Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1724 #682 of 3,686 on the Elo list →
Eileen1697958 matches
El Blaze1759611 matches
Dural1748513 matches
Lau1747434 matches
Akira1682342 matches
Kage1705339 matches
Brad1740144 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 37 | 1,890 | 978 | 912 | 51.8% |
|---|---|---|---|---|---|
| El Blaze | 38 | 1,847 | 947 | 900 | 51.3% |
| Lau | 38 | 1,699 | 907 | 792 | 53.4% |
| Dural | 38 | 714 | 417 | 297 | 58.4% |
| Akira | 34 | 621 | 335 | 286 | 54.0% |
| Brad | 35 | 550 | 371 | 179 | 67.5% |
| Kage | 35 | 538 | 314 | 224 | 58.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
12,646 of 13,687 rounds counted7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.1 | 426 | 3,929 |
|---|---|---|---|
| El Blaze | 7.0 | 420 | 2,481 |
| Dural | 7.3 | 435 | 1,323 |
| Lau | 7.8 | 469 | 1,548 |
| Akira | 8.4 | 506 | 1,392 |
| Kage | 7.2 | 433 | 1,387 |
| Brad | 7.3 | 438 | 586 |
By opponent's character
| Jacky | 7.3 | 438 | 1,539 |
|---|---|---|---|
| Akira | 7.5 | 447 | 1,149 |
| Lau | 7.4 | 442 | 999 |
| Jeffry | 7.2 | 433 | 862 |
| Goh | 7.5 | 447 | 848 |
| Brad | 7.2 | 432 | 741 |
| Kage | 7.2 | 434 | 754 |
| Wolf | 7.6 | 455 | 718 |
| Sarah | 6.9 | 417 | 625 |
| Jean | 7.4 | 445 | 571 |
| Shun | 8.0 | 479 | 546 |
| Lion | 7.5 | 451 | 523 |
| Pai | 7.3 | 439 | 404 |
| Aoi | 7.2 | 430 | 450 |
| Lei Fei | 7.2 | 430 | 436 |
| Vanessa | 7.1 | 425 | 386 |
| El Blaze | 7.5 | 449 | 364 |
| Taka | 7.1 | 424 | 295 |
| Dural | 7.5 | 452 | 254 |
| Eileen | 7.0 | 422 | 182 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 397 | 194 | 203 | 48.9% | -3.8 |
|---|---|---|---|---|---|
| Akira | 305 | 153 | 152 | 50.2% | -4.4 |
| Lau | 260 | 141 | 119 | 54.2% | +1.8 |
| Jeffry | 234 | 151 | 83 | 64.5% | +10.0 |
| Goh | 213 | 107 | 106 | 50.2% | -2.6 |
| Brad | 212 | 107 | 105 | 50.5% | +1.5 |
| Kage | 204 | 107 | 97 | 52.5% | +1.3 |
| Wolf | 182 | 91 | 91 | 50.0% | -4.7 |
| Sarah | 165 | 75 | 90 | 45.5% | -7.7 |
| Jean | 155 | 80 | 75 | 51.6% | -2.2 |
| Shun | 146 | 76 | 70 | 52.0% | -0.0 |
| Lion | 135 | 72 | 63 | 53.3% | +0.1 |
| Pai | 120 | 72 | 48 | 60.0% | +5.4 |
| Aoi | 119 | 63 | 56 | 52.9% | -0.6 |
| Lei Fei | 113 | 66 | 47 | 58.4% | +3.2 |
| Vanessa | 108 | 60 | 48 | 55.6% | +2.5 |
| El Blaze | 92 | 52 | 40 | 56.5% | +3.2 |
| Taka | 81 | 44 | 37 | 54.3% | +1.6 |
| Dural | 62 | 40 | 22 | 64.5% | +11.8 |
| Eileen | 53 | 27 | 26 | 50.9% | -1.0 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 372 | 202 | 170 | 54.3% | +0.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 366 | 197 | 169 | 53.8% | +0.6 |
| Octagon | 357 | 199 | 158 | 55.7% | +2.9 |
