VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

bsj285

Career matches581
Career win rate61.3%
Round win rate56.2%
Peak rank34
Distinct opponents24
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3458135622561.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira118372.7%+10.8
Aoi52340.0%-19.8
Goh54180.0%+18.0
Jeffry550100.0%+39.4
Lau51420.0%-37.8
Wolf53260.0%-7.0
Eileen21150.0%+1.8
Pai21150.0%+0.9
Sarah21150.0%-20.8
El Blaze110100.0%+27.7
Jacky1010.0%-50.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence97277.8%+16.0
Rectangle85362.5%-1.1
Single Wall84450.0%-10.9
Half Fence63350.0%-12.8
Low Fence43175.0%+20.9
Breakable Full Fence32166.7%-1.6
Open32166.7%+10.3
Octagon21150.0%-2.5
Breakable Half Fence1010.0%-66.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2962.1%63.2%-1.2
No walls1560.0%57.7%+2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

超아재맨 (Rank 36)2026/05/2341325.0%
jiwoonpk (Rank 30)2026/05/23110100.0%
타우끼/taukee (Rank 33)2026/05/2321150.0%
danimura (Rank 32)2026/05/2364266.7%
ダンシングまるこ (Rank 37)2026/05/111010.0%
satoru5110 (Rank 33)2026/05/091010.0%
happy_shuri (Rank 32)2026/05/09220100.0%
rocketopunch (Rank 32)2026/05/09110100.0%
송곳 (Rank 37)2026/05/091010.0%
AMUSEUM (Rank 32)2026/05/0921150.0%
hsat0310 (Rank 33)2026/05/092020.0%
vf_kaou_JP (Rank 34)2026/05/09110100.0%
no-0809 (Rank 37)2026/04/1021150.0%
jijitax4 (Rank 34)2026/04/10110100.0%
Dark (Rank 31)2026/04/10110100.0%
SJdream55 (Rank 36)2026/04/0921150.0%
タイヨウ (Rank 31)2026/04/04330100.0%
pizaman (Rank 31)2026/04/03110100.0%
ma_hime1007 (Rank 31)2026/04/03110100.0%
nobita2025 (Rank 35)2026/04/0321150.0%
MaBoy (Rank 32)2026/04/03110100.0%
りざーどん (Rank 30)2026/04/03220100.0%
Kriel (Rank 33)2026/04/03110100.0%
okamiaoi_127 (Rank 32)2026/04/0331233.3%

Round openings

Akira

Senzankou66P+K into throwP+G2413.5%
guardG1810.1%
Rimon Chouchu66P137.3%
crouch into Housui2P137.3%
forward dash into Jouho Touken6P105.6%
Souka Housui3P+K95.1%
Rimon Chouchu66P into forward dash52.8%
Senzankou66P+K52.8%
evade down into forward dash52.8%
Jouho Senshou46P into forward movement42.2%
Rimon Chouchu66P into crouch42.2%
backdash into backward movement31.7%
crouch dash back into Jouho Touken6P31.7%
crouch dash forward into evade down31.7%
forward movement into guardG31.7%

43 further openings account for the other 56 rounds.