VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

GenesisFrenzy

Career matches3,999
Career win rate59.3%
Round win rate51.7%
Peak rank41
Distinct opponents62
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi412,9751,7821,19359.9%
Pai381,02458843657.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah85424349.4%+1.8
Brad55262947.3%-7.6
Taka45172837.8%-7.4
Lion42192345.2%-12.3
Vanessa37241364.9%+20.7
El Blaze36162044.4%-7.7
Pai36231363.9%+5.7
Akira2823582.1%+19.9
Jacky28171160.7%+2.8
Kage2416866.7%+11.7
Lau2161528.6%-23.9
Shun2181338.1%-10.0
Lei Fei1714382.3%+14.2
Goh127558.3%+3.1
Wolf115645.5%-12.2
Jean660100.0%+34.5
Jeffry31233.3%-50.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall64333151.6%+0.2
Rectangle59322754.2%-0.9
Half Fence58292950.0%-7.0
Breakable Full Fence56302653.6%+1.1
Open53302356.6%+1.7
Breakable Half Fence44251956.8%+9.6
Full Fence43241955.8%+4.8
Low Fence42271564.3%+9.5
Octagon41202148.8%-2.9
Full Fence and Open21101147.6%-10.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30153.2%52.8%+0.4
No walls15956.6%53.7%+2.9

Walls against open: -2.5 points (95% range -15.0 to +10.0), p 0.696 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

y2d (Rank 44)2026/09/0675156020.0%
n.fang (Rank 39)2026/09/06135838.5%
Nate__theRipper (Rank 39)2026/09/05119281.8%
無謀 (Rank 36)2026/09/052071335.0%
Akai (Rank 40)2026/07/1031181358.1%
Pudding (Rank 40)2026/07/1037152240.5%
iKillYouXChicken (Rank 38)2026/06/2443192444.2%
KyleVF (Rank 37)2026/06/2254180.0%
BrodiMAN (Rank 42)2026/06/22103730.0%
Dadshido (Rank 39)2026/06/21156940.0%
ItsameBS (Rank 32)2026/06/2165183.3%
BLACKALERT!!! (Rank 42)2026/06/1824141058.3%
Crashing_Blow2003 (Rank 33)2026/06/17128466.7%
JustFRAMEshawty (Rank 39)2026/06/1582625.0%
LeverlessisHard|Ant0 (Rank 35)2026/06/15125741.7%
Johnnny_E_ (Rank 35)2026/06/1126131350.0%
legendaryhero (Rank 32)2026/06/022115671.4%
RentalAnimator (Rank 42)2026/05/1172528.6%
VF31998 (Rank 30)2026/05/11660100.0%
UltraSeBassツ (Rank 34)2026/05/0664266.7%
Especia (Rank 24)2026/05/0654180.0%
evoyd (Rank 32)2026/04/2053260.0%
KDQBushido (Rank 32)2026/04/1998188.9%
Kungfuhustle99 (Rank 29)2026/04/12660100.0%
AAmateur (Rank 26)2026/03/2863350.0%

Round openings

Every character

backdash into evade up20710.2%
punchP1236.1%
evade up into throwP+G914.5%
no input904.4%
throwP+G814.0%
backdash into Souanshou3P+K432.1%
backdash into throwP+G341.7%
Senchutai3K331.6%
guardG into throwP+G321.6%
evade up into forward dash261.3%
backdash into punchP251.2%
backdash into Honrakukyaku46K+G241.2%
Senchuken6P231.1%
evade up231.1%
forward dash into throwP+G221.1%

317 further openings account for the other 1,153 rounds.

Pai

backdash into evade up1409.9%
punchP1097.7%
evade up into throwP+G725.1%
throwP+G664.7%
no input604.2%
backdash into Souanshou3P+K433.0%
Senchutai3K332.3%
guardG into throwP+G302.1%
backdash into throwP+G251.8%
backdash into Honrakukyaku46K+G241.7%
Senchuken6P231.6%
backdash into Enbikyaku3K+G211.5%
backdash into Tenshin Oushoushou46P+K211.5%
forward dash into throwP+G211.5%
Souanshou3P+K201.4%

208 further openings account for the other 704 rounds.

Aoi

backdash into evade up6710.8%
no input304.8%
Maegeri3K203.2%
Ryoushi43P203.2%
backdash into Sodeshinken33P+K203.2%
evade up into throwP+G193.1%
Chudan Hiji'ate6P182.9%
backdash into Soushouda46P+K182.9%
Jousei Ryusenshou214P+K172.8%
throwP+G152.4%
backdash into Maegeri3K142.3%
punchP142.3%
Ouda6P+K132.1%
crouch dash back into Jousei Ryusenshou214P+K132.1%
evade up into crouch dash forward121.9%

130 further openings account for the other 308 rounds.