VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

YEE0106

  • Pai
  • Brad
  • Goh
  • Lei Fei
  • El Blaze
  • Eileen
  • Aoi
  • Jeffry
  • Sarah
  • Akira
  • Kage
  • Wolf
Career matches996
Career win rate73.4%
Round win rate61.4%
Peak rank34
Distinct opponents102
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1656 #1,018 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau—2091387166.0%
Brad342071505772.5%
Eileen311371063177.4%
Lei Fei30100811981.0%
Jeffry3294732177.7%
Pai2985562965.9%
Goh2960431771.7%
El Blaze2759491083.0%
Akira261512380.0%
Aoi271311284.6%
Sarah26107370.0%
Wolf2664266.7%
Kage26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

694 of 870 rounds counted

7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.0422223
Brad7.1429149
Goh7.042256
El Blaze6.941673
Eileen7.042266
Aoi6.539148
Jeffry6.538720
Sarah6.941522
Akira8.047721
Kage6.639810
Wolf6.23726

By opponent's character

Jacky7.0417101
Wolf7.444275
Kage6.539241
Sarah7.343741
Akira6.941233
Pai7.243458
Shun7.142854
Jeffry6.539142
Lei Fei7.142446
Lau7.041710
Lion7.042331
Taka6.338025
Aoi7.142619
Brad7.444326
Goh7.041725
Vanessa6.740113
Dural7.444216
Eileen6.740218
El Blaze6.639612
Jean7.24348

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky26161061.5%-14.2
Wolf2112957.1%-15.9
Kage1816288.9%+19.0
Sarah1612475.0%+2.1
Akira1412285.7%+12.3
Pai1411378.6%+8.6
Shun149564.3%-7.5
Jeffry137653.9%-15.9
Lei Fei128466.7%-1.4
Lau97277.8%+12.5
Lion98188.9%+14.7
Taka96366.7%-2.3
Aoi770100.0%+26.8
Brad770100.0%+27.9
Goh660100.0%+18.2
Vanessa65183.3%+16.6
Dural42250.0%-31.4
Eileen41325.0%-48.7
El Blaze3030.0%-78.7
Jean220100.0%+37.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence3021970.0%-1.8
Rectangle2922775.9%+1.5
Breakable Half Fence2619773.1%+2.6
Open2316769.6%-0.4
Single Wall2315865.2%-8.0
Octagon2215768.2%-5.1
Breakable Full Fence1811761.1%-11.2
Low Fence1713476.5%+2.7
Full Fence1110190.9%+14.9
Full Fence and Open119281.8%+18.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13672.1%72.6%-0.6
No walls6369.8%71.9%-2.1

Walls against open: +1.5 points (95% range -12.9 to +15.8), p 0.840 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

μ (Rank 24)2026/08/0442250.0%
hot-milk-www (Rank 32)2026/08/0352340.0%
remiuyu (Rank 31)2026/08/03330100.0%
chileung18 (Rank 32)2026/08/0331233.3%
ふぇに (Rank 33)2026/08/0232166.7%
37 (Rank 27)2026/07/3043175.0%
orz (Rank 31)2026/07/2042250.0%
釜猫 (Rank 26)2026/07/1642250.0%
SBD0121 (Rank 27)2026/07/1632166.7%
こて (Rank 27)2026/07/1632166.7%
mikurena (Rank 30)2026/07/1643175.0%
しんのじ (Rank 27)2026/07/15330100.0%
omame-3291 (Rank 29)2026/06/2742250.0%
MaBoy (Rank 33)2026/06/2732166.7%
NTK_BLACK (Rank 28)2026/06/2764266.7%
ルビーロマン葵 (Rank 29)2026/06/2241325.0%
HOSOGl_KAZUKO (Rank 27)2026/06/2053260.0%
mochi2_0918 (Rank 26)2026/05/31440100.0%
atototto1000 (Rank 35)2026/05/22330100.0%
ぁ     やごろ (Rank 35)2026/05/2232166.7%
temp002 (Rank 30)2026/05/1943175.0%
MELTBUTTER (Rank 29)2026/05/1731233.3%
tn1214sabretooth (Rank 29)2026/05/1732166.7%
ニャン=カス (Rank 28)2026/05/16330100.0%
忘本朱の父 (Rank 27)2026/04/20550100.0%

