VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

Laulau

  • El Blaze
  • Dural
  • Lau
  • Akira
  • Kage
  • Brad
Career matches7,859
Career win rate54.3%
Round win rate51.5%
Peak rank38
Distinct opponents709
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1724 #682 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen371,89097891251.8%
El Blaze381,84794790051.3%
Lau381,69990779253.4%
Dural3871441729758.4%
Akira3462133528654.0%
Brad3555037117967.5%
Kage3553831422458.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

12,646 of 13,687 rounds counted

7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.14263,929
El Blaze7.04202,481
Dural7.34351,323
Lau7.84691,548
Akira8.45061,392
Kage7.24331,387
Brad7.3438586

By opponent's character

Jacky7.34381,539
Akira7.54471,149
Lau7.4442999
Jeffry7.2433862
Goh7.5447848
Brad7.2432741
Kage7.2434754
Wolf7.6455718
Sarah6.9417625
Jean7.4445571
Shun8.0479546
Lion7.5451523
Pai7.3439404
Aoi7.2430450
Lei Fei7.2430436
Vanessa7.1425386
El Blaze7.5449364
Taka7.1424295
Dural7.5452254
Eileen7.0422182

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky39719420348.9%-3.8
Akira30515315250.2%-4.4
Lau26014111954.2%+1.8
Jeffry2341518364.5%+10.0
Goh21310710650.2%-2.6
Brad21210710550.5%+1.5
Kage2041079752.5%+1.3
Wolf182919150.0%-4.7
Sarah165759045.5%-7.7
Jean155807551.6%-2.2
Shun146767052.0%-0.0
Lion135726353.3%+0.1
Pai120724860.0%+5.4
Aoi119635652.9%-0.6
Lei Fei113664758.4%+3.2
Vanessa108604855.6%+2.5
El Blaze92524056.5%+3.2
Taka81443754.3%+1.6
Dural62402264.5%+11.8
Eileen53272650.9%-1.0

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall37220217054.3%+0.7
Breakable Half Fence36619716953.8%+0.6
Octagon35719915855.7%+2.9
Breakable Full Fence35217717550.3%-2.9
Full Fence34118016152.8%-0.2
Half Fence32317315053.6%+0.4
Open31616415251.9%-1.6
Rectangle30115714452.2%+0.4
Low Fence26714212553.2%+0.6
Full Fence and Open1791007955.9%+3.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,04053.1%52.9%+0.2
No walls95553.2%53.3%-0.1

Walls against open: +0.3 points (95% range -3.8 to +4.3), p 0.895 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 37)2026/10/0730161453.3%
Koutei (Rank 32)2026/10/071814477.8%
たつや (Rank 38)2026/10/071851327.8%
ヘニオ (Rank 34)2026/10/0743192444.2%
VF12360-PC (Rank 38)2026/10/071810855.6%
reiya---0602 (Rank 34)2026/10/0733221166.7%
ゼータ(MSZ-006) (Rank 40)2026/10/071651131.2%
bh_iflg (Rank 32)2026/10/072819967.9%
Umemon2026 (Rank 38)2026/10/0426111542.3%
NORESPECT (Rank 36)2026/10/022317673.9%
BigBoin (Rank 35)2026/09/30167943.8%
yossystanp-ussa (Rank 37)2026/09/1620101050.0%
PuzzG/ぱず爺 (Rank 36)2026/09/151911857.9%
타우끼/taukee (Rank 37)2026/08/2326141253.9%
イイクルーン (Rank 37)2026/08/1924101441.7%
fwnd1396 (Rank 31)2026/07/2435191654.3%
jikacho-Gigas (Rank 40)2026/07/102552020.0%
interceptor (Rank 39)2026/07/102872125.0%
しょべるん (Rank 39)2026/07/05168850.0%
nidaimebannai (Rank 37)2026/07/032281436.4%
ふかふか (Rank 36)2026/06/2826151157.7%
犬尉 (Rank 31)2026/06/2728111739.3%
なめ (Rank 34)2026/06/252116576.2%
テクノモデル (Rank 36)2026/06/1827111640.7%
papermoon_7 (Rank 38)2026/06/1720101050.0%