| Breakable Full Fence | 352 | 177 | 175 | 50.3% | -2.9 |
| Full Fence | 341 | 180 | 161 | 52.8% | -0.2 |
| Half Fence | 323 | 173 | 150 | 53.6% | +0.4 |
| Open | 316 | 164 | 152 | 51.9% | -1.6 |
| Rectangle | 301 | 157 | 144 | 52.2% | +0.4 |
| Low Fence | 267 | 142 | 125 | 53.2% | +0.6 |
| Full Fence and Open | 179 | 100 | 79 | 55.9% | +3.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,040 | 53.1% | 52.9% | +0.2 |
| No walls | 955 | 53.2% | 53.3% | -0.1 |
Walls against open: +0.3 points (95% range -3.8 to +4.3), p 0.895 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 43 | 19 | 24 | 44.2% |
|---|---|---|---|---|
| fwnd1396 (Rank 31) | 35 | 19 | 16 | 54.3% |
| reiya---0602 (Rank 34) | 33 | 22 | 11 | 66.7% |
| ★闘将拉麵男★ (Rank 37) | 30 | 16 | 14 | 53.3% |
| bh_iflg (Rank 32) | 28 | 19 | 9 | 67.9% |
| interceptor (Rank 39) | 28 | 7 | 21 | 25.0% |
| 犬尉 (Rank 31) | 28 | 11 | 17 | 39.3% |
| テクノモデル (Rank 36) | 27 | 11 | 16 | 40.7% |
| Umemon2026 (Rank 38) | 26 | 11 | 15 | 42.3% |
| ふかふか (Rank 36) | 26 | 15 | 11 | 57.7% |
| 타우끼/taukee (Rank 37) | 26 | 14 | 12 | 53.9% |
| jikacho-Gigas (Rank 40) | 25 | 5 | 20 | 20.0% |
| イイクルーン (Rank 37) | 24 | 10 | 14 | 41.7% |
| NORESPECT (Rank 36) | 23 | 17 | 6 | 73.9% |
| nidaimebannai (Rank 37) | 22 | 8 | 14 | 36.4% |
| なめ (Rank 34) | 21 | 16 | 5 | 76.2% |
| papermoon_7 (Rank 38) | 20 | 10 | 10 | 50.0% |
| yossystanp-ussa (Rank 37) | 20 | 10 | 10 | 50.0% |
| PuzzG/ぱず爺 (Rank 36) | 19 | 11 | 8 | 57.9% |
| Koutei (Rank 32) | 18 | 14 | 4 | 77.8% |
| VF12360-PC (Rank 38) | 18 | 10 | 8 | 55.6% |
| たつや (Rank 38) | 18 | 5 | 13 | 27.8% |
| BigBoin (Rank 35) | 16 | 7 | 9 | 43.8% |
| しょべるん (Rank 39) | 16 | 8 | 8 | 50.0% |
| ゼータ(MSZ-006) (Rank 40) | 16 | 5 | 11 | 31.2% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 37) | 2026/10/07 | 30 | 16 | 14 | 53.3% |
|---|---|---|---|---|---|
| Koutei (Rank 32) | 2026/10/07 | 18 | 14 | 4 | 77.8% |
| たつや (Rank 38) | 2026/10/07 | 18 | 5 | 13 | 27.8% |
| ヘニオ (Rank 34) | 2026/10/07 | 43 | 19 | 24 | 44.2% |
| VF12360-PC (Rank 38) | 2026/10/07 | 18 | 10 | 8 | 55.6% |
| reiya---0602 (Rank 34) | 2026/10/07 | 33 | 22 | 11 | 66.7% |
| ゼータ(MSZ-006) (Rank 40) | 2026/10/07 | 16 | 5 | 11 | 31.2% |
| bh_iflg (Rank 32) | 2026/10/07 | 28 | 19 | 9 | 67.9% |
| Umemon2026 (Rank 38) | 2026/10/04 | 26 | 11 | 15 | 42.3% |
| NORESPECT (Rank 36) | 2026/10/02 | 23 | 17 | 6 | 73.9% |
| BigBoin (Rank 35) | 2026/09/30 | 16 | 7 | 9 | 43.8% |
| yossystanp-ussa (Rank 37) | 2026/09/16 | 20 | 10 | 10 | 50.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/15 | 19 | 11 | 8 | 57.9% |
| 타우끼/taukee (Rank 37) | 2026/08/23 | 26 | 14 | 12 | 53.9% |
| イイクルーン (Rank 37) | 2026/08/19 | 24 | 10 | 14 | 41.7% |
