VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ザキヤマ3

Career matches2,683
Career win rate61.6%
Round win rate57.1%
Peak rank42
Distinct opponents128
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky421,8271,06975858.5%
Brad403352439272.5%
Akira362171328560.8%
Jean37144964866.7%
Kage3570462465.7%
Lau3553421179.2%
Jeffry3437261170.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira36241266.7%-0.5
Jacky36221461.1%-4.4
Brad30151550.0%-7.3
Kage26151157.7%+4.5
Lei Fei2113861.9%+5.0
Lion178947.1%-12.4
Lau167943.8%-16.0
Pai1661037.5%-26.7
Jeffry138561.5%+2.0
Shun1310376.9%+19.1
Goh125741.7%-14.0
Sarah1210283.3%+24.8
Vanessa129375.0%+14.3
Jean106460.0%+0.9
El Blaze87187.5%+19.6
Wolf86275.0%+7.8
Eileen74357.1%-12.8
Dural660100.0%+30.7
Aoi32166.7%+12.7
Taka220100.0%+44.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence48301862.5%+0.9
Single Wall38221657.9%-7.5
Full Fence36241266.7%+4.3
Breakable Full Fence33221166.7%+9.4
Rectangle32161650.0%-10.3
Open2920969.0%+5.4
Half Fence2317673.9%+17.8
Octagon20101050.0%-14.7
Low Fence169756.2%+0.5
Full Fence and Open115645.5%-8.7

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19262.0%60.6%+1.4
No walls8361.4%62.6%-1.2

Walls against open: +2.5 points (95% range -11.3 to +16.3), p 0.719 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

指無しライダー (Rank 41)2026/09/1431233.3%
إدارةسيجامشطبيعية (Rank 40)2026/09/1263350.0%
momotaiga (Rank 43)2026/09/0943175.0%
おさげ (Rank 44)2026/09/0662433.3%
saracofago (Rank 33)2026/09/0642250.0%
KumadaP (Rank 35)2026/09/0642250.0%
itikawanaoki (Rank 32)2026/09/06660100.0%
nidaimebannai (Rank 35)2026/09/06440100.0%
Shura1025 (Rank 33)2026/09/0653260.0%
マンジャロ打ちたい (Rank 35)2026/09/0654180.0%
村長~災禍の中心~ (Rank 39)2026/09/0365183.3%
ゲッパー (Rank 37)2026/08/2432166.7%
ヘニオ (Rank 33)2026/08/2343175.0%
アナパイ1973 (Rank 38)2026/08/2392722.2%
Aki (Rank 42)2026/08/1852340.0%
H-CUBE 駅まえ (Rank 42)2026/08/1741325.0%
fukuchan_tenjin (Rank 39)2026/07/0443175.0%
siroiro_16bit (Rank 38)2026/06/2785362.5%
しょべるん (Rank 39)2026/06/1384450.0%
ちび太☆らふぁ~る (Rank 40)2026/06/1363350.0%
Umemon2026 (Rank 35)2026/05/1764266.7%
mahhakato (Rank 42)2026/05/1452340.0%
atototto1000 (Rank 35)2026/04/1932166.7%
hikabun (Rank 36)2026/04/1842250.0%
konagona-jef (Rank 32)2026/04/1232166.7%

Round openings

Every character

backdash into evade down1088.8%
backdash into evade up846.8%
backward movement into backdash625.0%
Groin Kick6K+G494.0%
backward movement into guardG453.6%
Rimon Chouchu66P into Jouho Touken6P332.7%
Middle Smash6P292.4%
backward movement into punchP262.1%
backward movement into Side Hook Turn44P221.8%
backward movement into Spinning Back Knuckle4P221.8%
backward movement into throwP+G191.5%
forward movement into punchP181.5%
Long Stride Back Knuckle4P+K171.4%
backdash into guardG171.4%
guardG into evade down171.4%

286 further openings account for the other 665 rounds.

Counted from 303 of the 304 matches played. The rest were not pulled for openings.

Jacky

Groin Kick6K+G498.8%
backward movement into backdash407.2%
backward movement into guardG315.6%
Middle Smash6P295.2%
backward movement into Side Hook Turn44P223.9%
backward movement into Spinning Back Knuckle4P223.9%
backward movement into punchP213.8%
Long Stride Back Knuckle4P+K173.0%
backdash into evade down152.7%
backward movement into Slant Back Knuckle1P152.7%
backward movement into throwP+G152.7%
Middle Spin Kick46K+G142.5%
backdash into evade up101.8%
Slant Back Knuckle1P91.6%
Slant Back Knuckle1P into evade down91.6%

108 further openings account for the other 240 rounds.

