Virtua Fighter 5 REVO · v1.10 · Region: Asia
ザキヤマ3
Characters played — VF5's own record
| Jacky | 42 | 1,827 | 1,069 | 758 | 58.5% |
|---|---|---|---|---|---|
| Brad | 40 | 335 | 243 | 92 | 72.5% |
| Akira | 36 | 217 | 132 | 85 | 60.8% |
| Jean | 37 | 144 | 96 | 48 | 66.7% |
| Kage | 35 | 70 | 46 | 24 | 65.7% |
| Lau | 35 | 53 | 42 | 11 | 79.2% |
| Jeffry | 34 | 37 | 26 | 11 | 70.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 36 | 24 | 12 | 66.7% | -0.5 |
|---|---|---|---|---|---|
| Jacky | 36 | 22 | 14 | 61.1% | -4.4 |
| Brad | 30 | 15 | 15 | 50.0% | -7.3 |
| Kage | 26 | 15 | 11 | 57.7% | +4.5 |
| Lei Fei | 21 | 13 | 8 | 61.9% | +5.0 |
| Lion | 17 | 8 | 9 | 47.1% | -12.4 |
| Lau | 16 | 7 | 9 | 43.8% | -16.0 |
| Pai | 16 | 6 | 10 | 37.5% | -26.7 |
| Jeffry | 13 | 8 | 5 | 61.5% | +2.0 |
| Shun | 13 | 10 | 3 | 76.9% | +19.1 |
| Goh | 12 | 5 | 7 | 41.7% | -14.0 |
| Sarah | 12 | 10 | 2 | 83.3% | +24.8 |
| Vanessa | 12 | 9 | 3 | 75.0% | +14.3 |
| Jean | 10 | 6 | 4 | 60.0% | +0.9 |
| El Blaze | 8 | 7 | 1 | 87.5% | +19.6 |
| Wolf | 8 | 6 | 2 | 75.0% | +7.8 |
| Eileen | 7 | 4 | 3 | 57.1% | -12.8 |
| Dural | 6 | 6 | 0 | 100.0% | +30.7 |
| Aoi | 3 | 2 | 1 | 66.7% | +12.7 |
| Taka | 2 | 2 | 0 | 100.0% | +44.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 48 | 30 | 18 | 62.5% | +0.9 |
|---|---|---|---|---|---|
| Single Wall | 38 | 22 | 16 | 57.9% | -7.5 |
| Full Fence | 36 | 24 | 12 | 66.7% | +4.3 |
| Breakable Full Fence | 33 | 22 | 11 | 66.7% | +9.4 |
| Rectangle | 32 | 16 | 16 | 50.0% | -10.3 |
| Open | 29 | 20 | 9 | 69.0% | +5.4 |
| Half Fence | 23 | 17 | 6 | 73.9% | +17.8 |
| Octagon | 20 | 10 | 10 | 50.0% | -14.7 |
| Low Fence | 16 | 9 | 7 | 56.2% | +0.5 |
| Full Fence and Open | 11 | 5 | 6 | 45.5% | -8.7 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 192 | 62.0% | 60.6% | +1.4 |
| No walls | 83 | 61.4% | 62.6% | -1.2 |
Walls against open: +2.5 points (95% range -11.3 to +16.3), p 0.719 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アナパイ1973 (Rank 38) | 9 | 2 | 7 | 22.2% |
|---|---|---|---|---|
| siroiro_16bit (Rank 38) | 8 | 5 | 3 | 62.5% |
| しょべるん (Rank 39) | 8 | 4 | 4 | 50.0% |
| Umemon2026 (Rank 35) | 6 | 4 | 2 | 66.7% |
| itikawanaoki (Rank 32) | 6 | 6 | 0 | 100.0% |
| إدارةسيجامشطبيعية (Rank 40) | 6 | 3 | 3 | 50.0% |
| おさげ (Rank 44) | 6 | 2 | 4 | 33.3% |
| ちび太☆らふぁ~る (Rank 40) | 6 | 3 | 3 | 50.0% |
| 村長~災禍の中心~ (Rank 39) | 6 | 5 | 1 | 83.3% |
| Aki (Rank 42) | 5 | 2 | 3 | 40.0% |
| Shura1025 (Rank 33) | 5 | 3 | 2 | 60.0% |
| mahhakato (Rank 42) | 5 | 2 | 3 | 40.0% |
| マンジャロ打ちたい (Rank 35) | 5 | 4 | 1 | 80.0% |
| H-CUBE 駅まえ (Rank 42) | 4 | 1 | 3 | 25.0% |
| KumadaP (Rank 35) | 4 | 2 | 2 | 50.0% |
| fukuchan_tenjin (Rank 39) | 4 | 3 | 1 | 75.0% |
