VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

Blayer98

  • Dural
Career matches2,273
Career win rate43.2%
Round win rate45.8%
Peak rank24
Distinct opponents54
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1318 #3,054 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah231,42063678444.8%
Dural2485334650740.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

558 of 706 rounds counted

5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural5.3318558

By opponent's character

Akira5.231296
Jacky5.633582
Sarah5.130825
Lau5.935232
Pai5.030063
Jean5.432629
Taka5.130640
Kage5.533331
Brad5.331915
Lion5.231122
Jeffry5.43227
Shun4.929224
Aoi5.130817
Vanessa4.929220
Lei Fei5.532915
Eileen5.331914
Goh5.231211
Wolf6.337710
El Blaze5.63375

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira26101638.5%-2.9
Jacky2315865.2%+17.1
Sarah2091145.0%+3.6
Lau1851327.8%-9.0
Pai1551033.3%+0.6
Jean104640.0%-6.7
Taka92722.2%-7.7
Kage85362.5%+23.6
Brad74357.1%-3.2
Lion73442.9%+3.6
Jeffry65183.3%+38.7
Shun62433.3%-1.8
Aoi52340.0%-0.6
Vanessa5050.0%-34.3
Lei Fei41325.0%-27.3
Eileen3030.0%-62.7
Goh32166.7%+16.0
Wolf31233.3%-32.0
El Blaze110100.0%+35.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence30131743.3%+6.2
Half Fence30161453.3%+8.4
Open1931615.8%-27.1
Breakable Full Fence1810855.6%+10.4
Full Fence1810855.6%+15.6
Single Wall1710758.8%-5.1
Octagon1221016.7%-20.6
Rectangle125741.7%+3.3
Low Fence92722.2%-6.4
Full Fence and Open64266.7%+24.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12046.7%41.7%+4.9
No walls4533.3%46.5%-13.2

Walls against open: +18.1 points (95% range +1.3 to +34.9), p 0.034 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Trepa-Muros70 (Rank 21)1211191.7%
ulilb1ckard (Rank 26)111109.1%
unknown (Rank 27)102820.0%
abo_Sami__M (Rank 26)92722.2%
joyKiller (Rank 26)93633.3%
Ilyricio (Rank 28)82625.0%
Yreval (Rank 23)84450.0%
Antunes112 (Rank 21)62433.3%
たけし (Rank 22)6060.0%
Lucas (Rank 28)51420.0%
Seidon[EUROPE/UK] (Rank 26)5050.0%
Taro_Pietro (Rank 28)51420.0%
goodjay (Rank 24)52340.0%
Dreamcast (Rank 24)41325.0%
Fendibiscuits (Rank 12)440100.0%
axric (Rank 21)42250.0%
Drawn_ (Rank 21)32166.7%
Kalliros (Rank 23)3030.0%
Konjikinoame (Rank 26)31233.3%
SinNagy (Rank 21)31233.3%
arikbo1 (Rank 29)31233.3%
lflstrucking (Rank 26)31233.3%
luckystrike (Rank 25)32166.7%
Moody (Rank 6)220100.0%
Potay-TOEZ (Rank 20)220100.0%

Most played opponents, most recent first

Ilyricio (Rank 28)2026/07/0282625.0%
unknown (Rank 27)2026/06/23102820.0%
Trepa-Muros70 (Rank 21)2026/06/211211191.7%
SinNagy (Rank 21)2026/06/2131233.3%
arikbo1 (Rank 29)2026/06/2131233.3%
Drawn_ (Rank 21)2026/06/2032166.7%
Seidon[EUROPE/UK] (Rank 26)2026/06/185050.0%
Potay-TOEZ (Rank 20)2026/06/18220100.0%
Dreamcast (Rank 24)2026/06/1641325.0%
Konjikinoame (Rank 26)2026/06/1631233.3%
Moody (Rank 6)2026/06/16220100.0%
Fendibiscuits (Rank 12)2026/06/16440100.0%
goodjay (Rank 24)2026/06/0552340.0%
ulilb1ckard (Rank 26)2026/06/05111109.1%
Taro_Pietro (Rank 28)2026/06/0551420.0%
Lucas (Rank 28)2026/06/0551420.0%
Antunes112 (Rank 21)2026/06/0262433.3%
たけし (Rank 22)2026/06/026060.0%
lflstrucking (Rank 26)2026/06/0231233.3%
abo_Sami__M (Rank 26)2026/05/2892722.2%
luckystrike (Rank 25)2026/04/0232166.7%
axric (Rank 21)2026/04/0242250.0%
joyKiller (Rank 26)2026/03/2893633.3%
Yreval (Rank 23)2026/03/2884450.0%
Kalliros (Rank 23)2026/03/283030.0%

Round openings

Every character

evade up9713.5%
crouch into Backer Shift Combination3KKKK567.8%
backdash into back kick+guard4K+G446.1%
crouch into Zensoutai2KK344.7%
evade up into kickK233.2%
Somersault Kick223.1%
offensive move223.1%
up-forward kick+guard9K+G212.9%
backdash192.6%
backdash into offensive move182.5%
guardG172.4%
Dash Hammer Kick66K152.1%
backdash into back punch+kick+guard4P+K+G111.5%
backdash into Backer Shift Combination3KKKK101.4%
backdash into Stop Kick4K101.4%

132 further openings account for the other 300 rounds.

Dural

Career
346–507 · 40.6%
This season
170 matches · 42.9%
Peak rank
24

First hit in 39.4% of 662 rounds. Won 49.0% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “evade up”: opens with “evade up” in 27.4% of rounds, against 12.6% after anything else.

How is this tested?

evade up8812.9%
crouch into Backer Shift Combination3KKKK568.2%
backdash into back kick+guard4K+G446.4%
crouch into Zensoutai2KK345.0%
evade up into kickK233.4%
offensive move223.2%
up-forward kick+guard9K+G213.1%
backdash182.6%
Somersault Kick7K172.5%
backdash into offensive move172.5%
guardG172.5%
Dash Hammer Kick66K152.2%
backdash into Backer Shift Combination3KKKK101.5%
backdash into Stop Kick4K101.5%
backdash into back punch+kick+guard4P+K+G101.5%

122 further openings account for the other 281 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–10 · 38%1–3 · 25%too few to test
Jacky10–7 · 59%5–1 · 83%too few to test
Sarah9–9 · 50%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
636–784 · 44.8%
This season
9 matches · 33.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up925.0%
Somersault Kick7K513.9%
backdash into Crescent Heel4K+G513.9%
Rising Elbow6P into Double Joint Butt6PK25.6%
backdash into backward movement25.6%
Double Rise Kick4P+K12.8%
Queen Bee Needle66K+G12.8%
Quick Knee6K into Quick Knee and Toe Kick6KK12.8%
Switch Kick4K12.8%
backdash12.8%
backdash into Dragon Smash Cannon1K12.8%
backdash into Low Spin Kick3K+G12.8%
backdash into Switch Kick4K12.8%
backdash into back punch+kick+guard4P+K+G12.8%
backdash into offensive move12.8%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 1 of 15 tests hold up
  • Sarah: not tested (too few rounds)