Counted from 133 of the 134 matches played. The rest were not pulled for openings.

Jean

backdash into evade down2011.1%
Gyaku Seikenzuki66P into Yoko'enpi6P168.9%
backdash into evade up147.8%
Gyaku Seikenzuki66P95.0%
backdash into Gyaku Seikenzuki66P95.0%
Shitanagi Shutou1P into evade down84.4%
backward movement into Shitanagi Shutou1P84.4%
Shitanagi Shutou1P into guardG73.9%
backdash into Yoko'enpi6P63.3%
backward movement into backdash63.3%
Yoko'enpi6P52.8%
backward movement into punchP52.8%
evade up into Gyaku Seikenzuki66P52.8%
forward movement into punchP52.8%
crouch into Shitanagi Shutou1P42.2%

44 further openings account for the other 53 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P3320.4%
backdash into evade down1811.1%
backdash into evade up138.0%
Rimon Chouchu66P106.2%
backdash into guardG74.3%
Jouho Touken6P63.7%
backward movement into backdash63.7%
Senzankou66P+K into throwP+G53.1%
backdash into throwP+G42.5%
throwP+G into Jouho Touken6P42.5%
backward movement into guardG31.9%
crouch dash back into Jouho Touken6P31.9%
forward dash into Jouho Touken6P31.9%
forward movement into punchP31.9%
forward movement into throwP+G31.9%

33 further openings account for the other 41 rounds.

Kage

backdash into evade down2215.8%
backdash into Nakageri3K139.3%
backdash into evade up139.3%
evade down into forward dash96.5%
guardG into evade up75.0%
backdash into throwP+G53.6%
backward movement into guardG53.6%
crouch into Nakageri3K53.6%
guardG into evade down53.6%
backdash into kickK42.9%
backward movement into backdash42.9%
SouhajinP+K32.2%
Tsumujigeri2K+G32.2%
backdash into guardG32.2%
backdash into Nirenkyaku3KK21.4%

32 further openings account for the other 36 rounds.

Brad

backdash into evade up1925.0%
backdash into evade down1215.8%
Ducking6P+K+G into Sting BlowP+K810.5%
Middle Spin Kick66K22.6%
backdash into punchP22.6%
backward movement into backdash22.6%
backward movement into guardG22.6%
crouch into Sharp Shoot1P22.6%
guardG into Sharp Shoot1P22.6%
guardG into evade down22.6%
Ducking6P+K+G into Front KickK11.3%
Elbow Hook6P11.3%
Middle Spin Kick66K into Ten Kao6K11.3%
Sawk Klab6P+K11.3%
Sharp Shoot1P into throwP+G11.3%

18 further openings account for the other 18 rounds.

Lau

backdash into evade down1929.7%
backdash into evade up1117.2%
backdash into guardG46.2%
Fukko Kensou1P into guardG34.7%
backdash into Gako Choushitsu6K34.7%
backdash into RenkentaiPK34.7%
backdash into Junho Chushou33P23.1%
Enjin Senpukyaku4K+G into evade down11.6%
Fukko Kensou1P11.6%
Genchi Senpukyaku8K+G11.6%
Risensou46P+K11.6%
Sako Soushou4P+K11.6%
Sako Soushou4P+K into punchP11.6%
Shakashou3P into evade down11.6%
backdash into Koryu Tenshinkyaku6K+G11.6%

11 further openings account for the other 11 rounds.

Jeffry

Toe Kick2K611.1%
Hell Dunk Elbow2P+K47.4%
Overblow Shoulder66P+K47.4%
backdash into evade up47.4%
backdash into Toe Kick2K35.6%
backward movement into backdash35.6%
Elbow Butt6P23.7%
Low Knuckle2P23.7%
backdash into evade down23.7%
guardG into Toe Kick2K23.7%
Body CrushP+K11.9%
Body CrushP+K into punchP11.9%
Dash Elbow66P11.9%
Ducking Low2K+G11.9%
Hammer Slide1P11.9%

17 further openings account for the other 17 rounds.