| hikabun (Rank 36) | 4 | 2 | 2 | 50.0% |
| momotaiga (Rank 43) | 4 | 3 | 1 | 75.0% |
| nidaimebannai (Rank 35) | 4 | 4 | 0 | 100.0% |
| saracofago (Rank 33) | 4 | 2 | 2 | 50.0% |
| ヘニオ (Rank 33) | 4 | 3 | 1 | 75.0% |
| atototto1000 (Rank 35) | 3 | 2 | 1 | 66.7% |
| konagona-jef (Rank 32) | 3 | 2 | 1 | 66.7% |
| ゲッパー (Rank 37) | 3 | 2 | 1 | 66.7% |
| 指無しライダー (Rank 41) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| 指無しライダー (Rank 41) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| إدارةسيجامشطبيعية (Rank 40) | 2026/09/12 | 6 | 3 | 3 | 50.0% |
| momotaiga (Rank 43) | 2026/09/09 | 4 | 3 | 1 | 75.0% |
| おさげ (Rank 44) | 2026/09/06 | 6 | 2 | 4 | 33.3% |
| saracofago (Rank 33) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| KumadaP (Rank 35) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| itikawanaoki (Rank 32) | 2026/09/06 | 6 | 6 | 0 | 100.0% |
| nidaimebannai (Rank 35) | 2026/09/06 | 4 | 4 | 0 | 100.0% |
| Shura1025 (Rank 33) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| マンジャロ打ちたい (Rank 35) | 2026/09/06 | 5 | 4 | 1 | 80.0% |
| 村長~災禍の中心~ (Rank 39) | 2026/09/03 | 6 | 5 | 1 | 83.3% |
| ゲッパー (Rank 37) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 33) | 2026/08/23 | 4 | 3 | 1 | 75.0% |
| アナパイ1973 (Rank 38) | 2026/08/23 | 9 | 2 | 7 | 22.2% |
| Aki (Rank 42) | 2026/08/18 | 5 | 2 | 3 | 40.0% |
| H-CUBE 駅まえ (Rank 42) | 2026/08/17 | 4 | 1 | 3 | 25.0% |
| fukuchan_tenjin (Rank 39) | 2026/07/04 | 4 | 3 | 1 | 75.0% |
| siroiro_16bit (Rank 38) | 2026/06/27 | 8 | 5 | 3 | 62.5% |
| しょべるん (Rank 39) | 2026/06/13 | 8 | 4 | 4 | 50.0% |
| ちび太☆らふぁ~る (Rank 40) | 2026/06/13 | 6 | 3 | 3 | 50.0% |
| Umemon2026 (Rank 35) | 2026/05/17 | 6 | 4 | 2 | 66.7% |
| mahhakato (Rank 42) | 2026/05/14 | 5 | 2 | 3 | 40.0% |
| atototto1000 (Rank 35) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| hikabun (Rank 36) | 2026/04/18 | 4 | 2 | 2 | 50.0% |
| konagona-jef (Rank 32) | 2026/04/12 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 108 | 8.8% |
|---|---|---|
| backdash into evade up | 84 | 6.8% |
| backward movement into backdash | 62 | 5.0% |
| Groin Kick6K+G | 49 | 4.0% |
| backward movement into guardG | 45 | 3.6% |
| Rimon Chouchu66P into Jouho Touken6P | 33 | 2.7% |
| Middle Smash6P | 29 | 2.4% |
| backward movement into punchP | 26 | 2.1% |
| backward movement into Side Hook Turn44P | 22 | 1.8% |
| backward movement into Spinning Back Knuckle4P | 22 | 1.8% |
| backward movement into throwP+G | 19 | 1.5% |
| forward movement into punchP | 18 | 1.5% |
| Long Stride Back Knuckle4P+K | 17 | 1.4% |
| backdash into guardG | 17 | 1.4% |
| guardG into evade down | 17 | 1.4% |
286 further openings account for the other 665 rounds.
