
fwnd1396 (Rank 32)2026/05/27220100.0%
wf_STAYGOLD_aimH (Rank 34)2026/05/0641325.0%
ジュリエッタ紗羅 (Rank 39)2026/05/0632166.7%
muumuu (Rank 39)2026/05/0632166.7%
Drum'S子 (Rank 37)2026/04/3021150.0%
bonbon (Rank 38)2026/04/3032166.7%
こんにちわアキラ (Rank 39)2026/04/0931233.3%
アドリブ使い (Rank 33)2026/03/3132166.7%
会長さん (Rank 34)2026/03/2732166.7%

Round openings

Every character

backdash into evade up11516.7%
backdash into evade down9113.2%
Ko'en Senshi66K+G507.3%
forward movement into RenkentaiPK355.1%
Rolling Savate6K+G314.5%
forward movement into RenshouPP284.1%
backdash into Senchutai3K273.9%
forward movement into punchP263.8%
backdash into Souko Sensou66P+K202.9%
backward movement into evade up202.9%
Souko Sensou66P+K182.6%
Kensou4P into Kosoushou46P172.5%
backdash into throwP+G111.6%
backward movement into Hou'ou Soushou6PP111.6%
backdash into punchP101.5%

82 further openings account for the other 177 rounds.

Counted from 171 of the 177 matches played. The rest were not pulled for openings.

Lau

backdash into evade up9817.5%
backdash into evade down8314.8%
Ko'en Senshi66K+G508.9%
forward movement into RenkentaiPK356.2%
forward movement into RenshouPP285.0%
backdash into Senchutai3K274.8%
backdash into Souko Sensou66P+K203.6%
backward movement into evade up193.4%
Souko Sensou66P+K183.2%
Kensou4P into Kosoushou46P173.0%
forward movement into punchP142.5%
backdash into throwP+G112.0%
backward movement into Hou'ou Soushou6PP112.0%
Kosoushou46P into forward movement91.6%
backdash into punchP81.4%

55 further openings account for the other 113 rounds.

Counted from 141 of the 147 matches played. The rest were not pulled for openings.

Wolf

Rolling Savate6K+G3124.6%
backdash into evade up1713.5%
forward movement into punchP129.5%
backdash into evade down86.3%
backdash into Savate4K75.6%
Comet Hook1P54.0%
backdash into Short Shoulder46P+K54.0%
Death ScytheK+G43.2%
Heavy Middle Kick3K+G43.2%
forward movement into Elbow Butt4P43.2%
Screw Hook63214P21.6%
backdash21.6%
backdash into punchP21.6%
evade down into Elbow Butt4P21.6%
forward movement into Jab StraightPP21.6%

19 further openings account for the other 19 rounds.