VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ザキヤマ3

  • Akira
  • Jean
  • Kage
  • Brad
  • Lau
  • Jeffry
Career matches2,778
Career win rate61.5%
Round win rate56.8%
Peak rank42
Distinct opponents152
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1900 #142 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky421,8571,08577258.4%
Brad4038527211370.7%
Akira372221358760.8%
Jean37144964866.7%
Kage3580522865.0%
Lau3553421179.2%
Jeffry3437261170.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,117 of 1,531 rounds counted

7.5 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.8469508
Akira7.9476162
Jean6.8409108
Kage7.1427162
Brad7.4443110
Lau7.746433
Jeffry6.438734

By opponent's character

Akira7.6454156
Jacky7.7460112
Brad7.5447118
Kage7.142782
Lau7.444760
Lion7.746387
Lei Fei7.242948
Pai7.444487
Jeffry7.645741
Goh7.444354
Sarah7.746130
Shun8.047838
Vanessa8.047848
El Blaze8.047954
Jean7.44459
Wolf7.746230
Aoi7.544823
Dural7.444420
Taka7.746120

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira45281762.2%-3.4
Jacky38231560.5%-4.7
Brad30151550.0%-6.5
Kage28171160.7%+8.4
Lau28161257.1%-1.3
Lion25111444.0%-16.9
Lei Fei23131056.5%+1.8
Pai23111247.8%-14.6
Jeffry1811761.1%+0.2
Goh157846.7%-10.3
Sarah1512380.0%+21.4
Shun1512380.0%+24.9
Vanessa1511473.3%+13.1
El Blaze1410471.4%+7.3
Jean106460.0%+1.7
Wolf96366.7%-1.4
Aoi74357.1%+0.3
Eileen74357.1%-12.2
Dural660100.0%+31.2
Taka64266.7%+7.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence53341964.2%+3.2
Single Wall49262353.1%-8.8
Breakable Full Fence45291664.4%+7.3
Full Fence42281466.7%+2.4
Rectangle39211853.9%-6.3
Half Fence35211460.0%+1.5
Open3122971.0%+8.4
Octagon27161159.3%-1.7
Low Fence25131252.0%-5.3
Full Fence and Open137653.9%+0.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24161.8%60.5%+1.3
No walls10558.1%60.6%-2.5

Walls against open: +3.8 points (95% range -8.1 to +15.7), p 0.535 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/1852340.0%
ドナドナ7 (Rank 38)2026/10/1853260.0%
あむざん (Rank 39)2026/10/0541325.0%
村長~災禍の中心~ (Rank 40)2026/10/0587187.5%
take4vf (Rank 40)2026/09/2841325.0%
愛蒔らぶり (Rank 41)2026/09/2454180.0%
cyomiko (Rank 41)2026/09/2454180.0%
アナパイ1973 (Rank 39)2026/09/24114736.4%
إدارةسيجامشطبيعية (Rank 40)2026/09/1263350.0%
momotaiga (Rank 43)2026/09/0943175.0%
おさげ (Rank 44)2026/09/0662433.3%
saracofago (Rank 33)2026/09/0642250.0%
KumadaP (Rank 35)2026/09/0642250.0%
itikawanaoki (Rank 32)2026/09/06660100.0%
nidaimebannai (Rank 35)2026/09/06440100.0%
Shura1025 (Rank 33)2026/09/0653260.0%
マンジャロ打ちたい (Rank 35)2026/09/0654180.0%
ヘニオ (Rank 33)2026/08/2343175.0%
Aki (Rank 42)2026/08/1852340.0%
siroiro_16bit (Rank 38)2026/06/2785362.5%
しょべるん (Rank 39)2026/06/1384450.0%
ちび太☆らふぁ~る (Rank 40)2026/06/1363350.0%
Umemon2026 (Rank 35)2026/05/1764266.7%
mahhakato (Rank 42)2026/05/1452340.0%
hikabun (Rank 36)2026/04/1842250.0%

Round openings

Every character

backdash into evade down906.6%
backdash into evade up654.8%
backward movement into backdash624.5%
Groin Kick6K+G533.9%
backward movement into guardG392.9%
Rimon Chouchu66P into Jouho Touken6P362.6%
Middle Smash6P322.3%
backward movement into punchP312.3%
backward movement into Spinning Back Knuckle4P292.1%
backward movement into Side Hook Turn44P282.0%
backward movement into Slant Back Knuckle1P261.9%
guardG into evade down231.7%
Middle Spin Kick211.5%
backdash into throwP+G191.4%
forward movement into punchP191.4%

326 further openings account for the other 793 rounds.

Counted from 335 of the 377 matches played. The rest were not pulled for openings.

Jacky

Career
1,085–772 · 58.4%
This season
167 matches · 55.1%
Peak rank
42

First hit in 53.2% of 647 rounds. Won 57.9% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • Against Jacky: attacks straight away in 56.7% of rounds, against 27.9% against everyone else.
  • After opening the round before by waiting: waits first in 20.0% of rounds, against 5.5% after anything else.
  • After losing a round: backs off first in 64.9% of rounds, against 44.3% after winning one.
  • Against Brad: opens with “backward movement into 44P Side Hook Turn” in 12.1% of rounds, against 2.9% against everyone else.

How is this tested?