Counted from 303 of the 304 matches played. The rest were not pulled for openings.
Jacky
| Groin Kick6K+G | 49 | 8.8% |
|---|---|---|
| backward movement into backdash | 40 | 7.2% |
| backward movement into guardG | 31 | 5.6% |
| Middle Smash6P | 29 | 5.2% |
| backward movement into Side Hook Turn44P | 22 | 3.9% |
| backward movement into Spinning Back Knuckle4P | 22 | 3.9% |
| backward movement into punchP | 21 | 3.8% |
| Long Stride Back Knuckle4P+K | 17 | 3.0% |
| backdash into evade down | 15 | 2.7% |
| backward movement into Slant Back Knuckle1P | 15 | 2.7% |
| backward movement into throwP+G | 15 | 2.7% |
| Middle Spin Kick46K+G | 14 | 2.5% |
| backdash into evade up | 10 | 1.8% |
| Slant Back Knuckle1P | 9 | 1.6% |
| Slant Back Knuckle1P into evade down | 9 | 1.6% |
108 further openings account for the other 240 rounds.
Counted from 133 of the 134 matches played. The rest were not pulled for openings.
Jean
| backdash into evade down | 20 | 11.1% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 16 | 8.9% |
| backdash into evade up | 14 | 7.8% |
| Gyaku Seikenzuki66P | 9 | 5.0% |
| backdash into Gyaku Seikenzuki66P | 9 | 5.0% |
| Shitanagi Shutou1P into evade down | 8 | 4.4% |
| backward movement into Shitanagi Shutou1P | 8 | 4.4% |
| Shitanagi Shutou1P into guardG | 7 | 3.9% |
| backdash into Yoko'enpi6P | 6 | 3.3% |
| backward movement into backdash | 6 | 3.3% |
| Yoko'enpi6P | 5 | 2.8% |
| backward movement into punchP | 5 | 2.8% |
| evade up into Gyaku Seikenzuki66P | 5 | 2.8% |
| forward movement into punchP | 5 | 2.8% |
| crouch into Shitanagi Shutou1P | 4 | 2.2% |
44 further openings account for the other 53 rounds.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 33 | 20.4% |
|---|---|---|
| backdash into evade down | 18 | 11.1% |
| backdash into evade up | 13 | 8.0% |
| Rimon Chouchu66P | 10 | 6.2% |
| backdash into guardG | 7 | 4.3% |
| Jouho Touken6P | 6 | 3.7% |
| backward movement into backdash | 6 | 3.7% |
| Senzankou66P+K into throwP+G | 5 | 3.1% |
| backdash into throwP+G | 4 | 2.5% |
| throwP+G into Jouho Touken6P | 4 | 2.5% |
| backward movement into guardG | 3 | 1.9% |
| crouch dash back into Jouho Touken6P | 3 | 1.9% |
| forward dash into Jouho Touken6P | 3 | 1.9% |
| forward movement into punchP | 3 | 1.9% |
| forward movement into throwP+G | 3 | 1.9% |
33 further openings account for the other 41 rounds.