| fwnd1396 (Rank 31) | 2026/07/24 | 35 | 19 | 16 | 54.3% |
| jikacho-Gigas (Rank 40) | 2026/07/10 | 25 | 5 | 20 | 20.0% |
| interceptor (Rank 39) | 2026/07/10 | 28 | 7 | 21 | 25.0% |
| しょべるん (Rank 39) | 2026/07/05 | 16 | 8 | 8 | 50.0% |
| nidaimebannai (Rank 37) | 2026/07/03 | 22 | 8 | 14 | 36.4% |
| ふかふか (Rank 36) | 2026/06/28 | 26 | 15 | 11 | 57.7% |
| 犬尉 (Rank 31) | 2026/06/27 | 28 | 11 | 17 | 39.3% |
| なめ (Rank 34) | 2026/06/25 | 21 | 16 | 5 | 76.2% |
| テクノモデル (Rank 36) | 2026/06/18 | 27 | 11 | 16 | 40.7% |
| papermoon_7 (Rank 38) | 2026/06/17 | 20 | 10 | 10 | 50.0% |
Round openings
Every character
| backdash into guardG | 571 | 4.4% |
|---|---|---|
| punchP | 472 | 3.6% |
| punchP into Enkou RensouPP | 450 | 3.5% |
| Douchu6P | 430 | 3.3% |
| Dash Hammer Kick66K | 264 | 2.0% |
| Rimon Chouchu66P | 257 | 2.0% |
| crouch dash forward into guardG | 256 | 2.0% |
| evade down into guardG | 179 | 1.4% |
| Enkou RensouPP into Rensou HekizanPPP | 175 | 1.3% |
| backdash into evade up | 159 | 1.2% |
| forward movement into punchP | 147 | 1.1% |
| crouch into Honshin Kousoutai3K+G | 144 | 1.1% |
| backdash into Darkness Sword43K+G | 139 | 1.1% |
| Hiji'uchi6P | 133 | 1.0% |
| evade up into guardG | 133 | 1.0% |
1,181 further openings account for the other 9,152 rounds.
Counted from 3,196 of the 3,356 matches played. The rest were not pulled for openings.
Eileen
- Career
- 978–912 · 51.8%
- This season
- 962 matches · 51.4%
- Peak rank
- 37
First hit in 54.5% of 3,908 rounds. Won 53.4% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 69.8% of rounds, against 58.2% in their other rounds.
- Against Brad: moves in first in 40.3% of rounds, against 3.9% against everyone else.
- On Breakable Half Fence stages: backs off first in 24.0% of rounds, against 15.1% on the other stages.
- After opening the round before by moving in: moves in first in 28.7% of rounds, against 5.6% after anything else.
- After losing a round: waits first in 13.0% of rounds, against 6.4% after winning one.
- When behind: waits first in 13.0% of rounds, against 7.3% when ahead or level.
- In round 4 or later: opens with “backdash into G guard” in 8.4% of rounds, against 4.0% in their other rounds.
- Against Sarah: opens with “backdash into G guard” in 18.6% of rounds, against 4.5% against everyone else.
- On Breakable Half Fence stages: opens with “backdash into G guard” in 9.8% of rounds, against 4.7% on the other stages.
- After opening the round before with “6P Douchu”: opens with “6P Douchu” in 26.2% of rounds, against 9.3% after anything else.
- After losing a round: opens with “crouch into 3K+G Honshin Kousoutai” in 6.2% of rounds, against 1.2% after winning one.