Groin Kick6K+G538.1%
backward movement into backdash406.1%
Middle Smash6P324.9%
backward movement into Spinning Back Knuckle4P294.4%
backward movement into Side Hook Turn44P284.3%
backward movement into guardG284.3%
backward movement into Slant Back Knuckle1P264.0%
backward movement into punchP253.8%
Middle Spin Kick46K+G192.9%
Long Stride Back Knuckle4P+K172.6%
backward movement into throwP+G162.5%
backdash into evade down142.1%
guardG into evade down142.1%
Slant Back Knuckle1P101.5%
Slant Back Knuckle1P into evade down101.5%

121 further openings account for the other 293 rounds.

Counted from 157 of the 167 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–8 · 64%3–4 · 43%too few to test
Brad8–11 · 42%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
135–87 · 60.8%
This season
53 matches · 58.5%
Peak rank
37

First hit in 63.6% of 198 rounds. Won 59.5% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P3618.1%
backdash into evade down189.1%
backdash into evade up168.0%
Rimon Chouchu66P126.0%
backdash into guardG73.5%
backward movement into backdash73.5%
Jouho Touken6P63.0%
Senzankou66P+K into throwP+G63.0%
backdash into Jouho Senshou46P52.5%
backdash into throwP+G52.5%
throw escape into Jouho Touken6P42.0%
Chouzan Housui46P+K31.5%
Jouho Senshou46P31.5%
backdash into Koboku214P31.5%
backdash into kickK31.5%

46 further openings account for the other 65 rounds.

Counted from 48 of the 53 matches played. The rest were not pulled for openings.

Jean

Career
96–48 · 66.7%
This season
44 matches · 63.6%
Peak rank
37

First hit in 59.8% of 174 rounds. Won 55.8% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P168.9%
backdash into evade down137.2%
backdash into Gyaku Seikenzuki66P126.7%
backdash into Yoko'enpi6P116.1%
Gyaku Seikenzuki66P95.0%
Shitanagi Shutou1P into evade down84.4%
backward movement into Shitanagi Shutou1P84.4%
Shitanagi Shutou1P into guardG73.9%
backdash into evade up63.3%
backward movement into backdash63.3%
Yoko'enpi6P52.8%
backward movement into punchP52.8%
evade up into Gyaku Seikenzuki66P52.8%
forward movement into punchP52.8%
crouch into Shitanagi Shutou1P42.2%

50 further openings account for the other 60 rounds.

Kage

Career
52–28 · 65.0%
This season
43 matches · 69.8%
Peak rank
35

First hit in 57.4% of 136 rounds. Won 61.5% of the rounds they struck first, 67.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1812.9%
backdash into Nakageri3K1611.5%
backdash into evade up107.2%
evade down into forward dash96.5%
guardG into evade up75.0%
backdash into throwP+G53.6%
crouch into Nakageri3K53.6%
guardG into evade down53.6%
backdash into Nirenkyaku3KK42.9%
backdash into kickK42.9%
backward movement into backdash42.9%
backward movement into guardG42.9%
SouhajinP+K32.2%
Tsumujigeri2K+G32.2%
backdash into guardG32.2%

35 further openings account for the other 39 rounds.

Counted from 37 of the 43 matches played. The rest were not pulled for openings.

Brad

Career
272–113 · 70.7%
This season
41 matches · 56.1%
Peak rank
40

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1317.1%
backdash into evade down1013.2%
Ducking6P+K+G into Sting BlowP+K810.5%
backdash into punchP34.0%
Middle Spin Kick66K22.6%
backdash into Stop Kick4K22.6%
backdash into throwP+G22.6%
backward movement into backdash22.6%
crouch into Sharp Shoot1P22.6%
guardG into Sharp Shoot1P22.6%
guardG into evade down22.6%
Ducking6P+K+G into Front KickK11.3%
Elbow Hook6P11.3%
Middle Spin Kick66K into Ten Kao6K11.3%
Sawk Klab6P+K11.3%

24 further openings account for the other 24 rounds.

Counted from 20 of the 41 matches played. The rest were not pulled for openings.

Lau

Career
42–11 · 79.2%
This season
16 matches · 81.2%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1625.0%
backdash into evade up914.1%
Fukko Kensou1P into guardG34.7%
backdash into Gako Choushitsu6K34.7%
backdash into Junho Chushou33P34.7%
backdash into RenkentaiPK34.7%
backdash into guardG34.7%
backdash into throwP+G23.1%
Enjin Senpukyaku4K+G into evade down11.6%
Fukko Kensou1P11.6%
Genchi Senpukyaku8K+G11.6%
Risensou46P+K11.6%
Sako Soushou4P+K11.6%
Sako Soushou4P+K into punchP11.6%
Shakashou3P into evade down11.6%

15 further openings account for the other 15 rounds.

Jeffry

Career
26–11 · 70.3%
This season
13 matches · 76.9%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toe Kick2K611.1%
Hell Dunk Elbow2P+K47.4%
Overblow Shoulder66P+K47.4%
backdash into Toe Kick2K35.6%
backdash into evade up35.6%
Elbow Butt6P23.7%
Low Knuckle2P23.7%
backward movement into backdash23.7%
guardG into Toe Kick2K23.7%
Body CrushP+K11.9%
Body CrushP+K into punchP11.9%
Dash Elbow66P11.9%
Ducking Low2K+G11.9%
Hammer Slide1P11.9%
Hammer Slide1P into evade down11.9%

20 further openings account for the other 20 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 4 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)