Kage
| backdash into evade down | 22 | 15.8% |
|---|---|---|
| backdash into Nakageri3K | 13 | 9.3% |
| backdash into evade up | 13 | 9.3% |
| evade down into forward dash | 9 | 6.5% |
| guardG into evade up | 7 | 5.0% |
| backdash into throwP+G | 5 | 3.6% |
| backward movement into guardG | 5 | 3.6% |
| crouch into Nakageri3K | 5 | 3.6% |
| guardG into evade down | 5 | 3.6% |
| backdash into kickK | 4 | 2.9% |
| backward movement into backdash | 4 | 2.9% |
| SouhajinP+K | 3 | 2.2% |
| Tsumujigeri2K+G | 3 | 2.2% |
| backdash into guardG | 3 | 2.2% |
| backdash into Nirenkyaku3KK | 2 | 1.4% |
32 further openings account for the other 36 rounds.
Brad
| backdash into evade up | 19 | 25.0% |
|---|---|---|
| backdash into evade down | 12 | 15.8% |
| Ducking6P+K+G into Sting BlowP+K | 8 | 10.5% |
| Middle Spin Kick66K | 2 | 2.6% |
| backdash into punchP | 2 | 2.6% |
| backward movement into backdash | 2 | 2.6% |
| backward movement into guardG | 2 | 2.6% |
| crouch into Sharp Shoot1P | 2 | 2.6% |
| guardG into Sharp Shoot1P | 2 | 2.6% |
| guardG into evade down | 2 | 2.6% |
| Ducking6P+K+G into Front KickK | 1 | 1.3% |
| Elbow Hook6P | 1 | 1.3% |
| Middle Spin Kick66K into Ten Kao6K | 1 | 1.3% |
| Sawk Klab6P+K | 1 | 1.3% |
| Sharp Shoot1P into throwP+G | 1 | 1.3% |
18 further openings account for the other 18 rounds.
Lau
| backdash into evade down | 19 | 29.7% |
|---|---|---|
| backdash into evade up | 11 | 17.2% |
| backdash into guardG | 4 | 6.2% |
| Fukko Kensou1P into guardG | 3 | 4.7% |
| backdash into Gako Choushitsu6K | 3 | 4.7% |
| backdash into RenkentaiPK | 3 | 4.7% |
| backdash into Junho Chushou33P | 2 | 3.1% |
| Enjin Senpukyaku4K+G into evade down | 1 | 1.6% |
| Fukko Kensou1P | 1 | 1.6% |
| Genchi Senpukyaku8K+G | 1 | 1.6% |
| Risensou46P+K | 1 | 1.6% |
| Sako Soushou4P+K | 1 | 1.6% |
| Sako Soushou4P+K into punchP | 1 | 1.6% |
| Shakashou3P into evade down | 1 | 1.6% |
| backdash into Koryu Tenshinkyaku6K+G | 1 | 1.6% |
11 further openings account for the other 11 rounds.
Jeffry
| Toe Kick2K | 6 | 11.1% |
|---|---|---|
| Hell Dunk Elbow2P+K | 4 | 7.4% |
| Overblow Shoulder66P+K | 4 | 7.4% |
| backdash into evade up | 4 | 7.4% |
| backdash into Toe Kick2K | 3 | 5.6% |
| backward movement into backdash | 3 | 5.6% |
| Elbow Butt6P | 2 | 3.7% |
| Low Knuckle2P | 2 | 3.7% |
| backdash into evade down | 2 | 3.7% |
| guardG into Toe Kick2K | 2 | 3.7% |
| Body CrushP+K | 1 | 1.9% |
| Body CrushP+K into punchP | 1 | 1.9% |
| Dash Elbow66P | 1 | 1.9% |
| Ducking Low2K+G | 1 | 1.9% |
| Hammer Slide1P | 1 | 1.9% |
17 further openings account for the other 17 rounds.