Round openings

Every character

backdash into guardG5714.4%
punchP4723.6%
punchP into Enkou RensouPP4503.5%
Douchu6P4303.3%
Dash Hammer Kick66K2642.0%
Rimon Chouchu66P2572.0%
crouch dash forward into guardG2562.0%
evade down into guardG1791.4%
Enkou RensouPP into Rensou HekizanPPP1751.3%
backdash into evade up1591.2%
forward movement into punchP1471.1%
crouch into Honshin Kousoutai3K+G1441.1%
backdash into Darkness Sword43K+G1391.1%
Hiji'uchi6P1331.0%
evade up into guardG1331.0%

1,181 further openings account for the other 9,152 rounds.

Counted from 3,196 of the 3,356 matches played. The rest were not pulled for openings.

Eileen

Career
978–912 · 51.8%
This season
962 matches · 51.4%
Peak rank
37

First hit in 54.5% of 3,908 rounds. Won 53.4% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.8% of rounds, against 58.2% in their other rounds.
  • Against Brad: moves in first in 40.3% of rounds, against 3.9% against everyone else.
  • On Breakable Half Fence stages: backs off first in 24.0% of rounds, against 15.1% on the other stages.
  • After opening the round before by moving in: moves in first in 28.7% of rounds, against 5.6% after anything else.
  • After losing a round: waits first in 13.0% of rounds, against 6.4% after winning one.
  • When behind: waits first in 13.0% of rounds, against 7.3% when ahead or level.
  • In round 4 or later: opens with “backdash into G guard” in 8.4% of rounds, against 4.0% in their other rounds.
  • Against Sarah: opens with “backdash into G guard” in 18.6% of rounds, against 4.5% against everyone else.
  • On Breakable Half Fence stages: opens with “backdash into G guard” in 9.8% of rounds, against 4.7% on the other stages.
  • After opening the round before with “6P Douchu”: opens with “6P Douchu” in 26.2% of rounds, against 9.3% after anything else.
  • After losing a round: opens with “crouch into 3K+G Honshin Kousoutai” in 6.2% of rounds, against 1.2% after winning one.
  • When behind: opens with “crouch into 3K+G Honshin Kousoutai” in 5.9% of rounds, against 2.2% when ahead or level.

How is this tested?

punchP into Enkou RensouPP45011.4%
Douchu6P43010.9%
backdash into guardG2045.2%
Enkou RensouPP into Rensou HekizanPPP1754.5%
crouch into Honshin Kousoutai3K+G1443.7%
backward movement into Douchu6P1283.2%
crouch dash forward into guardG1233.1%
punchP1032.6%
Kousokuhon7K+G922.3%
Honshin Kousoutai3K+G892.3%
Fukushinshou2P822.1%
Enkou Kenka46P into forward dash792.0%
offensive move691.8%
backdash into Enkou Nyurin66P681.7%
punchP into Douchu6P651.6%

284 further openings account for the other 1,634 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky35–40 · 47%16–15 · 52%-4.5
Akira22–24 · 48%16–20 · 44%+5.2
Goh24–30 · 44%6–8 · 43%too few to test
Jeffry27–11 · 71%20–10 · 67%too few to test
Brad21–20 · 51%14–15 · 48%too few to test
Lau24–14 · 63%11–16 · 41%too few to test
Wolf20–21 · 49%8–6 · 57%too few to test
Kage18–24 · 43%3–5 · 38%too few to test
Sarah6–19 · 24%6–9 · 40%too few to test
Aoi10–5 · 67%7–11 · 39%too few to test
Shun15–11 · 58%6–3 · 67%too few to test
Taka8–10 · 44%1–5 · 17%too few to test
Dural8–8 · 50%6–2 · 75%too few to test
Vanessa8–7 · 53%6–4 · 60%too few to test
Lion11–6 · 65%1–3 · 25%too few to test
Pai9–11 · 45%4–0 · 100%too few to test
Lei Fei8–6 · 57%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Dural