Round openings

Every character

backdash into evade down22426.1%
Senchuken6P333.8%
backdash into throwP+G273.1%
crouch dash forward into evade down192.2%
evade down into backdash151.7%
guardG into evade down151.7%
backdash into crouch dash forward141.6%
evade down into crouch dash forward141.6%
backdash into Soukyu46P131.5%
backdash into Sway Back4P+K+G131.5%
backdash into evade up111.3%
crouch dash forward into guardG101.2%
punchP into Enkou RensouPP101.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK91.1%
punchP into kickK91.1%

230 further openings account for the other 424 rounds.

Pai

Career
56–29 · 65.9%
This season
54 matches · 66.7%
Peak rank
29

First hit in 55.6% of 223 rounds. Won 62.9% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down6127.4%
Senchuken6P3314.8%
backdash into throwP+G114.9%
guardG into evade down114.9%
evade down into backdash73.1%
crouch into Senchuken6P62.7%
evade down into crouch dash forward62.7%
evade down into Souanshou3P+K52.2%
backdash into Renkan Tanheki66KP41.8%
backdash into Souanshou3P+K41.8%
forward movement into RenshouPP41.8%
Koutankyaku66K into Senchuken6P31.4%
backdash into punchP31.4%
evade down into Renkan Tanheki66KP31.4%
evade down into punchP31.4%

48 further openings account for the other 59 rounds.

Brad

Career
150–57 · 72.5%
This season
38 matches · 71.0%
Peak rank
34

First hit in 50.0% of 148 rounds. Won 66.2% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2818.8%
backdash into Sway Back4P+K+G138.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK96.0%
crouch dash forward into evade down74.7%
Jackal Straight46P+K into forward movement64.0%
backdash into throwP+G64.0%
evade down into crouch dash forward64.0%
backdash into Dtee Sawk Lang3P+KP42.7%
Dtee Sawk Dtrohng4P+K into forward movement32.0%
Jackal Straight46P+K into forward dash32.0%
backdash into Sharp Shoot1P32.0%
crouch dash forward into guardG32.0%
Middle Spin Kick66K21.3%
Sharp Shoot1P21.3%
Sharp Shoot1P into evade down21.3%

40 further openings account for the other 52 rounds.

Goh

Career
43–17 · 71.7%
This season
32 matches · 75.0%
Peak rank
29

First hit in 58.3% of 132 rounds. Won 63.6% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2720.3%
backdash into Soukyu46P139.8%
punchP into kickK86.0%
backdash into Garyu66K64.5%
backdash into crouch dash forward64.5%
backdash into Batousatsu3KP53.8%
Ni'oudaoshi3K+G into KiribaraiK+G43.0%
backdash into throwP+G43.0%
forward movement into punchP43.0%
backdash into Kirin33P32.3%
backdash into evade up32.3%
crouch dash forward into evade down32.3%
crouch dash forward into guardG32.3%
crouch into backdash32.3%
backdash into Maegeri3K21.5%

31 further openings account for the other 39 rounds.

Lei Fei

Career
81–19 · 81.0%
This season
22 matches · 81.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2729.4%
punchP into Sayu ShoukenPP55.4%
Fukushin Soukyaku33K+G into Toushintai33K+GK44.3%
backdash into Shaten Renshou33PP44.3%
backdash into crouch dash forward44.3%
Tenshi Ryusentai6K+G33.3%
backdash into Kaisei Tento1P+K33.3%
backdash into Shatenshou33P33.3%
Shatenshou33P into Shaten Renshou33PP22.2%
SokutankyakuK+G into Shishi DaichoukouK+GP22.2%
backdash into evade up22.2%
backdash into offensive move22.2%
backdash into throwP+G22.2%
crouch dash forward into guardG22.2%
crouch into Sayu ShoukenPP22.2%

25 further openings account for the other 25 rounds.