- When behind: opens with “crouch into 3K+G Honshin Kousoutai” in 5.9% of rounds, against 2.2% when ahead or level.
| punchP into Enkou RensouPP | 450 | 11.4% |
|---|---|---|
| Douchu6P | 430 | 10.9% |
| backdash into guardG | 204 | 5.2% |
| Enkou RensouPP into Rensou HekizanPPP | 175 | 4.5% |
| crouch into Honshin Kousoutai3K+G | 144 | 3.7% |
| backward movement into Douchu6P | 128 | 3.2% |
| crouch dash forward into guardG | 123 | 3.1% |
| punchP | 103 | 2.6% |
| Kousokuhon7K+G | 92 | 2.3% |
| Honshin Kousoutai3K+G | 89 | 2.3% |
| Fukushinshou2P | 82 | 2.1% |
| Enkou Kenka46P into forward dash | 79 | 2.0% |
| offensive move | 69 | 1.8% |
| backdash into Enkou Nyurin66P | 68 | 1.7% |
| punchP into Douchu6P | 65 | 1.6% |
284 further openings account for the other 1,634 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 35–40 · 47% | 16–15 · 52% | -4.5 |
| Akira | 22–24 · 48% | 16–20 · 44% | +5.2 |
| Goh | 24–30 · 44% | 6–8 · 43% | too few to test |
| Jeffry | 27–11 · 71% | 20–10 · 67% | too few to test |
| Brad | 21–20 · 51% | 14–15 · 48% | too few to test |
| Lau | 24–14 · 63% | 11–16 · 41% | too few to test |
| Wolf | 20–21 · 49% | 8–6 · 57% | too few to test |
| Kage | 18–24 · 43% | 3–5 · 38% | too few to test |
| Sarah | 6–19 · 24% | 6–9 · 40% | too few to test |
| Aoi | 10–5 · 67% | 7–11 · 39% | too few to test |
| Shun | 15–11 · 58% | 6–3 · 67% | too few to test |
| Taka | 8–10 · 44% | 1–5 · 17% | too few to test |
| Dural | 8–8 · 50% | 6–2 · 75% | too few to test |
| Vanessa | 8–7 · 53% | 6–4 · 60% | too few to test |
| Lion | 11–6 · 65% | 1–3 · 25% | too few to test |
| Pai | 9–11 · 45% | 4–0 · 100% | too few to test |
| Lei Fei | 8–6 · 57% | 2–1 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Dural
- Career
- 417–297 · 58.4%
- This season
- 514 matches · 58.4%
- Peak rank
- 38
First hit in 49.2% of 2,126 rounds. Won 55.9% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 12.6% of rounds, against 7.7% in their other rounds.
- Against Shun: evades first in 58.9% of rounds, against 7.3% against everyone else.
- After opening the round before by evading: evades first in 24.7% of rounds, against 7.1% after anything else.
- After losing a round: waits first in 11.2% of rounds, against 4.9% after winning one.
- When behind: waits first in 11.0% of rounds, against 5.6% when ahead or level.
- Against Akira: opens with “backdash into G guard” in 14.6% of rounds, against 3.0% against everyone else.
- On Breakable Half Fence stages: opens with “backdash into G guard” in 8.5% of rounds, against 3.8% on the other stages.
- After opening the round before with “P punch”: opens with “P punch” in 15.6% of rounds, against 4.5% after anything else.