Career
417–297 · 58.4%
This season
514 matches · 58.4%
Peak rank
38

First hit in 49.2% of 2,126 rounds. Won 55.9% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 12.6% of rounds, against 7.7% in their other rounds.
  • Against Shun: evades first in 58.9% of rounds, against 7.3% against everyone else.
  • After opening the round before by evading: evades first in 24.7% of rounds, against 7.1% after anything else.
  • After losing a round: waits first in 11.2% of rounds, against 4.9% after winning one.
  • When behind: waits first in 11.0% of rounds, against 5.6% when ahead or level.
  • Against Akira: opens with “backdash into G guard” in 14.6% of rounds, against 3.0% against everyone else.
  • On Breakable Half Fence stages: opens with “backdash into G guard” in 8.5% of rounds, against 3.8% on the other stages.
  • After opening the round before with “P punch”: opens with “P punch” in 15.6% of rounds, against 4.5% after anything else.

How is this tested?

Dash Hammer Kick66K26412.4%
backdash into back, back kick+guard44K+G1286.0%
forward dash into forward, forward punch+kick66P+K1276.0%
punchP1054.9%
backdash into guardG874.1%
crouch into Zensoutai2KK723.4%
Attai2K into kick+guardK+G653.0%
Soukyu46P into forward dash612.9%
Rising Elbow6P542.5%
backward movement into Rising Elbow6P502.4%
backdash into back kick+guard4K+G462.2%
punchP into Rising Elbow6P452.1%
Slant Back Knuckle1P401.9%
evade down into guardG361.7%
Low Knuckle2P331.6%

236 further openings account for the other 917 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky18–14 · 56%9–11 · 45%too few to test
Akira19–16 · 54%4–4 · 50%too few to test
Brad9–13 · 41%3–5 · 38%too few to test
Jean11–9 · 55%9–5 · 64%too few to test
Kage16–9 · 64%3–1 · 75%too few to test
Goh14–9 · 61%5–6 · 45%too few to test
Jeffry9–14 · 39%8–1 · 89%too few to test
Sarah15–6 · 71%6–5 · 55%too few to test
Lau12–8 · 60%3–5 · 38%too few to test
Vanessa10–9 · 53%5–0 · 100%too few to test
El Blaze9–7 · 56%2–2 · 50%too few to test
Pai10–3 · 77%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
947–900 · 51.3%
This season
612 matches · 46.7%
Peak rank
38

First hit in 50.7% of 1,825 rounds. Won 50.0% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 58.0% of rounds, against 41.3% in their other rounds.
  • Against Lion: waits first in 39.0% of rounds, against 4.9% against everyone else.
  • After opening the round before by moving in: moves in first in 22.8% of rounds, against 10.3% after anything else.
  • When the score is level: moves in first in 13.5% of rounds, against 9.8% when ahead or behind.
  • In round 4 or later: opens with “forward movement into P punch” in 7.6% of rounds, against 4.5% in their other rounds.
  • Against Lau: opens with “forward movement into P punch” in 15.0% of rounds, against 4.6% against everyone else.

How is this tested?

backdash into Darkness Sword43K+G1397.6%
forward movement into punchP985.3%
backdash into guardG864.7%
backward movement into Shadow Strike6P703.8%
punchP703.8%
Demon Dance9P+K into Demon's Tail9P+KK663.6%
Shadow Strike6P623.4%
Shouda46PP into Rising Back Spin Kick46PPK593.2%
up, up-back kick+guard87K+G522.8%
backdash into evade up462.5%
punchP into Quick HookPP412.2%
Shadow Lance66K372.0%
Straight6P+K into Quick Combo6P+KP372.0%
up-back kick+guard7K+G341.9%
High-Speed Jab46P321.8%

253 further openings account for the other 902 rounds.

