VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

Laulau

Career matches7,296
Career win rate54.7%
Round win rate51.8%
Peak rank38
Distinct opponents679
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen371,89097891251.8%
Lau381,69990779253.4%
El Blaze361,28466661851.9%
Dural3871441729758.4%
Akira3462133528654.0%
Brad3555037117967.5%
Kage3553831422458.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky35418017450.9%-2.2
Akira25413212252.0%-2.5
Lau22112110054.8%+0.9
Jeffry2031317264.5%+9.7
Brad197989949.8%+0.9
Goh1969410248.0%-4.3
Kage1791017856.4%+4.1
Wolf168838549.4%-5.3
Sarah149668344.3%-9.4
Shun144766852.8%+0.4
Jean138746453.6%-0.9
Lion119605950.4%-3.1
Aoi113615254.0%-0.4
Pai110654559.1%+3.4
Lei Fei102633961.8%+5.6
Vanessa101564555.5%+2.1
El Blaze92524056.5%+2.7
Taka70373352.9%-0.3
Dural60382263.3%+10.8
Eileen45222348.9%-3.8

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall33918815155.5%+1.5
Octagon33519214357.3%+4.1
Breakable Half Fence33117415752.6%-0.8
Breakable Full Fence31216015251.3%-2.3
Full Fence30916114852.1%-1.2
Half Fence28915513453.6%-0.6
Open27814513352.2%-1.3
Rectangle26213512751.5%-0.4
Low Fence23612810854.2%+0.9
Full Fence and Open165927355.8%+3.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,83853.2%53.3%-0.1
No walls85354.0%53.7%+0.4

Walls against open: -0.5 points (95% range -4.8 to +3.8), p 0.822 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yossystanp-ussa (Rank 37)2026/09/1620101050.0%
PuzzG/ぱず爺 (Rank 36)2026/09/151911857.9%
reiya---0602 (Rank 36)2026/09/1128181064.3%
NORESPECT (Rank 32)2026/09/061814477.8%
★闘将拉麵男★ (Rank 36)2026/08/2328141450.0%
Umemon2026 (Rank 36)2026/08/232191242.9%
타우끼/taukee (Rank 37)2026/08/2326141253.9%
イイクルーン (Rank 37)2026/08/1924101441.7%
Koutei (Rank 30)2026/08/021612475.0%
ヘニオ (Rank 32)2026/08/022051525.0%
乃木ぽん (Rank 31)2026/07/261551033.3%
ji-ru_11 (Rank 29)2026/07/241610662.5%
okb@j>おーけーびー (Rank 29)2026/07/24167943.8%
fwnd1396 (Rank 31)2026/07/2435191654.3%
jikacho-Gigas (Rank 40)2026/07/102552020.0%
interceptor (Rank 39)2026/07/102872125.0%
しょべるん (Rank 39)2026/07/05168850.0%
bh_iflg (Rank 34)2026/07/032517868.0%
nidaimebannai (Rank 37)2026/07/032281436.4%
mossan_opa2 (Rank 34)2026/06/291651131.2%
ふかふか (Rank 36)2026/06/2826151157.7%
犬尉 (Rank 31)2026/06/2728111739.3%
なめ (Rank 34)2026/06/252116576.2%
テクノモデル (Rank 36)2026/06/1827111640.7%
papermoon_7 (Rank 38)2026/06/1720101050.0%

Round openings

Every character

backdash into guardG6185.0%
punchP into Enkou RensouPP4503.7%
punchP4333.5%
Douchu6P4303.5%
Dash Hammer Kick66K2642.2%
Rimon Chouchu66P2572.1%
crouch dash forward into guardG2462.0%
backdash into evade up2191.8%
Enkou RensouPP into Rensou HekizanPPP1751.4%
evade down into guardG1691.4%
crouch into Honshin Kousoutai3K+G1441.2%
Hiji'uchi6P1331.1%
Chugeki6P1311.1%
forward movement into punchP1301.1%
backward movement into Douchu6P1281.0%

1,101 further openings account for the other 8,323 rounds.

Counted from 2,996 of the 3,015 matches played. The rest were not pulled for openings.

Eileen

punchP into Enkou RensouPP45011.4%
Douchu6P43010.9%
backdash into guardG2315.9%
Enkou RensouPP into Rensou HekizanPPP1754.5%
crouch into Honshin Kousoutai3K+G1443.7%
backward movement into Douchu6P1283.2%
crouch dash forward into guardG1243.1%
punchP1032.6%
Kousokuhon7K+G922.3%
Honshin Kousoutai3K+G892.3%
Fukushinshou2P822.1%
Enkou Kenka46P into forward dash792.0%
offensive move691.8%
evade down into guardG651.6%
punchP into Douchu6P651.6%

280 further openings account for the other 1,609 rounds.