| Dash Hammer Kick66K | 264 | 12.4% |
|---|---|---|
| backdash into back, back kick+guard44K+G | 128 | 6.0% |
| forward dash into forward, forward punch+kick66P+K | 127 | 6.0% |
| punchP | 105 | 4.9% |
| backdash into guardG | 87 | 4.1% |
| crouch into Zensoutai2KK | 72 | 3.4% |
| Attai2K into kick+guardK+G | 65 | 3.0% |
| Soukyu46P into forward dash | 61 | 2.9% |
| Rising Elbow6P | 54 | 2.5% |
| backward movement into Rising Elbow6P | 50 | 2.4% |
| backdash into back kick+guard4K+G | 46 | 2.2% |
| punchP into Rising Elbow6P | 45 | 2.1% |
| Slant Back Knuckle1P | 40 | 1.9% |
| evade down into guardG | 36 | 1.7% |
| Low Knuckle2P | 33 | 1.6% |
236 further openings account for the other 917 rounds.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 18–14 · 56% | 9–11 · 45% | too few to test |
| Akira | 19–16 · 54% | 4–4 · 50% | too few to test |
| Brad | 9–13 · 41% | 3–5 · 38% | too few to test |
| Jean | 11–9 · 55% | 9–5 · 64% | too few to test |
| Kage | 16–9 · 64% | 3–1 · 75% | too few to test |
| Goh | 14–9 · 61% | 5–6 · 45% | too few to test |
| Jeffry | 9–14 · 39% | 8–1 · 89% | too few to test |
| Sarah | 15–6 · 71% | 6–5 · 55% | too few to test |
| Lau | 12–8 · 60% | 3–5 · 38% | too few to test |
| Vanessa | 10–9 · 53% | 5–0 · 100% | too few to test |
| El Blaze | 9–7 · 56% | 2–2 · 50% | too few to test |
| Pai | 10–3 · 77% | 6–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 947–900 · 51.3%
- This season
- 612 matches · 46.7%
- Peak rank
- 38
First hit in 50.7% of 1,825 rounds. Won 50.0% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 58.0% of rounds, against 41.3% in their other rounds.
- Against Lion: waits first in 39.0% of rounds, against 4.9% against everyone else.
- After opening the round before by moving in: moves in first in 22.8% of rounds, against 10.3% after anything else.
- When the score is level: moves in first in 13.5% of rounds, against 9.8% when ahead or behind.
- In round 4 or later: opens with “forward movement into P punch” in 7.6% of rounds, against 4.5% in their other rounds.
- Against Lau: opens with “forward movement into P punch” in 15.0% of rounds, against 4.6% against everyone else.
| backdash into Darkness Sword43K+G | 139 | 7.6% |
|---|---|---|
| forward movement into punchP | 98 | 5.3% |
| backdash into guardG | 86 | 4.7% |
| backward movement into Shadow Strike6P | 70 | 3.8% |
| punchP | 70 | 3.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 66 | 3.6% |
| Shadow Strike6P | 62 | 3.4% |
| Shouda46PP into Rising Back Spin Kick46PPK | 59 | 3.2% |
| up, up-back kick+guard87K+G | 52 | 2.8% |
| backdash into evade up | 46 | 2.5% |
| punchP into Quick HookPP | 41 | 2.2% |
| Shadow Lance66K | 37 | 2.0% |
| Straight6P+K into Quick Combo6P+KP | 37 | 2.0% |
| up-back kick+guard7K+G | 34 | 1.9% |
| High-Speed Jab46P | 32 | 1.8% |
253 further openings account for the other 902 rounds.
Counted from 452 of the 612 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 17–13 · 57% | 11–8 · 58% | too few to test |
| Akira | 10–21 · 32% | 6–9 · 40% | too few to test |
| Sarah | 11–18 · 38% | 3–5 · 38% | too few to test |
| Jean | 7–12 · 37% | 7–9 · 44% | too few to test |
| Kage | 8–12 · 40% | 2–6 · 25% | too few to test |
| Lau | 10–15 · 40% | 2–0 · 100% | too few to test |
| Wolf | 7–9 · 44% | 3–3 · 50% | too few to test |
| Goh | 11–5 · 69% | 4–1 · 80% | too few to test |
| Jeffry | 7–8 · 47% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
160 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 907–792 · 53.4%
- This season
- 435 matches · 51.7%
- Peak rank
- 38
First hit in 51.0% of 1,740 rounds. Won 52.5% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 58.0% of rounds, against 9.7% against everyone else.
- After opening the round before by evading: evades first in 25.9% of rounds, against 10.0% after anything else.
- Against Jacky: opens with “6P Chugeki” in 22.9% of rounds, against 6.2% against everyone else.