Counted from 452 of the 612 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky17–13 · 57%11–8 · 58%too few to test
Akira10–21 · 32%6–9 · 40%too few to test
Sarah11–18 · 38%3–5 · 38%too few to test
Jean7–12 · 37%7–9 · 44%too few to test
Kage8–12 · 40%2–6 · 25%too few to test
Lau10–15 · 40%2–0 · 100%too few to test
Wolf7–9 · 44%3–3 · 50%too few to test
Goh11–5 · 69%4–1 · 80%too few to test
Jeffry7–8 · 47%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

160 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
907–792 · 53.4%
This season
435 matches · 51.7%
Peak rank
38

First hit in 51.0% of 1,740 rounds. Won 52.5% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 58.0% of rounds, against 9.7% against everyone else.
  • After opening the round before by evading: evades first in 25.9% of rounds, against 10.0% after anything else.
  • Against Jacky: opens with “6P Chugeki” in 22.9% of rounds, against 6.2% against everyone else.
  • After opening the round before with “1P Fukko Kensou”: opens with “66P+K Souko Sensou” in 15.6% of rounds, against 4.7% after anything else.

How is this tested?

Chugeki6P1317.4%
Fukko Kensou1P885.0%
Souko Sensou66P+K834.7%
backdash into guardG663.7%
Ko'en Senshi66K+G into forward movement643.6%
Fukko Kensou1P into guardG633.6%
Kosoushou46P into forward dash502.8%
punchP502.8%
Kokyaku Haiten7K472.7%
crouch into Senchutai3K452.5%
evade up into Kokyaku Haiten7K392.2%
backdash into Souko Sensou66P+K331.9%
crouch into Chisoutai2K+G331.9%
backdash into evade up321.8%
guardG into evade down321.8%

182 further openings account for the other 911 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau17–21 · 45%5–5 · 50%too few to test
Akira10–8 · 56%7–9 · 44%too few to test
Kage9–10 · 47%7–0 · 100%too few to test
Lion10–16 · 38%2–2 · 50%too few to test
Jacky9–10 · 47%5–2 · 71%too few to test
Jean9–6 · 60%2–4 · 33%too few to test
Pai7–13 · 35%3–0 · 100%too few to test
Jeffry13–4 · 76%4–3 · 57%too few to test
Shun10–3 · 77%4–4 · 50%too few to test
Brad5–5 · 50%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
335–286 · 54.0%
This season
342 matches · 52.9%
Peak rank
34

First hit in 56.6% of 1,379 rounds. Won 52.9% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 12.3% of rounds, against 5.0% against everyone else.
  • After opening the round before by evading: evades first in 24.6% of rounds, against 5.4% after anything else.
  • In round 1: opens with “66P+K Senzankou” in 10.8% of rounds, against 5.4% in their other rounds.
  • Against Lei Fei: opens with “66P Rimon Chouchu into evade down” in 17.4% of rounds, against 5.0% against everyone else.
  • After opening the round before with “66P Rimon Chouchu into forward dash”: opens with “66P Rimon Chouchu into forward dash” in 15.1% of rounds, against 7.6% after anything else.

How is this tested?

Rimon Chouchu66P25718.4%
Rimon Chouchu66P into forward dash1258.9%
Senzankou66P+K into throwP+G1188.4%
Senzankou66P+K946.7%
Rimon Chouchu66P into evade down755.4%
punchP into forward dash412.9%
backdash into guardG372.6%
backdash into Jouho Touken6P342.4%
punchP342.4%
Housui2P332.4%
evade up into Rimon Chouchu66P292.1%
Rimon Chouchu66P into backward movement271.9%
Rimon Chouchu66P into crouch dash forward251.8%
Rimon Chouchu66P into forward movement251.8%
backdash into Jouho Senshou46P201.4%