Dural

Dash Hammer Kick66K26412.4%
forward dash into forward, forward punch+kick66P+K1276.0%
backdash into back, back kick+guard44K+G1265.9%
punchP1054.9%
backdash into guardG1024.8%
crouch into Zensoutai2KK723.4%
Attai2K into kick+guardK+G653.1%
Soukyu46P into forward dash612.9%
Rising Elbow6P542.5%
backward movement into Rising Elbow6P502.4%
punchP into Rising Elbow6P452.1%
Slant Back Knuckle1P401.9%
backdash into back kick+guard4K+G401.9%
evade down into guardG361.7%
backdash into evade up341.6%

226 further openings account for the other 906 rounds.

Counted from 513 of the 514 matches played. The rest were not pulled for openings.

Lau

Chugeki6P1317.4%
Fukko Kensou1P885.0%
Souko Sensou66P+K834.7%
backdash into guardG794.5%
Ko'en Senshi66K+G into forward movement643.6%
Fukko Kensou1P into guardG633.6%
backdash into evade up512.9%
Kosoushou46P into forward dash502.8%
punchP502.8%
Kokyaku Haiten7K472.7%
crouch into Senchutai3K452.5%
evade up into Kokyaku Haiten7K392.2%
guardG into evade down341.9%
crouch into Chisoutai2K+G331.9%
evade down into guardG311.8%

174 further openings account for the other 879 rounds.

Akira

Rimon Chouchu66P25718.4%
Rimon Chouchu66P into forward dash1258.9%
Senzankou66P+K into throwP+G1188.4%
Senzankou66P+K946.7%
Rimon Chouchu66P into evade down755.4%
backdash into guardG453.2%
punchP into forward dash412.9%
punchP342.4%
Housui2P332.4%
evade up into Rimon Chouchu66P292.1%
Rimon Chouchu66P into backward movement271.9%
Rimon Chouchu66P into crouch dash forward251.8%
Rimon Chouchu66P into forward movement251.8%
backdash into Jouho Senshou46P201.4%
backdash into Jouho Touken6P191.4%

118 further openings account for the other 431 rounds.

Kage

Hiji'uchi6P1339.6%
Ryu'eikyaku66K1279.2%
punchP886.3%
backdash into guardG836.0%
Ryubisen44K+G634.5%
crouch dash forward into guardG362.6%
backdash into evade up342.5%
punchP into Hiji'uchi6P332.4%
Jizuridan2P231.7%
Nakageri3K221.6%
evade down into guardG211.5%
evade up into guardG201.4%
backdash into Hagakure-ryu In Raijingeki46P+K191.4%
backward movement into Nagiharai6P+K171.2%
crouch dash forward into Hiji'uchi6P171.2%

190 further openings account for the other 651 rounds.

El Blaze

backdash into Darkness Sword43K+G838.1%
forward movement into punchP817.9%
backdash into guardG484.7%
up, up-back kick+guard87K+G414.0%
backdash into evade up393.8%
Demon Dance9P+K into Demon's Tail9P+KK343.3%
Shadow Strike6P343.3%
punchP313.0%
High-Speed Jab46P292.8%
Straight6P+K into Quick Combo6P+KP292.8%
backward movement into Shadow Strike6P292.8%
crouch into Low Drop Kick1K+G202.0%
Shadow Lance66K181.8%
punchP into Quick HookPP181.8%
backdash171.7%

193 further openings account for the other 472 rounds.

Counted from 253 of the 271 matches played. The rest were not pulled for openings.

Brad

Elbow Hook6P528.5%
Ducking6P+K+G into Crush Knee KickK+G518.3%
Middle Spin Kick66K416.7%
punchP into Jab StraightPP365.9%
backdash into guardG304.9%
Sit Jab2P243.9%
punchP223.6%
Sway Back4P+K+G into Mighty Knee UpperK213.4%
Sharp Shoot1P203.3%
Dtee Sawk Dtrohng4P+K172.8%
backdash into Stop Kick4K172.8%
Sawk Klab6P+K132.1%
backdash into Destruction Body3P+K122.0%
Sharp Shoot1P into guardG111.8%
Sway Back4P+K+G101.6%

106 further openings account for the other 236 rounds.