El Blaze

Career
49–10 · 83.0%
This season
17 matches · 76.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2939.7%
Volcano Upper4P+K45.5%
backdash into Straight6P+K45.5%
backdash into Volcano Upper4P+K45.5%
backdash into Darkness Sword43K+G34.1%
Shouda46PP into Rising Back Spin Kick46PPK22.7%
backdash into throwP+G22.7%
backward movement into Shadow Strike6P22.7%
guardG into evade down22.7%
Back Knuckle4P11.4%
Darkness Sword43K+G11.4%
High-Speed Jab46P into Shouda46PP11.4%
backdash into Demon Dance9P+K11.4%
backdash into Demon's Tail9P+KK11.4%
backdash into Overtune Blow3P+K11.4%

15 further openings account for the other 15 rounds.

Eileen

Career
106–31 · 77.4%
This season
16 matches · 62.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1319.7%
punchP into Enkou RensouPP1015.2%
backdash into Enkou Kenka46P57.6%
backdash into Tanhikyaku9K46.1%
backdash into Hikou Hagetsu33P34.5%
Douchu6P23.0%
Enkou Toutou3P+K23.0%
backdash into Enkou Nyurin66P23.0%
backdash into throwP+G23.0%
crouch dash forward into evade down23.0%
crouch dash forward into throwP+G23.0%
evade down into backdash23.0%
evade up into crouch dash forward23.0%
Enkou Nyurin66P11.5%
Matsumensou4P+K into Matsumen Tousou4P+KK11.5%

13 further openings account for the other 13 rounds.

Aoi

Career
11–2 · 84.6%
This season
13 matches · 84.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1531.2%
Ouda6P+K816.7%
Sanseigan66P+K48.3%
crouch into Ouda6P+K48.3%
backdash into Sodeshinken33P+K36.2%
Sou'unha66K12.1%
backdash into Ouda6P+K12.1%
backdash into Ouka66P+KP12.1%
backdash into Shinchuzuki (Deflect)236P+K12.1%
backdash into Sou'unha66K12.1%
backdash into Soushouda46P+K12.1%
backdash into crouch dash forward12.1%
crouch dash forward into throw escape12.1%
crouch into Chudan Hiji'ate6P12.1%
crouch into back punch+kick+guard4P+K+G12.1%

4 further openings account for the other 4 rounds.

Jeffry

Career
73–21 · 77.7%
This season
7 matches · 85.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down725.9%
backdash into Full Swing Upper33P622.2%
backdash into Side Kick3K27.4%
crouch dash forward into evade down27.4%
Drop Anchor1K+G into evade down13.7%
Hammer Slide1P into punchP13.7%
backdash into Full Swing Double Hammer41236P+K13.7%
backdash into crouch dash forward13.7%
backdash into evade up13.7%
crouch dash forward into Full Swing Upper33P13.7%
crouch dash forward into Low Knuckle2P13.7%
evade down into Double KnucklePP13.7%
guardG into crouch dash forward13.7%
punchP into Double KnucklePP13.7%

Sarah

Career
7–3 · 70.0%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down836.4%
backdash into Crescent Heel4K+G29.1%
Hide Side Kick (Deflect)P+K14.5%
backdash into Back Knuckle4P14.5%
backdash into Double Joint Butt6PK14.5%
backdash into Quick Knee6K14.5%
backdash into Switch Kick4K14.5%
backdash into forward dash14.5%
crouch dash forward into evade down14.5%
evade down into backdash14.5%
forward movement into Jab StraightPP14.5%
guardG14.5%
guardG into evade down14.5%
kickK into punchP14.5%

Akira

Career
12–3 · 80.0%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down838.1%
Senzankou66P+K into throwP+G314.3%
backdash into Youhou33P314.3%
Senzankou66P+K14.8%
Sokutai3K14.8%
backdash into Jouho Touken6P14.8%
backdash into crouch dash forward14.8%
crouch dash forward into evade down14.8%
evade down into backdash14.8%
forward dash into forward punch+kick6P+K14.8%

Wolf

Career
4–2 · 66.7%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into backdash233.3%
backdash into evade down116.7%
crouch dash back into evade down116.7%
crouch dash forward into Elbow Butt4P116.7%
crouch into Rolling Savate6K+G116.7%

Not counted here: Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)