- After opening the round before with “1P Fukko Kensou”: opens with “66P+K Souko Sensou” in 15.6% of rounds, against 4.7% after anything else.
| Chugeki6P | 131 | 7.4% |
|---|---|---|
| Fukko Kensou1P | 88 | 5.0% |
| Souko Sensou66P+K | 83 | 4.7% |
| backdash into guardG | 66 | 3.7% |
| Ko'en Senshi66K+G into forward movement | 64 | 3.6% |
| Fukko Kensou1P into guardG | 63 | 3.6% |
| Kosoushou46P into forward dash | 50 | 2.8% |
| punchP | 50 | 2.8% |
| Kokyaku Haiten7K | 47 | 2.7% |
| crouch into Senchutai3K | 45 | 2.5% |
| evade up into Kokyaku Haiten7K | 39 | 2.2% |
| backdash into Souko Sensou66P+K | 33 | 1.9% |
| crouch into Chisoutai2K+G | 33 | 1.9% |
| backdash into evade up | 32 | 1.8% |
| guardG into evade down | 32 | 1.8% |
182 further openings account for the other 911 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 17–21 · 45% | 5–5 · 50% | too few to test |
| Akira | 10–8 · 56% | 7–9 · 44% | too few to test |
| Kage | 9–10 · 47% | 7–0 · 100% | too few to test |
| Lion | 10–16 · 38% | 2–2 · 50% | too few to test |
| Jacky | 9–10 · 47% | 5–2 · 71% | too few to test |
| Jean | 9–6 · 60% | 2–4 · 33% | too few to test |
| Pai | 7–13 · 35% | 3–0 · 100% | too few to test |
| Jeffry | 13–4 · 76% | 4–3 · 57% | too few to test |
| Shun | 10–3 · 77% | 4–4 · 50% | too few to test |
| Brad | 5–5 · 50% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 335–286 · 54.0%
- This season
- 342 matches · 52.9%
- Peak rank
- 34
First hit in 56.6% of 1,379 rounds. Won 52.9% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 12.3% of rounds, against 5.0% against everyone else.
- After opening the round before by evading: evades first in 24.6% of rounds, against 5.4% after anything else.
- In round 1: opens with “66P+K Senzankou” in 10.8% of rounds, against 5.4% in their other rounds.
- Against Lei Fei: opens with “66P Rimon Chouchu into evade down” in 17.4% of rounds, against 5.0% against everyone else.
- After opening the round before with “66P Rimon Chouchu into forward dash”: opens with “66P Rimon Chouchu into forward dash” in 15.1% of rounds, against 7.6% after anything else.
| Rimon Chouchu66P | 257 | 18.4% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 125 | 8.9% |
| Senzankou66P+K into throwP+G | 118 | 8.4% |
| Senzankou66P+K | 94 | 6.7% |
| Rimon Chouchu66P into evade down | 75 | 5.4% |
| punchP into forward dash | 41 | 2.9% |
| backdash into guardG | 37 | 2.6% |
| backdash into Jouho Touken6P | 34 | 2.4% |
| punchP | 34 | 2.4% |
| Housui2P | 33 | 2.4% |
| evade up into Rimon Chouchu66P | 29 | 2.1% |
| Rimon Chouchu66P into backward movement | 27 | 1.9% |
| Rimon Chouchu66P into crouch dash forward | 25 | 1.8% |
| Rimon Chouchu66P into forward movement | 25 | 1.8% |
| backdash into Jouho Senshou46P | 20 | 1.4% |
121 further openings account for the other 424 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 15–19 · 44% | 0–4 · 0% | too few to test |
| Jacky | 11–20 · 35% | 3–2 · 60% | too few to test |
| Wolf | 8–12 · 40% | 2–5 · 29% | too few to test |
| Jean | 3–5 · 38% | 8–4 · 67% | too few to test |
| Jeffry | 7–4 · 64% | 7–5 · 58% | too few to test |
| Goh | 3–9 · 25% | 2–6 · 25% | too few to test |
| Akira | 5–5 · 50% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 314–224 · 58.4%
- This season
- 339 matches · 57.8%
- Peak rank
- 35
First hit in 53.4% of 1,383 rounds. Won 56.3% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 64.0% of rounds, against 50.8% in their other rounds.
