VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

tamo_33

Career matches602
Career win rate57.1%
Round win rate49.0%
Peak rank34
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3460234425857.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry54180.0%+44.7
Vanessa42250.0%-3.4
Akira32166.7%+24.1
El Blaze32166.7%+4.7
Jacky32166.7%+10.1
Brad21150.0%-3.1
Lion2020.0%-58.8
Jean1010.0%-64.4
Kage1010.0%-56.4
Shun1010.0%-41.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence72528.6%-31.9
Single Wall52340.0%-13.7
Octagon42250.0%-12.1
Breakable Half Fence330100.0%+57.8
Open220100.0%+46.4
Rectangle110100.0%+56.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1553.3%53.0%+0.4
No walls757.1%52.8%+4.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えなお (Rank 35)2026/09/031010.0%
のみ (Rank 33)2026/06/211010.0%
ふぇに (Rank 33)2026/06/21110100.0%
Umemon2026 (Rank 36)2026/06/061010.0%
becks_r3 (Rank 35)2026/05/152020.0%
保育園中退 (Rank 37)2026/05/1532166.7%
乱世の奸雄 (Rank 38)2026/04/2452340.0%
muumuu (Rank 37)2026/04/1954180.0%
いぇってぃ (Rank 34)2026/04/1221150.0%
구닥스트렌져 (Rank 32)2026/03/28110100.0%
花形満 (Rank 32)2026/03/2832166.7%

Round openings

Goh

evade down into throwP+G1211.8%
Karura4P+K109.8%
forward movement into punchP98.8%
guardG into throwP+G98.8%
Soukyu46P into forward movement65.9%
crouch into Sune'uchi2P54.9%
evade up into throwP+G54.9%
Garyu66K into Tsukikage6K32.9%
backdash into Karura4P+K32.9%
backdash into Soukyu46P32.9%
forward movement into throwP+G32.9%
crouch dash forward into throwP+G22.0%
evade down into forward dash22.0%
Hiji'ate6P11.0%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP11.0%

28 further openings account for the other 28 rounds.