121 further openings account for the other 424 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun15–19 · 44%0–4 · 0%too few to test
Jacky11–20 · 35%3–2 · 60%too few to test
Wolf8–12 · 40%2–5 · 29%too few to test
Jean3–5 · 38%8–4 · 67%too few to test
Jeffry7–4 · 64%7–5 · 58%too few to test
Goh3–9 · 25%2–6 · 25%too few to test
Akira5–5 · 50%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
314–224 · 58.4%
This season
339 matches · 57.8%
Peak rank
35

First hit in 53.4% of 1,383 rounds. Won 56.3% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.0% of rounds, against 50.8% in their other rounds.
  • Against Shun: evades first in 70.2% of rounds, against 8.5% against everyone else.
  • After opening the round before by evading: evades first in 27.8% of rounds, against 8.7% after anything else.
  • In round 1: opens with “44K+G Ryubisen” in 8.0% of rounds, against 3.4% in their other rounds.
  • Against Jacky: opens with “6P Hiji'uchi” in 29.7% of rounds, against 5.8% against everyone else.
  • After opening the round before with “6P Hiji'uchi”: opens with “6P Hiji'uchi” in 21.3% of rounds, against 7.7% after anything else.
  • After losing a round: opens with “66K Ryu'eikyaku” in 15.9% of rounds, against 3.8% after winning one.
  • When behind: opens with “66K Ryu'eikyaku” in 14.2% of rounds, against 6.4% when ahead or level.

How is this tested?

Hiji'uchi6P1339.6%
Ryu'eikyaku66K1279.2%
punchP886.3%
backdash into guardG654.7%
Ryubisen44K+G634.5%
crouch dash forward into guardG362.6%
punchP into Hiji'uchi6P332.4%
backdash into Hagakure-ryu In Raijingeki46P+K241.7%
Jizuridan2P231.7%
Nakageri3K221.6%
backdash into evade up221.6%
backdash into Ryu'eikyaku66K211.5%
backdash into Kasumi Yaiba66P+K201.4%
evade down into guardG201.4%
evade up into guardG201.4%

196 further openings account for the other 670 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–11 · 65%9–9 · 50%too few to test
Akira13–7 · 65%6–3 · 67%too few to test
Brad9–9 · 50%3–6 · 33%too few to test
Wolf8–6 · 57%5–6 · 45%too few to test
Jeffry11–5 · 69%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
371–179 · 67.5%
This season
152 matches · 63.2%
Peak rank
35

First hit in 47.8% of 602 rounds. Won 59.0% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 12.8% of rounds, against 4.2% against everyone else.
  • After opening the round before by backing off: backs off first in 30.7% of rounds, against 14.5% after anything else.
  • Against Jacky: opens with “6P Elbow Hook” in 21.3% of rounds, against 6.7% against everyone else.
  • After losing a round: opens with “66K Middle Spin Kick” in 12.3% of rounds, against 2.4% after winning one.

How is this tested?

Elbow Hook6P528.5%
Ducking6P+K+G into Crush Knee KickK+G518.3%
Middle Spin Kick66K416.7%
punchP into Jab StraightPP365.9%
backdash into guardG264.2%
Sit Jab2P243.9%
punchP223.6%
Sway Back4P+K+G into Mighty Knee UpperK213.4%
Sharp Shoot1P203.3%
Dtee Sawk Dtrohng4P+K172.8%
backdash into Stop Kick4K172.8%
Sawk Klab6P+K132.1%
backdash into Destruction Body3P+K132.1%
Sharp Shoot1P into guardG111.8%
Sway Back4P+K+G101.6%

111 further openings account for the other 239 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (110 here; about 5.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 12 of 17 tests hold up
  • Dural: 8 of 16 tests hold up
  • El Blaze: 6 of 16 tests hold up
  • Lau: 4 of 15 tests hold up
  • Akira: 5 of 15 tests hold up
  • Kage: 8 of 16 tests hold up
  • Brad: 4 of 15 tests hold up