- Against Shun: evades first in 70.2% of rounds, against 8.5% against everyone else.
- After opening the round before by evading: evades first in 27.8% of rounds, against 8.7% after anything else.
- In round 1: opens with “44K+G Ryubisen” in 8.0% of rounds, against 3.4% in their other rounds.
- Against Jacky: opens with “6P Hiji'uchi” in 29.7% of rounds, against 5.8% against everyone else.
- After opening the round before with “6P Hiji'uchi”: opens with “6P Hiji'uchi” in 21.3% of rounds, against 7.7% after anything else.
- After losing a round: opens with “66K Ryu'eikyaku” in 15.9% of rounds, against 3.8% after winning one.
- When behind: opens with “66K Ryu'eikyaku” in 14.2% of rounds, against 6.4% when ahead or level.
| Hiji'uchi6P | 133 | 9.6% |
|---|---|---|
| Ryu'eikyaku66K | 127 | 9.2% |
| punchP | 88 | 6.3% |
| backdash into guardG | 65 | 4.7% |
| Ryubisen44K+G | 63 | 4.5% |
| crouch dash forward into guardG | 36 | 2.6% |
| punchP into Hiji'uchi6P | 33 | 2.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 24 | 1.7% |
| Jizuridan2P | 23 | 1.7% |
| Nakageri3K | 22 | 1.6% |
| backdash into evade up | 22 | 1.6% |
| backdash into Ryu'eikyaku66K | 21 | 1.5% |
| backdash into Kasumi Yaiba66P+K | 20 | 1.4% |
| evade down into guardG | 20 | 1.4% |
| evade up into guardG | 20 | 1.4% |
196 further openings account for the other 670 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 20–11 · 65% | 9–9 · 50% | too few to test |
| Akira | 13–7 · 65% | 6–3 · 67% | too few to test |
| Brad | 9–9 · 50% | 3–6 · 33% | too few to test |
| Wolf | 8–6 · 57% | 5–6 · 45% | too few to test |
| Jeffry | 11–5 · 69% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 371–179 · 67.5%
- This season
- 152 matches · 63.2%
- Peak rank
- 35
First hit in 47.8% of 602 rounds. Won 59.0% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
- Against Lion: waits first in 12.8% of rounds, against 4.2% against everyone else.
- After opening the round before by backing off: backs off first in 30.7% of rounds, against 14.5% after anything else.
- Against Jacky: opens with “6P Elbow Hook” in 21.3% of rounds, against 6.7% against everyone else.
- After losing a round: opens with “66K Middle Spin Kick” in 12.3% of rounds, against 2.4% after winning one.
| Elbow Hook6P | 52 | 8.5% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 51 | 8.3% |
| Middle Spin Kick66K | 41 | 6.7% |
| punchP into Jab StraightPP | 36 | 5.9% |
| backdash into guardG | 26 | 4.2% |
| Sit Jab2P | 24 | 3.9% |
| punchP | 22 | 3.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 21 | 3.4% |
| Sharp Shoot1P | 20 | 3.3% |
| Dtee Sawk Dtrohng4P+K | 17 | 2.8% |
| backdash into Stop Kick4K | 17 | 2.8% |
| Sawk Klab6P+K | 13 | 2.1% |
| backdash into Destruction Body3P+K | 13 | 2.1% |
| Sharp Shoot1P into guardG | 11 | 1.8% |
| Sway Back4P+K+G | 10 | 1.6% |
111 further openings account for the other 239 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (110 here; about 5.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 12 of 17 tests hold up
- Dural: 8 of 16 tests hold up
- El Blaze: 6 of 16 tests hold up
- Lau: 4 of 15 tests hold up
- Akira: 5 of 15 tests hold up
- Kage: 8 of 16 tests hold up
- Brad: 4 of 15 tests hold up
